TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 6 PUs; 1 techTokens;
Combat Move - British
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
2 fighters moved from United Kingdom to 5 Sea Zone
Combat - British
Battle in 5 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 carrier, 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 carrier owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 33
Casualties for Germans: 1 carrier, 1 cruiser and 1 transport
Non Combat Move - British
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from 5 Sea Zone to United Kingdom
1 fighter moved from 5 Sea Zone to 6 Sea Zone
2 armour moved from Egypt to Persia
1 fighter moved from Egypt to India
1 infantry moved from Burma to India
1 destroyer and 1 transport moved from 41 Sea Zone to 30 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 2 infantry moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from Western Canada to Eastern Canada
1 artillery and 2 infantry moved from Trans-Jordan to Persia
Place Units - British
1 carrier and 1 destroyer placed in 6 Sea Zone
1 factory placed in India
Turn Complete - British
British collect 35 PUs; end with 41 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo-Egypt Sudan: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Trans-Jordan: 2 artilleries and 4 infantry
EDIT: Removing units owned by British from Persia: 1 artillery and 2 infantry
EDIT: Removing units owned by British from Persia: 2 armour
EDIT: Adding units owned by British to Trans-Jordan: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 30 Sea Zone: 1 destroyer and 1 transport
EDIT: Removing units owned by British from Australia: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 43 Sea Zone: 1 artillery, 1 destroyer, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00
Germans regular : -0.83
British regular : 2.00
Test summary from TripleA, engine version: 2.5.22294, time: 2:56:11 p.m.
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Italians
Italians spend 5 on tech rolls
Italians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
1 armour moved from Italy to Bulgaria Romania
1 armour moved from Balkans to Bulgaria Romania
1 artillery moved from Italy to Balkans
1 infantry moved from Italy to Balkans
2 infantry moved from Balkans to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Gibraltar
Italians take Gibraltar from British
2 infantry moved from Libya to Egypt
Italians take Egypt from British
1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Italy to 5 Sea Zone
Combat - Italians
Battle in 5 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 fighter in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in 5 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00
Italians regular : -0.50
British regular : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 bomber moved from Eastern United States to 9 Sea Zone
1 fighter moved from Eastern United States to 9 Sea Zone
1 fighter moved from 44 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 9 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 9 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 9 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from 46 Sea Zone to 56 Sea Zone
1 fighter moved from Hawaiian Islands to 56 Sea Zone
1 bomber moved from 9 Sea Zone to Eastern United States
1 fighter moved from Western United States to Eastern United States
1 fighter moved from 9 Sea Zone to Eastern United States
1 infantry moved from Central United States to Western United States
1 infantry moved from Alaska to Western Canada
Combat Move - Chinese
1 infantry moved from Hupeh to Sikang
Non Combat Move - Chinese
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
3 submarines placed in 56 Sea Zone
Place Units - Chinese
2 infantry placed in Ningxia
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Adding units owned by Chinese to Ningxia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Germans regular : -0.17
Americans rolls : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 1,5 and gets 0 hits
Purchase Units - Germans
Germans buy 1 factory, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
2 infantry moved from Norway to Finland
2 armour, 1 artillery, 1 fighter and 3 infantry moved from Libya to Egypt
1 fighter moved from Norway to Belorussia
2 infantry moved from Baltic States to Belorussia
4 armour moved from Baltic States to Ukraine
1 bomber moved from Norway to Eastern Ukraine
2 armour moved from East Poland to Ukraine
1 submarine moved from 2 Sea Zone to 9 Sea Zone
1 artillery moved from East Poland to Eastern Ukraine
1 infantry moved from East Poland to Ukraine
Combat - Germans
Battle in Belorussia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 9 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 9 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Ukraine
Germans attack with 6 armour and 1 infantry
Russians defend with 1 armour and 3 infantry
Germans roll dice for 6 armour and 1 infantry in Ukraine, round 2 : 3/7 hits, 3.17 expected hits
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine
5 armour owned by the Germans retreated to East Poland
Russians win with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Ukraine
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 bomber in Eastern Ukraine, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Eastern Ukraine to East Poland
1 fighter moved from Belorussia to East Poland
1 infantry moved from Poland to Baltic States
1 armour moved from Germany to East Poland
1 aaGun moved from Germany to France
3 infantry moved from Germany to Poland
1 infantry moved from Balkans to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Egypt
Place Units - Germans
1 factory placed in France
1 fighter and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : 0.83
Germans regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 armour moved from Ukraine to Eastern Ukraine
1 infantry moved from Caucasus to Ukraine
2 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from Archangel to Karelia S.S.R.
1 artillery and 8 infantry moved from Archangel to Belorussia
1 artillery moved from Russia to Belorussia
1 infantry moved from Caucasus to Eastern Ukraine
6 infantry moved from Russia to Eastern Ukraine
2 artilleries moved from Caucasus to Eastern Ukraine
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
6 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 2 artilleries and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 8 infantry in Belorussia, round 2 : 0/10 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 artilleries and 8 infantry in Belorussia, round 3 : 3/10 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Buryatia S.S.R.
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Ukraine
Russians attack with 1 armour, 2 artilleries and 7 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 2 artilleries and 7 infantry in Eastern Ukraine, round 2 : 2/10 hits, 2.67 expected hits
Germans roll dice for 1 artillery in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 aaGun moved from Archangel to Belorussia
1 aaGun moved from Russia to Eastern Ukraine
1 infantry moved from Persia to Caucasus
1 infantry moved from Persia to Trans-Jordan
1 infantry moved from Urals to Russia
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 submarine moved from 6 Sea Zone to 8 Sea Zone
Place Units - Russians
1 armour, 1 artillery and 2 infantry placed in Russia
2 artilleries and 2 infantry placed in Caucasus
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00
Japanese regular : 0.67
Germans regular : 0.67
Russians regular : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 armour moved from Ukraine to Eastern Ukraine
1 infantry moved from Caucasus to Ukraine
2 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from Archangel to Karelia S.S.R.
1 artillery and 8 infantry moved from Archangel to Belorussia
1 artillery moved from Russia to Belorussia
1 infantry moved from Caucasus to Eastern Ukraine
6 infantry moved from Russia to Eastern Ukraine
2 artilleries moved from Caucasus to Eastern Ukraine
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
6 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 2 artilleries and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 8 infantry in Belorussia, round 2 : 0/10 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 artilleries and 8 infantry in Belorussia, round 3 : 3/10 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Buryatia S.S.R.
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Ukraine
Russians attack with 1 armour, 2 artilleries and 7 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 2 artilleries and 7 infantry in Eastern Ukraine, round 2 : 2/10 hits, 2.67 expected hits
Germans roll dice for 1 artillery in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 aaGun moved from Archangel to Belorussia
1 aaGun moved from Russia to Eastern Ukraine
1 infantry moved from Persia to Caucasus
1 infantry moved from Persia to Trans-Jordan
1 infantry moved from Urals to Russia
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 submarine moved from 6 Sea Zone to 8 Sea Zone
Place Units - Russians
1 armour, 1 artillery and 2 infantry placed in Russia
2 artilleries and 2 infantry placed in Caucasus
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 8 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 7 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians rolls : 0.00
Japanese regular : 0.67
Germans regular : 0.67
Russians regular : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Shipyards
Activate Technology - Japanese
Japanese activating Shipyards
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 factory and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to Hupeh
Japanese take Hupeh from Chinese
2 infantry moved from Fukien to Kwangtung
1 fighter moved from French Indo-China Thailand to Kwangtung
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Philippine Islands to 50 Sea Zone
1 armour and 1 transport moved from 50 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
2 fighters moved from 59 Sea Zone to Buryatia S.S.R.
2 fighters moved from 37 Sea Zone to Australia
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Australia
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from French Indo-China Thailand to Kwangtung
Combat - Japanese
Battle in Kwangtung
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 2 : 4/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
Russians defend with 6 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Buryatia S.S.R., round 2 : 2/7 hits, 2.83 expected hits
Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 1 artillery and 3 fighters in Buryatia S.S.R., round 3 : 1/5 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 1 armour and 3 fighters in Buryatia S.S.R., round 4 : 3/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Buryatia S.S.R., round 4 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia S.S.R.
Japanese win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for Russians: 6 infantry
Battle in Australia
Japanese attack with 2 fighters and 2 infantry
British defend with 1 aaGun and 2 infantry
British roll AA dice in Australia : 1/2 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Australia
Japanese roll dice for 1 fighter and 2 infantry in Australia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Australia
Japanese roll dice for 1 fighter and 2 infantry in Australia, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Australia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Australia
Japanese roll dice for 1 fighter and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Australia to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Kwangtung to Philippine Islands
1 fighter moved from Kwangtung to 62 Sea Zone
2 fighters moved from Buryatia S.S.R. to 62 Sea Zone
2 carriers moved from 59 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 factory placed in East Indies
2 destroyers placed in 62 Sea Zone
2 armour and 1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
British AA : 0.67
Japanese rolls : 1.00
Russians regular : 1.33
British regular : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to Australia
1 destroyer moved from 43 Sea Zone to 46 Sea Zone
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from United Kingdom to 15 Sea Zone
Combat - British
Battle in 15 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Australia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Australia
British win, taking Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to Trans-Jordan
1 bomber moved from 15 Sea Zone to Trans-Jordan
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 7 Sea Zone
Place Units - British
1 destroyer and 3 transports placed in 7 Sea Zone
1 armour and 2 infantry placed in India
2 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67
British rolls : 0.00
British regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to Australia
1 destroyer moved from 43 Sea Zone to 46 Sea Zone
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from United Kingdom to 15 Sea Zone
Combat - British
Battle in 15 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Australia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Australia
British win, taking Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to Trans-Jordan
1 bomber moved from 15 Sea Zone to Trans-Jordan
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 7 Sea Zone
Place Units - British
1 destroyer and 3 transports placed in 7 Sea Zone
1 armour and 2 infantry placed in India
2 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 47 Sea Zone: 1 transport
EDIT: Adding units owned by British to 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.67
British rolls : 0.00
British regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to Australia
1 destroyer moved from 43 Sea Zone to 46 Sea Zone
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from United Kingdom to 15 Sea Zone
Combat - British
Battle in 15 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Australia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Australia
British win, taking Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to Trans-Jordan
1 bomber moved from 15 Sea Zone to Trans-Jordan
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 7 Sea Zone
Place Units - British
1 destroyer and 3 transports placed in 7 Sea Zone
1 armour and 2 infantry placed in India
2 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 46 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 53 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.67
British rolls : 0.00
British regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to Australia
1 destroyer moved from 43 Sea Zone to 46 Sea Zone
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from United Kingdom to 15 Sea Zone
Combat - British
Battle in 15 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Australia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Australia
British win, taking Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to Trans-Jordan
1 bomber moved from 15 Sea Zone to Trans-Jordan
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 7 Sea Zone
Place Units - British
1 destroyer and 3 transports placed in 7 Sea Zone
1 armour and 2 infantry placed in India
2 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 47 Sea Zone: 1 transport
EDIT: Adding units owned by British to 41 Sea Zone: 1 transport
EDIT: Adding units owned by British to 53 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.67
British rolls : 0.00
British regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Italians
Italians spend 0 on tech rolls
Italians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italians
Italians buy 1 artillery, 1 factory and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
2 infantry moved from Gibraltar to 13 Sea Zone
1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from Italy to Egypt
Non Combat Move - Italians
2 infantry moved from 15 Sea Zone to Egypt
1 artillery and 1 infantry moved from Balkans to Bulgaria Romania
2 armour moved from Bulgaria Romania to East Poland
Place Units - Italians
1 factory placed in Egypt
1 artillery and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
1 carrier and 1 destroyer moved from 10 Sea Zone to 12 Sea Zone
2 fighters moved from Eastern United States to 12 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Caroline Islands
Americans take Caroline Islands from Japanese
1 bomber moved from Western United States to 48 Sea Zone
Combat - Americans
Battle in 48 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 48 Sea Zone to Australia
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 56 Sea Zone to 53 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
1 destroyer moved from 9 Sea Zone to 12 Sea Zone
Combat Move - Chinese
3 infantry moved from Ningxia to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 1 transport placed in 56 Sea Zone
1 infantry placed in Western United States
1 fighter placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.67
Americans rolls : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2,5 and gets 0 hits
Purchase Units - Germans
Germans buy 1 fighter and 14 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from East Poland: 2 armour
EDIT: Adding units owned by Italians to Baltic States: 2 armour
EDIT: Turning off Edit Mode
1 armour moved from East Poland to Ukraine
1 fighter moved from Egypt to Ukraine
3 infantry moved from Finland to Karelia S.S.R.
3 infantry moved from Germany to France
1 fighter moved from Germany to Karelia S.S.R.
1 fighter moved from East Poland to Karelia S.S.R.
1 bomber moved from East Poland to Karelia S.S.R.
EDIT: Germans undo move 6.
EDIT: Germans undo move 5.
EDIT: Germans undo move 4.
EDIT: Germans undo move 3.
EDIT: Germans undo move 2.
EDIT: Germans undo move 1.
1 armour moved from East Poland to Ukraine
1 fighter moved from East Poland to Karelia S.S.R.
1 bomber moved from East Poland to Karelia S.S.R.
3 infantry moved from Germany to France
1 fighter moved from Germany to Karelia S.S.R.
3 infantry moved from Finland to Karelia S.S.R.
1 fighter moved from Egypt to Ukraine
1 armour moved from East Poland to Ukraine
1 artillery and 2 infantry moved from Baltic States to Belorussia
5 armour moved from East Poland to Belorussia
1 armour moved from Egypt to Anglo-Egypt Sudan
Germans take Anglo-Egypt Sudan from British
1 armour moved from Anglo-Egypt Sudan to Egypt
Combat - Germans
Battle in Belorussia
Germans attack with 5 armour, 1 artillery and 2 infantry
Russians defend with 1 aaGun, 2 artilleries and 7 infantry
Germans roll dice for 5 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 2/8 hits, 3.33 expected hits
Russians roll dice for 2 artilleries and 7 infantry in Belorussia, round 2 : 2/9 hits, 3.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
1 artillery owned by the Germans and 5 armour owned by the Germans retreated to Baltic States
Russians win with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in Ukraine, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 2 fighters and 3 infantry
Russians defend with 1 artillery, 1 factory and 2 infantry
Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 4/6 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from Karelia S.S.R. to Germany
2 fighters moved from Karelia S.S.R. to Germany
1 infantry moved from Poland to East Poland
2 infantry moved from Poland to Baltic States
1 fighter moved from Ukraine to Bulgaria Romania
2 infantry moved from Germany to Poland
Place Units - Germans
1 fighter and 5 infantry placed in France
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
2 infantry moved from Belorussia to Karelia S.S.R.
1 artillery moved from Belorussia to Karelia S.S.R.
1 artillery moved from Belorussia to Karelia S.S.R.
2 infantry moved from Caucasus to Ukraine
1 artillery moved from Caucasus to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour
Battle in Karelia S.S.R.
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 artilleries and 2 infantry in Karelia S.S.R., round 3 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 submarine moved from 7 Sea Zone to 13 Sea Zone
1 armour, 2 artilleries and 6 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Russia to Eastern Ukraine
1 armour, 2 artilleries and 2 infantry moved from Russia to Belorussia
1 artillery and 1 infantry moved from Caucasus to Eastern Ukraine
1 aaGun moved from Belorussia to Karelia S.S.R.
1 aaGun moved from Eastern Ukraine to Russia
Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 fighter and 3 infantry placed in Russia
Russians undo move 1.
1 artillery placed in Russia
1 artillery and 2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00
Germans regular : -0.50
Russians regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 2,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subs
Activate Technology - Japanese
Japanese activating Super subs
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Suiyuan to Ningxia
Japanese take Ningxia from Chinese
2 armour and 1 infantry moved from Manchuria to Buryatia S.S.R.
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 51 Sea Zone
1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands
1 fighter moved from Philippine Islands to Caroline Islands
1 battleship moved from 62 Sea Zone to 51 Sea Zone
1 cruiser moved from 62 Sea Zone to 51 Sea Zone
2 fighters moved from 62 Sea Zone to Caroline Islands
1 fighter moved from 62 Sea Zone to Caroline Islands
1 infantry moved from Kwangtung to Fukien
1 infantry moved from Hupeh to Fukien
Combat - Japanese
Battle in 51 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 51 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Buryatia S.S.R.
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Buryatia S.S.R., round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 armour and 1 infantry in Buryatia S.S.R., round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caroline Islands
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Caroline Islands, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
4 fighters moved from Caroline Islands to 51 Sea Zone
1 transport moved from 39 Sea Zone to 48 Sea Zone
1 infantry moved from New Guinea to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
1 carrier and 1 fighter moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
2 infantry and 1 transport moved from 62 Sea Zone to 51 Sea Zone
2 carriers and 2 destroyers moved from 62 Sea Zone to 51 Sea Zone
Place Units - Japanese
1 battleship, 1 destroyer and 1 submarine placed in 38 Sea Zone
1 artillery placed in East Indies
1 armour and 2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.00
Russians regular : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 7 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 transport moved from 7 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Gibraltar
British take Gibraltar from Italians
1 carrier, 3 destroyers and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 infantry moved from Australia to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
British take New Guinea from Japanese
1 infantry moved from Belgian Congo to Anglo-Egypt Sudan
British take Anglo-Egypt Sudan from Germans
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
Combat - British
Non Combat Move - British
1 armour moved from India to Trans-Jordan
1 infantry moved from Burma to India
3 infantry moved from India to Persia
1 artillery moved from India to Persia
1 infantry moved from Belgian Congo to Anglo-Egypt Sudan
1 destroyer moved from 53 Sea Zone to 56 Sea Zone
1 infantry moved from India to Persia
Place Units - British
2 armour and 1 artillery placed in India
1 artillery and 2 infantry placed in United Kingdom
1 transport placed in 6 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
British rolls : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Italians
Italians spend 0 on tech rolls
Italians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
1 fighter and 2 infantry moved from Egypt to Anglo-Egypt Sudan
1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine
Combat - Italians
Battle in 13 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 transport
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Gibraltar
Italians winItalians win with 1 battleship, 2 cruisers and 1 transport remaining, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Anglo-Egypt Sudan
Italians attack with 1 fighter and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 fighter and 2 infantry in Anglo-Egypt Sudan, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 2 infantry in Anglo-Egypt Sudan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo-Egypt Sudan
Italians roll dice for 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Anglo-Egypt Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo-Egypt Sudan
retreated to Anglo-Egypt Sudan
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Anglo-Egypt Sudan to Egypt
2 armour moved from Baltic States to Poland
Place Units - Italians
1 fighter and 2 infantry placed in Italy
2 infantry placed in Egypt
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00
Italians regular : -1.17
Russians regular : -0.67
British regular : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Americans
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar
2 fighters moved from 12 Sea Zone to Gibraltar
1 infantry moved from Morocco Algeria to Libya
Americans take Libya from Italians
1 bomber moved from Australia to East Indies
Combat - Americans
Strategic bombing raid in East Indies
Bombing raid in East Indies rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in East Indies causes 3 damage total.
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 0/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery and 2 fighters in Gibraltar, round 3 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to 12 Sea Zone
1 bomber moved from Hawaiian Islands to Western United States
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 53 Sea Zone to 56 Sea Zone
1 bomber moved from East Indies to India
1 transport moved from 12 Sea Zone to 10 Sea Zone
Combat Move - Chinese
1 infantry moved from Sikang to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Sikang to Hupeh
Chinese take Hupeh from Japanese
1 infantry moved from Sikang to Ningxia
1 infantry moved from Chinghai to Ningxia
Combat - Chinese
Battle in Ningxia
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Ningxia, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Ningxia, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Ningxia, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Ningxia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Ningxia
Chinese roll dice for 1 infantry in Ningxia, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Ningxia, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese retreated to Chinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Americans
2 infantry placed in Eastern United States
2 destroyers, 1 fighter, 1 submarine and 1 transport placed in 56 Sea Zone
1 artillery placed in Western United States
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : -1.00
Japanese regular : -0.67
Italians regular : -0.33
Americans rolls : 0.00