Test summary from TripleA, engine version: 2.6.14748, time: 10:34:57 AM
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CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 armour moved from Ukraine to Eastern Ukraine 1 infantry moved from Caucasus to Ukraine 2 infantry moved from Archangel to Karelia S.S.R. 1 artillery moved from Archangel to Karelia S.S.R. 1 artillery and 8 infantry moved from Archangel to Belorussia 1 artillery moved from Russia to Belorussia 1 infantry moved from Caucasus to Eastern Ukraine 6 infantry moved from Russia to Eastern Ukraine 2 artilleries moved from Caucasus to Eastern Ukraine 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 6 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belorussia Russians attack with 2 artilleries and 8 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 8 infantry in Belorussia, round 2 : 0/10 hits, 2.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 artilleries and 8 infantry in Belorussia, round 3 : 3/10 hits, 2.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Buryatia S.S.R. Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Eastern Ukraine Russians attack with 1 armour, 2 artilleries and 7 infantry Germans defend with 1 artillery Russians roll dice for 1 armour, 2 artilleries and 7 infantry in Eastern Ukraine, round 2 : 2/10 hits, 2.67 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 aaGun moved from Archangel to Belorussia 1 aaGun moved from Russia to Eastern Ukraine 1 infantry moved from Persia to Caucasus 1 infantry moved from Persia to Trans-Jordan 1 infantry moved from Urals to Russia 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 submarine moved from 6 Sea Zone to 8 Sea Zone Place Units - Russians 1 armour, 1 artillery and 2 infantry placed in Russia 2 artilleries and 2 infantry placed in Caucasus 1 artillery placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : 0.67 Germans regular : 0.67 Russians regular : -1.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 armour moved from Ukraine to Eastern Ukraine 1 infantry moved from Caucasus to Ukraine 2 infantry moved from Archangel to Karelia S.S.R. 1 artillery moved from Archangel to Karelia S.S.R. 1 artillery and 8 infantry moved from Archangel to Belorussia 1 artillery moved from Russia to Belorussia 1 infantry moved from Caucasus to Eastern Ukraine 6 infantry moved from Russia to Eastern Ukraine 2 artilleries moved from Caucasus to Eastern Ukraine 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 6 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belorussia Russians attack with 2 artilleries and 8 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 8 infantry in Belorussia, round 2 : 0/10 hits, 2.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 artilleries and 8 infantry in Belorussia, round 3 : 3/10 hits, 2.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Buryatia S.S.R. Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Eastern Ukraine Russians attack with 1 armour, 2 artilleries and 7 infantry Germans defend with 1 artillery Russians roll dice for 1 armour, 2 artilleries and 7 infantry in Eastern Ukraine, round 2 : 2/10 hits, 2.67 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 aaGun moved from Archangel to Belorussia 1 aaGun moved from Russia to Eastern Ukraine 1 infantry moved from Persia to Caucasus 1 infantry moved from Persia to Trans-Jordan 1 infantry moved from Urals to Russia 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 submarine moved from 6 Sea Zone to 8 Sea Zone Place Units - Russians 1 armour, 1 artillery and 2 infantry placed in Russia 2 artilleries and 2 infantry placed in Caucasus 1 artillery placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 8 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 7 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : 0.67 Germans regular : 0.67 Russians regular : -1.33
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 factory and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Hupeh Japanese take Hupeh from Chinese 2 infantry moved from Fukien to Kwangtung 1 fighter moved from French Indo-China Thailand to Kwangtung 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British 1 infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 armour moved from Philippine Islands to 50 Sea Zone 1 armour and 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 2 fighters moved from 59 Sea Zone to Buryatia S.S.R. 2 fighters moved from 37 Sea Zone to Australia 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Australia 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from French Indo-China Thailand to Kwangtung Combat - Japanese Battle in Kwangtung Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 2 : 4/4 hits, 1.33 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 1 armour, 1 artillery, 3 fighters and 2 infantry Russians defend with 6 infantry Japanese roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Buryatia S.S.R., round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 armour, 1 artillery and 3 fighters in Buryatia S.S.R., round 3 : 1/5 hits, 2.33 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia S.S.R. Japanese roll dice for 1 armour and 3 fighters in Buryatia S.S.R., round 4 : 3/4 hits, 2.00 expected hits Russians roll dice for 2 infantry in Buryatia S.S.R., round 4 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia S.S.R. Japanese win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 2 infantry Casualties for Russians: 6 infantry Battle in Australia Japanese attack with 2 fighters and 2 infantry British defend with 1 aaGun and 2 infantry British roll AA dice in Australia : 1/2 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Australia Japanese roll dice for 1 fighter and 2 infantry in Australia, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Australia Japanese roll dice for 1 fighter and 2 infantry in Australia, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Australia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Australia Japanese roll dice for 1 fighter and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from Australia to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from Kwangtung to Philippine Islands 1 fighter moved from Kwangtung to 62 Sea Zone 2 fighters moved from Buryatia S.S.R. to 62 Sea Zone 2 carriers moved from 59 Sea Zone to 62 Sea Zone Place Units - Japanese 1 factory placed in East Indies 2 destroyers placed in 62 Sea Zone 2 armour and 1 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 38 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 British AA : 0.67 Japanese rolls : 1.00 Russians regular : 1.33 British regular : 0.00
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to Australia 1 destroyer moved from 43 Sea Zone to 46 Sea Zone 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 bomber moved from United Kingdom to 15 Sea Zone Combat - British Battle in 15 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Australia British attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun and 1 infantry British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Australia British win, taking Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to Trans-Jordan 1 bomber moved from 15 Sea Zone to Trans-Jordan 2 infantry moved from Rhodesia to Belgian Congo 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 7 Sea Zone Place Units - British 1 destroyer and 3 transports placed in 7 Sea Zone 1 armour and 2 infantry placed in India 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67 British rolls : 0.00 British regular : 0.50
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to Australia 1 destroyer moved from 43 Sea Zone to 46 Sea Zone 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 bomber moved from United Kingdom to 15 Sea Zone Combat - British Battle in 15 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Australia British attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun and 1 infantry British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Australia British win, taking Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to Trans-Jordan 1 bomber moved from 15 Sea Zone to Trans-Jordan 2 infantry moved from Rhodesia to Belgian Congo 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 7 Sea Zone Place Units - British 1 destroyer and 3 transports placed in 7 Sea Zone 1 armour and 2 infantry placed in India 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by British from 47 Sea Zone: 1 transport EDIT: Adding units owned by British to 41 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.67 British rolls : 0.00 British regular : 0.50
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to Australia 1 destroyer moved from 43 Sea Zone to 46 Sea Zone 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 bomber moved from United Kingdom to 15 Sea Zone Combat - British Battle in 15 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Australia British attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun and 1 infantry British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Australia British win, taking Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to Trans-Jordan 1 bomber moved from 15 Sea Zone to Trans-Jordan 2 infantry moved from Rhodesia to Belgian Congo 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 7 Sea Zone Place Units - British 1 destroyer and 3 transports placed in 7 Sea Zone 1 armour and 2 infantry placed in India 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 46 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 53 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.67 British rolls : 0.00 British regular : 0.50
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to Australia 1 destroyer moved from 43 Sea Zone to 46 Sea Zone 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 bomber moved from United Kingdom to 15 Sea Zone Combat - British Battle in 15 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Australia British attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun and 1 infantry British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Australia British win, taking Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to Trans-Jordan 1 bomber moved from 15 Sea Zone to Trans-Jordan 2 infantry moved from Rhodesia to Belgian Congo 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 7 Sea Zone Place Units - British 1 destroyer and 3 transports placed in 7 Sea Zone 1 armour and 2 infantry placed in India 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by British from 47 Sea Zone: 1 transport EDIT: Adding units owned by British to 41 Sea Zone: 1 transport EDIT: Adding units owned by British to 53 Sea Zone: 1 destroyer EDIT: Removing units owned by British from 46 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.67 British rolls : 0.00 British regular : 0.50
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 artillery, 1 factory and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 infantry moved from Gibraltar to 13 Sea Zone 1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 fighter moved from Italy to Egypt Non Combat Move - Italians 2 infantry moved from 15 Sea Zone to Egypt 1 artillery and 1 infantry moved from Balkans to Bulgaria Romania 2 armour moved from Bulgaria Romania to East Poland Place Units - Italians 1 factory placed in Egypt 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 carrier and 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from Eastern United States to 12 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 1 infantry moved from 51 Sea Zone to Caroline Islands Americans take Caroline Islands from Japanese 1 bomber moved from Western United States to 48 Sea Zone Combat - Americans Battle in 48 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 48 Sea Zone to Australia 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 56 Sea Zone to 53 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands 1 destroyer moved from 9 Sea Zone to 12 Sea Zone Combat Move - Chinese 3 infantry moved from Ningxia to Sikang Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier and 1 transport placed in 56 Sea Zone 1 infantry placed in Western United States 1 fighter placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.67 Americans rolls : 0.00
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,5 and gets 0 hits Purchase Units - Germans Germans buy 1 fighter and 14 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from East Poland: 2 armour EDIT: Adding units owned by Italians to Baltic States: 2 armour EDIT: Turning off Edit Mode 1 armour moved from East Poland to Ukraine 1 fighter moved from Egypt to Ukraine 3 infantry moved from Finland to Karelia S.S.R. 3 infantry moved from Germany to France 1 fighter moved from Germany to Karelia S.S.R. 1 fighter moved from East Poland to Karelia S.S.R. 1 bomber moved from East Poland to Karelia S.S.R. EDIT: Germans undo move 6. EDIT: Germans undo move 5. EDIT: Germans undo move 4. EDIT: Germans undo move 3. EDIT: Germans undo move 2. EDIT: Germans undo move 1. 1 armour moved from East Poland to Ukraine 1 fighter moved from East Poland to Karelia S.S.R. 1 bomber moved from East Poland to Karelia S.S.R. 3 infantry moved from Germany to France 1 fighter moved from Germany to Karelia S.S.R. 3 infantry moved from Finland to Karelia S.S.R. 1 fighter moved from Egypt to Ukraine 1 armour moved from East Poland to Ukraine 1 artillery and 2 infantry moved from Baltic States to Belorussia 5 armour moved from East Poland to Belorussia 1 armour moved from Egypt to Anglo-Egypt Sudan Germans take Anglo-Egypt Sudan from British 1 armour moved from Anglo-Egypt Sudan to Egypt Combat - Germans Battle in Belorussia Germans attack with 5 armour, 1 artillery and 2 infantry Russians defend with 1 aaGun, 2 artilleries and 7 infantry Germans roll dice for 5 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 2/8 hits, 3.33 expected hits Russians roll dice for 2 artilleries and 7 infantry in Belorussia, round 2 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia 1 artillery owned by the Germans and 5 armour owned by the Germans retreated to Baltic States Russians win with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 armour and 1 fighter Russians defend with 1 infantry Germans roll dice for 1 armour and 1 fighter in Ukraine, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 1 bomber, 2 fighters and 3 infantry Russians defend with 1 artillery, 1 factory and 2 infantry Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 4/6 hits, 2.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from Karelia S.S.R. to Germany 2 fighters moved from Karelia S.S.R. to Germany 1 infantry moved from Poland to East Poland 2 infantry moved from Poland to Baltic States 1 fighter moved from Ukraine to Bulgaria Romania 2 infantry moved from Germany to Poland Place Units - Germans 1 fighter and 5 infantry placed in France 9 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : 0.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 2 infantry moved from Belorussia to Karelia S.S.R. 1 artillery moved from Belorussia to Karelia S.S.R. 1 artillery moved from Belorussia to Karelia S.S.R. 2 infantry moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -1 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour Battle in Karelia S.S.R. Russians attack with 2 artilleries and 2 infantry Germans defend with 1 factory and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 2 artilleries and 2 infantry in Karelia S.S.R., round 3 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 submarine moved from 7 Sea Zone to 13 Sea Zone 1 armour, 2 artilleries and 6 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 armour, 2 artilleries and 2 infantry moved from Russia to Belorussia 1 artillery and 1 infantry moved from Caucasus to Eastern Ukraine 1 aaGun moved from Belorussia to Karelia S.S.R. 1 aaGun moved from Eastern Ukraine to Russia Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 1 fighter and 3 infantry placed in Russia Russians undo move 1. 1 artillery placed in Russia 1 artillery and 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00 Germans regular : -0.50 Russians regular : 0.50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 2,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Activate Technology - Japanese Japanese activating Super subs Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Suiyuan to Ningxia Japanese take Ningxia from Chinese 2 armour and 1 infantry moved from Manchuria to Buryatia S.S.R. 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands 1 fighter moved from Philippine Islands to Caroline Islands 1 battleship moved from 62 Sea Zone to 51 Sea Zone 1 cruiser moved from 62 Sea Zone to 51 Sea Zone 2 fighters moved from 62 Sea Zone to Caroline Islands 1 fighter moved from 62 Sea Zone to Caroline Islands 1 infantry moved from Kwangtung to Fukien 1 infantry moved from Hupeh to Fukien Combat - Japanese Battle in 51 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 51 Sea Zone Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Buryatia S.S.R. Japanese attack with 2 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Buryatia S.S.R., round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour and 1 infantry in Buryatia S.S.R., round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Caroline Islands Japanese attack with 1 artillery, 4 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Caroline Islands, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 4 fighters moved from Caroline Islands to 51 Sea Zone 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone 1 carrier and 1 fighter moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies 2 infantry and 1 transport moved from 62 Sea Zone to 51 Sea Zone 2 carriers and 2 destroyers moved from 62 Sea Zone to 51 Sea Zone Place Units - Japanese 1 battleship, 1 destroyer and 1 submarine placed in 38 Sea Zone 1 artillery placed in East Indies 1 armour and 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.00 Russians regular : 0.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 transport moved from 7 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 transport moved from 7 Sea Zone to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Gibraltar British take Gibraltar from Italians 1 carrier, 3 destroyers and 2 fighters moved from 7 Sea Zone to 6 Sea Zone 1 infantry moved from Burma to French Indo-China Thailand British take French Indo-China Thailand from Japanese 1 infantry moved from Australia to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea British take New Guinea from Japanese 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan British take Anglo-Egypt Sudan from Germans 2 infantry moved from United Kingdom to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Norway British take Norway from Germans Combat - British Non Combat Move - British 1 armour moved from India to Trans-Jordan 1 infantry moved from Burma to India 3 infantry moved from India to Persia 1 artillery moved from India to Persia 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 destroyer moved from 53 Sea Zone to 56 Sea Zone 1 infantry moved from India to Persia Place Units - British 2 armour and 1 artillery placed in India 1 artillery and 2 infantry placed in United Kingdom 1 transport placed in 6 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
British rolls : 0.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar 1 fighter and 2 infantry moved from Egypt to Anglo-Egypt Sudan 1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine Combat - Italians Battle in 13 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 transport Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Battle in Gibraltar Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Gibraltar Italians winItalians win with 1 battleship, 2 cruisers and 1 transport remaining, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine Italians attack with 1 artillery and 1 infantry Russians defend with 1 artillery Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Anglo-Egypt Sudan Italians attack with 1 fighter and 2 infantry British defend with 2 infantry Italians roll dice for 1 fighter and 2 infantry in Anglo-Egypt Sudan, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 2 infantry in Anglo-Egypt Sudan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo-Egypt Sudan Italians roll dice for 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Anglo-Egypt Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo-Egypt Sudan retreated to Anglo-Egypt Sudan British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Anglo-Egypt Sudan to Egypt 2 armour moved from Baltic States to Poland Place Units - Italians 1 fighter and 2 infantry placed in Italy 2 infantry placed in Egypt Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : -1.17 Russians regular : -0.67 British regular : 0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Americans Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar 2 fighters moved from 12 Sea Zone to Gibraltar 1 infantry moved from Morocco Algeria to Libya Americans take Libya from Italians 1 bomber moved from Australia to East Indies Combat - Americans Strategic bombing raid in East Indies Bombing raid in East Indies rolls: 3 and causes: 3 damage to unit: factory Bombing raid in East Indies causes 3 damage total. Battle in Gibraltar Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 0/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 artillery and 2 fighters in Gibraltar, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters moved from Gibraltar to 12 Sea Zone 1 bomber moved from Hawaiian Islands to Western United States 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 53 Sea Zone to 56 Sea Zone 1 bomber moved from East Indies to India 1 transport moved from 12 Sea Zone to 10 Sea Zone Combat Move - Chinese 1 infantry moved from Sikang to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese 1 infantry moved from Sikang to Ningxia 1 infantry moved from Chinghai to Ningxia Combat - Chinese Battle in Ningxia Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Ningxia, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Ningxia, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Ningxia, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Ningxia, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Chinese roll dice for 1 infantry in Ningxia, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Ningxia, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Chinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Americans 2 infantry placed in Eastern United States 2 destroyers, 1 fighter, 1 submarine and 1 transport placed in 56 Sea Zone 1 artillery placed in Western United States Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : -1.00 Japanese regular : -0.67 Italians regular : -0.33 Americans rolls : 0.00
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 1,3 and gets 0 hits Purchase Units - Germans Germans buy 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 bomber moved from Germany to Anglo-Egypt Sudan 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Egypt to Libya 1 fighter moved from Bulgaria Romania to Libya 1 fighter moved from Germany to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 1 fighter moved from France to Libya 1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from Baltic States to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Russians defend with 1 aaGun, 2 artilleries, 1 factory and 2 infantry Russians roll AA dice in Karelia S.S.R. : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 2 artilleries and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Karelia S.S.R., round 3 : 4/5 hits, 2.17 expected hits Russians roll dice for 2 artilleries in Karelia S.S.R., round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 2 infantry Battle in Libya Germans attack with 2 fighters and 1 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Libya Germans win, taking Libya from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Anglo-Egypt Sudan Germans attack with 1 armour, 1 bomber and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Anglo-Egypt Sudan, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Anglo-Egypt Sudan Germans win, taking Anglo-Egypt Sudan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Anglo-Egypt Sudan to Egypt 2 fighters moved from Libya to Egypt 2 fighters moved from Karelia S.S.R. to Germany 9 infantry moved from Germany to Poland 2 infantry moved from Poland to Bulgaria Romania 4 armour moved from Baltic States to Poland Place Units - Germans 1 destroyer placed in 13 Sea Zone 1 fighter and 3 infantry placed in France 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 37 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.00 Germans regular : 2.00 British regular : 0.67 Russians AA : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 armour moved from Belorussia to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Karelia S.S.R. 1 armour moved from Belorussia to Karelia S.S.R. 2 infantry moved from Belorussia to Karelia S.S.R. 1 artillery moved from Belorussia to Karelia S.S.R. 1 artillery moved from Belorussia to Karelia S.S.R. 2 infantry moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 1 artillery moved from Belorussia to East Poland 1 infantry moved from Belorussia to East Poland 1 fighter moved from Russia to East Poland 1 artillery moved from Eastern Ukraine to Ukraine 1 submarine moved from 13 Sea Zone to 12 Sea Zone Combat - Russians Battle in East Poland Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 2 artilleries and 3 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 0/5 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 4 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 5 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Karelia S.S.R. Russians attack with 2 armour, 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 armour, 1 artillery and 1 factory Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Karelia S.S.R., round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 armour and 1 artillery in Karelia S.S.R., round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 artillery Non Combat Move - Russians 3 infantry moved from Russia to Belorussia 1 infantry moved from Belorussia to Karelia S.S.R. 1 artillery moved from Russia to Belorussia 1 fighter moved from East Poland to Russia Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus Russians undo move 1. 1 artillery and 3 infantry placed in Caucasus 2 armour, 1 artillery and 2 infantry placed in Russia Russians undo move 2. Russians undo move 1. 1 artillery and 2 infantry placed in Caucasus 2 armour, 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00 Italians regular : 0.00 Germans regular : -0.17 Russians regular : -2.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 3x factory; Remaining resources: 37 PUs; 1 techTokens; Japanese buy 1 aaGun, 2 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Caroline Islands: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Fukien: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Burma Japanese take Burma from British 1 fighter moved from 38 Sea Zone to Yunnan 1 infantry moved from Ningxia to Hupeh 1 armour moved from Manchuria to Hupeh 1 armour moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Soviet Far East from Russians Japanese take Yakut S.S.R. from Russians 1 armour moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 armour moved from Stanovoj Chrebet to Yakut S.S.R. 2 infantry moved from Manchuria to Suiyuan 1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Australia 1 battleship and 1 cruiser moved from 51 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 36 Sea Zone 1 infantry moved from Fukien to Yunnan 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 fighter moved from 51 Sea Zone to 48 Sea Zone 2 fighters moved from 51 Sea Zone to French Indo-China Thailand 1 carrier moved from 38 Sea Zone to 37 Sea Zone 1 carrier moved from 51 Sea Zone to 36 Sea Zone 1 fighter moved from 51 Sea Zone to French Indo-China Thailand 1 destroyer moved from 51 Sea Zone to 36 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 48 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 48 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in French Indo-China Thailand Japanese attack with 3 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in French Indo-China Thailand, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Hupeh, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Australia Japanese attack with 1 artillery and 1 infantry British defend with 1 aaGun and 1 artillery Japanese roll dice for 1 battleship and 1 cruiser in Australia, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery in Australia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Non Combat Move - Japanese 2 fighters moved from French Indo-China Thailand to 37 Sea Zone 1 fighter moved from Yunnan to Fukien 1 fighter moved from French Indo-China Thailand to 36 Sea Zone 1 fighter moved from 48 Sea Zone to 36 Sea Zone 1 submarine moved from 38 Sea Zone to 50 Sea Zone 1 carrier moved from 51 Sea Zone to 39 Sea Zone 1 destroyer moved from 51 Sea Zone to 39 Sea Zone 1 battleship moved from 38 Sea Zone to 39 Sea Zone Place Units - Japanese 1 aaGun, 1 fighter and 1 infantry placed in East Indies 2 armour and 1 infantry placed in Manchuria 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -0.67 Japanese rolls : 0.00 British regular : 0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 3 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour and 1 infantry moved from Morocco Algeria to Libya 1 bomber moved from Trans-Jordan to Libya 1 infantry moved from Norway to Finland British take Finland from Germans 1 infantry moved from Norway to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans Combat - British Battle in Libya British attack with 1 armour, 1 bomber and 1 infantry Germans defend with 1 infantry British roll dice for 1 armour, 1 bomber and 1 infantry in Libya, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Libya British win, taking Libya from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Libya to India 1 fighter moved from Trans-Jordan to India 1 artillery moved from Persia to Trans-Jordan 4 infantry moved from Persia to India 1 armour moved from India to Trans-Jordan 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 transport moved from 12 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 transport moved from 12 Sea Zone to 9 Sea Zone 1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone 1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 destroyer moved from 6 Sea Zone to 12 Sea Zone 1 destroyer moved from 56 Sea Zone to 46 Sea Zone Place Units - British 3 armour placed in India 3 artilleries and 5 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 British rolls : 0.00 British regular : 0.67
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 3 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 armour and 1 infantry moved from Morocco Algeria to Libya 1 bomber moved from Trans-Jordan to Libya 1 infantry moved from Norway to Finland British take Finland from Germans 1 infantry moved from Norway to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans Combat - British Battle in Libya British attack with 1 armour, 1 bomber and 1 infantry Germans defend with 1 infantry British roll dice for 1 armour, 1 bomber and 1 infantry in Libya, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Libya British win, taking Libya from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Libya to India 1 fighter moved from Trans-Jordan to India 1 artillery moved from Persia to Trans-Jordan 4 infantry moved from Persia to India 1 armour moved from India to Trans-Jordan 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 transport moved from 12 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 transport moved from 12 Sea Zone to 9 Sea Zone 1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone 1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 destroyer moved from 6 Sea Zone to 12 Sea Zone 1 destroyer moved from 56 Sea Zone to 46 Sea Zone Place Units - British 3 armour placed in India 3 artilleries and 5 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by British from Morocco Algeria: 1 artillery and 1 infantry EDIT: Adding units owned by British to Gibraltar: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.33 British rolls : 0.00 British regular : 0.67