Ksmckay (X) v Cyanight(A+18) BM3

  • '19

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsu to Anhwe
            2 fighters moved from 19 Sea Zone to Anhwe
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            5 infantry moved from Japan to 6 Sea Zone
            5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            5 infantry moved from 19 Sea Zone to Jehol
            1 artillery moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            7 fighters and 5 tactical_bombers moved from 31 Sea Zone to Marshall Islands
            1 artillery, 1 infantry and 1 marine moved from India to 39 Sea Zone
            1 battleship and 1 marine moved from 39 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Philippines to 42 Sea Zone
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in Siberia
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 battleship, 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Siberia from Russians with 1 battleship, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 infantry and 1 marine
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 2 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery and 1 marine in Java, round 3 : 2/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 2/2 hits, 0.83 expected hits
                    1 armour owned by the ANZAC, 1 marine owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win with no units remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
                Casualties for ANZAC: 1 armour and 1 infantry
            Battle in Marshall Islands
                Japanese attack with 7 fighters and 5 tactical_bombers
                Americans defend with 2 infantry
                    Japanese roll dice for 7 fighters and 5 tactical_bombers in Marshall Islands, round 2 : 7/12 hits, 6.83 expected hits
                    Americans roll dice for 2 infantry in Marshall Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Marshall Islands
                Japanese win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Jehol
                Japanese attack with 1 artillery and 5 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 5 infantry in Jehol, round 2 : 1/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter moved from Anhwe to Kiangsu
            1 fighter moved from Anhwe to 19 Sea Zone
            1 mech_infantry moved from Kiangsi to Kiangsu
            2 mech_infantrys moved from French Indo China to Kwangtung
            1 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from India to Shan State
            1 destroyer moved from 36 Sea Zone to 33 Sea Zone
            7 fighters and 5 tactical_bombers moved from Marshall Islands to 33 Sea Zone
            2 artilleries, 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 5 submarines and 2 transports moved from 31 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to Caroline Islands
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Yunnan to Shan State
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            1 carrier placed in 36 Sea Zone
            2 mech_infantrys placed in French Indo China
            1 bomber placed in India
            1 submarine and 1 transport placed in 39 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 fighter placed in Japan
            1 artillery and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Americans : -0.67
    Chinese : -0.67
    Japanese : 1.17
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 bomber, 6 fighters, 2 infantry and 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            7 fighters moved from Normandy Bordeaux to Southern France
            1 fighter moved from Egypt to Iraq
    
        Combat - Americans
            Battle in Iraq
                Americans attack with 1 fighter
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 fighter in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Iraq
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for Americans: 1 fighter
            Battle in Southern France
                Americans attack with 1 artillery, 7 fighters and 1 mech_infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 7 fighters and 1 mech_infantry in Southern France, round 2 : 3/9 hits, 4.17 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery, 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            7 fighters moved from Southern France to Normandy Bordeaux
            1 destroyer moved from 123 Sea Zone to 109 Sea Zone
            1 fighter moved from Iceland to Normandy Bordeaux
            1 carrier and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 bomber and 2 infantry placed in Normandy Bordeaux
            6 fighters and 2 marines placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 5 fighters
            EDIT: Adding units owned by Americans to New Zealand: 5 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
            Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : -0.33
    Americans : -1.67
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 fighter moved from Hopei to Yunnan
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            16 infantry moved from Hunan to Kwangsi
            1 fighter moved from Szechwan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -0.33
    

    Savegame

  • '14 Customizer

    TripleA Manual Gamesave Post: Italians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Egypt: 2 artilleries and 1 infantry
            EDIT: Adding units owned by British to United Kingdom: 8 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @ksmckay I forgot to deploy my units so I edited. When the game allows me to place them 9 inf 2 art I will delete from purchase buffer.

  • '19

    @cyanight ok much easier to just load autosave after british non combat. and then deploy and repost. Do you know about the autosaves? in the tripleA/autosave folder? They are super convenient for lots of things.

  • '19

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Egypt: 2 artilleries and 1 infantry
            EDIT: Adding units owned by British to United Kingdom: 8 infantry
            EDIT: Turning off Edit Mode
            Italians buy 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Northern Italy to Southern France
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Southern France
            1 fighter moved from Southern Italy to Southern France
            2 armour and 2 mech_infantrys moved from Volgograd to Bryansk
            1 armour moved from Caucasus to Bryansk
            1 bomber moved from Southern Italy to Bryansk
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry
            Battle in Bryansk
                Italians attack with 3 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 3 infantry
                    Italians roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bryansk
                    Italians roll dice for 3 armour and 1 bomber in Bryansk, round 3 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -5
                Casualties for Italians: 1 armour and 2 mech_infantrys
                Casualties for Russians: 3 infantry
            Battle in Southern France
                Italians attack with 1 artillery, 2 fighters and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters moved from Southern France to Southern Italy
            1 fighter moved from Holland Belgium to Northern Italy
            1 bomber moved from Bryansk to Novgorod
            1 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Northern Italy to Western Germany
            2 mech_infantrys moved from Western Germany to Northern Italy
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Northern Italy
            1 fighter and 2 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.00
    Americans : -0.67
    Russians : 1.33
    

    Savegame

  • '19

    forgot to move aa to Ukr, will do that on germany turn

  • '19

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Egypt: 2 artilleries and 1 infantry
            EDIT: Adding units owned by British to United Kingdom: 8 infantry
            EDIT: Turning off Edit Mode
            Italians buy 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Northern Italy to Southern France
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Southern France
            1 fighter moved from Southern Italy to Southern France
            2 armour and 2 mech_infantrys moved from Volgograd to Bryansk
            1 armour moved from Caucasus to Bryansk
            1 bomber moved from Southern Italy to Bryansk
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry
            Battle in Bryansk
                Italians attack with 3 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 3 infantry
                    Italians roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Bryansk
                    Italians roll dice for 3 armour and 1 bomber in Bryansk, round 3 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -5
                Casualties for Italians: 1 armour and 2 mech_infantrys
                Casualties for Russians: 3 infantry
            Battle in Southern France
                Italians attack with 1 artillery, 2 fighters and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters moved from Southern France to Southern Italy
            1 fighter moved from Holland Belgium to Northern Italy
            1 bomber moved from Bryansk to Novgorod
            1 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Northern Italy to Western Germany
            2 mech_infantrys moved from Western Germany to Northern Italy
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 aaGun moved from Rostov to Bryansk
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Northern Italy
            1 fighter and 2 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.00
    Americans : -0.67
    Russians : 1.33
    

    Savegame

  • '19

    nevermind, please use second file

  • '14 Customizer

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to New Zealand
            1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1,6,3
            ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to New Zealand
            1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1,6,3
            ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Belarus to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Caucasus to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry and 1 mech_infantry moved from Kazakhstan to Samara
            3 infantry moved from Rostov to Tambov
            1 tactical_bomber moved from Novgorod to Tambov
            1 fighter and 1 tactical_bomber moved from Rostov to Tambov
            2 bombers moved from Novgorod to Samara
            1 bomber moved from Novgorod to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers in Tambov, round 2 : 3/7 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Samara
                Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Samara, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Samara to Novgorod
            1 bomber moved from Tambov to Novgorod
            1 fighter moved from Novgorod to Western Germany
            1 fighter moved from Norway to Germany
            1 tactical_bomber moved from Germany to Western Germany
            1 fighter and 2 tactical_bombers moved from Tambov to Bryansk
            1 aaGun moved from Volgograd to Tambov
            15 armour and 8 mech_infantrys moved from Volgograd to Bryansk
            11 artilleries and 13 infantry moved from Rostov to Bryansk
            1 armour and 1 mech_infantry moved from Caucasus to Bryansk
            1 aaGun and 3 artilleries moved from Ukraine to Bryansk
            1 infantry moved from Smolensk to Bryansk
            1 artillery and 1 infantry moved from Archangel to Smolensk
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 aaGun, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            15 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            1 aaGun and 6 infantry moved from Norway to Finland
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            2 infantry moved from Western Germany to Northern Italy
            1 tactical_bomber moved from Bryansk to Novgorod
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Volgograd
            1 infantry and 1 mech_infantry placed in Novgorod
            7 infantry placed in Germany
            Germans undo move 4.
            6 infantry placed in Germany
            8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Russians : 0.00
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            2 infantry moved from Russia to Vologda
            1 artillery moved from Russia to Vologda
            8 armour, 7 artilleries, 53 infantry and 7 mech_infantrys moved from Russia to Samara
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters and 1 tactical_bomber
                Germans defend with 3 armour and 1 factory_minor
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1.50 expected hits
                    1 fighter owned by the Russians and 2 armour owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 0/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 4 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Russians: 2 fighters
                Casualties for Germans: 3 armour
            Battle in Samara
                Russians attack with 8 armour, 7 artilleries, 53 infantry and 7 mech_infantrys
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 8 armour, 7 artilleries, 53 infantry and 7 mech_infantrys in Samara, round 2 : 23/75 hits, 17.50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 8 armour, 7 artilleries, 53 infantry and 7 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Russia to Samara
            1 tactical_bomber moved from Volgograd to Iraq
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 13 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 4.67
    

    Savegame

  • '19

    where are anzac air?

  • '19

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 cruiser and 1 marine moved from 33 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Solomon Islands
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from Shan State to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from 19 Sea Zone to Kiangsi
            1 fighter moved from Kiangsu to Kiangsi
            2 infantry moved from Kiangsu to Kiangsi
            1 tactical_bomber moved from 36 Sea Zone to Kiangsi
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Manchuria to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
    
        Combat - Japanese
            Battle in Java
            Battle in Aleutian Islands
            Battle in Dutch New Guinea
            Battle in Solomon Islands
            Battle in 54 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
                Japanese win, taking Java from ANZAC, taking Aleutian Islands from Americans, taking Dutch New Guinea from Dutch, taking Solomon Islands from ANZAC with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 3 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 49 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
            4 fighters, 1 submarine and 4 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone
            1 destroyer moved from 33 Sea Zone to 30 Sea Zone
            1 battleship, 6 carriers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to Guam
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 battleship and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 19 Sea Zone to 35 Sea Zone
            2 transports moved from 19 Sea Zone to 36 Sea Zone
            1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 49 Sea Zone to 54 Sea Zone
            2 mech_infantrys moved from Kwangtung to Anhwe
            1 aaGun, 3 artilleries, 3 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Anhwe to Hopei
            1 artillery and 5 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Shan State to French Indo China
            1 infantry moved from West India to India
            1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            1 artillery and 2 mech_infantrys placed in India
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            6 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : 0.33
    Japanese : -1.33
    

    Savegame

  • '19

    @ksmckay said in Ksmckay (X) v Cyanight(A+18) BM3:

    where are anzac air?

    decided it didnt matter.

  • '19

    @cyanight Shouldnt give advice while the game is still going, but you have wasted a bunch of units blocking needlessly this game. 5 or 6 russians early on were completely wasted and then quite a few dds which is particularly troublesome considering your lack of dds. I dont see what the point of the dd in 54 was. i couldnt attack NSW or NZ so what was the point of the dd?

    Other dds wasted were the dd in z94 round 1 that freed up my german subs to cause havoc for forever, dds in 94/93 a few rounds ago, dd in 25 round 3/4. Dont think allies can afford to waste those units.


  • @ksmckay I make mistakes often.


  • @ksmckay That DD in z94 was there to block Gib. I don’t normally like to give that to the axis.

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