TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 6 fighters, 2 infantry and 2 marines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France
7 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from Egypt to Iraq
Combat - Americans
Battle in Iraq
Americans attack with 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter in Iraq, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Iraq
Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in Southern France
Americans attack with 1 artillery, 7 fighters and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 7 fighters and 1 mech_infantry in Southern France, round 2 : 3/9 hits, 4.17 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
7 fighters moved from Southern France to Normandy Bordeaux
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 fighter moved from Iceland to Normandy Bordeaux
1 carrier and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 bomber and 2 infantry placed in Normandy Bordeaux
6 fighters and 2 marines placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 5 fighters
EDIT: Adding units owned by Americans to New Zealand: 5 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.33
Americans : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Hopei to Yunnan
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
16 infantry moved from Hunan to Kwangsi
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 2 artilleries and 1 infantry
EDIT: Adding units owned by British to United Kingdom: 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@ksmckay I forgot to deploy my units so I edited. When the game allows me to place them 9 inf 2 art I will delete from purchase buffer.
@cyanight ok much easier to just load autosave after british non combat. and then deploy and repost. Do you know about the autosaves? in the tripleA/autosave folder? They are super convenient for lots of things.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 2 artilleries and 1 infantry
EDIT: Adding units owned by British to United Kingdom: 8 infantry
EDIT: Turning off Edit Mode
Italians buy 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
1 fighter moved from Southern Italy to Southern France
2 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 armour moved from Caucasus to Bryansk
1 bomber moved from Southern Italy to Bryansk
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 2/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Bryansk
Italians attack with 3 armour, 1 bomber and 2 mech_infantrys
Russians defend with 3 infantry
Italians roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 1/6 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bryansk
Italians roll dice for 3 armour and 1 bomber in Bryansk, round 3 : 2/4 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -5
Casualties for Italians: 1 armour and 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 fighter moved from Holland Belgium to Northern Italy
1 bomber moved from Bryansk to Novgorod
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Western Germany to Northern Italy
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 fighter and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 0.00
Americans : -0.67
Russians : 1.33
forgot to move aa to Ukr, will do that on germany turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 2 artilleries and 1 infantry
EDIT: Adding units owned by British to United Kingdom: 8 infantry
EDIT: Turning off Edit Mode
Italians buy 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
1 fighter moved from Southern Italy to Southern France
2 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 armour moved from Caucasus to Bryansk
1 bomber moved from Southern Italy to Bryansk
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 2/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Bryansk
Italians attack with 3 armour, 1 bomber and 2 mech_infantrys
Russians defend with 3 infantry
Italians roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 1/6 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bryansk
Italians roll dice for 3 armour and 1 bomber in Bryansk, round 3 : 2/4 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -5
Casualties for Italians: 1 armour and 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 fighter moved from Holland Belgium to Northern Italy
1 bomber moved from Bryansk to Novgorod
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Western Germany to Northern Italy
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 aaGun moved from Rostov to Bryansk
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 fighter and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 0.00
Americans : -0.67
Russians : 1.33
nevermind, please use second file
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to New Zealand
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1,6,3
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to New Zealand
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1,6,3
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Caucasus to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry and 1 mech_infantry moved from Kazakhstan to Samara
3 infantry moved from Rostov to Tambov
1 tactical_bomber moved from Novgorod to Tambov
1 fighter and 1 tactical_bomber moved from Rostov to Tambov
2 bombers moved from Novgorod to Samara
1 bomber moved from Novgorod to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Tambov, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Samara, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Samara to Novgorod
1 bomber moved from Tambov to Novgorod
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Norway to Germany
1 tactical_bomber moved from Germany to Western Germany
1 fighter and 2 tactical_bombers moved from Tambov to Bryansk
1 aaGun moved from Volgograd to Tambov
15 armour and 8 mech_infantrys moved from Volgograd to Bryansk
11 artilleries and 13 infantry moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 aaGun and 3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Archangel to Smolensk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 aaGun, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Belarus to Bryansk
15 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 aaGun and 6 infantry moved from Norway to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Bryansk to Novgorod
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
1 infantry and 1 mech_infantry placed in Novgorod
7 infantry placed in Germany
Germans undo move 4.
6 infantry placed in Germany
8 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
8 armour, 7 artilleries, 53 infantry and 7 mech_infantrys moved from Russia to Samara
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1.50 expected hits
1 fighter owned by the Russians and 2 armour owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 4 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Russians: 2 fighters
Casualties for Germans: 3 armour
Battle in Samara
Russians attack with 8 armour, 7 artilleries, 53 infantry and 7 mech_infantrys
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 8 armour, 7 artilleries, 53 infantry and 7 mech_infantrys in Samara, round 2 : 23/75 hits, 17.50 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 8 armour, 7 artilleries, 53 infantry and 7 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Russia to Samara
1 tactical_bomber moved from Volgograd to Iraq
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 4.67
where are anzac air?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 3 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 cruiser and 1 marine moved from 33 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 33 Sea Zone to 54 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 19 Sea Zone to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from 36 Sea Zone to Kiangsi
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Java
Battle in Aleutian Islands
Battle in Dutch New Guinea
Battle in Solomon Islands
Battle in 54 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win, taking Java from ANZAC, taking Aleutian Islands from Americans, taking Dutch New Guinea from Dutch, taking Solomon Islands from ANZAC with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 3 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 49 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
4 fighters, 1 submarine and 4 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 battleship, 6 carriers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to Guam
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 battleship and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
2 transports moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
2 mech_infantrys moved from Kwangtung to Anhwe
1 aaGun, 3 artilleries, 3 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Hopei
1 artillery and 5 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Shan State to French Indo China
1 infantry moved from West India to India
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery and 2 mech_infantrys placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
6 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 0.33
Japanese : -1.33
@cyanight Shouldnt give advice while the game is still going, but you have wasted a bunch of units blocking needlessly this game. 5 or 6 russians early on were completely wasted and then quite a few dds which is particularly troublesome considering your lack of dds. I dont see what the point of the dd in 54 was. i couldnt attack NSW or NZ so what was the point of the dd?
Other dds wasted were the dd in z94 round 1 that freed up my german subs to cause havoc for forever, dds in 94/93 a few rounds ago, dd in 25 round 3/4. Dont think allies can afford to waste those units.
@ksmckay I make mistakes often.
@ksmckay That DD in z94 was there to block Gib. I don’t normally like to give that to the axis.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 3 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
6 armour moved from Normandy Bordeaux to Southern France
8 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Southern France
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Americans attack with 6 armour, 1 bomber, 8 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 6 armour, 1 bomber, 8 fighters and 2 infantry in Southern France, round 2 : 9/17 hits, 8.00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 6 armour, 1 bomber, 8 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 30 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
2 aaGuns moved from Western United States to 10 Sea Zone
2 marines moved from Western United States to 10 Sea Zone
2 aaGuns, 2 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 marines moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from Western United States to 26 Sea Zone
5 fighters moved from New Zealand to New South Wales
8 fighters moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
Place Units - Americans
3 armour placed in Normandy Bordeaux
1 artillery, 3 fighters and 1 infantry placed in Western United States
3 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : 0.67
Japanese : -0.33