@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 118 Sea Zone to 117 Sea Zone
6 infantry moved from Smolensk to Northern Belarus
4 infantry moved from Russia to Smolensk
3 infantry moved from Bessarabia to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
2 infantry moved from Stalingrad to Rostov
1 artillery moved from Siberia to Amur
3 infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from Eastern Poland to Leningrad
2 aaGuns moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Northern Belarus
2 aaGuns and 1 artillery moved from Southern Belarus to Northern Belarus
2 artilleries moved from Eastern Poland to Northern Belarus
7 infantry moved from Eastern Poland to Western Ukraine
6 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Southern Belarus to Northern Belarus
3 artilleries moved from Leningrad to Northern Belarus
5 infantry moved from Vyborg to Leningrad
1 infantry moved from Karelia to Vyborg
1 infantry moved from Karelia to Archangel
1 armour and 1 mech_infantry moved from Eastern Poland to Northern Belarus
1 armour and 1 mech_infantry moved from Eastern Poland to Northern Belarus
Place Units - Russians
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Leningrad
3 infantry placed in Siberia
5 infantry placed in Russia
Russians undo move 3.
1 infantry placed in Siberia
Russians undo move 4.
Turning on Edit Mode
EDIT: Removing units owned by Russians from Siberia: 1 aaGun
EDIT: Adding units owned by Russians to Amur: 1 aaGun
EDIT: Turning off Edit Mode
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Will redo this.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 118 Sea Zone to 117 Sea Zone
6 infantry moved from Smolensk to Northern Belarus
4 infantry moved from Russia to Smolensk
2 infantry moved from Rostov to Ukraine
2 infantry moved from Stalingrad to Rostov
1 artillery moved from Siberia to Amur
3 infantry moved from Siberia to Amur
1 infantry moved from Baltic States to Northern Belarus
3 artilleries moved from Leningrad to Northern Belarus
5 infantry moved from Vyborg to Leningrad
1 infantry moved from Karelia to Archangel
3 artilleries moved from Ukraine to Bessarabia
2 aaGuns, 2 armour, 2 artilleries, 18 infantry and 2 mech_infantrys moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
2 aaGuns, 1 artillery and 1 infantry moved from Southern Belarus to Northern Belarus
1 fighter moved from Leningrad to Bessarabia
1 infantry moved from Karelia to Archangel
1 infantry moved from Baltic States to Eastern Poland
1 aaGun moved from Siberia to Amur
Place Units - Russians
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Stalingrad
Russians undo move 2.
1 artillery and 2 infantry placed in Leningrad
3 infantry placed in Stalingrad
5 infantry placed in Russia
Russians undo move 3.
3 infantry placed in Russia
Russians undo move 2.
Russians undo move 3.
3 infantry placed in Leningrad
1 artillery and 2 infantry placed in Russia
Russians undo move 4.
1 artillery and 2 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Kiangsi to Hopei
1 marine moved from Sumatra to 38 Sea Zone
1 marine moved from 38 Sea Zone to Malaya
1 infantry moved from Java to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Borneo to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 infantry moved from Celebes to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Borneo to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 artillery and 1 infantry moved from Manilla to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
1 artillery moved from Anhwe to Hopei
2 bombers moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Honan to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Battle in Malaya
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 2/10 hits, 5.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Hopei, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Hopei to French Indo China
4 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangtung to Hunan
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shansi to Inner Mongolia
2 artilleries and 2 infantry moved from Shansi to Honan
1 infantry moved from Jehol to Shansi
1 aaGun and 1 infantry moved from Jehol to Anhwe
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Hokkaido to Japan
1 aaGun moved from Kyushu to Japan
1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
2 infantry moved from Guam to 22 Sea Zone
1 destroyer, 3 infantry and 2 transports moved from 22 Sea Zone to 21 Sea Zone
1 infantry moved from Formosa to 21 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 21 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Davao to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Kwangsi
1 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from 37 Sea Zone to Kwangsi
1 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from 37 Sea Zone to Kwangsi
1 infantry moved from 37 Sea Zone to Kwangsi
2 infantry moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to 38 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 aaGun and 3 infantry moved from Japan to Kyushu
3 infantry moved from Southern Manchuria to Jehol
Place Units - Japanese
1 airfield, 1 factory_minor and 1 harbour placed in French Indo China
1 submarine placed in 6 Sea Zone
1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -2.50
UK_Pacific regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 infantry moved from Marshall Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Caroline Islands
1 marine moved from Marshall Islands to 33 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 33 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 2 marines in Caroline Islands, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 3 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 4 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 31 Sea Zone to 34 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone
1 fighter moved from 31 Sea Zone to 34 Sea Zone
1 fighter moved from 27 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 destroyers moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to 34 Sea Zone
1 fighter moved from Western United States to Wake Island
1 destroyer moved from 106 Sea Zone to 94 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 armour and 1 infantry moved from Brazil to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
2 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
1 carrier and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
Place Units - Americans
2 carriers and 3 submarines placed in 11 Sea Zone
2 transports placed in 104 Sea Zone
1 artillery placed in Central United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,83
Japanese regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
11 infantry moved from Szechwan to Tsinghai
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tsinghai
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Eastern Sinkiang
1 fighter moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1,83
Japanese regular : -2,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
11 infantry moved from Szechwan to Tsinghai
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tsinghai
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Eastern Sinkiang
1 fighter moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
2 infantry placed in Western Sinkiang
Chinese undo move 1.
1 infantry placed in Western Sinkiang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1,83
Japanese regular : -2,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
11 infantry moved from Szechwan to Tsinghai
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tsinghai
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Eastern Sinkiang
1 fighter moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
2 infantry placed in Western Sinkiang
Chinese undo move 1.
1 infantry placed in Western Sinkiang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
EDIT: Adding units owned by Chinese to Western Sinkiang: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,83
Japanese regular : -2,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 infantry moved from Marshall Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Caroline Islands
1 marine moved from Marshall Islands to 33 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 33 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 2 marines in Caroline Islands, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 3 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 4 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 31 Sea Zone to 34 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone
1 fighter moved from 31 Sea Zone to 34 Sea Zone
1 fighter moved from 27 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 destroyers moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to 34 Sea Zone
1 fighter moved from Western United States to Wake Island
1 destroyer moved from 106 Sea Zone to 94 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 armour and 1 infantry moved from Brazil to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
2 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
1 carrier and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
Place Units - Americans
2 carriers and 3 submarines placed in 11 Sea Zone
2 transports placed in 104 Sea Zone
1 artillery placed in Central United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
11 infantry moved from Szechwan to Tsinghai
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tsinghai
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Eastern Sinkiang
1 fighter moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
2 infantry placed in Western Sinkiang
Chinese undo move 1.
1 infantry placed in Western Sinkiang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
EDIT: Adding units owned by Chinese to Western Sinkiang: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 armour and 9 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Gibraltar to 100 Sea Zone
1 tactical_bomber moved from Southern Persia to 100 Sea Zone
1 artillery and 1 infantry moved from Iraq to 82 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to Kenya
2 infantry moved from Belgian Congo to Kenya
1 destroyer moved from 94 Sea Zone to 100 Sea Zone
Combat - British
Battle in 100 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 100 Sea Zone
British roll dice for 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 battleship and 2 transports in 100 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the British and 1 battleship owned by the Italians lost in 100 Sea Zone
2 transports owned by the Italians lost in 100 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 32
Casualties for British: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in Kenya
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 aaGun and 1 infantry moved from Burma to Eastern India
1 infantry moved from Burma to Eastern India
2 fighters moved from 100 Sea Zone to Egypt
1 fighter moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
2 aaGuns, 2 artilleries and 11 infantry moved from Eastern India to Western India
2 fighters and 1 tactical_bomber moved from Eastern India to Western India
1 infantry moved from Iraq to Southern Persia
1 armour and 1 mech_infantry moved from Iraq to Baluchistan
1 bomber moved from United Kingdom to Gibraltar
1 transport moved from 93 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Northeast Persia to Southern Persia
Place Units - British
1 armour and 9 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -1,83
Americans regular : -1,83
Italians regular : 0,67
Japanese regular : -3,00
British regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 infantry moved from Marshall Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Caroline Islands
1 marine moved from Marshall Islands to 33 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 33 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 2 marines in Caroline Islands, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 3 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 4 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 31 Sea Zone to 34 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone
1 fighter moved from 31 Sea Zone to 34 Sea Zone
1 fighter moved from 27 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 destroyers moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to 34 Sea Zone
1 fighter moved from Western United States to Wake Island
1 destroyer moved from 106 Sea Zone to 94 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 armour and 1 infantry moved from Brazil to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
2 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
1 carrier and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
Place Units - Americans
2 carriers and 3 submarines placed in 11 Sea Zone
2 transports placed in 104 Sea Zone
1 artillery placed in Central United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
11 infantry moved from Szechwan to Tsinghai
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tsinghai
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Eastern Sinkiang
1 fighter moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
2 infantry placed in Western Sinkiang
Chinese undo move 1.
1 infantry placed in Western Sinkiang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
EDIT: Adding units owned by Chinese to Western Sinkiang: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 armour and 9 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Gibraltar to 100 Sea Zone
1 tactical_bomber moved from Southern Persia to 100 Sea Zone
1 artillery and 1 infantry moved from Iraq to 82 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to Kenya
2 infantry moved from Belgian Congo to Kenya
1 destroyer moved from 94 Sea Zone to 100 Sea Zone
Combat - British
Battle in 100 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 100 Sea Zone
British roll dice for 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 battleship and 2 transports in 100 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the British and 1 battleship owned by the Italians lost in 100 Sea Zone
2 transports owned by the Italians lost in 100 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 32
Casualties for British: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in Kenya
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 aaGun and 1 infantry moved from Burma to Eastern India
1 infantry moved from Burma to Eastern India
2 fighters moved from 100 Sea Zone to Egypt
1 fighter moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
2 aaGuns, 2 artilleries and 11 infantry moved from Eastern India to Western India
2 fighters and 1 tactical_bomber moved from Eastern India to Western India
1 infantry moved from Iraq to Southern Persia
1 armour and 1 mech_infantry moved from Iraq to Baluchistan
1 bomber moved from United Kingdom to Gibraltar
1 transport moved from 93 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Northeast Persia to Southern Persia
Place Units - British
1 armour and 9 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,83
Americans regular : -1,83
Italians regular : 0,67
Japanese regular : -3,00
British regular : 0,67
Moved back a fig to London.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 infantry moved from Marshall Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Caroline Islands
1 marine moved from Marshall Islands to 33 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 33 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 2 marines in Caroline Islands, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 3 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 4 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 31 Sea Zone to 34 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone
1 fighter moved from 31 Sea Zone to 34 Sea Zone
1 fighter moved from 27 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 destroyers moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to 34 Sea Zone
1 fighter moved from Western United States to Wake Island
1 destroyer moved from 106 Sea Zone to 94 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 armour and 1 infantry moved from Brazil to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
2 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
1 carrier and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
Place Units - Americans
2 carriers and 3 submarines placed in 11 Sea Zone
2 transports placed in 104 Sea Zone
1 artillery placed in Central United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
11 infantry moved from Szechwan to Tsinghai
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tsinghai
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Eastern Sinkiang
1 fighter moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
2 infantry placed in Western Sinkiang
Chinese undo move 1.
1 infantry placed in Western Sinkiang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
EDIT: Adding units owned by Chinese to Western Sinkiang: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 armour and 9 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Gibraltar to 100 Sea Zone
1 tactical_bomber moved from Southern Persia to 100 Sea Zone
1 artillery and 1 infantry moved from Iraq to 82 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to Kenya
2 infantry moved from Belgian Congo to Kenya
1 destroyer moved from 94 Sea Zone to 100 Sea Zone
Combat - British
Battle in 100 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 100 Sea Zone
British roll dice for 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 battleship and 2 transports in 100 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the British and 1 battleship owned by the Italians lost in 100 Sea Zone
2 transports owned by the Italians lost in 100 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 32
Casualties for British: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in Kenya
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 aaGun and 1 infantry moved from Burma to Eastern India
1 infantry moved from Burma to Eastern India
2 fighters moved from 100 Sea Zone to Egypt
1 fighter moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
2 aaGuns, 2 artilleries and 11 infantry moved from Eastern India to Western India
2 fighters and 1 tactical_bomber moved from Eastern India to Western India
1 infantry moved from Iraq to Southern Persia
1 armour and 1 mech_infantry moved from Iraq to Baluchistan
1 bomber moved from United Kingdom to Gibraltar
1 transport moved from 93 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Northeast Persia to Southern Persia
Place Units - British
1 armour and 9 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Baluchistan: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,83
Americans regular : -1,83
Italians regular : 0,67
Japanese regular : -3,00
British regular : 0,67
Also decided against moving the pansar east. Think it’s more needed in Cairo.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Yugoslavia to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 infantry in Eastern Poland, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour and 2 infantry in Eastern Poland, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour and 2 infantry in Eastern Poland, round 4 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Slovakia Hungary to Romania
2 artilleries and 3 infantry moved from Greece to Bulgaria
1 infantry moved from Northern Italy to Southern Italy
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from British Somaliland to Italian Somaliland
1 submarine moved from 96 Sea Zone to 99 Sea Zone
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -3.00
Russians regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 65 Sea Zone to 35 Sea Zone
2 submarines moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 cruiser and 1 destroyer moved from 65 Sea Zone to 48 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to French
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to United Kingdom
EDIT: 1 infantry moved from Queensland to New South Wales
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 65 Sea Zone to 35 Sea Zone
2 submarines moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 cruiser and 1 destroyer moved from 65 Sea Zone to 48 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to French
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to United Kingdom
EDIT: 1 infantry moved from Queensland to New South Wales
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Algeria to Tunisia
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
EDIT: Adding units owned by ANZAC to Kenya: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 65 Sea Zone to 35 Sea Zone
2 submarines moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 cruiser and 1 destroyer moved from 65 Sea Zone to 48 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to French
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to United Kingdom
EDIT: 1 infantry moved from Queensland to New South Wales
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Algeria to Tunisia
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
EDIT: Adding units owned by ANZAC to Kenya: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from Anglo-Egyptian Sudan: 1 infantry
EDIT: Adding units owned by French to Alexandria: 1 infantry
EDIT: Removing units owned by French from Alexandria: 1 infantry
EDIT: Adding units owned by French to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Might do the aussies differently. Will look at it shortly, but doesn’t inhibit the krauts.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 65 Sea Zone to 35 Sea Zone
2 submarines moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 cruiser and 1 destroyer moved from 65 Sea Zone to 48 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to French
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to United Kingdom
EDIT: 1 infantry moved from Queensland to New South Wales
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Algeria to Tunisia
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
EDIT: Adding units owned by ANZAC to Kenya: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from Anglo-Egyptian Sudan: 1 infantry
EDIT: Adding units owned by French to Alexandria: 1 infantry
EDIT: Removing units owned by French from Alexandria: 1 infantry
EDIT: Adding units owned by French to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 55 Sea Zone: 2 submarines
EDIT: Adding units owned by ANZAC to 48 Sea Zone: 2 submarines
EDIT: Removing units owned by ANZAC from Queensland: 3 fighters
EDIT: Adding units owned by ANZAC to Caroline Islands: 3 fighters
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns, 1 artillery and 2 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 2 aaGuns, 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@trulpen You are welcome to ask if I’m ok with an edit you want to do, sure. All these edits are starting to feel unsporting. I don’t mind an edit in Tunisia, for example, if you forgot to move into the territory until non-combat, but rethinking moves after your turn is over isn’t an edit. It is a strategic mistake.