I’m looking to join a league or just play one on one with anyone who has the full board game version of axis and allies 50 anniversary edition…or flexible and will buy different version as well
Ksmckay (X) v Cyanight(A+18) BM3
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 2 fighters moved from 19 Sea Zone to Anhwe 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 2 transports moved from 19 Sea Zone to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 5 infantry moved from 19 Sea Zone to Jehol 1 artillery moved from Manchuria to Jehol 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 7 fighters and 5 tactical_bombers moved from 31 Sea Zone to Marshall Islands 1 artillery, 1 infantry and 1 marine moved from India to 39 Sea Zone 1 battleship and 1 marine moved from 39 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Philippines to 42 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java Combat - Japanese Battle in Siberia Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Siberia from Russians with 1 battleship, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Java Japanese attack with 1 artillery, 1 infantry and 1 marine ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 2 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery and 1 marine in Java, round 3 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 2/2 hits, 0.83 expected hits 1 armour owned by the ANZAC, 1 marine owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 1 artillery, 1 infantry and 1 marine Casualties for ANZAC: 1 armour and 1 infantry Battle in Marshall Islands Japanese attack with 7 fighters and 5 tactical_bombers Americans defend with 2 infantry Japanese roll dice for 7 fighters and 5 tactical_bombers in Marshall Islands, round 2 : 7/12 hits, 6.83 expected hits Americans roll dice for 2 infantry in Marshall Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Marshall Islands Japanese win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Jehol Japanese attack with 1 artillery and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 5 infantry in Jehol, round 2 : 1/6 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 fighter moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to 19 Sea Zone 1 mech_infantry moved from Kiangsi to Kiangsu 2 mech_infantrys moved from French Indo China to Kwangtung 1 infantry moved from French Indo China to Shan State 1 mech_infantry moved from India to Shan State 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 7 fighters and 5 tactical_bombers moved from Marshall Islands to 33 Sea Zone 2 artilleries, 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 5 submarines and 2 transports moved from 31 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to Caroline Islands 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from Manchuria to Jehol 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Yunnan to Shan State 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 carrier placed in 36 Sea Zone 2 mech_infantrys placed in French Indo China 1 bomber placed in India 1 submarine and 1 transport placed in 39 Sea Zone 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Americans : -0.67 Chinese : -0.67 Japanese : 1.17
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 6 fighters, 2 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France 7 fighters moved from Normandy Bordeaux to Southern France 1 fighter moved from Egypt to Iraq Combat - Americans Battle in Iraq Americans attack with 1 fighter Germans defend with 1 mech_infantry Americans roll dice for 1 fighter in Iraq, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Iraq Germans win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Battle in Southern France Americans attack with 1 artillery, 7 fighters and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 7 fighters and 1 mech_infantry in Southern France, round 2 : 3/9 hits, 4.17 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 7 fighters moved from Southern France to Normandy Bordeaux 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 1 fighter moved from Iceland to Normandy Bordeaux 1 carrier and 7 submarines moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 bomber and 2 infantry placed in Normandy Bordeaux 6 fighters and 2 marines placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 5 fighters EDIT: Adding units owned by Americans to New Zealand: 5 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Americans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : -0.33 Americans : -1.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Hopei to Yunnan 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 16 infantry moved from Hunan to Kwangsi 1 fighter moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : -0.33
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TripleA Manual Gamesave Post: Italians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 2 artilleries and 1 infantry EDIT: Adding units owned by British to United Kingdom: 8 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@ksmckay I forgot to deploy my units so I edited. When the game allows me to place them 9 inf 2 art I will delete from purchase buffer.
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@cyanight ok much easier to just load autosave after british non combat. and then deploy and repost. Do you know about the autosaves? in the tripleA/autosave folder? They are super convenient for lots of things.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 2 artilleries and 1 infantry EDIT: Adding units owned by British to United Kingdom: 8 infantry EDIT: Turning off Edit Mode Italians buy 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Southern France 1 fighter moved from Southern Italy to Southern France 2 armour and 2 mech_infantrys moved from Volgograd to Bryansk 1 armour moved from Caucasus to Bryansk 1 bomber moved from Southern Italy to Bryansk Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 2/2 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in Bryansk Italians attack with 3 armour, 1 bomber and 2 mech_infantrys Russians defend with 3 infantry Italians roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bryansk Italians roll dice for 3 armour and 1 bomber in Bryansk, round 3 : 2/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -5 Casualties for Italians: 1 armour and 2 mech_infantrys Casualties for Russians: 3 infantry Battle in Southern France Italians attack with 1 artillery, 2 fighters and 2 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 artillery and 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 fighter moved from Holland Belgium to Northern Italy 1 bomber moved from Bryansk to Novgorod 1 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Western Germany to Northern Italy 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 1 fighter and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 0.00 Americans : -0.67 Russians : 1.33
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forgot to move aa to Ukr, will do that on germany turn
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 2 artilleries and 1 infantry EDIT: Adding units owned by British to United Kingdom: 8 infantry EDIT: Turning off Edit Mode Italians buy 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Southern France 1 fighter moved from Southern Italy to Southern France 2 armour and 2 mech_infantrys moved from Volgograd to Bryansk 1 armour moved from Caucasus to Bryansk 1 bomber moved from Southern Italy to Bryansk Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 2 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 2/2 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in Bryansk Italians attack with 3 armour, 1 bomber and 2 mech_infantrys Russians defend with 3 infantry Italians roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bryansk Italians roll dice for 3 armour and 1 bomber in Bryansk, round 3 : 2/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -5 Casualties for Italians: 1 armour and 2 mech_infantrys Casualties for Russians: 3 infantry Battle in Southern France Italians attack with 1 artillery, 2 fighters and 2 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 artillery and 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 fighter moved from Holland Belgium to Northern Italy 1 bomber moved from Bryansk to Novgorod 1 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Western Germany to Northern Italy 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 aaGun moved from Rostov to Bryansk Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 1 fighter and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 0.00 Americans : -0.67 Russians : 1.33
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nevermind, please use second file
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to New Zealand 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1,6,3 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to New Zealand 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1,6,3 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Belarus to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Caucasus to Novosibirsk Germans take Novosibirsk from Russians 1 infantry and 1 mech_infantry moved from Kazakhstan to Samara 3 infantry moved from Rostov to Tambov 1 tactical_bomber moved from Novgorod to Tambov 1 fighter and 1 tactical_bomber moved from Rostov to Tambov 2 bombers moved from Novgorod to Samara 1 bomber moved from Novgorod to Tambov Combat - Germans Battle in Tambov Germans attack with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Tambov, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Samara Germans attack with 2 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Samara, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Samara to Novgorod 1 bomber moved from Tambov to Novgorod 1 fighter moved from Novgorod to Western Germany 1 fighter moved from Norway to Germany 1 tactical_bomber moved from Germany to Western Germany 1 fighter and 2 tactical_bombers moved from Tambov to Bryansk 1 aaGun moved from Volgograd to Tambov 15 armour and 8 mech_infantrys moved from Volgograd to Bryansk 11 artilleries and 13 infantry moved from Rostov to Bryansk 1 armour and 1 mech_infantry moved from Caucasus to Bryansk 1 aaGun and 3 artilleries moved from Ukraine to Bryansk 1 infantry moved from Smolensk to Bryansk 1 artillery and 1 infantry moved from Archangel to Smolensk 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 aaGun, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Belarus to Bryansk 15 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 aaGun and 6 infantry moved from Norway to Finland 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 2 infantry moved from Western Germany to Northern Italy 1 tactical_bomber moved from Bryansk to Novgorod Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Volgograd 1 infantry and 1 mech_infantry placed in Novgorod 7 infantry placed in Germany Germans undo move 4. 6 infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 1.50 Russians : 0.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 8 armour, 7 artilleries, 53 infantry and 7 mech_infantrys moved from Russia to Samara Combat - Russians Battle in Volgograd Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 3 armour and 1 factory_minor Russians roll dice for 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1.50 expected hits 1 fighter owned by the Russians and 2 armour owned by the Germans lost in Volgograd Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 4 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Russians: 2 fighters Casualties for Germans: 3 armour Battle in Samara Russians attack with 8 armour, 7 artilleries, 53 infantry and 7 mech_infantrys Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 8 armour, 7 artilleries, 53 infantry and 7 mech_infantrys in Samara, round 2 : 23/75 hits, 17.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 8 armour, 7 artilleries, 53 infantry and 7 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Vologda Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Russia to Samara 1 tactical_bomber moved from Volgograd to Iraq Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 4.67
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where are anzac air?
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 4 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 3 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 cruiser and 1 marine moved from 33 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 33 Sea Zone to 54 Sea Zone 3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from 19 Sea Zone to Kiangsi 1 fighter moved from Kiangsu to Kiangsi 2 infantry moved from Kiangsu to Kiangsi 1 tactical_bomber moved from 36 Sea Zone to Kiangsi 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Manchuria to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands Combat - Japanese Battle in Java Battle in Aleutian Islands Battle in Dutch New Guinea Battle in Solomon Islands Battle in 54 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win, taking Java from ANZAC, taking Aleutian Islands from Americans, taking Dutch New Guinea from Dutch, taking Solomon Islands from ANZAC with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Kiangsi Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 3 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 49 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 4 fighters, 1 submarine and 4 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 battleship, 6 carriers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to Guam 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 battleship and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 19 Sea Zone to 35 Sea Zone 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 49 Sea Zone to 54 Sea Zone 2 mech_infantrys moved from Kwangtung to Anhwe 1 aaGun, 3 artilleries, 3 infantry and 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Hopei 1 artillery and 5 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Shan State to French Indo China 1 infantry moved from West India to India 1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 1 artillery and 2 mech_infantrys placed in India 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 6 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : 0.33 Japanese : -1.33
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@cyanight Shouldnt give advice while the game is still going, but you have wasted a bunch of units blocking needlessly this game. 5 or 6 russians early on were completely wasted and then quite a few dds which is particularly troublesome considering your lack of dds. I dont see what the point of the dd in 54 was. i couldnt attack NSW or NZ so what was the point of the dd?
Other dds wasted were the dd in z94 round 1 that freed up my german subs to cause havoc for forever, dds in 94/93 a few rounds ago, dd in 25 round 3/4. Dont think allies can afford to waste those units.
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@ksmckay I make mistakes often.
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@ksmckay That DD in z94 was there to block Gib. I don’t normally like to give that to the axis.