@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 9 transports; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 unit repaired.
1 fighter moved from Southern Italy to 95 Sea Zone
3 armour moved from Yugoslavia to Southern France
2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
2 armour and 4 mech_infantrys moved from France to Southern France
2 infantry moved from Western Germany to 115 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 armour and 1 artillery moved from Normandy Bordeaux to 113 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Eire
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports
British defend with 1 battleship and 1 destroyer
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 112 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits
British roll dice for 1 battleship and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 1 battleship owned by the British lost in 112 Sea Zone
Germans win, taking 112 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 26
Casualties for British: 1 battleship and 1 destroyer
Battle in Eire
Battle in Southern France
Germans attack with 5 armour, 2 infantry and 5 mech_infantrys
British defend with 1 aaGun and 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 armour, 2 infantry and 5 mech_infantrys in Southern France, round 2 : 4/12 hits, 4.50 expected hits
French roll dice for 1 aaGun, 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the British, 1 infantry owned by the French, 1 infantry owned by the British and 1 artillery owned by the French lost in Southern France
Germans win, taking Eire from Neutral_Allies, taking Southern France from French with 5 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 15
Casualties for British: 1 aaGun and 1 infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 armour moved from France to Normandy Bordeaux
2 armour moved from France to Germany
1 aaGun moved from France to Holland Belgium
1 fighter moved from 95 Sea Zone to France
2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Romania to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
3 artilleries and 9 infantry moved from Poland to Germany
1 submarine moved from 109 Sea Zone to 106 Sea Zone
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
1 bomber moved from 112 Sea Zone to Western Germany
2 infantry moved from Finland to Norway
Place Units - Germans
4 artilleries placed in Germany
9 transports placed in 116 Sea Zone
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
French regular : -1.00
Germans regular : 0.00
British regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 7 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Amur to Siberia
1 aaGun and 12 infantry moved from Buryatia to Amur
2 infantry moved from Archangel to Karelia
2 infantry moved from Leningrad to Vyborg
3 infantry moved from Leningrad to Vyborg
2 infantry moved from Leningrad to Baltic States
2 aaGuns, 1 artillery and 12 infantry moved from Northern Belarus to Eastern Poland
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Southern Belarus
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
6 infantry moved from Russia to Smolensk
2 infantry moved from Northern Caucasus to Rostov
1 cruiser moved from 117 Sea Zone to 118 Sea Zone
Place Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Leningrad
1 artillery placed in Siberia
6 infantry placed in Russia
Russians undo move 4.
2 infantry placed in Stalingrad
4 infantry placed in Russia
Russians undo move 3.
1 artillery placed in Russia
Russians undo move 5.
1 artillery placed in Siberia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 7 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Amur to Siberia
1 aaGun and 12 infantry moved from Buryatia to Amur
2 infantry moved from Archangel to Karelia
2 infantry moved from Leningrad to Vyborg
3 infantry moved from Leningrad to Vyborg
2 infantry moved from Leningrad to Baltic States
2 aaGuns, 1 artillery and 12 infantry moved from Northern Belarus to Eastern Poland
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Southern Belarus
1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
6 infantry moved from Russia to Smolensk
2 infantry moved from Northern Caucasus to Rostov
1 cruiser moved from 117 Sea Zone to 118 Sea Zone
Place Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Leningrad
1 artillery placed in Siberia
6 infantry placed in Russia
Russians undo move 4.
2 infantry placed in Stalingrad
4 infantry placed in Russia
Russians undo move 3.
1 artillery placed in Russia
Russians undo move 5.
1 artillery placed in Siberia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Leningrad: 1 tactical_bomber
EDIT: Removing units owned by Russians from Leningrad: 1 fighter
EDIT: Adding units owned by Russians to Eastern Poland: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@CaptainNapalm said in L20 CaptainNapalm (X) vs trulpen (A) P2V:
I don’t see you scrambling there, so I’m going to go forward. We can redo the turn easy enough, if you want to scramble. It is the only battle.
That’s a wise decision against such abundant over-force.
And the early Sea Lion does look scary. Guess I invited/taunted it by purchasing 1 des, 2 fig.
@trulpen said in L20 CaptainNapalm (X) vs trulpen (A) P2V:
And the early Sea Lion does look scary. Guess I invited/taunted it by purchasing 1 des, 2 fig.
Not simply the purchase, but yes. You also pulled 2 or 3 fighters away.
The good news if it succeeds is that Russia will be over-joyous. And the commies don’t care about Churchill. They just want to spread communism. ;)
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 7 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Kyushu to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Borneo
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Davao
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Celebes
1 infantry moved from Kwangsi to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Java
1 cruiser and 1 marine moved from 37 Sea Zone to 38 Sea Zone
1 marine moved from 38 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Davao
1 fighter moved from 37 Sea Zone to Manilla
1 tactical_bomber moved from 37 Sea Zone to 56 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 43 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 carrier and 2 submarines moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from Siam to Shan State
1 infantry moved from Fukien to Kwangtung
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery moved from Kwangsi to Kweichow
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Jehol to Chahar
1 infantry moved from Shansi to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Yunnan
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Manilla
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Shan State
2 infantry moved from 22 Sea Zone to Guam
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in Java
Battle in Celebes
Battle in 56 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win, taking Java from Dutch, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in Guam
Battle in Davao
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Davao, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Davao
Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Davao from Americans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Manilla
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manilla, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Borneo
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 6/10 hits, 4.83 expected hits
UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 3 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 0/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Chahar, round 3 : 3/3 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Jehol to Japan
1 tactical_bomber moved from Chahar to 6 Sea Zone
1 fighter moved from Kwangtung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers, 3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
1 infantry moved from Jehol to Shansi
1 artillery moved from Anhwe to Shansi
1 infantry moved from Anhwe to Shansi
1 aaGun and 3 infantry moved from Southern Manchuria to Jehol
2 infantry moved from Korea to Southern Manchuria
1 fighter and 1 tactical_bomber moved from Borneo to 38 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Davao to 36 Sea Zone
1 fighter moved from Manilla to 36 Sea Zone
1 aaGun moved from Japan to Hokkaido
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
Place Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 3.33
Americans regular : -0.67
Japanese regular : 1.33
UK_Pacific regular : -2.00
The British and Americans weren’t ready for the surprise attack, but the Chinese went 5 for 5!
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 104 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 bomber moved from Eastern United States to 106 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
1 fighter moved from Wake Island to Marshall Islands
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Marshall Islands
1 cruiser and 1 marine moved from 27 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Marshall Islands
1 battleship, 1 cruiser and 1 marine moved from 27 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Americans attack with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 106 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 106 Sea Zone to United Kingdom
2 fighters moved from 106 Sea Zone to Gibraltar
1 cruiser moved from 104 Sea Zone to 93 Sea Zone
1 armour moved from Central United States to 104 Sea Zone
1 armour and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 armour moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier moved from 27 Sea Zone to 33 Sea Zone
2 carriers and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 destroyer moved from 27 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Marshall Islands to 33 Sea Zone
1 carrier moved from 27 Sea Zone to 31 Sea Zone
1 fighter moved from Marshall Islands to 31 Sea Zone
1 fighter moved from Marshall Islands to Hawaiian Islands
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 27 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : 0,67
Germans regular : -0,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Hopei
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
9 infantry moved from Tsinghai to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 104 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 bomber moved from Eastern United States to 106 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
1 fighter moved from Wake Island to Marshall Islands
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Marshall Islands
1 cruiser and 1 marine moved from 27 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Marshall Islands
1 battleship, 1 cruiser and 1 marine moved from 27 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Americans attack with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 106 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 106 Sea Zone to United Kingdom
2 fighters moved from 106 Sea Zone to Gibraltar
1 cruiser moved from 104 Sea Zone to 93 Sea Zone
1 armour moved from Central United States to 104 Sea Zone
1 armour and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 armour moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier moved from 27 Sea Zone to 33 Sea Zone
2 carriers and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 destroyer moved from 27 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Marshall Islands to 33 Sea Zone
1 carrier moved from 27 Sea Zone to 31 Sea Zone
1 fighter moved from Marshall Islands to 31 Sea Zone
1 fighter moved from Marshall Islands to Hawaiian Islands
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 27 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Hopei
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
9 infantry moved from Tsinghai to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter moved from Eastern India to Yunnan
1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
1 artillery and 1 infantry moved from Southern Persia to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
1 battleship moved from 81 Sea Zone to 82 Sea Zone
1 infantry moved from Southern Persia to Iraq
1 tactical_bomber moved from Malta to Iraq
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 5/6 hits, 2,33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
1 fighter moved from Malta to Gibraltar
1 tactical_bomber moved from Iraq to Southern Persia
1 fighter moved from Yunnan to Eastern India
1 aaGun moved from Burma to Eastern India
1 aaGun and 3 infantry moved from Burma to Eastern India
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
2 infantry moved from Rhodesia to Belgian Congo
1 carrier, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 93 Sea Zone
2 fighters moved from 96 Sea Zone to 93 Sea Zone
1 infantry moved from Suriname to 90 Sea Zone
1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
1 fighter moved from Malta to Gibraltar
1 bomber moved from New Brunswick Nova Scotia to United Kingdom
EDIT: 1 transport moved from 104 Sea Zone to 11 Sea Zone
EDIT: 1 infantry moved from Western United States to Central United States
EDIT: 1 fighter moved from Hawaiian Islands to 27 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,4,2,3,6,2,4
British collect 26 PUs (7 lost to blockades); end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
5 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 6,4,3,2,1,3,1,6,4
UK_Pacific collect 7 PUs (4 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -0,50
Japanese regular : 0,67
Germans regular : -0,17
Neutral_Axis regular : -1,00
British regular : 1,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 104 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 bomber moved from Eastern United States to 106 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
1 fighter moved from Wake Island to Marshall Islands
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Marshall Islands
1 cruiser and 1 marine moved from 27 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Marshall Islands
1 battleship, 1 cruiser and 1 marine moved from 27 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Americans attack with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 106 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 106 Sea Zone to United Kingdom
2 fighters moved from 106 Sea Zone to Gibraltar
1 cruiser moved from 104 Sea Zone to 93 Sea Zone
1 armour moved from Central United States to 104 Sea Zone
1 armour and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 armour moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier moved from 27 Sea Zone to 33 Sea Zone
2 carriers and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 destroyer moved from 27 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Marshall Islands to 33 Sea Zone
1 carrier moved from 27 Sea Zone to 31 Sea Zone
1 fighter moved from Marshall Islands to 31 Sea Zone
1 fighter moved from Marshall Islands to Hawaiian Islands
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 27 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Hopei
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
9 infantry moved from Tsinghai to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter moved from Eastern India to Yunnan
1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
1 artillery and 1 infantry moved from Southern Persia to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
1 battleship moved from 81 Sea Zone to 82 Sea Zone
1 infantry moved from Southern Persia to Iraq
1 tactical_bomber moved from Malta to Iraq
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 5/6 hits, 2,33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
1 fighter moved from Malta to Gibraltar
1 tactical_bomber moved from Iraq to Southern Persia
1 fighter moved from Yunnan to Eastern India
1 aaGun moved from Burma to Eastern India
1 aaGun and 3 infantry moved from Burma to Eastern India
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
2 infantry moved from Rhodesia to Belgian Congo
1 carrier, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 93 Sea Zone
2 fighters moved from 96 Sea Zone to 93 Sea Zone
1 infantry moved from Suriname to 90 Sea Zone
1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
1 fighter moved from Malta to Gibraltar
1 bomber moved from New Brunswick Nova Scotia to United Kingdom
EDIT: 1 transport moved from 104 Sea Zone to 11 Sea Zone
EDIT: 1 infantry moved from Western United States to Central United States
EDIT: 1 fighter moved from Hawaiian Islands to 27 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,4,2,3,6,2,4
British collect 26 PUs (7 lost to blockades); end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
5 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 6,4,3,2,1,3,1,6,4
UK_Pacific collect 7 PUs (4 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -0,50
Japanese regular : 0,67
Germans regular : -0,17
Neutral_Axis regular : -1,00
British regular : 1,00
Decided to boost Gibraltar a bit.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 13 PUs;
Combat Move - Italians
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 submarine moved from 99 Sea Zone to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
1 infantry moved from Northern Italy to 99 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
1 bomber moved from Southern Italy to 100 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 3 fighters and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 100 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 1 destroyer in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 100 Sea Zone
Italians win, taking 100 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Crete
Non Combat Move - Italians
1 artillery and 3 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
3 fighters moved from 96 Sea Zone to Southern Italy
1 aaGun and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Greece to Yugoslavia
1 bomber moved from 100 Sea Zone to Southern Italy
1 infantry moved from Italian Somaliland to Ethiopia
1 artillery moved from Italian Somaliland to Kenya
Turn Complete - Italians
Italians collect 14 PUs; end with 27 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -1.33
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 65 Sea Zone
1 cruiser and 1 destroyer moved from 55 Sea Zone to 65 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Egypt to Alexandria
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 65 Sea Zone
1 cruiser and 1 destroyer moved from 55 Sea Zone to 65 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Egypt to Alexandria
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to Gibraltar
2 infantry moved from Scotland to United Kingdom
1 cruiser moved from 93 Sea Zone to 115 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
2 infantry moved from Morocco to Algeria
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
@trulpenplay Epic blunder for the ages! Oops. Time to get a shovel and see if I can dig myself out of this mess. :face_with_rolling_eyes:
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from 112 Sea Zone to 115 Sea Zone
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 115 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to 115 Sea Zone
1 fighter moved from France to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers
French defend with 1 cruiser
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers in 115 Sea Zone, round 2 : 12/14 hits, 7.83 expected hits
French roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the French lost in 115 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for French: 1 cruiser
Non Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Eire to 112 Sea Zone
4 infantry moved from Norway to Finland
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 115 Sea Zone to Norway
9 transports moved from 116 Sea Zone to 115 Sea Zone
5 armour and 5 mech_infantrys moved from Southern France to Yugoslavia
7 artilleries and 9 infantry moved from Germany to Poland
1 aaGun, 2 artilleries and 7 infantry moved from Slovakia Hungary to Romania
1 armour moved from Germany to Poland
1 armour moved from Germany to Romania
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
2 fighters and 2 tactical_bombers moved from 115 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to France
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 bomber moved from 115 Sea Zone to Western Germany
Place Units - Germans
1 destroyer and 2 submarines placed in 115 Sea Zone
4 artilleries and 6 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
French regular : -0.50
Germans regular : 4.17
That poor heroic cruiser got pretty badly smashed.