@VictoryFirst Awaiting your bid placement that meets league default rules
(If we’d have bid back and forth for sides, we could have agreed beforehand to alter the rules, but since I’m just giving you 50 they should adhere to league defaults)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 infantry, 2 marines, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry and 2 mech_infantrys moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
1 bomber moved from Romania to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys in Southern France, round 2 : 4/6 hits, 2.17 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Western Germany
2 aaGuns moved from Southern Italy to Northern Italy
5 infantry moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 aaGun moved from Ukraine to Rostov
2 armour moved from Rostov to Caucasus
1 armour moved from Bessarabia to Rostov
2 mech_infantrys moved from Romania to Ukraine
Place Units - Italians
2 infantry, 2 marines and 1 mech_infantry placed in Northern Italy
1 submarine placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.83
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Java from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to New South Wales
2 fighters moved from 46 Sea Zone to 26 Sea Zone
1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Queensland to New South Wales
2 infantry moved from South Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
1 aaGun moved from Queensland to New South Wales
1 artillery moved from South Australia to New South Wales
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Java from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to New South Wales
2 fighters moved from 46 Sea Zone to 26 Sea Zone
1 carrier and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Queensland to New South Wales
2 infantry moved from South Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
1 aaGun moved from Queensland to New South Wales
1 artillery moved from South Australia to New South Wales
Place Units - ANZAC
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.67
ill assume anzac air is on anzac carrier unless you say otherwise.
and that french inf are on us transports (1 or 2?)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 116 Sea Zone to 120 Sea Zone
3 infantry moved from Ukraine to Bryansk
1 bomber moved from Novgorod to Bryansk
1 bomber moved from Western Germany to Bryansk
2 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 fighter moved from Western Germany to 94 Sea Zone
Combat - Germans
Battle in 94 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 94 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 3 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Northwest Persia
Germans attack with 2 armour and 7 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 armour and 7 mech_infantrys in Northwest Persia, round 2 : 3/9 hits, 2.17 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Bryansk to Novgorod
1 artillery moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 tactical_bomber moved from Germany to Western Germany
1 fighter moved from 94 Sea Zone to Southern Italy
1 tactical_bomber moved from Germany to Western Germany
1 tactical_bomber moved from Western Germany to Southern Italy
1 aaGun, 3 artilleries and 2 infantry moved from Ukraine to Rostov
1 aaGun and 2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Volgograd
8 mech_infantrys moved from Ukraine to Volgograd
3 infantry moved from Rostov to Volgograd
Place Units - Germans
5 artilleries and 1 bomber placed in Western Germany
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Germany
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.83
British : -0.33
Russians : 0.00
@cyanight please see above notes about anzac ftrs and french inf. please confirm positions.
@ksmckay Sorry for the late reply.
French on US TT,
ANZAC fighter one on US CV and one on ANZAC CV.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
5 infantry moved from Amur to Manchuria
13 infantry moved from Amur to Korea
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 3 infantry in Manchuria, round 4 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Korea
Russians attack with 13 infantry
Japanese defend with 1 aaGun and 2 infantry
Russians roll dice for 13 infantry in Korea, round 2 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 13 infantry in Korea, round 3 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 13 infantry in Korea, round 4 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 13 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Tambov to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Archangel to Smolensk
2 aaGuns moved from Amur to Korea
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,5,3,4,4,6,2,6,1
Russians collect 21 PUs (3 lost to blockades); end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -2.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
3 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
3 artilleries and 5 infantry moved from 19 Sea Zone to Manchuria
1 cruiser and 1 marine moved from 33 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 battleship moved from 33 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 marine moved from Shan State to 37 Sea Zone
1 battleship, 1 destroyer and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry and 1 marine moved from 42 Sea Zone to Java
1 bomber moved from French Indo China to Java
1 bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
2 artilleries and 2 infantry moved from Burma to India
1 tactical_bomber moved from Philippines to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Wake Island from Americans with 1 battleship, 1 cruiser, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 bomber, 2 infantry and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 marine in Java, round 2 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Manchuria
Japanese attack with 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/10 hits, 3.50 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in India
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 3/7 hits, 3.17 expected hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Midway
Non Combat Move - Japanese
3 carriers and 2 destroyers moved from 33 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 25 Sea Zone
2 fighters moved from Caroline Islands to 25 Sea Zone
3 carriers, 1 destroyer, 1 fighter and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 carrier moved from 37 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from Philippines to Caroline Islands
1 bomber moved from Java to Shan State
2 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Jehol
1 fighter and 1 tactical_bomber moved from India to Burma
1 bomber moved from India to French Indo China
Place Units - Japanese
2 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.33
Chinese : 0.00
UK_Pacific : -1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 1 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 mech_infantrys moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 destroyer moved from 101 Sea Zone to 122 Sea Zone
1 fighter moved from Eastern United States to 122 Sea Zone
2 fighters moved from 110 Sea Zone to Southern France
1 fighter moved from 26 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 122 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 122 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 122 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 122 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 122 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Southern France
Americans attack with 5 fighters and 2 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 5 fighters and 2 mech_infantrys in Southern France, round 2 : 2/7 hits, 2.83 expected hits
Italians roll dice for 2 mech_infantrys in Southern France, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Italians with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Americans
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to Gibraltar
2 fighters moved from Southern France to 92 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
2 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 122 Sea Zone to Quebec
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
Place Units - Americans
2 armour and 1 infantry placed in Normandy Bordeaux
1 destroyer placed in 101 Sea Zone
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.50
Italians : 0.33
Americans : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
16 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Kweichow, round 2 : 3/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 1 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 mech_infantrys moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 destroyer moved from 101 Sea Zone to 122 Sea Zone
1 fighter moved from Eastern United States to 122 Sea Zone
2 fighters moved from 110 Sea Zone to Southern France
1 fighter moved from 26 Sea Zone to 31 Sea Zone
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 122 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 122 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 122 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 122 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 122 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Southern France
Americans attack with 5 fighters and 2 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 5 fighters and 2 mech_infantrys in Southern France, round 2 : 2/7 hits, 2.83 expected hits
Italians roll dice for 2 mech_infantrys in Southern France, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Italians with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Americans
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to Gibraltar
2 fighters moved from Southern France to 92 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
2 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 122 Sea Zone to Quebec
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
Place Units - Americans
2 armour and 1 infantry placed in Normandy Bordeaux
1 destroyer placed in 101 Sea Zone
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
16 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Kweichow, round 2 : 3/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 95 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British buy 2 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from Egypt to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 bomber, 1 fighter and 1 infantry moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from West India to Northwest Persia
7 infantry moved from West India to India
Combat - British
Battle in Holland Belgium
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 7 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 7 infantry in India, round 2 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in India, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in India
British roll dice for 7 infantry in India, round 3 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries in India, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British roll dice for 6 infantry in India, round 4 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in India, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 6 infantry in India, round 5 : 4/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in India, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 6 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 1 armour, 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour and 7 mech_infantrys
British roll dice for 1 armour, 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 3/9 hits, 3.83 expected hits
Germans roll dice for 2 armour and 7 mech_infantrys in Northwest Persia, round 2 : 6/9 hits, 3.33 expected hits
2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 1 bomber owned by the British, 3 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Northwest Persia
retreated to Northwest Persia
Germans win with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -28
Casualties for British: 1 armour, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Germans: 3 mech_infantrys
Non Combat Move - British
3 fighters moved from Northwest Persia to Iraq
2 armour moved from Egypt to Iraq
3 aaGuns moved from West India to India
1 armour moved from Ethiopia to Egypt
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Italian Somaliland to Ethiopia
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
4 fighters moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
6 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 6 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 92 Sea Zone
6 infantry moved from 92 Sea Zone to Gibraltar
Place Units - British
2 transports placed in 106 Sea Zone
2 armour and 1 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 1.83
Italians : 0.33
British : 1.83
Americans : -2.33
Chinese : 0.33
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 battleship and 2 cruisers moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Caucasus to Persia
Italians take Persia from British
Combat - Italians
Battle in Trans-Jordan
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win, taking Trans-Jordan from British with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 95 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 95 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Americans lost in 95 Sea Zone
Italians win with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 artillery, 4 infantry, 2 marines and 1 mech_infantry moved from Northern Italy to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry moved from Western Germany to France
1 armour moved from Caucasus to Volgograd
1 aaGun and 1 armour moved from Rostov to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Volgograd: 1 aaGun
EDIT: Adding units owned by Italians to Rostov: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.67
British : -0.33
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 63 Sea Zone
1 submarine moved from 46 Sea Zone to 63 Sea Zone
2 aaGuns moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
3 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 63 Sea Zone
1 submarine moved from 46 Sea Zone to 63 Sea Zone
2 aaGuns moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
3 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 9 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 mech_infantry moved from Caucasus to Iraq
2 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
1 bomber moved from Western Germany to Iraq
2 bombers moved from Novgorod to Iraq
1 fighter and 3 tactical_bombers moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 120 Sea Zone to 122 Sea Zone
1 submarine moved from 125 Sea Zone to 111 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 122 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 122 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 122 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Bryansk
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 3 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 2.67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Iraq
Germans attack with 2 armour, 3 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
British defend with 2 armour and 3 fighters
Germans roll dice for 2 armour, 3 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 6/12 hits, 5.00 expected hits
British roll dice for 2 armour and 3 fighters in Iraq, round 2 : 3/5 hits, 3.00 expected hits
3 mech_infantrys owned by the Germans, 3 fighters owned by the British and 2 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 2 armour, 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 armour and 3 fighters
Non Combat Move - Germans
3 bombers, 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
6 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 aaGun, 3 artilleries and 8 infantry moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Vyborg to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Germany to Belarus
1 fighter moved from Western Germany to Belarus
2 tactical_bombers moved from Holland Belgium to Southern Italy
1 fighter and 1 tactical_bomber moved from Holland Belgium to France
5 artilleries and 4 infantry moved from Western Germany to France
1 infantry moved from Northern Italy to France
2 aaGuns and 12 infantry moved from Germany to Western Germany
1 aaGun moved from Rostov to Ukraine
Place Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 armour placed in Volgograd
3 artilleries placed in France
6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 3.00
British : 0.33
Americans : 0.67
Russians : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Bryansk
13 infantry moved from Korea to Manchuria
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in Manchuria
Russians attack with 13 infantry
Japanese defend with 3 artilleries and 4 infantry
Russians roll dice for 13 infantry in Manchuria, round 2 : 3/13 hits, 2.17 expected hits
Japanese roll dice for 3 artilleries and 4 infantry in Manchuria, round 2 : 4/7 hits, 2.33 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
Russians roll dice for 9 infantry in Manchuria, round 3 : 2/9 hits, 1.50 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Manchuria, round 3 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 4 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries in Manchuria, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 7 infantry in Manchuria, round 5 : 3/7 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries in Manchuria, round 5 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 7 infantry
Casualties for Japanese: 3 artilleries and 4 infantry
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
2 aaGuns moved from Korea to Manchuria
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,5,1
Russians collect 23 PUs (1 lost to blockades); end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 2.50
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
7 fighters and 4 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
2 fighters moved from Japan to Manchuria
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 5 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery and 6 infantry moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Burma to India
2 infantry and 1 marine moved from Java to 42 Sea Zone
1 battleship, 2 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry and 1 marine moved from 39 Sea Zone to India
2 infantry and 1 mech_infantry moved from Jehol to Manchuria
1 bomber moved from Shan State to Manchuria
1 bomber moved from French Indo China to India
Combat - Japanese
Battle in Korea
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 6 infantry
AA fire in Manchuria : 1/5 hits, 0.83 expected hits
1 bomber owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/13 hits, 4.00 expected hits
Chinese roll dice for 2 aaGuns and 6 infantry in Manchuria, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 3 : 1/12 hits, 3.83 expected hits
Chinese roll dice for 6 infantry in Manchuria, round 3 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 4 : 2/10 hits, 3.50 expected hits
Chinese roll dice for 5 infantry in Manchuria, round 4 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 5 : 2/8 hits, 3.17 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 5 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 6 : 5/8 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 bomber and 5 infantry
Casualties for Russians: 2 aaGuns and 6 infantry
Battle in Hawaiian Islands
Japanese attack with 7 fighters and 4 tactical_bombers
Americans defend with 1 airfield, 1 bomber, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 7 fighters and 4 tactical_bombers in Hawaiian Islands, round 2 : 9/11 hits, 6.17 expected hits
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 1/3 hits, 0.83 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 bomber, 1 infantry and 1 mech_infantry
Battle in India
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 8 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
British defend with 3 aaGuns and 6 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA fire in India : 3/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in India
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 8 infantry, 1 marine and 1 mech_infantry in India, round 2 : 4/11 hits, 2.33 expected hits
UK_Pacific roll dice for 3 aaGuns and 6 infantry in India, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Japanese, 3 aaGuns owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 4 infantry, 1 marine and 1 mech_infantry in India, round 3 : 3/7 hits, 1.67 expected hits
UK_Pacific roll dice for 4 infantry in India, round 3 : 0/4 hits, 1.33 expected hits
3 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 4 infantry, 1 marine and 1 mech_infantry in India, round 4 : 3/7 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 4 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns and 6 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
2 fighters moved from Manchuria to 19 Sea Zone
6 fighters and 4 tactical_bombers moved from Hawaiian Islands to 31 Sea Zone
1 marine moved from Midway to 25 Sea Zone
2 artilleries, 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 2 infantry, 1 marine, 3 submarines and 2 transports moved from 25 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Yunnan to Kiangsi
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to Anhwe
1 aaGun moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from Caroline Islands to Philippines
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in French Indo China
3 fighters and 6 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.17
Chinese : -2.00
AA fire in Manchuria : : 0.17
UK_Pacific : 0.33
AA fire in India : : 2.50
Japanese : 1.83
@cyanight brutal…