lennardf-axis-vs-odonis-allies(+0) LTTA
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Archangel to Novgorod 1 infantry moved from Archangel to Novgorod 2 armour and 3 mech_infantrys moved from Bryansk to Baltic States 1 fighter moved from Russia to Baltic States 1 tactical_bomber moved from Bryansk to Baltic States 3 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 artilleries and 2 infantry Russians roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 4/7 hits, 2.67 expected hits Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk 1 fighter moved from Western Ukraine to Bryansk 3 infantry moved from Russia to Bryansk 3 infantry moved from Volgograd to Tambov 1 aaGun moved from Bryansk to Tambov 1 infantry moved from Archangel to Belarus 1 aaGun, 2 artilleries and 2 infantry moved from Archangel to Smolensk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 3 infantry placed in Volgograd 3 infantry placed in Ukraine 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.83
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I think I preferred A. B I got W. Ukraine but lost a sub…
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 4 artilleries, 1 factory_minor, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 3 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Kwangsi to 45 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 3 fighters moved from Kwangsi to Yunnan 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Hopei 2 bombers moved from Kwangsi to Hopei 1 infantry moved from Guam to 21 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 2 mech_infantrys moved from Kiangsu to Jehol 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 armour moved from French Indo China to Hunan 1 infantry moved from French Indo China to Shan State 4 tactical_bombers moved from French Indo China to Yunnan 1 mech_infantry moved from Hunan to Jehol 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Japan to 20 Sea Zone 1 cruiser moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 3 fighters moved from Japan to Manchuria 4 infantry moved from Jehol to Manchuria 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to Manchuria 1 armour moved from Kiangsu to 19 Sea Zone 1 fighter moved from French Indo China to Manchuria Combat - Japanese Battle in Sumatra Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Sumatra from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits, 1.00 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 aaGun and 1 infantry Battle in Hopei Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Hopei, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 fighters, 1 infantry and 6 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 6 tactical_bombers in Yunnan, round 2 : 5/10 hits, 5.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from 45 Sea Zone to 42 Sea Zone 2 fighters moved from Yunnan to 42 Sea Zone 1 fighter moved from Yunnan to 20 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria 6 tactical_bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 bomber moved from Hopei to Kwangsi 1 bomber moved from Hopei to Kwangsi 1 aaGun moved from Anhwe to Hunan Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 1 artillery placed in Japan 2 artilleries and 1 infantry placed in French Indo China 1 factory_minor placed in Malaya 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : 0.17 ANZAC regular : -0.33
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Figured out the dice issue - both emails were set to yours. I set up the game so my bad - anyhow, I saw my Japanese rolls just now so that’s been sorted.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 fighters moved from Queensland to 42 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 marine moved from Johnston Island to 30 Sea Zone 1 cruiser and 1 marine moved from 30 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to 25 Sea Zone 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa Combat - Americans Battle in Marshall Islands Battle in Philippines Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 2 transports Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 2 transports in 42 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits Japanese roll dice for 1 battleship, 2 carriers, 4 fighters and 2 transports in 42 Sea Zone, round 3 : 2/7 hits, 4.00 expected hits 2 fighters owned by the Japanese, 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 battleship, 2 fighters and 2 transports in 42 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 2 fighters owned by the Japanese and 1 cruiser owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 5 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 2 transports owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 42 Sea Zone Americans win, taking Marshall Islands from Japanese, taking Philippines from Japanese, taking Celebes from Japanese, taking 42 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 39 Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 2 transports Battle in 25 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Hawaiian Islands 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 30 Sea Zone to 23 Sea Zone 2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Western United States 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Morocco to Algeria 1 transport moved from 87 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Brazil to British Guiana 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 bomber moved from Gibraltar to Persia Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 carrier and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : -1.67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 artilleries and 2 infantry moved from Shensi to Szechwan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 fighters moved from Queensland to 42 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 marine moved from Johnston Island to 30 Sea Zone 1 cruiser and 1 marine moved from 30 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to 25 Sea Zone 1 armour moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa Combat - Americans Battle in Marshall Islands Battle in Philippines Battle in Celebes Battle in 42 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 2 transports Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 2 transports in 42 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits Japanese roll dice for 1 battleship, 2 carriers, 4 fighters and 2 transports in 42 Sea Zone, round 3 : 2/7 hits, 4.00 expected hits 2 fighters owned by the Japanese, 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 battleship, 2 fighters and 2 transports in 42 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 2 fighters owned by the Japanese and 1 cruiser owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 5 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 battleship and 2 transports in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 2 transports owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 42 Sea Zone Americans win, taking Marshall Islands from Japanese, taking Philippines from Japanese, taking Celebes from Japanese, taking 42 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 39 Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 2 transports Battle in 25 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber moved from 25 Sea Zone to Hawaiian Islands 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 30 Sea Zone to 23 Sea Zone 2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Western United States 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Morocco to Algeria 1 transport moved from 87 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from Brazil to British Guiana 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 1 bomber moved from Gibraltar to Persia Place Units - Americans 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 carrier and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 artilleries and 2 infantry moved from Shensi to Szechwan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from Algeria to Tunisia 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 2 tactical_bombers moved from Egypt to Alexandria 1 fighter moved from Gibraltar to Tunisia 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Ethiopia 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 2 infantry moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from India to 41 Sea Zone Combat - British Battle in French Madagascar Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win, taking French Madagascar from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Ethiopia Battle in Alexandria British attack with 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 2 tactical_bombers Italians defend with 2 artilleries, 4 infantry and 1 mech_infantry British roll dice for 2 artilleries, 1 bomber, 1 fighter, 5 infantry and 2 tactical_bombers in Alexandria, round 2 : 5/11 hits, 4.17 expected hits Italians roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 4/7 hits, 2.33 expected hits 1 mech_infantry owned by the Italians, 4 infantry owned by the Italians and 4 infantry owned by the British lost in Alexandria British roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Alexandria, round 3 : 2/7 hits, 3.33 expected hits Italians roll dice for 2 artilleries in Alexandria, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Italians lost in Alexandria British win, taking Ethiopia from Italians, taking Alexandria from Italians with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Casualties for Italians: 2 artilleries, 4 infantry and 1 mech_infantry Battle in Burma British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Burma, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Burma, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in Burma, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Burma, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Tunisia British attack with 1 armour, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Tunisia to Algeria 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier, 1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone 1 bomber and 1 tactical_bomber moved from Alexandria to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 armour moved from Syria to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from 41 Sea Zone to India Place Units - British 1 destroyer placed in 98 Sea Zone 1 fighter placed in United Kingdom 1 artillery and 1 infantry placed in Egypt 1 armour and 2 infantry placed in Persia 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,1,5 British collect 35 PUs (1 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 1.50 Italians regular : 0.67 Japanese regular : -3.00 British regular : -1.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Greece to 99 Sea Zone 1 artillery moved from Greece to 99 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries moved from 96 Sea Zone to Malta 2 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Greece to 96 Sea Zone 1 bomber moved from Southern Italy to 76 Sea Zone 2 infantry moved from Greece to Albania 1 armour moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Northern Italy to France Combat - Italians Battle in 76 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 76 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 96 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports French defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 96 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 96 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Malta Italians attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 2 artilleries and 2 infantry in Malta, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Southern Italy to Northern Italy 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from 76 Sea Zone to Kenya 2 fighters moved from 96 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 1.33 British regular : 0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 2 infantry EDIT: Adding units owned by ANZAC to Egypt: 2 infantry EDIT: Turning off Edit Mode 1 marine placed in Queensland 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Anglo Egyptian Sudan: 2 infantry EDIT: Adding units owned by ANZAC to Egypt: 2 infantry EDIT: Turning off Edit Mode 1 marine placed in Queensland 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Southern France to France 1 infantry moved from France to Western Germany 2 infantry moved from Bessarabia to Western Ukraine 3 tactical_bombers moved from Eastern Poland to Baltic States 2 tactical_bombers moved from Eastern Poland to Western Ukraine 2 fighters moved from Western Germany to Western Ukraine 3 armour moved from Eastern Poland to Baltic States 3 mech_infantrys moved from Germany to Baltic States 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries moved from Germany to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Novgorod 1 infantry moved from 115 Sea Zone to Novgorod 6 infantry moved from Vyborg to Novgorod 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States 2 bombers moved from Germany to Novgorod 3 armour, 5 artilleries and 23 infantry moved from Bessarabia to Ukraine 6 armour moved from Eastern Poland to Ukraine Combat - Germans Battle in Novgorod Germans attack with 1 artillery, 2 bombers and 7 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 2 bombers and 7 infantry in Novgorod, round 2 : 1/10 hits, 3.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 1 artillery, 2 bombers and 7 infantry in Novgorod, round 3 : 5/10 hits, 3.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers and 7 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Baltic States Germans attack with 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 3 tactical_bombers Russians defend with 2 armour and 1 mech_infantry Germans roll dice for 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Baltic States, round 2 : 2/11 hits, 4.67 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 3 armour, 1 artillery, 3 mech_infantrys and 3 tactical_bombers in Baltic States, round 3 : 4/10 hits, 4.50 expected hits Russians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 1 artillery, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 armour and 1 mech_infantry Battle in Western Ukraine Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 9 armour, 5 artilleries and 23 infantry Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 9 armour, 5 artilleries and 23 infantry in Ukraine, round 2 : 5/37 hits, 10.83 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 9 armour, 5 artilleries and 23 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Baltic States 1 aaGun moved from Eastern Poland to Bessarabia 3 mech_infantrys moved from Germany to Eastern Poland 2 fighters and 2 tactical_bombers moved from Western Ukraine to Eastern Poland 2 bombers moved from Novgorod to Eastern Poland 3 tactical_bombers moved from Baltic States to Eastern Poland 7 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine Place Units - Germans 2 artilleries, 2 infantry and 6 mech_infantrys placed in Germany 2 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -2.17 Germans regular : -9.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 8 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 3 fighters and 1 tactical_bomber moved from Bryansk to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine Combat - Russians Battle in Bessarabia Russians attack with 3 fighters and 1 tactical_bomber Germans defend with 1 aaGun; Italians defend with 2 armour Germans roll AA dice in Bessarabia : 0/3 hits, 0.50 expected hits Russians roll dice for 3 fighters and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 aaGun and 2 armour in Bessarabia, round 2 : 1/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Russians, 1 aaGun owned by the Germans and 1 armour owned by the Italians lost in Bessarabia Russians roll dice for 3 fighters in Bessarabia, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Bessarabia Russians win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 tactical_bomber Casualties for Germans: 1 aaGun Casualties for Italians: 2 armour Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 3 fighters moved from Bessarabia to Caucasus 3 infantry moved from Volgograd to Caucasus 1 infantry moved from Tambov to Rostov 2 infantry moved from Tambov to Russia 1 aaGun, 3 artilleries and 25 infantry moved from Bryansk to Russia 1 aaGun, 2 artilleries and 2 infantry moved from Smolensk to Russia 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Amur to Buryatia 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 aaGun moved from Tambov to Russia Place Units - Russians 8 artilleries, 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans AA : -0.50 Germans regular : 0.17 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 5 artilleries, 1 carrier, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 artilleries moved from 35 Sea Zone to Philippines 1 submarine moved from 20 Sea Zone to 42 Sea Zone 1 fighter moved from 20 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Kwangsi to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 fighter moved from 6 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone 2 fighters moved from Manchuria to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 20 Sea Zone to 35 Sea Zone 2 bombers moved from Kwangsi to 42 Sea Zone 2 infantry moved from Hunan to Yunnan 5 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hunan 1 armour moved from Manchuria to Chahar 3 mech_infantrys moved from Jehol to Hunan 2 infantry moved from Kiangsu to Anhwe 3 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 3 artilleries and 3 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 3 artilleries and 3 infantry in Philippines, round 2 : 4/6 hits, 2.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 23 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 battleship Japanese roll dice for 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits Americans roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for Americans: 1 battleship Battle in Yunnan Japanese attack with 2 infantry and 5 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 4/7 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win with 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 5 tactical_bombers moved from Yunnan to Shan State 2 artilleries and 1 infantry moved from French Indo China to Shan State 1 artillery moved from Kwangsi to French Indo China 1 aaGun moved from Hunan to Kwangsi 1 armour, 3 artilleries and 6 infantry moved from Hunan to Kwangsi 1 armour moved from Kwangsi to French Indo China 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to Java 1 tactical_bomber moved from 42 Sea Zone to Java 2 bombers moved from 42 Sea Zone to Kwangsi 1 fighter moved from Manchuria to 35 Sea Zone 2 fighters moved from Manchuria to Japan 1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Malaya 3 artilleries placed in French Indo China Japanese undo move 3. Japanese undo move 2. 3 artilleries placed in Malaya 2 artilleries and 1 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 0.33 Japanese regular : 3.83
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 96 Sea Zone 1 bomber moved from Gibraltar to 96 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta 1 bomber moved from Persia to 96 Sea Zone 1 bomber moved from 96 Sea Zone to Malta 1 carrier moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 bomber moved from Hawaiian Islands to 23 Sea Zone Combat - Americans Battle in 23 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 23 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 96 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 96 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 96 Sea Zone Americans roll dice for 1 cruiser and 2 transports in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Americans, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 96 Sea Zone Americans roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 96 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 96 Sea Zone Americans roll dice for 1 bomber in 96 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 battleship and 2 transports in 96 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 96 Sea Zone Italians roll dice for 1 submarine and 2 transports in 96 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine and 2 transports in 96 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine and 2 transports in 96 Sea Zone, round 8 : 1/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in 96 Sea Zone 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Malta Italians roll dice for 1 submarine and 2 transports in 96 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans retreated to 94 Sea Zone Italians win with 1 submarine and 2 transports remaining. Battle score for attacker is -23 Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer Battle in Malta Americans attack with 1 bomber Italians defend with 2 artilleries and 1 infantry Americans roll dice for 1 bomber in Malta, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 2 artilleries and 1 infantry in Malta, round 2 : 0/3 hits, 1.00 expected hits Italians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 infantry and 1 mech_infantry 1 bomber owned by the Americans retreated Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -1.17 Italians regular : -0.17 Japanese regular : 0.83
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@Odonis @LennardF
Ok, so something weird happened here. Perhaps its my fault for not having asked for OOL in the battle, but I figured it was pretty much a foregone conclusion so wasn’t paying attention. For some reason, the TripleA engine did not offer the SS as a casualty in Round 1, and as a result it stayed in battle. Then, of course i chose the DD as a casualty on my side thinking the SS was no longer in the battle. In the end, though I was left with the units necessary to sink you Transports, the SS was still there and I wasn’t able to land my troops. Takea look at the battle dice and give me your assessment, but had I asked you for your OOL, I would guess you would’ve chosen the SS as the 2nd casualty (after tipping your BB). Not sure what to do on this but looking for suggestions… -
By SS you mean sub? It looks like you only hit with planes on that first round (I wish the dice and units pairing in TripleA were more clear and that I could walk through the battle in the history). When you retreated the transport away from my sub then I think you lost the ability to take out the transports with your bomber. If you want to swap out your transport/art pair for my transports then I’d be fine with that.
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@LennardF
Yes, I only hit with planes, but I had a Destroyer with me in the battle, which means those planes could hit the sub - isn’t that correct? That’s the first conundrum / error with the battle engine.The second error was even though my Bomber was the only unit left, I should’ve at least been able to take out your Transports, but the engine just kept me rolling the bomber against the sub, over and over. That’s when I retreated. That was the second error in the engine.
The third error was that when I retreated, I somehow lost one of my transports while the other survived and I was able to retreat it.
But essentially, the sub should’ve died in the first exchange in Rd 1 due to the presence of my destroyer in the battle. Therefore it wouldn’t have been around later to stop my amphibious invasion. Unless you believe that you could see the future and know the battle was going to be so close that keeping your sub around (and me taking my Destroyer as a casualty) would mean stopping the invasion. I believe that is unlikely.
My preference would be to re-roll altogether, or take the sub out and proceed with the invasion, leaving only my bomber in the sea zone and the two transports.
Other suggestions?
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I’m OK re-rolling that battle but let’s keep the Pacific results.
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@LennardF
Thanks for understanding. Was a weird situation.
Will re-roll and keep Pacific results.