edit was to change landing place for planes. Also I assumed no scramble
Wiz (X) vs Sov (L) PTV G1
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 96 PUs; Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 27 Sea Zone to 25 Sea Zone 1 transport moved from 26 Sea Zone to 27 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Line Islands 4 cruisers moved from 94 Sea Zone to 95 Sea Zone 4 marines moved from Southern France to 95 Sea Zone 4 transports moved from 94 Sea Zone to 95 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from Southern France to 95 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 97 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 99 Sea Zone to Greece 4 cruisers and 4 marines moved from 95 Sea Zone to 99 Sea Zone 4 marines moved from 99 Sea Zone to Greece 2 fighters moved from Trans-Jordan to 99 Sea Zone 1 bomber moved from Scotland to France 1 fighter moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to 99 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 127 Sea Zone to 113 Sea Zone 1 battleship and 1 carrier moved from 94 Sea Zone to 99 Sea Zone 1 cruiser moved from 27 Sea Zone to 30 Sea Zone Combat - Americans Air Battle in France Americans attacks with 2 units heading to France Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in Greece Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win, taking Greece from Germans with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Line Islands Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Line Islands, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Line Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Line Islands Americans win, taking Line Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from 99 Sea Zone to Normandy Bordeaux 1 aaGun and 5 infantry moved from Southern France to Normandy Bordeaux 1 bomber and 1 fighter moved from France to Normandy Bordeaux 3 infantry moved from Norway to Finland 1 tactical_bomber moved from Normandy Bordeaux to Finland 11 carriers, 1 cruiser, 2 destroyers, 15 fighters, 2 submarines and 4 tactical_bombers moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 10 submarines moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 1 airfield and 3 infantry placed in Normandy Bordeaux 3 infantry placed in Norway 3 artilleries placed in Finland 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in 11 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Eastern Sinkiang 1 fighter moved from Kansu to Eastern Sinkiang Combat - Chinese Battle in Eastern Sinkiang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Eastern Sinkiang to Northern Sinkiang 1 infantry moved from Kansu to Northern Sinkiang Place Units - Chinese 2 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 armour and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Trans-Jordan to Syria British take Syria from Italians 1 armour moved from Syria to Trans-Jordan 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from Vyborg to Karelia Russians take Karelia from Germans 1 infantry moved from Western India to Baluchistan UK_Pacific take Baluchistan from Germans 2 armour, 8 artilleries, 2 fighters and 16 infantry moved from Eastern India to Burma Combat - British Battle in Burma British attack with 2 armour, 8 artilleries, 2 fighters and 16 infantry Japanese defend with 2 infantry British roll dice for 2 armour, 8 artilleries, 2 fighters and 16 infantry in Burma, round 2 : 10/28 hits, 8,67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 armour, 8 artilleries, 2 fighters and 15 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters moved from Burma to Eastern India 3 aaGuns moved from Eastern India to Burma 1 infantry moved from Central India to Eastern India 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 aaGun and 1 infantry moved from Scotland to 114 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 8 infantry moved from United Kingdom to 113 Sea Zone 8 infantry moved from 113 Sea Zone to Normandy Bordeaux 4 fighters moved from Southern France to Normandy Bordeaux 1 aaGun, 1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux 2 artilleries moved from Southern France to Normandy Bordeaux 1 tactical_bomber moved from Southern France to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to 113 Sea Zone 3 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan Place Units - British 10 infantry placed in United Kingdom 2 armour placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1,5 British collect 32 PUs (1 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,2 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs Some Units in Eastern India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 0,50 Japanese regular : 0,67 Germans AA : -0,17 British regular : 1,33
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@wizmark At least this time my bomber survived, imaged your AA would have hit, 24$ in the garbage.
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TripleA Move Summary: Italians round 12
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 4 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Norway
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 4 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Norway Combat - Italians Strategic bombing raid in Norway Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Norway to Western Germany 1 artillery and 1 infantry moved from Rostov to Stalingrad 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,6,5,6,6,3,6,6,5,4,1,6,1,3,2,4 Italians collect 4 PUs (8 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea 1 fighter moved from Hawaiian Islands to 30 Sea Zone Combat - ANZAC Battle in 30 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in New Guinea Non Combat Move - ANZAC 2 submarines moved from 65 Sea Zone to 55 Sea Zone 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 marine moved from Queensland to 55 Sea Zone 2 fighters moved from Hawaiian Islands to 55 Sea Zone 1 fighter moved from 30 Sea Zone to 55 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland 2 infantry moved from Queensland to New South Wales 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 13
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Southern Persia to Baluchistan 1 mech_infantry moved from Iraq to Baluchistan 1 armour moved from Iraq to Baluchistan 1 tactical_bomber moved from Iraq to Kazakhstan 2 bombers moved from Southern Caucasus to Kazakhstan 1 artillery moved from Stalingrad to Kazakhstan 1 tactical_bomber moved from Stalingrad to Kazakhstan 2 infantry moved from Northern Caucasus to Kazakhstan 1 infantry moved from Stalingrad to Kazakhstan 1 infantry moved from Northern Italy to Southern France Germans take Southern France from Americans 1 armour moved from Iraq to Syria Germans take Syria from British 1 armour moved from Syria to Iraq 1 armour moved from Stalingrad to Saratov Germans take Saratov from Russians 1 armour moved from Saratov to Stalingrad 1 artillery and 1 infantry moved from Leningrad to Vologda 1 infantry moved from Leningrad to Novgorod 1 armour and 1 mech_infantry moved from Archangel to Novgorod
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Southern Persia to Baluchistan 1 mech_infantry moved from Iraq to Baluchistan 1 armour moved from Iraq to Baluchistan 1 tactical_bomber moved from Iraq to Kazakhstan 2 bombers moved from Southern Caucasus to Kazakhstan 1 artillery moved from Stalingrad to Kazakhstan 1 tactical_bomber moved from Stalingrad to Kazakhstan 2 infantry moved from Northern Caucasus to Kazakhstan 1 infantry moved from Stalingrad to Kazakhstan 1 infantry moved from Northern Italy to Southern France Germans take Southern France from Americans 1 armour moved from Iraq to Syria Germans take Syria from British 1 armour moved from Syria to Iraq 1 armour moved from Stalingrad to Saratov Germans take Saratov from Russians 1 armour moved from Saratov to Stalingrad 1 artillery and 1 infantry moved from Leningrad to Vologda 1 infantry moved from Leningrad to Novgorod 1 armour and 1 mech_infantry moved from Archangel to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baluchistan Germans attack with 1 armour, 1 infantry and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baluchistan, round 2 : 0/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Baluchistan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baluchistan Germans roll dice for 1 armour and 1 mech_infantry in Baluchistan, round 3 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Baluchistan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Baluchistan Germans win, taking Baluchistan from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 1 artillery, 2 bombers, 3 infantry and 2 tactical_bombers Russians defend with 4 infantry Germans roll dice for 1 artillery, 2 bombers, 3 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/8 hits, 3.00 expected hits Russians roll dice for 4 infantry in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers in Kazakhstan, round 3 : 6/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Battle in Vologda Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 infantry moved from Rostov to Stalingrad 2 bombers moved from Kazakhstan to Southern Caucasus 2 tactical_bombers moved from Kazakhstan to Stalingrad 2 fighters moved from Southern Italy to Iraq 1 infantry moved from Northwest Persia to Iraq 1 armour and 1 mech_infantry moved from Southern Caucasus to Iraq 3 infantry moved from Southern Caucasus to Northwest Persia 3 infantry moved from Ukraine to Rostov 3 infantry moved from Poland to Eastern Poland 4 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Holland Belgium to France 2 infantry moved from Archangel to Leningrad 1 fighter moved from Western Germany to Leningrad 3 infantry moved from Northern Italy to Southern France 9 infantry moved from Western Germany to France 1 mech_infantry moved from France to Western Germany 1 fighter moved from Western Germany to France 1 tactical_bomber moved from France to Western Germany 1 tactical_bomber moved from France to Northern Italy 1 tactical_bomber moved from France to Southern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 1 tactical_bomber moved from Northern Italy to France Place Units - Germans 1 artillery and 2 infantry placed in Leningrad 3 infantry placed in Ukraine 3 infantry placed in Southern Caucasus 3 infantry placed in Germany 2 fighters and 5 infantry placed in Western Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,5,2,6,6,4,2,4,5,5,6,4,6,6,6,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,5 Germans collect 57 PUs (3 lost to blockades); end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
UK_Pacific regular : 0.33 Russians regular : -0.67 Germans regular : 1.83
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 15 infantry moved from Siberia to Amur 1 infantry moved from Buryatia to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 armour moved from Samara to Saratov Russians take Saratov from Germans 1 armour moved from Saratov to Samara 2 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Kazakhstan 2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan 1 infantry moved from Southern Belarus to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Yaroslavl 3 artilleries moved from Russia to Samara 1 armour moved from Russia to Samara 1 infantry moved from Komi to Samara 6 armour and 1 mech_infantry moved from Northern Sinkiang to Samara Combat - Russians Battle in Amur Russians attack with 1 artillery and 15 infantry Japanese defend with 3 artilleries and 2 infantry Russians roll dice for 1 artillery and 15 infantry in Amur, round 2 : 4/16 hits, 3,00 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Amur, round 2 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians roll dice for 1 artillery and 14 infantry in Amur, round 3 : 3/15 hits, 2,83 expected hits Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Japanese: 3 artilleries and 2 infantry Battle in Kazakhstan Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia 1 armour and 3 infantry moved from Kansu to Northern Sinkiang Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,2,1,6,4,2,1,2,5 Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 Germans regular : 0,33 Russians regular : 1,00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 15 infantry moved from Siberia to Amur 1 infantry moved from Buryatia to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 armour moved from Samara to Saratov Russians take Saratov from Germans 1 armour moved from Saratov to Samara 2 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Kazakhstan 2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan 1 infantry moved from Southern Belarus to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Yaroslavl 3 artilleries moved from Russia to Samara 1 armour moved from Russia to Samara 1 infantry moved from Komi to Samara 6 armour and 1 mech_infantry moved from Northern Sinkiang to Samara Combat - Russians Battle in Amur Russians attack with 1 artillery and 15 infantry Japanese defend with 3 artilleries and 2 infantry Russians roll dice for 1 artillery and 15 infantry in Amur, round 2 : 4/16 hits, 3,00 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Amur, round 2 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians roll dice for 1 artillery and 14 infantry in Amur, round 3 : 3/15 hits, 2,83 expected hits Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Japanese: 3 artilleries and 2 infantry Battle in Kazakhstan Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia 1 armour and 3 infantry moved from Kansu to Northern Sinkiang Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,2,1,6,4,2,1,2,5 Russians collect 24 PUs (3 lost to blockades); end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Siberia: 1 aaGun EDIT: Adding units owned by Russians to Amur: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1,00 Germans regular : 0,33 Russians regular : 1,00
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@wizmark Please use second file posted; I also assumed no scramble in Amur from you carrier planes. let me know if you wanted to do so!
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TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 12 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Tsinghai to Eastern Sinkiang 1 fighter and 1 tactical_bomber moved from Tsinghai to Eastern Sinkiang 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Tsinghai to Kansu 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 25 Sea Zone 1 destroyer moved from 17 Sea Zone to 25 Sea Zone 1 submarine moved from 7 Sea Zone to 25 Sea Zone 1 submarine moved from 7 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 5 Sea Zone to Amur 1 bomber moved from Korea to Amur 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 bomber moved from Japan to Amur 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 battleship and 4 transports moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 4 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 artilleries, 1 battleship, 4 infantry, 1 marine and 4 transports moved from 6 Sea Zone to 5 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 5 Sea Zone to Amur
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 12 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Tsinghai to Eastern Sinkiang 1 fighter and 1 tactical_bomber moved from Tsinghai to Eastern Sinkiang 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Tsinghai to Kansu 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 25 Sea Zone 1 destroyer moved from 17 Sea Zone to 25 Sea Zone 1 submarine moved from 7 Sea Zone to 25 Sea Zone 1 submarine moved from 7 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 5 Sea Zone to Amur 1 bomber moved from Korea to Amur 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 bomber moved from Japan to Amur 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 battleship and 4 transports moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 4 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 artilleries, 1 battleship, 4 infantry, 1 marine and 4 transports moved from 6 Sea Zone to 5 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 5 Sea Zone to Amur Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 destroyer and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -4 Casualties for Japanese: 2 submarines Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Amur Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 4 infantry, 1 marine and 3 tactical_bombers Russians defend with 1 aaGun, 1 artillery and 14 infantry Russians roll AA dice in Amur : 1/3 hits, 0.50 expected hits 1 bomber owned by the Japanese lost in Amur Japanese roll dice for 1 battleship in Amur, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters, 4 infantry, 1 marine and 3 tactical_bombers in Amur, round 2 : 6/16 hits, 7.00 expected hits Russians roll dice for 1 aaGun, 1 artillery and 14 infantry in Amur, round 2 : 2/15 hits, 5.00 expected hits 2 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in Amur, round 3 : 7/14 hits, 6.33 expected hits Russians roll dice for 1 artillery and 9 infantry in Amur, round 3 : 3/10 hits, 3.33 expected hits 2 infantry owned by the Japanese, 7 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 1 marine and 3 tactical_bombers in Amur, round 4 : 5/11 hits, 5.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Amur, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Japanese and 1 artillery owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 1 bomber, 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 3 artilleries, 1 bomber and 4 infantry Casualties for Russians: 1 aaGun, 1 artillery and 14 infantry Battle in Kansu Japanese attack with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry in Kansu, round 2 : 4/15 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Eastern Sinkiang Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Sinkiang, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang Japanese win, taking Eastern Sinkiang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia Non Combat Move - Japanese Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese 1 carrier moved from 6 Sea Zone to 7 Sea Zone 2 carriers moved from 5 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway 1 bomber moved from Amur to Japan 3 fighters and 3 tactical_bombers moved from Amur to 7 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 43 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Shan State 1 aaGun moved from Tsinghai to Kansu 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Honan to Tsinghai 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Honan 1 infantry moved from Yunnan to Shan State 3 infantry moved from French Indo China to Shan State 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Hunan to Szechwan 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Hunan 1 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Eastern Sinkiang to Szechwan 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 46 Sea Zone to 38 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 marines, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone 2 marines moved from 38 Sea Zone to Shan State Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 1 submarine placed in 6 Sea Zone 1 destroyer and 2 transports placed in 7 Sea Zone 1 artillery and 5 infantry placed in Japan 1 infantry placed in Kiangsu 3 transports placed in 38 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 1.17 Japanese regular : -3.67 Russians regular : -2.33 Russians AA : 0.50
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@Sovietishcat Finally finished off the pesky russian FE army…that took some doing!..now to concentrate on India! :smiling_imp:
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs; Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 armour moved from Bulgaria to Greece 1 cruiser and 1 marine moved from 55 Sea Zone to 45 Sea Zone Americans take 45 Sea Zone from Japanese 11 carriers, 2 destroyers, 18 fighters, 2 submarines and 4 tactical_bombers moved from 55 Sea Zone to 43 Sea Zone 1 destroyer moved from 64 Sea Zone to 43 Sea Zone
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs; Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 armour moved from Bulgaria to Greece 1 bomber moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Germany 11 carriers, 2 destroyers, 18 fighters, 2 submarines and 4 tactical_bombers moved from 55 Sea Zone to 43 Sea Zone 1 destroyer moved from 64 Sea Zone to 43 Sea Zone
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@wizmark Do you scramble sz 43 from your Carrier? Probably not but I ought to ask!
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@Sovietishcat nope!
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs; Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 armour moved from Bulgaria to Greece 1 bomber moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Germany 11 carriers, 2 destroyers, 18 fighters, 2 submarines and 4 tactical_bombers moved from 55 Sea Zone to 43 Sea Zone 1 destroyer moved from 64 Sea Zone to 43 Sea Zone Combat - Americans Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in 43 Sea Zone Americans attack with 11 carriers, 3 destroyers, 14 fighters, 2 submarines and 4 tactical_bombers; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 11 carriers, 3 destroyers, 14 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 infantry moved from Line Islands to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 28 Sea Zone 2 infantry moved from 28 Sea Zone to Hawaiian Islands 1 cruiser moved from 30 Sea Zone to 28 Sea Zone 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Hawaiian Islands 10 submarines moved from 27 Sea Zone to 28 Sea Zone 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 carrier and 1 submarine moved from 11 Sea Zone to 28 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 45 Sea Zone 1 bomber moved from Germany to Normandy Bordeaux 2 fighters moved from 99 Sea Zone to Normandy Bordeaux 2 fighters moved from Trans-Jordan to 100 Sea Zone 1 battleship, 1 carrier, 4 cruisers and 4 transports moved from 99 Sea Zone to 100 Sea Zone 1 bomber moved from Southern France to Trans-Jordan 3 infantry moved from Norway to Finland Place Units - Americans 3 artilleries placed in Finland 3 infantry placed in Norway 1 factory_minor placed in Greece 3 infantry placed in Normandy Bordeaux 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in 11 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Northern Sinkiang to Eastern Sinkiang 1 fighter moved from Northern Sinkiang to Eastern Sinkiang Combat - Chinese Battle in Eastern Sinkiang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Holland Belgium 2 fighters moved from 113 Sea Zone to Holland Belgium 5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Trans-Jordan to Syria British take Syria from Germans 1 armour moved from Syria to Trans-Jordan 1 submarine moved from 101 Sea Zone to 99 Sea Zone Combat - British Battle in Holland Belgium British attack with 7 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 5 fighters moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Holland Belgium to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 8 infantry moved from United Kingdom to 113 Sea Zone 8 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 infantry moved from Karelia to Finland 2 armour moved from Egypt to Trans-Jordan 1 infantry moved from Eastern India to Western India 3 aaGuns, 2 armour, 8 artilleries and 15 infantry moved from Burma to Eastern India Place Units - British 1 artillery and 9 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4,2 British collect 33 PUs (3 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,4 UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs Some Units in Eastern India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 0,33 Japanese regular : 0,33 Germans AA : -0,33 Germans regular : -0,33 British regular : -0,17
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@wizmark I assumed no scramble in Holland!
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TripleA Move Summary: Italians round 13
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 4 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Greece