no scramble.
You can assume the obvious ones.
Presume this means you do not accept the last ANZAC-edit.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 artillery and 2 infantry moved from Bessarabia to Romania
1 infantry moved from Northern Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Bessarabia to Baltic States
Combat - Russians
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Russia to Gorky
2 aaGuns, 4 artilleries and 19 infantry moved from Bessarabia to Ukraine
2 infantry moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Stalingrad to Rostov
2 armour and 2 mech_infantrys moved from Bessarabia to Kursk
3 infantry moved from Leningrad to Novgorod
2 aaGuns, 4 artilleries and 7 infantry moved from Northern Belarus to Novgorod
3 infantry moved from Leningrad to Vologda
4 infantry moved from Smolensk to Novgorod
2 infantry moved from Leningrad to Novgorod
2 infantry moved from Amur to Northern Manchuria
1 aaGun moved from Amur to Northern Manchuria
1 aaGun, 1 artillery and 11 infantry moved from Amur to Korea
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
Place Units - Russians
3 artilleries placed in Ukraine
1 artillery and 9 infantry placed in Russia
1 infantry placed in Urals
Russians undo move 2.
1 artillery and 2 infantry placed in Stalingrad
7 infantry placed in Russia
Russians undo move 4.
1 infantry placed in Urals
6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
Russians collect 50 PUs; end with 50 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 1,33
@trulpen said in L20 CaptainNapalm (X) vs trulpen (A) P2V:
Presume this means you do not accept the last ANZAC-edit.
Correct. Sorry. Like I said, I was already done with combat rolls, and on the second half of Germany’s turn. I’m not going to redo my turn, and I don’t think you should get to redo yours. I hope this doesn’t spoil your fun. Still not a big enough blunder to compare with mine! :cry:
It’s a different standard than I’m used to, but I’ll try to adjust properly.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 factory_minor, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Honan to Hopei
1 infantry moved from Kansu to Northern Sinkiang
Japanese take Northern Sinkiang from Chinese
3 fighters and 3 tactical_bombers moved from French Indo China to Hopei
2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to Caroline Islands
1 marine moved from Malaya to 38 Sea Zone
1 artillery and 3 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports moved from 38 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 2 submarines and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers, 4 destroyers and 2 transports in 35 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Caroline Islands
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 2 marines
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers in Caroline Islands, round 2 : 7/15 hits, 7.00 expected hits
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Americans, 2 marines owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Americans: 1 artillery, 1 infantry and 2 marines
Battle in Hopei
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Hopei, round 2 : 5/8 hits, 4.17 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 infantry moved from Inner Mongolia to Kansu
1 infantry moved from Shansi to Inner Mongolia
1 artillery moved from Honan to Shansi
3 infantry moved from Jehol to Southern Manchuria
1 armour moved from Kwangsi to Kiangsi
1 infantry moved from Anhwe to Shansi
1 aaGun moved from Anhwe to Hopei
1 infantry moved from Kiangsi to Anhwe
1 submarine moved from 38 Sea Zone to 76 Sea Zone
1 fighter moved from Japan to Southern Manchuria
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Southern Manchuria
1 transport moved from 38 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 aaGun and 3 infantry moved from Kyushu to 20 Sea Zone
1 aaGun and 3 infantry moved from 20 Sea Zone to Southern Manchuria
1 infantry moved from French Indo China to 37 Sea Zone
1 artillery moved from Kwangsi to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria
3 fighters and 3 tactical_bombers moved from Hopei to Anhwe
2 infantry moved from Kwangsi to Hunan
2 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to Guam
1 bomber moved from Caroline Islands to Davao
4 fighters and 4 tactical_bombers moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Kweichow
2 infantry moved from French Indo China to Yunnan
2 transports moved from 37 Sea Zone to 6 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Japan to Kyushu
Place Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 submarine placed in 7 Sea Zone
1 carrier and 1 submarine placed in 6 Sea Zone
2 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -1.33
Japanese regular : 2.00
ANZAC regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 107 Sea Zone
1 fighter moved from Gibraltar to 107 Sea Zone
1 fighter moved from 93 Sea Zone to 107 Sea Zone
1 bomber moved from Gibraltar to 107 Sea Zone
Combat - Americans
Battle in 107 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 107 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 107 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 107 Sea Zone to 93 Sea Zone
1 bomber moved from 107 Sea Zone to United Kingdom
1 cruiser and 1 submarine moved from 93 Sea Zone to 94 Sea Zone
3 transports moved from 93 Sea Zone to 104 Sea Zone
2 artilleries moved from Central United States to 104 Sea Zone
2 artilleries and 2 transports moved from 104 Sea Zone to 90 Sea Zone
2 infantry moved from British Guiana to 90 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco
1 armour and 2 mech_infantrys moved from Morocco to Algeria
3 infantry moved from Morocco to Algeria
2 infantry moved from Western United States to 11 Sea Zone
2 carriers, 2 infantry, 3 submarines and 1 transport moved from 11 Sea Zone to 31 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 31 Sea Zone
1 fighter moved from Wake Island to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Johnston Island
Place Units - Americans
2 fighters placed in Western United States
1 artillery, 2 infantry and 1 marine placed in Central United States
1 destroyer and 2 submarines placed in 104 Sea Zone
1 carrier placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1,17
Germans regular : 0,83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Western Sinkiang to Northern Sinkiang
1 fighter moved from Western Sinkiang to Northern Sinkiang
3 infantry moved from Tsinghai to Kansu
3 infantry moved from Tsinghai to Inner Mongolia
3 infantry moved from Tsinghai to Honan
2 infantry moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Sinkiang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Northern Sinkiang, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Northern Sinkiang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Northern Sinkiang
Chinese roll dice for 1 fighter and 1 infantry in Northern Sinkiang, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Northern Sinkiang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Northern Sinkiang
Chinese win, taking Northern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Northern Sinkiang to Eastern Sinkiang
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -1,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 107 Sea Zone
1 fighter moved from Gibraltar to 107 Sea Zone
1 fighter moved from 93 Sea Zone to 107 Sea Zone
1 bomber moved from Gibraltar to 107 Sea Zone
Combat - Americans
Battle in 107 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 107 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 107 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 107 Sea Zone to 93 Sea Zone
1 bomber moved from 107 Sea Zone to United Kingdom
1 cruiser and 1 submarine moved from 93 Sea Zone to 94 Sea Zone
3 transports moved from 93 Sea Zone to 104 Sea Zone
2 artilleries moved from Central United States to 104 Sea Zone
2 artilleries and 2 transports moved from 104 Sea Zone to 90 Sea Zone
2 infantry moved from British Guiana to 90 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco
1 armour and 2 mech_infantrys moved from Morocco to Algeria
3 infantry moved from Morocco to Algeria
2 infantry moved from Western United States to 11 Sea Zone
2 carriers, 2 infantry, 3 submarines and 1 transport moved from 11 Sea Zone to 31 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 31 Sea Zone
1 fighter moved from Wake Island to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Johnston Island
Place Units - Americans
2 fighters placed in Western United States
1 artillery, 2 infantry and 1 marine placed in Central United States
1 destroyer and 2 submarines placed in 104 Sea Zone
1 carrier placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Western Sinkiang to Northern Sinkiang
1 fighter moved from Western Sinkiang to Northern Sinkiang
3 infantry moved from Tsinghai to Kansu
3 infantry moved from Tsinghai to Inner Mongolia
3 infantry moved from Tsinghai to Honan
2 infantry moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Sinkiang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Northern Sinkiang, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Northern Sinkiang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Northern Sinkiang
Chinese roll dice for 1 fighter and 1 infantry in Northern Sinkiang, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Northern Sinkiang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Northern Sinkiang
Chinese win, taking Northern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Northern Sinkiang to Eastern Sinkiang
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 destroyer, 2 factory_minors and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kenya to 74 Sea Zone
1 infantry and 1 transport moved from 74 Sea Zone to 78 Sea Zone
1 infantry moved from 78 Sea Zone to British Somaliland
1 artillery and 1 infantry moved from Kenya to Ethiopia
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
1 fighter moved from Egypt to Ethiopia
Combat - British
British creates battle in territory 109 Sea Zone
Battle in British Somaliland
Battle in Ethiopia
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/5 hits, 2,00 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Ethiopia
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Ethiopia, round 3 : 1/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British win, taking British Somaliland from Italians, taking Ethiopia from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Ethiopia to Egypt
1 fighter moved from Egypt to Baluchistan
1 infantry moved from Southern Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Southern Persia to Baluchistan
1 aaGun and 6 infantry moved from Eastern India to Burma
2 aaGuns, 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber moved from Western India to Eastern India
1 battleship moved from 74 Sea Zone to 78 Sea Zone
1 cruiser moved from 74 Sea Zone to 77 Sea Zone
1 destroyer moved from 83 Sea Zone to 77 Sea Zone
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from Gibraltar to Tanganyika Territory
Place Units - British
1 factory_minor placed in Southern Persia
1 factory_minor placed in Iraq
British undo move 2.
1 factory_minor placed in Egypt
British undo move 1.
1 factory_minor placed in Iraq
British undo move 1.
1 factory_minor placed in Southern Persia
British undo move 1.
1 factory_minor placed in Egypt
British undo move 1.
1 factory_minor placed in Iraq
British undo move 2.
1 factory_minor placed in Southern Persia
1 destroyer and 1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 1,17
Italians regular : 1,33
Japanese regular : -1,00
Germans regular : 0,83
British regular : -2,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy nothing; Remaining resources: 14 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
2 artilleries and 3 infantry moved from Bulgaria to Romania
1 bomber moved from Southern Italy to Romania
1 fighter moved from Southern Italy to Romania
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
2 infantry moved from Eastern Poland to Southern Belarus
Italians take Southern Belarus from Russians
Combat - Italians
Battle in Romania
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Romania, round 2 : 0/7 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Romania
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Romania, round 3 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Romania, round 4 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Romania, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 fighter moved from Romania to Slovakia Hungary
1 bomber moved from Romania to Southern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
Turn Complete - Italians
Italians collect 14 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -2.83
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from New Guinea to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Johnston Island
1 cruiser and 1 destroyer moved from 48 Sea Zone to 31 Sea Zone
2 submarines moved from 55 Sea Zone to 31 Sea Zone
2 submarines moved from 64 Sea Zone to 31 Sea Zone
3 fighters moved from Queensland to 31 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 infantry moved from Kenya to Anglo-Egyptian Sudan
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from New Guinea to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Johnston Island
1 cruiser and 1 destroyer moved from 48 Sea Zone to 31 Sea Zone
2 submarines moved from 55 Sea Zone to 31 Sea Zone
2 submarines moved from 64 Sea Zone to 31 Sea Zone
3 fighters moved from Queensland to 31 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 infantry moved from Kenya to Anglo-Egyptian Sudan
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
1 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Karelia to Archangel
1 artillery and 1 infantry moved from Finland to 130 Sea Zone
1 artillery and 1 infantry moved from 130 Sea Zone to Archangel
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 118 Sea Zone
1 armour moved from Eastern Poland to Northern Belarus
Germans take Northern Belarus from Russians
6 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 bomber moved from Western Germany to Baltic States
1 armour moved from Northern Belarus to Southern Belarus
1 infantry moved from Western Germany to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 117 Sea Zone
1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
1 infantry moved from Finland to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Baltic States
8 transports moved from 115 Sea Zone to 117 Sea Zone
5 artilleries and 5 infantry moved from Germany to 117 Sea Zone
3 artilleries and 3 infantry moved from Poland to 117 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 117 Sea Zone to 118 Sea Zone
8 artilleries and 8 infantry moved from 118 Sea Zone to Leningrad
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 118 Sea Zone
1 tactical_bomber moved from Western Germany to Baltic States
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 9 transports
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 9 transports in 118 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 118 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
1 fighter moved from France to Southern Belarus
1 fighter and 2 tactical_bombers moved from Baltic States to Southern Belarus
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Holland Belgium to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Germany
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 115 Sea Zone to 128 Sea Zone
1 destroyer moved from 128 Sea Zone to 116 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns, 6 armour, 9 artilleries, 24 infantry and 5 mech_infantrys moved from Eastern Poland to Southern Belarus
1 artillery and 3 infantry moved from Poland to Eastern Poland
1 armour moved from Karelia to Leningrad
1 armour moved from Nenetsia to Leningrad
1 bomber moved from Baltic States to Eastern Poland
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
3 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Western Germany
2 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 61 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 1.83
Germans regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
2 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Vologda to Archangel
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns, 9 artilleries and 21 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Kursk to Bessarabia
1 armour and 1 mech_infantry moved from Kursk to Russia
1 artillery and 2 infantry moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Stalingrad to Samara
2 infantry moved from Urals to Samara
1 infantry moved from Vologda to Yaroslavl
1 infantry moved from Smolensk to Bryansk
2 aaGuns, 4 artilleries and 16 infantry moved from Novgorod to Yaroslavl
1 aaGun, 1 artillery and 12 infantry moved from Korea to Amur
1 aaGun and 3 infantry moved from Northern Manchuria to Amur
2 infantry moved from Smolensk to Yaroslavl
1 infantry moved from Gorky to Yaroslavl
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Siberia
1 infantry placed in Stalingrad
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Russians collect 38 PUs (3 lost to blockades); end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Germans regular : 0,33
Russians regular : -1,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Southern Manchuria to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 fighter and 1 tactical_bomber moved from Anhwe to Inner Mongolia
1 artillery and 1 infantry moved from Shansi to Inner Mongolia
1 artillery moved from Hopei to Honan
1 infantry moved from Anhwe to Honan
1 artillery and 5 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Honan
1 fighter and 1 tactical_bomber moved from Anhwe to Inner Mongolia
2 infantry moved from Caroline Islands to 35 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Dutch New Guinea
1 bomber moved from Davao to Honan
1 infantry moved from Hopei to Honan
1 bomber moved from Guam to Inner Mongolia
1 artillery and 5 infantry moved from Southern Manchuria to Korea
Japanese take Korea from Russians
Combat - Japanese
Battle in Dutch New Guinea
Battle in Inner Mongolia
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Inner Mongolia, round 2 : 3/7 hits, 3.50 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Dutch New Guinea from ANZAC with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Honan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Honan, round 2 : 2/6 hits, 2.50 expected hits
Chinese roll dice for 3 infantry in Honan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Honan
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Honan, round 3 : 2/6 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Japanese win, taking Honan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 6 infantry in Szechwan, round 2 : 0/7 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 6 infantry in Szechwan, round 3 : 1/7 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery and 5 infantry in Szechwan, round 4 : 2/6 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Hopei to Anhwe
1 infantry moved from Hunan to Hopei
1 infantry moved from Hunan to Kiangsi
1 armour moved from Kiangsi to Shansi
1 fighter and 1 tactical_bomber moved from Inner Mongolia to Anhwe
1 fighter and 1 tactical_bomber moved from Honan to Hopei
1 fighter and 1 tactical_bomber moved from Inner Mongolia to Hopei
1 bomber moved from Honan to Anhwe
1 bomber moved from Inner Mongolia to Anhwe
1 infantry moved from French Indo China to Yunnan
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsu
2 infantry moved from Southern Manchuria to Jehol
1 aaGun moved from Southern Manchuria to Korea
2 fighters and 1 tactical_bomber moved from Southern Manchuria to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Caroline Islands
1 submarine moved from 7 Sea Zone to 35 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kyushu to 6 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
3 artilleries and 5 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 76 Sea Zone to 59 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 artilleries and 4 infantry placed in Japan
2 destroyers and 2 submarines placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -2.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Algeria to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Non Combat Move - Americans
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 transport moved from 93 Sea Zone to 96 Sea Zone
2 infantry moved from Algeria to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern France
1 infantry moved from Algeria to Tunisia
1 fighter moved from 93 Sea Zone to Gibraltar
1 carrier and 1 fighter moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 destroyer and 2 submarines moved from 104 Sea Zone to 93 Sea Zone
1 cruiser moved from 94 Sea Zone to 95 Sea Zone
2 aaGuns, 1 artillery, 2 infantry and 1 marine moved from Central United States to 104 Sea Zone
1 aaGun moved from Western United States to Central United States
1 fighter moved from Western United States to 93 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 aaGun and 1 marine moved from 93 Sea Zone to Gibraltar
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Johnston Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Queensland
2 transports moved from 31 Sea Zone to 28 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 11 Sea Zone to 28 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 5 submarines and 1 tactical_bomber moved from 31 Sea Zone to 55 Sea Zone
Place Units - Americans
2 fighters placed in Western United States
1 carrier and 1 destroyer placed in 11 Sea Zone
3 transports placed in 104 Sea Zone
1 artillery and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 bombers, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun, 2 bombers, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1,50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Northern Sinkiang to Kansu
1 fighter moved from Eastern Sinkiang to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 0,50
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Algeria to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Non Combat Move - Americans
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 transport moved from 93 Sea Zone to 96 Sea Zone
2 infantry moved from Algeria to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern France
1 infantry moved from Algeria to Tunisia
1 fighter moved from 93 Sea Zone to Gibraltar
1 carrier and 1 fighter moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 destroyer and 2 submarines moved from 104 Sea Zone to 93 Sea Zone
1 cruiser moved from 94 Sea Zone to 95 Sea Zone
2 aaGuns, 1 artillery, 2 infantry and 1 marine moved from Central United States to 104 Sea Zone
1 aaGun moved from Western United States to Central United States
1 fighter moved from Western United States to 93 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 aaGun and 1 marine moved from 93 Sea Zone to Gibraltar
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Johnston Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Queensland
2 transports moved from 31 Sea Zone to 28 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 11 Sea Zone to 28 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 5 submarines and 1 tactical_bomber moved from 31 Sea Zone to 55 Sea Zone
Place Units - Americans
2 fighters placed in Western United States
1 carrier and 1 destroyer placed in 11 Sea Zone
3 transports placed in 104 Sea Zone
1 artillery and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 bombers, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun, 2 bombers, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1,50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Northern Sinkiang to Kansu
1 fighter moved from Eastern Sinkiang to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from United Kingdom to Eire
British take Eire from Germans
1 infantry moved from British Somaliland to Italian Somaliland
1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland
1 transport moved from 78 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from Egypt to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Crete
1 battleship moved from 78 Sea Zone to 100 Sea Zone
British take 100 Sea Zone from Italians
1 fighter moved from Egypt to Crete
2 fighters and 1 tactical_bomber moved from Eastern India to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
1 destroyer moved from 77 Sea Zone to 59 Sea Zone
1 bomber moved from Tanganyika Territory to Italian Somaliland
Combat - British
British creates battle in territory 109 Sea Zone
Battle in 59 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 59 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 59 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 59 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 59 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 59 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 59 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British lost in 59 Sea Zone
Japanese win, taking 109 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Crete
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in Crete, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British win, taking Crete from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Italian Somaliland
British attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 : 0/4 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Italian Somaliland, round 3 : 0/4 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Italian Somaliland, round 4 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Yunnan to Eastern India
2 aaGuns, 3 artilleries and 13 infantry moved from Eastern India to Burma
1 fighter moved from Crete to Egypt
1 cruiser moved from 77 Sea Zone to 73 Sea Zone
1 infantry moved from Gibraltar to 93 Sea Zone
1 armour moved from Morocco to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern France
1 fighter moved from 93 Sea Zone to Southern France
1 carrier, 2 cruisers and 1 fighter moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Baluchistan to Egypt
2 fighters moved from Gibraltar to Southern France
1 fighter moved from Gibraltar to Southern France
EDIT: 1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
EDIT: 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
1 bomber moved from Italian Somaliland to Baluchistan
1 infantry moved from Baluchistan to Western India
1 infantry moved from Northwest Persia to Southern Persia
Place Units - British
1 destroyer placed in 73 Sea Zone
1 airfield, 1 artillery and 2 infantry placed in Egypt
2 infantry placed in Southern Persia
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0,17
Italians regular : -0,33
Japanese regular : 0,50
British regular : -4,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 99 Sea Zone
Non Combat Move - Italians
1 artillery moved from Romania to Yugoslavia
1 artillery moved from Romania to Bulgaria
2 armour moved from Eastern Poland to Southern Belarus
1 infantry moved from Southern Belarus to Eastern Poland
1 fighter moved from Slovakia Hungary to Southern Italy
1 artillery and 4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
A US factory in mainland Europe…that might spell my doom…
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Johnston Island to 31 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 31 Sea Zone to 55 Sea Zone
1 submarine moved from 31 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland
1 infantry moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :