@fasthard Yes. Needs to block Gibraltar.
L20 CaptainNapalm (X) vs trulpen (A) P2V
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 65 Sea Zone to 35 Sea Zone 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 cruiser and 1 destroyer moved from 65 Sea Zone to 48 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Tunisia from Italians to French EDIT: Turning off Edit Mode 1 fighter moved from Gibraltar to United Kingdom EDIT: 1 infantry moved from Queensland to New South Wales 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 65 Sea Zone to 35 Sea Zone 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 cruiser and 1 destroyer moved from 65 Sea Zone to 48 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Tunisia from Italians to French EDIT: Turning off Edit Mode 1 fighter moved from Gibraltar to United Kingdom EDIT: 1 infantry moved from Queensland to New South Wales 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 infantry moved from Algeria to Tunisia Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Egypt: 1 infantry EDIT: Adding units owned by ANZAC to Kenya: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 65 Sea Zone to 35 Sea Zone 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 cruiser and 1 destroyer moved from 65 Sea Zone to 48 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Tunisia from Italians to French EDIT: Turning off Edit Mode 1 fighter moved from Gibraltar to United Kingdom EDIT: 1 infantry moved from Queensland to New South Wales 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 infantry moved from Algeria to Tunisia Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Egypt: 1 infantry EDIT: Adding units owned by ANZAC to Kenya: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from Anglo-Egyptian Sudan: 1 infantry EDIT: Adding units owned by French to Alexandria: 1 infantry EDIT: Removing units owned by French from Alexandria: 1 infantry EDIT: Adding units owned by French to Egypt: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Might do the aussies differently. Will look at it shortly, but doesn’t inhibit the krauts.
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 65 Sea Zone to 35 Sea Zone 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 cruiser and 1 destroyer moved from 65 Sea Zone to 48 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Tunisia from Italians to French EDIT: Turning off Edit Mode 1 fighter moved from Gibraltar to United Kingdom EDIT: 1 infantry moved from Queensland to New South Wales 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 infantry moved from Egypt to Anglo-Egyptian Sudan 1 infantry moved from Algeria to Tunisia Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Egypt: 1 infantry EDIT: Adding units owned by ANZAC to Kenya: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by French from Anglo-Egyptian Sudan: 1 infantry EDIT: Adding units owned by French to Alexandria: 1 infantry EDIT: Removing units owned by French from Alexandria: 1 infantry EDIT: Adding units owned by French to Egypt: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 55 Sea Zone: 2 submarines EDIT: Adding units owned by ANZAC to 48 Sea Zone: 2 submarines EDIT: Removing units owned by ANZAC from Queensland: 3 fighters EDIT: Adding units owned by ANZAC to Caroline Islands: 3 fighters EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns, 1 artillery and 2 infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 2 aaGuns, 1 artillery and 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@trulpen You are welcome to ask if I’m ok with an edit you want to do, sure. All these edits are starting to feel unsporting. I don’t mind an edit in Tunisia, for example, if you forgot to move into the territory until non-combat, but rethinking moves after your turn is over isn’t an edit. It is a strategic mistake.
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Sorry, I’m just very used to NCM-edits. Especially when no dice have been rolled. I’ll make an effort to not post so quickly then, but contemplate the moves more thoroughly.
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@trulpen Yes, thank you. Dice have already been thrown. I’m halfway thru Germany’s turn, when I was called away for work. I will take a look at your latest edits when I get time.
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Ah, wasn’t aware. Not saying it is justified or anything, but atleast the ANZAC-stacking in Carolines isn’t affected by Germany. Certainly it’s your call.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 8 infantry and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 unit repaired. 1 submarine moved from 115 Sea Zone to 107 Sea Zone 1 submarine moved from 115 Sea Zone to 117 Sea Zone 1 destroyer moved from 115 Sea Zone to 128 Sea Zone 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 107 Sea Zone 1 fighter and 1 tactical_bomber moved from France to 107 Sea Zone 1 bomber moved from Western Germany to 107 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 128 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 117 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 6 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour and 1 infantry moved from Western Germany to 115 Sea Zone 1 armour, 1 infantry and 1 transport moved from 115 Sea Zone to 130 Sea Zone 1 armour and 1 infantry moved from 130 Sea Zone to Nenetsia Combat - Germans Battle in Nenetsia Battle in 107 Sea Zone Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 107 Sea Zone Germans win, taking Nenetsia from Russians with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 128 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 128 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 128 Sea Zone Germans win, taking 128 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 117 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 117 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 117 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Non Combat Move - Germans 1 aaGun, 1 armour, 7 artilleries and 14 infantry moved from Poland to Eastern Poland 1 aaGun, 1 armour, 2 artilleries and 11 infantry moved from Romania to Eastern Poland 5 armour and 5 mech_infantrys moved from Yugoslavia to Eastern Poland 4 artilleries and 6 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Western Germany 1 bomber moved from 107 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from 117 Sea Zone to France 1 fighter and 1 tactical_bomber moved from 107 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 117 Sea Zone to France 1 tactical_bomber moved from 117 Sea Zone to Western Germany 1 armour moved from Norway to Karelia 1 artillery and 2 infantry moved from Norway to Finland 1 infantry moved from France to Normandy Bordeaux 1 aaGun moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 2 submarines placed in 115 Sea Zone 5 artilleries and 5 infantry placed in Germany 1 artillery and 2 infantry placed in France 1 infantry placed in Southern France Germans undo move 4. 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.33 Germans regular : 0.50
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Presume this means you do not accept the last ANZAC-edit.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 artillery and 2 infantry moved from Bessarabia to Romania 1 infantry moved from Northern Belarus to Baltic States 2 fighters and 1 tactical_bomber moved from Bessarabia to Baltic States Combat - Russians Battle in Romania Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry; Italians defend with 1 aaGun Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 aaGun Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Vologda 1 infantry moved from Archangel to Vologda 1 infantry moved from Russia to Gorky 2 aaGuns, 4 artilleries and 19 infantry moved from Bessarabia to Ukraine 2 infantry moved from Rostov to Ukraine 1 artillery and 2 infantry moved from Stalingrad to Rostov 2 armour and 2 mech_infantrys moved from Bessarabia to Kursk 3 infantry moved from Leningrad to Novgorod 2 aaGuns, 4 artilleries and 7 infantry moved from Northern Belarus to Novgorod 3 infantry moved from Leningrad to Vologda 4 infantry moved from Smolensk to Novgorod 2 infantry moved from Leningrad to Novgorod 2 infantry moved from Amur to Northern Manchuria 1 aaGun moved from Amur to Northern Manchuria 1 aaGun, 1 artillery and 11 infantry moved from Amur to Korea 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Place Units - Russians 3 artilleries placed in Ukraine 1 artillery and 9 infantry placed in Russia 1 infantry placed in Urals Russians undo move 2. 1 artillery and 2 infantry placed in Stalingrad 7 infantry placed in Russia Russians undo move 4. 1 infantry placed in Urals 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5 Russians collect 50 PUs; end with 50 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 1,33
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@trulpen said in L20 CaptainNapalm (X) vs trulpen (A) P2V:
Presume this means you do not accept the last ANZAC-edit.
Correct. Sorry. Like I said, I was already done with combat rolls, and on the second half of Germany’s turn. I’m not going to redo my turn, and I don’t think you should get to redo yours. I hope this doesn’t spoil your fun. Still not a big enough blunder to compare with mine! :cry:
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It’s a different standard than I’m used to, but I’ll try to adjust properly.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 factory_minor, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Honan to Hopei 1 infantry moved from Kansu to Northern Sinkiang Japanese take Northern Sinkiang from Chinese 3 fighters and 3 tactical_bombers moved from French Indo China to Hopei 2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to Caroline Islands 1 marine moved from Malaya to 38 Sea Zone 1 artillery and 3 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports moved from 38 Sea Zone to 35 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 2 submarines and 2 transports ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers, 4 destroyers and 2 transports in 35 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Caroline Islands Japanese attack with 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 2 marines Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers in Caroline Islands, round 2 : 7/15 hits, 7.00 expected hits Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Americans, 2 marines owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Americans: 1 artillery, 1 infantry and 2 marines Battle in Hopei Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Hopei, round 2 : 5/8 hits, 4.17 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Shansi to Inner Mongolia 1 artillery moved from Honan to Shansi 3 infantry moved from Jehol to Southern Manchuria 1 armour moved from Kwangsi to Kiangsi 1 infantry moved from Anhwe to Shansi 1 aaGun moved from Anhwe to Hopei 1 infantry moved from Kiangsi to Anhwe 1 submarine moved from 38 Sea Zone to 76 Sea Zone 1 fighter moved from Japan to Southern Manchuria 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Southern Manchuria 1 transport moved from 38 Sea Zone to 20 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 aaGun and 3 infantry moved from Kyushu to 20 Sea Zone 1 aaGun and 3 infantry moved from 20 Sea Zone to Southern Manchuria 1 infantry moved from French Indo China to 37 Sea Zone 1 artillery moved from Kwangsi to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria 3 fighters and 3 tactical_bombers moved from Hopei to Anhwe 2 infantry moved from Kwangsi to Hunan 2 infantry moved from Shan State to Yunnan 1 infantry moved from French Indo China to Yunnan 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 bomber moved from Caroline Islands to Guam 1 bomber moved from Caroline Islands to Davao 4 fighters and 4 tactical_bombers moved from Caroline Islands to 35 Sea Zone 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Kweichow 2 infantry moved from French Indo China to Yunnan 2 transports moved from 37 Sea Zone to 6 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from Japan to Kyushu Place Units - Japanese 1 factory_minor placed in Malaya 1 artillery and 2 infantry placed in French Indo China 1 submarine placed in 7 Sea Zone 1 carrier and 1 submarine placed in 6 Sea Zone 2 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -1.33 Japanese regular : 2.00 ANZAC regular : -0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 94 Sea Zone to 107 Sea Zone 1 fighter moved from Gibraltar to 107 Sea Zone 1 fighter moved from 93 Sea Zone to 107 Sea Zone 1 bomber moved from Gibraltar to 107 Sea Zone Combat - Americans Battle in 107 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 107 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 107 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 107 Sea Zone to 93 Sea Zone 1 bomber moved from 107 Sea Zone to United Kingdom 1 cruiser and 1 submarine moved from 93 Sea Zone to 94 Sea Zone 3 transports moved from 93 Sea Zone to 104 Sea Zone 2 artilleries moved from Central United States to 104 Sea Zone 2 artilleries and 2 transports moved from 104 Sea Zone to 90 Sea Zone 2 infantry moved from British Guiana to 90 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco 1 armour and 2 mech_infantrys moved from Morocco to Algeria 3 infantry moved from Morocco to Algeria 2 infantry moved from Western United States to 11 Sea Zone 2 carriers, 2 infantry, 3 submarines and 1 transport moved from 11 Sea Zone to 31 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 31 Sea Zone 1 fighter moved from Wake Island to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Johnston Island Place Units - Americans 2 fighters placed in Western United States 1 artillery, 2 infantry and 1 marine placed in Central United States 1 destroyer and 2 submarines placed in 104 Sea Zone 1 carrier placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1,17 Germans regular : 0,83
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Western Sinkiang to Northern Sinkiang 1 fighter moved from Western Sinkiang to Northern Sinkiang 3 infantry moved from Tsinghai to Kansu 3 infantry moved from Tsinghai to Inner Mongolia 3 infantry moved from Tsinghai to Honan 2 infantry moved from Tsinghai to Szechwan Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Sinkiang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Northern Sinkiang, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Northern Sinkiang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Northern Sinkiang Chinese roll dice for 1 fighter and 1 infantry in Northern Sinkiang, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Northern Sinkiang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Northern Sinkiang Chinese win, taking Northern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Northern Sinkiang to Eastern Sinkiang Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 94 Sea Zone to 107 Sea Zone 1 fighter moved from Gibraltar to 107 Sea Zone 1 fighter moved from 93 Sea Zone to 107 Sea Zone 1 bomber moved from Gibraltar to 107 Sea Zone Combat - Americans Battle in 107 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 107 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 107 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 107 Sea Zone to 93 Sea Zone 1 bomber moved from 107 Sea Zone to United Kingdom 1 cruiser and 1 submarine moved from 93 Sea Zone to 94 Sea Zone 3 transports moved from 93 Sea Zone to 104 Sea Zone 2 artilleries moved from Central United States to 104 Sea Zone 2 artilleries and 2 transports moved from 104 Sea Zone to 90 Sea Zone 2 infantry moved from British Guiana to 90 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco 1 armour and 2 mech_infantrys moved from Morocco to Algeria 3 infantry moved from Morocco to Algeria 2 infantry moved from Western United States to 11 Sea Zone 2 carriers, 2 infantry, 3 submarines and 1 transport moved from 11 Sea Zone to 31 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 31 Sea Zone 1 fighter moved from Wake Island to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Johnston Island Place Units - Americans 2 fighters placed in Western United States 1 artillery, 2 infantry and 1 marine placed in Central United States 1 destroyer and 2 submarines placed in 104 Sea Zone 1 carrier placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Western Sinkiang to Northern Sinkiang 1 fighter moved from Western Sinkiang to Northern Sinkiang 3 infantry moved from Tsinghai to Kansu 3 infantry moved from Tsinghai to Inner Mongolia 3 infantry moved from Tsinghai to Honan 2 infantry moved from Tsinghai to Szechwan Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Sinkiang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Northern Sinkiang, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Northern Sinkiang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Northern Sinkiang Chinese roll dice for 1 fighter and 1 infantry in Northern Sinkiang, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Northern Sinkiang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Northern Sinkiang Chinese win, taking Northern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Northern Sinkiang to Eastern Sinkiang Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 destroyer, 2 factory_minors and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Kenya to 74 Sea Zone 1 infantry and 1 transport moved from 74 Sea Zone to 78 Sea Zone 1 infantry moved from 78 Sea Zone to British Somaliland 1 artillery and 1 infantry moved from Kenya to Ethiopia 1 armour and 1 mech_infantry moved from Egypt to Ethiopia 1 fighter moved from Egypt to Ethiopia Combat - British British creates battle in territory 109 Sea Zone Battle in British Somaliland Battle in Ethiopia British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/5 hits, 2,00 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Ethiopia British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Ethiopia, round 3 : 1/4 hits, 1,67 expected hits Italians roll dice for 1 infantry in Ethiopia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Ethiopia British win, taking British Somaliland from Italians, taking Ethiopia from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Ethiopia to Egypt 1 fighter moved from Egypt to Baluchistan 1 infantry moved from Southern Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Southern Persia to Baluchistan 1 aaGun and 6 infantry moved from Eastern India to Burma 2 aaGuns, 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber moved from Western India to Eastern India 1 battleship moved from 74 Sea Zone to 78 Sea Zone 1 cruiser moved from 74 Sea Zone to 77 Sea Zone 1 destroyer moved from 83 Sea Zone to 77 Sea Zone 1 armour and 1 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from Gibraltar to Tanganyika Territory Place Units - British 1 factory_minor placed in Southern Persia 1 factory_minor placed in Iraq British undo move 2. 1 factory_minor placed in Egypt British undo move 1. 1 factory_minor placed in Iraq British undo move 1. 1 factory_minor placed in Southern Persia British undo move 1. 1 factory_minor placed in Egypt British undo move 1. 1 factory_minor placed in Iraq British undo move 2. 1 factory_minor placed in Southern Persia 1 destroyer and 1 transport placed in 109 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 1,17 Italians regular : 1,33 Japanese regular : -1,00 Germans regular : 0,83 British regular : -2,67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy nothing; Remaining resources: 14 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 2 artilleries and 3 infantry moved from Bulgaria to Romania 1 bomber moved from Southern Italy to Romania 1 fighter moved from Southern Italy to Romania 1 armour moved from Eastern Poland to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 2 infantry moved from Eastern Poland to Southern Belarus Italians take Southern Belarus from Russians Combat - Italians Battle in Romania Italians attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry Russians defend with 1 artillery and 2 infantry Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Romania, round 2 : 0/7 hits, 2.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Romania Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Romania, round 3 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Romania, round 4 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 artillery in Romania, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Romania Italians win, taking Romania from Russians with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from Romania to Slovakia Hungary 1 bomber moved from Romania to Southern Italy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk Turn Complete - Italians Italians collect 14 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -2.83 Russians regular : -0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 2 infantry moved from New Guinea to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Johnston Island 1 cruiser and 1 destroyer moved from 48 Sea Zone to 31 Sea Zone 2 submarines moved from 55 Sea Zone to 31 Sea Zone 2 submarines moved from 64 Sea Zone to 31 Sea Zone 3 fighters moved from Queensland to 31 Sea Zone 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales 1 infantry moved from Kenya to Anglo-Egyptian Sudan Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :