@Private-Panic it is not a camp. it is the league of extraordinary englishmen
CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
-
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 4 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 1 armour moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 armour and 5 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour and 4 infantry in Ukraine, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour and 3 infantry in Ukraine, round 4 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 infantry moved from Belorussia to Eastern Ukraine 2 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Karelia S.S.R. to Archangel 1 aaGun, 1 artillery and 4 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Russia to Archangel 3 infantry moved from Russia to Archangel 2 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Evenki National Okrug to Urals 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Soviet Far East to Stanovoj Chrebet 1 submarine moved from 4 Sea Zone to 6 Sea Zone Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00 Germans regular : 0.00 Russians regular : -0.50
-
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 4 infantry moved from Caucasus to Ukraine 1 infantry moved from Eastern Ukraine to Ukraine 1 armour moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 armour and 5 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour and 4 infantry in Ukraine, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 armour and 3 infantry in Ukraine, round 4 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 infantry moved from Belorussia to Eastern Ukraine 2 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Karelia S.S.R. to Archangel 1 aaGun, 1 artillery and 4 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Russia to Archangel 3 infantry moved from Russia to Archangel 2 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Evenki National Okrug to Urals 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Soviet Far East to Stanovoj Chrebet 1 submarine moved from 4 Sea Zone to 6 Sea Zone Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Kazakh S.S.R.: 2 infantry EDIT: Adding units owned by Russians to Russia: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians rolls : 0.00 Germans regular : 0.00 Russians regular : -0.50
-
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 factory; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Japanese 2 fighters moved from 57 Sea Zone to 56 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone 2 fighters moved from 61 Sea Zone to 35 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 2 infantry moved from French Indo-China Thailand to Yunnan 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 infantry moved from Manchuria to Suiyuan 2 infantry moved from Kiangsu to Fukien 1 fighter moved from Formosa to Yunnan 1 armour moved from Japan to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 1 armour moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from Japan to Suiyuan 1 fighter moved from Manchuria to Yunnan Combat - Japanese Battle in Fukien Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Fukien, round 2 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 56 Sea Zone Japanese roll dice for 1 fighter in 56 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 56 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone Americans win with 1 transport remaining. Battle score for attacker is -12 Casualties for Japanese: 2 fighters Casualties for Americans: 1 destroyer Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 2 transports Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 armour, 1 artillery and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippine Islands, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 battleship Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 2 carriers moved from 57 Sea Zone to 59 Sea Zone 2 fighters moved from 53 Sea Zone to 59 Sea Zone 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand Place Units - Japanese 1 factory placed in Manchuria Turn Complete - Japanese Japanese collect 31 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs 1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 2.00 Japanese regular : 1.50 Japanese rolls : 0.00 British regular : -0.33
-
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 6 PUs; 1 techTokens; Combat Move - British 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 2 fighters moved from United Kingdom to 5 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 carrier, 1 cruiser and 1 transport British roll dice for 1 bomber, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 carrier owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 33 Casualties for Germans: 1 carrier, 1 cruiser and 1 transport Non Combat Move - British 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from 5 Sea Zone to United Kingdom 1 fighter moved from 5 Sea Zone to 6 Sea Zone 2 armour moved from Egypt to Persia 1 fighter moved from Egypt to India 1 infantry moved from Burma to India 1 destroyer and 1 transport moved from 41 Sea Zone to 30 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 artillery and 2 infantry moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Western Canada to Eastern Canada 1 artillery and 2 infantry moved from Trans-Jordan to Persia Place Units - British 1 carrier and 1 destroyer placed in 6 Sea Zone 1 factory placed in India Turn Complete - British British collect 35 PUs; end with 41 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
British rolls : 0.00 Germans regular : -0.83 British regular : 2.00
-
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 6 PUs; 1 techTokens; Combat Move - British 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 2 fighters moved from United Kingdom to 5 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 carrier, 1 cruiser and 1 transport British roll dice for 1 bomber, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 carrier owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 33 Casualties for Germans: 1 carrier, 1 cruiser and 1 transport Non Combat Move - British 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from 5 Sea Zone to United Kingdom 1 fighter moved from 5 Sea Zone to 6 Sea Zone 2 armour moved from Egypt to Persia 1 fighter moved from Egypt to India 1 infantry moved from Burma to India 1 destroyer and 1 transport moved from 41 Sea Zone to 30 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 artillery and 2 infantry moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Western Canada to Eastern Canada 1 artillery and 2 infantry moved from Trans-Jordan to Persia Place Units - British 1 carrier and 1 destroyer placed in 6 Sea Zone 1 factory placed in India Turn Complete - British British collect 35 PUs; end with 41 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by British from Anglo-Egypt Sudan: 1 artillery and 2 infantry EDIT: Adding units owned by British to Trans-Jordan: 2 artilleries and 4 infantry EDIT: Removing units owned by British from Persia: 1 artillery and 2 infantry EDIT: Removing units owned by British from Persia: 2 armour EDIT: Adding units owned by British to Trans-Jordan: 2 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00 Germans regular : -0.83 British regular : 2.00
-
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 6 PUs; 1 techTokens; Combat Move - British 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 bomber moved from United Kingdom to 5 Sea Zone 2 fighters moved from United Kingdom to 5 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 carrier, 1 cruiser and 1 transport British roll dice for 1 bomber, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 carrier owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 33 Casualties for Germans: 1 carrier, 1 cruiser and 1 transport Non Combat Move - British 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from 5 Sea Zone to United Kingdom 1 fighter moved from 5 Sea Zone to 6 Sea Zone 2 armour moved from Egypt to Persia 1 fighter moved from Egypt to India 1 infantry moved from Burma to India 1 destroyer and 1 transport moved from 41 Sea Zone to 30 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 artillery and 2 infantry moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Western Canada to Eastern Canada 1 artillery and 2 infantry moved from Trans-Jordan to Persia Place Units - British 1 carrier and 1 destroyer placed in 6 Sea Zone 1 factory placed in India Turn Complete - British British collect 35 PUs; end with 41 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by British from Anglo-Egypt Sudan: 1 artillery and 2 infantry EDIT: Adding units owned by British to Trans-Jordan: 2 artilleries and 4 infantry EDIT: Removing units owned by British from Persia: 1 artillery and 2 infantry EDIT: Removing units owned by British from Persia: 2 armour EDIT: Adding units owned by British to Trans-Jordan: 2 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 30 Sea Zone: 1 destroyer and 1 transport EDIT: Removing units owned by British from Australia: 1 artillery and 1 infantry EDIT: Adding units owned by British to 43 Sea Zone: 1 artillery, 1 destroyer, 1 infantry and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00 Germans regular : -0.83 British regular : 2.00
-
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 2:56:11 p.m.
Savegame -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 armour moved from Italy to Bulgaria Romania 1 armour moved from Balkans to Bulgaria Romania 1 artillery moved from Italy to Balkans 1 infantry moved from Italy to Balkans 2 infantry moved from Balkans to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British 2 infantry moved from Libya to Egypt Italians take Egypt from British 1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone 1 fighter moved from Italy to 5 Sea Zone Combat - Italians Battle in 5 Sea Zone Italians attack with 1 fighter British defend with 1 destroyer Italians roll dice for 1 fighter in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in 5 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Italians: 1 fighter Non Combat Move - Italians Place Units - Italians 1 fighter placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : -0.50 British regular : 0.67
-
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 9 Sea Zone 1 bomber moved from Eastern United States to 9 Sea Zone 1 fighter moved from Eastern United States to 9 Sea Zone 1 fighter moved from 44 Sea Zone to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 9 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 9 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 9 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 carrier and 1 destroyer moved from 44 Sea Zone to 56 Sea Zone 1 fighter moved from 46 Sea Zone to 56 Sea Zone 1 fighter moved from Hawaiian Islands to 56 Sea Zone 1 bomber moved from 9 Sea Zone to Eastern United States 1 fighter moved from Western United States to Eastern United States 1 fighter moved from 9 Sea Zone to Eastern United States 1 infantry moved from Central United States to Western United States 1 infantry moved from Alaska to Western Canada Combat Move - Chinese 1 infantry moved from Hupeh to Sikang Non Combat Move - Chinese Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 3 submarines placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Ningxia Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 1 infantry EDIT: Adding units owned by Chinese to Ningxia: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Germans regular : -0.17 Americans rolls : 0.00
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 1,5 and gets 0 hits Purchase Units - Germans Germans buy 1 factory, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 2 infantry moved from Norway to Finland 2 armour, 1 artillery, 1 fighter and 3 infantry moved from Libya to Egypt 1 fighter moved from Norway to Belorussia 2 infantry moved from Baltic States to Belorussia 4 armour moved from Baltic States to Ukraine 1 bomber moved from Norway to Eastern Ukraine 2 armour moved from East Poland to Ukraine 1 submarine moved from 2 Sea Zone to 9 Sea Zone 1 artillery moved from East Poland to Eastern Ukraine 1 infantry moved from East Poland to Ukraine Combat - Germans Battle in Belorussia Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 9 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 9 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Ukraine Germans attack with 6 armour and 1 infantry Russians defend with 1 armour and 3 infantry Germans roll dice for 6 armour and 1 infantry in Ukraine, round 2 : 3/7 hits, 3.17 expected hits Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.50 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine 5 armour owned by the Germans retreated to East Poland Russians win with 1 armour remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 3 infantry Battle in Eastern Ukraine Germans attack with 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Eastern Ukraine, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Eastern Ukraine to East Poland 1 fighter moved from Belorussia to East Poland 1 infantry moved from Poland to Baltic States 1 armour moved from Germany to East Poland 1 aaGun moved from Germany to France 3 infantry moved from Germany to Poland 1 infantry moved from Balkans to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Egypt Place Units - Germans 1 factory placed in France 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 0.83 Germans regular : -0.33
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 armour moved from Ukraine to Eastern Ukraine 1 infantry moved from Caucasus to Ukraine 2 infantry moved from Archangel to Karelia S.S.R. 1 artillery moved from Archangel to Karelia S.S.R. 1 artillery and 8 infantry moved from Archangel to Belorussia 1 artillery moved from Russia to Belorussia 1 infantry moved from Caucasus to Eastern Ukraine 6 infantry moved from Russia to Eastern Ukraine 2 artilleries moved from Caucasus to Eastern Ukraine 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 6 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belorussia Russians attack with 2 artilleries and 8 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 8 infantry in Belorussia, round 2 : 0/10 hits, 2.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 artilleries and 8 infantry in Belorussia, round 3 : 3/10 hits, 2.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Buryatia S.S.R. Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Eastern Ukraine Russians attack with 1 armour, 2 artilleries and 7 infantry Germans defend with 1 artillery Russians roll dice for 1 armour, 2 artilleries and 7 infantry in Eastern Ukraine, round 2 : 2/10 hits, 2.67 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 aaGun moved from Archangel to Belorussia 1 aaGun moved from Russia to Eastern Ukraine 1 infantry moved from Persia to Caucasus 1 infantry moved from Persia to Trans-Jordan 1 infantry moved from Urals to Russia 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 submarine moved from 6 Sea Zone to 8 Sea Zone Place Units - Russians 1 armour, 1 artillery and 2 infantry placed in Russia 2 artilleries and 2 infantry placed in Caucasus 1 artillery placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : 0.67 Germans regular : 0.67 Russians regular : -1.33
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 armour moved from Ukraine to Eastern Ukraine 1 infantry moved from Caucasus to Ukraine 2 infantry moved from Archangel to Karelia S.S.R. 1 artillery moved from Archangel to Karelia S.S.R. 1 artillery and 8 infantry moved from Archangel to Belorussia 1 artillery moved from Russia to Belorussia 1 infantry moved from Caucasus to Eastern Ukraine 6 infantry moved from Russia to Eastern Ukraine 2 artilleries moved from Caucasus to Eastern Ukraine 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 6 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belorussia Russians attack with 2 artilleries and 8 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 8 infantry in Belorussia, round 2 : 0/10 hits, 2.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 artilleries and 8 infantry in Belorussia, round 3 : 3/10 hits, 2.33 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Buryatia S.S.R. Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Eastern Ukraine Russians attack with 1 armour, 2 artilleries and 7 infantry Germans defend with 1 artillery Russians roll dice for 1 armour, 2 artilleries and 7 infantry in Eastern Ukraine, round 2 : 2/10 hits, 2.67 expected hits Germans roll dice for 1 artillery in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 aaGun moved from Archangel to Belorussia 1 aaGun moved from Russia to Eastern Ukraine 1 infantry moved from Persia to Caucasus 1 infantry moved from Persia to Trans-Jordan 1 infantry moved from Urals to Russia 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 submarine moved from 6 Sea Zone to 8 Sea Zone Place Units - Russians 1 armour, 1 artillery and 2 infantry placed in Russia 2 artilleries and 2 infantry placed in Caucasus 1 artillery placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 8 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 7 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : 0.67 Germans regular : 0.67 Russians regular : -1.33
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 factory and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Hupeh Japanese take Hupeh from Chinese 2 infantry moved from Fukien to Kwangtung 1 fighter moved from French Indo-China Thailand to Kwangtung 1 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British 1 infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 armour moved from Philippine Islands to 50 Sea Zone 1 armour and 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 2 fighters moved from 59 Sea Zone to Buryatia S.S.R. 2 fighters moved from 37 Sea Zone to Australia 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Australia 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from French Indo-China Thailand to Kwangtung Combat - Japanese Battle in Kwangtung Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 2 : 4/4 hits, 1.33 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 1 armour, 1 artillery, 3 fighters and 2 infantry Russians defend with 6 infantry Japanese roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Buryatia S.S.R., round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 1 armour, 1 artillery and 3 fighters in Buryatia S.S.R., round 3 : 1/5 hits, 2.33 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia S.S.R. Japanese roll dice for 1 armour and 3 fighters in Buryatia S.S.R., round 4 : 3/4 hits, 2.00 expected hits Russians roll dice for 2 infantry in Buryatia S.S.R., round 4 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia S.S.R. Japanese win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 2 infantry Casualties for Russians: 6 infantry Battle in Australia Japanese attack with 2 fighters and 2 infantry British defend with 1 aaGun and 2 infantry British roll AA dice in Australia : 1/2 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Australia Japanese roll dice for 1 fighter and 2 infantry in Australia, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Australia Japanese roll dice for 1 fighter and 2 infantry in Australia, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Australia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Australia Japanese roll dice for 1 fighter and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from Australia to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from Kwangtung to Philippine Islands 1 fighter moved from Kwangtung to 62 Sea Zone 2 fighters moved from Buryatia S.S.R. to 62 Sea Zone 2 carriers moved from 59 Sea Zone to 62 Sea Zone Place Units - Japanese 1 factory placed in East Indies 2 destroyers placed in 62 Sea Zone 2 armour and 1 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 38 PUs; end with 39 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 British AA : 0.67 Japanese rolls : 1.00 Russians regular : 1.33 British regular : 0.00
-
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to Australia 1 destroyer moved from 43 Sea Zone to 46 Sea Zone 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 bomber moved from United Kingdom to 15 Sea Zone Combat - British Battle in 15 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Australia British attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun and 1 infantry British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Australia British win, taking Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to Trans-Jordan 1 bomber moved from 15 Sea Zone to Trans-Jordan 2 infantry moved from Rhodesia to Belgian Congo 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 7 Sea Zone Place Units - British 1 destroyer and 3 transports placed in 7 Sea Zone 1 armour and 2 infantry placed in India 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67 British rolls : 0.00 British regular : 0.50
-
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to Australia 1 destroyer moved from 43 Sea Zone to 46 Sea Zone 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 bomber moved from United Kingdom to 15 Sea Zone Combat - British Battle in 15 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Australia British attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun and 1 infantry British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Australia British win, taking Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to Trans-Jordan 1 bomber moved from 15 Sea Zone to Trans-Jordan 2 infantry moved from Rhodesia to Belgian Congo 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 7 Sea Zone Place Units - British 1 destroyer and 3 transports placed in 7 Sea Zone 1 armour and 2 infantry placed in India 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by British from 47 Sea Zone: 1 transport EDIT: Adding units owned by British to 41 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.67 British rolls : 0.00 British regular : 0.50
-
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to Australia 1 destroyer moved from 43 Sea Zone to 46 Sea Zone 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 bomber moved from United Kingdom to 15 Sea Zone Combat - British Battle in 15 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Australia British attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun and 1 infantry British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Australia British win, taking Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to Trans-Jordan 1 bomber moved from 15 Sea Zone to Trans-Jordan 2 infantry moved from Rhodesia to Belgian Congo 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 7 Sea Zone Place Units - British 1 destroyer and 3 transports placed in 7 Sea Zone 1 armour and 2 infantry placed in India 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 46 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 53 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.67 British rolls : 0.00 British regular : 0.50
-
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to Australia 1 destroyer moved from 43 Sea Zone to 46 Sea Zone 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 bomber moved from United Kingdom to 15 Sea Zone Combat - British Battle in 15 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Australia British attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun and 1 infantry British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Australia British win, taking Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to Trans-Jordan 1 bomber moved from 15 Sea Zone to Trans-Jordan 2 infantry moved from Rhodesia to Belgian Congo 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 7 Sea Zone Place Units - British 1 destroyer and 3 transports placed in 7 Sea Zone 1 armour and 2 infantry placed in India 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by British from 47 Sea Zone: 1 transport EDIT: Adding units owned by British to 41 Sea Zone: 1 transport EDIT: Adding units owned by British to 53 Sea Zone: 1 destroyer EDIT: Removing units owned by British from 46 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.67 British rolls : 0.00 British regular : 0.50
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 artillery, 1 factory and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 infantry moved from Gibraltar to 13 Sea Zone 1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 fighter moved from Italy to Egypt Non Combat Move - Italians 2 infantry moved from 15 Sea Zone to Egypt 1 artillery and 1 infantry moved from Balkans to Bulgaria Romania 2 armour moved from Bulgaria Romania to East Poland Place Units - Italians 1 factory placed in Egypt 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 carrier and 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from Eastern United States to 12 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 1 infantry moved from 51 Sea Zone to Caroline Islands Americans take Caroline Islands from Japanese 1 bomber moved from Western United States to 48 Sea Zone Combat - Americans Battle in 48 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 48 Sea Zone to Australia 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 56 Sea Zone to 53 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands 1 destroyer moved from 9 Sea Zone to 12 Sea Zone Combat Move - Chinese 3 infantry moved from Ningxia to Sikang Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier and 1 transport placed in 56 Sea Zone 1 infantry placed in Western United States 1 fighter placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.67 Americans rolls : 0.00
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,5 and gets 0 hits Purchase Units - Germans Germans buy 1 fighter and 14 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from East Poland: 2 armour EDIT: Adding units owned by Italians to Baltic States: 2 armour EDIT: Turning off Edit Mode 1 armour moved from East Poland to Ukraine 1 fighter moved from Egypt to Ukraine 3 infantry moved from Finland to Karelia S.S.R. 3 infantry moved from Germany to France 1 fighter moved from Germany to Karelia S.S.R. 1 fighter moved from East Poland to Karelia S.S.R. 1 bomber moved from East Poland to Karelia S.S.R. EDIT: Germans undo move 6. EDIT: Germans undo move 5. EDIT: Germans undo move 4. EDIT: Germans undo move 3. EDIT: Germans undo move 2. EDIT: Germans undo move 1. 1 armour moved from East Poland to Ukraine 1 fighter moved from East Poland to Karelia S.S.R. 1 bomber moved from East Poland to Karelia S.S.R. 3 infantry moved from Germany to France 1 fighter moved from Germany to Karelia S.S.R. 3 infantry moved from Finland to Karelia S.S.R. 1 fighter moved from Egypt to Ukraine 1 armour moved from East Poland to Ukraine 1 artillery and 2 infantry moved from Baltic States to Belorussia 5 armour moved from East Poland to Belorussia 1 armour moved from Egypt to Anglo-Egypt Sudan Germans take Anglo-Egypt Sudan from British 1 armour moved from Anglo-Egypt Sudan to Egypt Combat - Germans Battle in Belorussia Germans attack with 5 armour, 1 artillery and 2 infantry Russians defend with 1 aaGun, 2 artilleries and 7 infantry Germans roll dice for 5 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 2/8 hits, 3.33 expected hits Russians roll dice for 2 artilleries and 7 infantry in Belorussia, round 2 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia 1 artillery owned by the Germans and 5 armour owned by the Germans retreated to Baltic States Russians win with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 1 armour and 1 fighter Russians defend with 1 infantry Germans roll dice for 1 armour and 1 fighter in Ukraine, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 1 bomber, 2 fighters and 3 infantry Russians defend with 1 artillery, 1 factory and 2 infantry Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 4/6 hits, 2.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from Karelia S.S.R. to Germany 2 fighters moved from Karelia S.S.R. to Germany 1 infantry moved from Poland to East Poland 2 infantry moved from Poland to Baltic States 1 fighter moved from Ukraine to Bulgaria Romania 2 infantry moved from Germany to Poland Place Units - Germans 1 fighter and 5 infantry placed in France 9 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : 0.50