@Private-Panic said in NML 1914 team game 16:
@Elrood Your Turks were lucky! But then your Austrians were not.
leave me alone! I am not the bad guy here! :-O
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
3 armour and 3 mech_infantrys moved from Yugoslavia to Greece
Combat - Italians
Battle in Greece
Italians attack with 3 armour and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Italians roll dice for 3 armour and 3 mech_infantrys in Greece, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Western Germany
1 artillery and 3 infantry moved from Slovakia Hungary to Germany
2 artilleries and 4 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Greater Southern Germany
Place Units - Italians
1 artillery and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,4,2,4,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Italians collect 3 PUs (12 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 39 Sea Zone
ANZAC take 39 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 mech_infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
2 infantry moved from Spain to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 39 Sea Zone
ANZAC take 39 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 mech_infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
2 infantry moved from Spain to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 39 Sea Zone
ANZAC take 39 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 mech_infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
2 infantry moved from Spain to Gibraltar
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Gibraltar: 2 infantry
EDIT: Adding units owned by French to Spain: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 39 Sea Zone
ANZAC take 39 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 mech_infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
2 infantry moved from Spain to Gibraltar
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Gibraltar: 2 infantry
EDIT: Adding units owned by French to Spain: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Germany: 1 artillery and 3 infantry
EDIT: Adding units owned by Italians to Slovakia Hungary: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
3 armour, 2 artilleries, 3 bombers, 1 fighter, 7 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Southern France to Spain
3 infantry moved from Novgorod to Belarus
1 bomber moved from Germany to Belarus
1 bomber moved from Western Germany to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 2 bombers and 3 infantry in Belarus, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans roll dice for 2 bombers and 3 infantry in Belarus, round 3 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Spain
Germans attack with 3 armour, 2 artilleries, 3 bombers, 1 fighter, 7 infantry, 13 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry; French defend with 2 infantry; Americans defend with 2 aaGuns, 1 airfield, 1 factory_minor and 9 infantry
Americans roll AA dice in Spain : 0/5 hits, 0.83 expected hits
Germans roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter, 7 infantry, 13 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 8/30 hits, 9.00 expected hits
Americans roll dice for 2 aaGuns and 12 infantry in Spain, round 2 : 5/12 hits, 4.00 expected hits
2 aaGuns owned by the Americans, 5 infantry owned by the Germans, 4 infantry owned by the Americans and 2 infantry owned by the French lost in Spain
Germans roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter, 2 infantry, 13 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 12/25 hits, 8.17 expected hits
Americans roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans, 5 infantry owned by the Americans and 1 infantry owned by the British lost in Spain
Germans win, taking Spain from Americans with 3 armour, 2 artilleries, 3 bombers, 1 fighter, 1 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 6 infantry
Casualties for Americans: 2 aaGuns and 9 infantry
Casualties for French: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
9 armour and 14 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Holland Belgium to Western Germany
3 bombers moved from Spain to Bulgaria
2 bombers moved from Belarus to Bulgaria
1 infantry moved from Karelia to Novgorod
1 fighter and 1 tactical_bomber moved from Spain to Western Germany
2 fighters moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Bulgaria
1 infantry moved from France to Western Germany
1 fighter moved from Western Germany to Slovakia Hungary
9 infantry moved from Western Germany to Germany
Place Units - Germans
2 infantry placed in Novgorod
5 armour and 5 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,5,1,6,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 45 PUs (4 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Americans AA : -0.83
Russians regular : -1.00
Germans regular : 3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Russia to Romania
2 fighters moved from Russia to Poland
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Archangel to Belarus
4 mech_infantrys moved from Russia to Smolensk
4 mech_infantrys moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 5 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 1 infantry and 5 mech_infantrys in Belarus, round 2 : 0/7 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 4 mech_infantrys in Belarus, round 3 : 0/5 hits, 1.17 expected hits
Germans roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 4 : 1/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Belarus, round 4 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Belarus, round 5 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -27
Casualties for Russians: 1 fighter, 1 infantry and 5 mech_infantrys
Casualties for Germans: 2 infantry
Battle in Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Poland, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 mech_infantrys moved from Bryansk to Eastern Poland
2 fighters moved from Poland to Eastern Poland
1 aaGun, 5 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 infantry moved from Russia to Bryansk
2 infantry moved from Vologda to Smolensk
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
2 infantry moved from Kansu to Suiyuyan
Place Units - Russians
3 armour placed in Ukraine
2 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : 3.00
Russians regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Russia to Romania
2 fighters moved from Russia to Poland
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Archangel to Belarus
4 mech_infantrys moved from Russia to Smolensk
4 mech_infantrys moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 5 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 1 infantry and 5 mech_infantrys in Belarus, round 2 : 0/7 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 4 mech_infantrys in Belarus, round 3 : 0/5 hits, 1.17 expected hits
Germans roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 4 : 1/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Belarus, round 4 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Belarus, round 5 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -27
Casualties for Russians: 1 fighter, 1 infantry and 5 mech_infantrys
Casualties for Germans: 2 infantry
Battle in Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Poland, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 mech_infantrys moved from Bryansk to Eastern Poland
2 fighters moved from Poland to Eastern Poland
1 aaGun, 5 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 infantry moved from Russia to Bryansk
2 infantry moved from Vologda to Smolensk
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
2 infantry moved from Kansu to Suiyuyan
Place Units - Russians
3 armour placed in Ukraine
2 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Turkey: 6 infantry
EDIT: Adding units owned by Russians to Caucasus: 6 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 3.00
Russians regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 bombers and 2 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
6 infantry moved from Philippines to 35 Sea Zone
6 infantry and 3 transports moved from 35 Sea Zone to 46 Sea Zone
3 infantry moved from 46 Sea Zone to New Guinea
3 infantry moved from 46 Sea Zone to New Guinea
1 marine moved from Caroline Islands to 33 Sea Zone
2 battleships, 3 carriers, 4 destroyers, 4 fighters, 1 marine, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
4 fighters and 2 tactical_bombers moved from 46 Sea Zone to New Guinea
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from Kwangsi to 43 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 4 destroyers, 2 submarines and 5 transports
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 4 destroyers and 5 transports in 46 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 2 battleships, 3 carriers, 4 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New Guinea
Japanese attack with 2 artilleries, 4 fighters, 8 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries, 4 fighters, 8 infantry, 1 marine and 2 tactical_bombers in New Guinea, round 2 : 6/17 hits, 6.00 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 2 artilleries, 4 fighters, 7 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
5 mech_infantrys moved from Yunnan to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 bomber moved from 41 Sea Zone to India
1 bomber moved from 43 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Kwangsi to India
1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Chahar to Hunan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Malaya to Burma
4 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
3 artilleries, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Amur to Jehol
Place Units - Japanese
1 aaGun and 2 fighters placed in India
3 bombers placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
Japanese collect 46 PUs (2 lost to blockades); end with 47 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 2 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 49 Sea Zone
7 fighters moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 bombers and 1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 49 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters in 49 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Central America to 63 Sea Zone
2 fighters moved from 49 Sea Zone to 63 Sea Zone
5 fighters moved from 49 Sea Zone to New Zealand
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 16 Sea Zone to 31 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 15 Sea Zone
2 bombers moved from 26 Sea Zone to Hawaiian Islands
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from Rio de Oro to 91 Sea Zone
2 carriers, 1 cruiser and 1 marine moved from 91 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to Central America
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 64 Sea Zone
4 infantry moved from 64 Sea Zone to Central America
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 fighter moved from 91 Sea Zone to 64 Sea Zone
3 fighters moved from Gibraltar to 64 Sea Zone
1 armour and 2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Central America
2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 1 infantry moved from 109 Sea Zone to United Kingdom
3 armour moved from Persia to West India
1 armour moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Saudi Arabia to West India
1 mech_infantry moved from Saudi Arabia to Persia
4 carriers moved from 54 Sea Zone to 63 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from 26 Sea Zone to New Zealand
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 37 Sea Zone to 56 Sea Zone
2 carriers moved from 10 Sea Zone to 64 Sea Zone
Place Units - Americans
1 harbour placed in Central America
3 bombers placed in Saudi Arabia
1 destroyer and 1 transport placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 bomber
EDIT: Adding units owned by Americans to Midway: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Japanese regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
3 infantry moved from Suiyuyan to Hopei
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Sikang to Szechwan
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 2 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 49 Sea Zone
7 fighters moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 bombers and 1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 49 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters in 49 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Central America to 63 Sea Zone
2 fighters moved from 49 Sea Zone to 63 Sea Zone
5 fighters moved from 49 Sea Zone to New Zealand
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 16 Sea Zone to 31 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 15 Sea Zone
2 bombers moved from 26 Sea Zone to Hawaiian Islands
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from Rio de Oro to 91 Sea Zone
2 carriers, 1 cruiser and 1 marine moved from 91 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to Central America
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 64 Sea Zone
4 infantry moved from 64 Sea Zone to Central America
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 fighter moved from 91 Sea Zone to 64 Sea Zone
3 fighters moved from Gibraltar to 64 Sea Zone
1 armour and 2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Central America
2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 1 infantry moved from 109 Sea Zone to United Kingdom
3 armour moved from Persia to West India
1 armour moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Saudi Arabia to West India
1 mech_infantry moved from Saudi Arabia to Persia
4 carriers moved from 54 Sea Zone to 63 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from 26 Sea Zone to New Zealand
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 37 Sea Zone to 56 Sea Zone
2 carriers moved from 10 Sea Zone to 64 Sea Zone
Place Units - Americans
1 harbour placed in Central America
3 bombers placed in Saudi Arabia
1 destroyer and 1 transport placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 bomber
EDIT: Adding units owned by Americans to Midway: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
3 infantry moved from Suiyuyan to Hopei
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Sikang to Szechwan
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 7 infantry moved from Turkey to Greece
1 bomber moved from Iraq to Greece
Combat - British
Battle in Greece
British attack with 3 artilleries, 1 bomber and 7 infantry
Italians defend with 3 armour and 1 mech_infantry
British roll dice for 3 artilleries, 1 bomber and 7 infantry in Greece, round 2 : 5/11 hits, 3.33 expected hits
Italians roll dice for 3 armour and 1 mech_infantry in Greece, round 2 : 3/4 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 3 infantry owned by the British and 3 armour owned by the Italians lost in Greece
British win, taking Greece from Italians with 3 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 13
Casualties for British: 3 infantry
Casualties for Italians: 3 armour and 1 mech_infantry
Non Combat Move - British
1 aaGun moved from Turkey to Greece
1 artillery moved from Mozambique to Rhodesia
2 infantry moved from Mozambique to Rhodesia
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
6 mech_infantrys moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
2 armour moved from Persia to West India
1 aaGun moved from Iraq to Persia
1 tactical_bomber moved from Persia to West India
1 tactical_bomber moved from Persia to West India
2 tactical_bombers moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to Persia
2 fighters moved from Eastern Persia to West India
1 bomber moved from Tanganyika Territory to West India
1 fighter moved from Eastern Persia to Persia
1 bomber moved from Greece to Persia
Place Units - British
2 fighters and 1 tactical_bomber placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 3 fighters
EDIT: Adding units owned by British to West India: 3 fighters
EDIT: Turning off Edit Mode
1 bomber placed in Egypt
2 mech_infantrys placed in Iraq
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 1.50
Italians regular : 1.17
Japanese regular : -0.50
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Western Germany to Poland
1 fighter moved from Western Germany to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Romania, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Italians attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Poland, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Poland
Italians win, taking Poland from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Romania to Slovakia Hungary
1 fighter moved from Poland to Western Germany
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 aaGun, 3 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 aaGuns and 8 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,5,3,4,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians regular : 1.83
Russians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales
Combat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 infantry moved from Iraq to Persia
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
EDIT: Turning off Edit Mode
1 aaGun and 2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales
Combat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 infantry moved from Iraq to Persia
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
EDIT: Turning off Edit Mode
1 aaGun and 2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales
Combat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 infantry moved from Iraq to Persia
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
EDIT: Turning off Edit Mode
1 aaGun and 2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Baltic States
2 mech_infantrys moved from Slovakia Hungary to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 fighter moved from Slovakia Hungary to Baltic States
1 armour moved from Spain to Portugal
Germans take Portugal from British
1 armour moved from Portugal to Spain
2 artilleries and 1 infantry moved from Spain to Gibraltar
2 mech_infantrys moved from Spain to Gibraltar
Combat - Germans
Battle in Gibraltar
Germans attack with 2 artilleries, 1 infantry and 2 mech_infantrys
British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun and 1 artillery
Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/5 hits, 1.50 expected hits
British roll dice for 1 aaGun and 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 1 aaGun and 1 artillery
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 3/7 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 fighters moved from Slovakia Hungary to Spain
2 tactical_bombers moved from Baltic States to Slovakia Hungary
1 fighter moved from Baltic States to Slovakia Hungary
1 fighter moved from Slovakia Hungary to Western Germany
1 fighter moved from Southern Italy to Western Germany
5 armour, 5 artilleries and 9 infantry moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Southern Italy to Yugoslavia
2 armour and 9 mech_infantrys moved from Spain to Northern Italy
1 mech_infantry moved from Spain to Northern Italy
5 bombers moved from Bulgaria to India
1 mech_infantry moved from Bulgaria to Slovakia Hungary
3 armour moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Slovakia Hungary to Yugoslavia
2 mech_infantrys moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Karelia to Novgorod
Place Units - Germans
3 infantry placed in Spain
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
3 armour and 2 artilleries placed in Germany
2 infantry placed in Germany
Germans undo move 4.
2 infantry placed in Western Germany
Germans undo move 4.
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 2 mech_infantrys
EDIT: Adding units owned by Germans to Spain: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,3,2,2,1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 1.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Romania
3 armour moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Archangel
1 artillery and 3 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Baltic States
6 armour and 4 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Poland
Combat - Russians
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians roll dice for 1 artillery and 1 fighter in Romania, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Poland, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Poland
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Poland, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 9 armour, 1 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 9 armour, 1 infantry and 4 mech_infantrys in Belarus, round 2 : 6/14 hits, 5.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 9 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 2 mech_infantrys
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry and 2 mech_infantrys
2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Baltic States to Russia
1 fighter moved from Archangel to Russia
1 fighter moved from Romania to Ukraine
1 fighter moved from Poland to Ukraine
1 aaGun and 3 infantry moved from Eastern Poland to Western Ukraine
3 aaGuns, 10 artilleries, 28 infantry and 1 marine moved from Eastern Poland to Belarus
2 mech_infantrys moved from Russia to Urals
2 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
1 fighter, 7 infantry and 2 mech_infantrys placed in Russia
Russians undo move 2.
2 mech_infantrys placed in Volgograd
1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Romania
3 armour moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Archangel
1 artillery and 3 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Baltic States
6 armour and 4 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Poland
Combat - Russians
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians roll dice for 1 artillery and 1 fighter in Romania, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Poland, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Poland
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Poland, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 9 armour, 1 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 9 armour, 1 infantry and 4 mech_infantrys in Belarus, round 2 : 6/14 hits, 5.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 9 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 2 mech_infantrys
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry and 2 mech_infantrys
2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Baltic States to Russia
1 fighter moved from Archangel to Russia
1 fighter moved from Romania to Ukraine
1 fighter moved from Poland to Ukraine
1 aaGun and 3 infantry moved from Eastern Poland to Western Ukraine
3 aaGuns, 10 artilleries, 28 infantry and 1 marine moved from Eastern Poland to Belarus
2 mech_infantrys moved from Russia to Urals
2 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
1 fighter, 7 infantry and 2 mech_infantrys placed in Russia
Russians undo move 2.
2 mech_infantrys placed in Volgograd
1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Suiyuyan: 2 infantry
EDIT: Adding units owned by Russians to Hopei: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 airfield, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 7 infantry and 1 marine moved from New Guinea to 46 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 6 destroyers, 3 fighters, 7 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 5 transports moved from 46 Sea Zone to 54 Sea Zone
7 infantry moved from 54 Sea Zone to Queensland
2 artilleries moved from 54 Sea Zone to Queensland
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 33 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
3 artilleries moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 1 marine, 4 submarines, 3 tactical_bombers and 8 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 3 tactical_bombers and 8 transports in 54 Sea Zone, round 2 : 13/19 hits, 9.00 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 8 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Queensland
Non Combat Move - Japanese
2 bombers moved from India to New Guinea
3 bombers moved from Malaya to New Guinea
2 fighters moved from Caroline Islands to New Guinea
1 fighter moved from Caroline Islands to Japan
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Burma to India
1 mech_infantry moved from Hunan to Kiangsu
1 mech_infantry moved from Jehol to Kiangsu
1 infantry moved from Yunnan to Hunan
Place Units - Japanese
1 aaGun and 2 fighters placed in India
1 airfield placed in New Guinea
2 infantry placed in Shantung
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : 2.67
ANZAC regular : 0.67