I thought you were going to bop my navy in 81 with German air force, look out for that sneaky move next time.
also for the italians, instead of using 2 marines for crete and cyprus, board with one italian and one german inf onto an italian transport, italians take crete germans take cyprus if french destroyer isnt able to kill the tranny
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Combat - Americans
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 61 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
2 aaGuns moved from Eastern United States to Central United States
2 aaGuns moved from Western United States to Central United States
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
5 infantry moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
@WindowWasher
Thank you for the tips! Very much looking forward to learning and tightening my game up in the league.
I really wanted to do that attack. But the survivors would have been easy prey for you in any of the available landing spots. Best to cut my losses short, as un short as they may be. Gonna need that G air to survive!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Combat - Americans
Non Combat Move - Americans
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 61 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
2 aaGuns moved from Eastern United States to Central United States
2 aaGuns moved from Western United States to Central United States
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
5 infantry moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from 91 Sea Zone to French West Africa
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to India
1 fighter moved from India to 41 Sea Zone
1 fighter moved from India to Yunnan
1 armour and 2 mech_infantrys moved from Egypt to Syria
2 fighters and 1 tactical_bomber moved from Egypt to 99 Sea Zone
1 tactical_bomber moved from Egypt to Syria
1 fighter moved from Gibraltar to 98 Sea Zone
1 bomber moved from Gibraltar to 99 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from Egypt to Alexandria
1 battleship, 1 cruiser and 1 destroyer moved from 108 Sea Zone to 91 Sea Zone
1 battleship moved from 61 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 99 Sea Zone
British attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
British roll dice for 1 bomber, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 3 : 1/7 hits, 3.50 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 99 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 99 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 4 : 4/6 hits, 3.17 expected hits
Italians roll dice for 1 battleship and 1 transport in 99 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 37
Casualties for British: 2 destroyers and 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Iraq
1 mech_infantry retreated to Persia
Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 2 infantry
Battle in Syria
British attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Syria, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Syria
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Syria, round 3 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in French West Africa
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 2/3 hits, 0.83 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
British win, taking French West Africa from Neutral_Axis with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery in Alexandria, round 4 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Ethiopia
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Syria to Egypt
1 fighter moved from 98 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Egypt
1 bomber moved from 99 Sea Zone to Malta
1 fighter moved from French West Africa to 91 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 transport placed in 106 Sea Zone
2 artilleries and 1 infantry placed in Egypt
British undo move 3.
2 artilleries and 1 mech_infantry placed in Persia
British undo move 3.
1 artillery and 2 mech_infantrys placed in Persia
British undo move 3.
1 artillery and 2 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Egypt
British undo move 4.
1 artillery and 1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
5 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 5 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Italians regular : -1.83
Japanese regular : 0.67
Neutral_Axis regular : 1.67
British regular : -2.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 armour moved from Eastern Poland to Archangel
Italians take Belarus from Russians
Italians take Archangel from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 armour moved from Eastern Poland to Archangel
Italians take Belarus from Russians
Italians take Archangel from Russians
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 bomber, 2 fighters and 1 submarine in 99 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from British with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
1 bomber moved from 99 Sea Zone to Bulgaria
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
Place Units - Italians
2 artilleries, 1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 57 Sea Zone to 37 Sea Zone
3 fighters moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Burma to India
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 57 Sea Zone to 37 Sea Zone
3 fighters moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Burma to India
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Western Ukraine to Germany
2 armour moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Western Germany to Bessarabia
2 aaGuns, 7 armour, 4 artilleries, 28 infantry and 16 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Poland to Bessarabia
10 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
2 fighters and 3 tactical_bombers moved from Southern Italy to Belarus
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Western Germany to Belarus
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to France
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in France
1 armour placed in Western Germany
7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Belarus: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Smolensk to Russia
4 aaGuns, 2 armour, 4 artilleries, 44 infantry and 2 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Tambov to Russia
2 infantry moved from Volgograd to Tambov
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 submarine moved from 111 Sea Zone to 109 Sea Zone
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 factory_minors, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Hopei
2 fighters moved from Kwangsi to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Guam
Battle in Suiyuyan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Suiyuyan, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 infantry in Suiyuyan, round 3 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Guam from Americans, taking Suiyuyan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hopei
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Hopei to Kwangsi
1 aaGun and 1 artillery moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Hunan
1 artillery moved from Hunan to Yunnan
1 armour and 2 artilleries moved from Anhwe to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
2 fighters moved from Suiyuyan to Chahar
1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to Kwangsi
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 aaGun and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to Kwangsi
1 transport moved from 45 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 35 Sea Zone
1 fighter moved from Paulau Island to Philippines
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : -0.33
Japanese regular : 0.83
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
4 infantry moved from Novosibirsk to Tsinghai
2 fighters and 1 tactical_bomber moved from Russia to Tsinghai
2 armour, 4 artilleries, 1 infantry and 2 mech_infantrys moved from Finland to Norway
5 artilleries and 55 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
Combat - Russians
Battle in Norway
Russians attack with 2 armour, 4 artilleries, 1 infantry and 2 mech_infantrys
Germans defend with 7 infantry
Russians roll dice for 2 armour, 4 artilleries, 1 infantry and 2 mech_infantrys in Norway, round 2 : 2/9 hits, 3.33 expected hits
Germans roll dice for 7 infantry in Norway, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Russians lost in Norway
2 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 4 artilleries and 2 mech_infantrys in Norway, round 3 : 2/8 hits, 3.00 expected hits
Germans roll dice for 5 infantry in Norway, round 3 : 4/5 hits, 1.67 expected hits
1 mech_infantry owned by the Russians and 3 artilleries owned by the Russians lost in Norway
2 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Norway, round 4 : 1/4 hits, 1.67 expected hits
Germans roll dice for 3 infantry in Norway, round 4 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Norway
1 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour in Norway, round 5 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Norway, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour in Norway, round 6 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Norway, round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Norway
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is -12
Casualties for Russians: 1 armour, 4 artilleries, 1 infantry and 2 mech_infantrys
Casualties for Germans: 7 infantry
Battle in Tsinghai
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries, 1 infantry and 1 mech_infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/7 hits, 2.33 expected hits
Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians lost in Tsinghai
1 infantry owned by the Japanese lost in Tsinghai
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Tsinghai, round 3 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 3 artilleries and 1 mech_infantry in Tsinghai, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Tsinghai
1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Tsinghai
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tsinghai, round 4 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
1 artillery owned by the Japanese lost in Tsinghai
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 4 infantry
Casualties for Japanese: 3 artilleries, 1 infantry and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tsinghai to Volgograd
4 infantry moved from Samara to Russia
4 aaGuns moved from Russia to Bryansk
2 infantry moved from Novosibirsk to Samara
Place Units - Russians
2 infantry placed in Volgograd
2 artilleries, 1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marianas
Battle in 16 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 16 Sea Zone
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Marianas from Japanese with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 17 Sea Zone to 22 Sea Zone
2 fighters moved from 16 Sea Zone to 22 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 22 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 102 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 1 infantry moved from Shensi to Szechwan
12 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 13 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 13 infantry in Hopei, round 2 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 13 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 artillery, 4 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 bomber moved from Eastern Persia to India
Combat - British
Strategic bombing raid in India
Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.
Non Combat Move - British
1 bomber moved from India to Eastern Persia
2 artilleries and 3 infantry moved from Persia to Eastern Persia
1 armour, 5 artilleries and 8 infantry moved from Trans-Jordan to Iraq
1 armour, 3 artilleries and 1 infantry moved from Iraq to Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 destroyer and 1 submarine moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 tactical_bomber moved from Persia to Eastern Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
3 submarines placed in 98 Sea Zone
1 artillery and 2 infantry placed in Persia
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional -3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 0.50
Japanese regular : 0.67
Japanese AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 fighter, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Anhwe to Hopei
1 infantry moved from Kweichow to Hopei
2 fighters moved from Shan State to Szechwan
1 infantry moved from Kweichow to Szechwan
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 31 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 25 Sea Zone to 8 Sea Zone
2 fighters moved from Japan to 8 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 48 Sea Zone
1 fighter moved from Japan to 48 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 48 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 62 Sea Zone
3 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 tactical_bomber moved from Manchuria to Hopei
1 fighter moved from Manchuria to Chahar
1 bomber moved from Anhwe to Szechwan
1 bomber moved from Anhwe to Chahar
Combat - Japanese
Battle in Aleutian Islands
Battle in Gilbert Islands
Battle in Wake Island
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Chahar, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Aleutian Islands from Americans, taking Gilbert Islands from UK_Pacific, taking Wake Island from Americans, taking Chahar from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Szechwan, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Szechwan
2 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Kweichow to Burma
1 fighter moved from Hopei to Burma
1 bomber and 1 fighter moved from Szechwan to Burma
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
6 artilleries and 8 infantry moved from Shan State to Burma
1 tactical_bomber moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
1 bomber and 1 fighter moved from Chahar to Kweichow
1 bomber moved from Kweichow to Burma
1 artillery and 2 infantry moved from French Indo China to Shan State
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 artillery moved from Western Australia to Northern Territory
2 tactical_bombers moved from 25 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Amur to Yakut S.S.R.
1 artillery and 2 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 submarine and 2 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Kiangsu
2 artilleries, 1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from French Indo China to Sikang
1 infantry moved from Szechwan to Sikang
1 fighter moved from Burma to Sikang
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 armour, 8 artilleries, 12 infantry and 3 mech_infantrys moved from Burma to India
1 marine moved from Siam to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from French Indo China to 44 Sea Zone
2 fighters moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 4 infantry moved from Manchuria to Amur
Combat - Japanese
Battle in Ceylon
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 2 armour, 8 artilleries, 12 infantry and 3 mech_infantrys
British defend with 1 artillery and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 armour, 8 artilleries, 12 infantry and 3 mech_infantrys in India, round 2 : 11/25 hits, 7.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 mech_infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in India
1 mech_infantry owned by the British and 1 artillery owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 8 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Sikang
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Sikang, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Amur, round 2 : 4/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Shantung
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Sikang to Szechwan
2 bombers moved from Sikang to French Indo China
1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
3 aaGuns moved from Burma to India
1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 marine moved from Siam to 37 Sea Zone
1 battleship, 2 carriers and 1 marine moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 marine moved from French Indo China to 36 Sea Zone
1 battleship, 1 marine and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to Hunan
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
1 artillery and 2 infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 66 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs