CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Southern France: 1 infantry
            EDIT: Changing ownership of Southern France from Americans to Italians
            EDIT: Adding units owned by Italians to Southern France: 2 infantry
            EDIT: Changing ownership of Switzerland from Neutral_True to Italians
            EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
            EDIT: Adding units owned by Italians to Switzerland: 3 infantry
            EDIT: Turning off Edit Mode
            2 fighters moved from Romania to Northern Italy
            2 armour, 2 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
            1 armour and 1 mech_infantry moved from Romania to Bulgaria
            1 mech_infantry moved from Northern Italy to Bulgaria
            1 artillery moved from Romania to Eastern Poland
            3 infantry moved from Romania to Eastern Poland
            1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,6,4,4
            Italians collect 11 PUs (5 lost to blockades); end with 12 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Italians to Northern Italy: 1 artillery
            EDIT: Changing PUs for Italians from 12 to 5
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Southern France: 1 infantry
            EDIT: Changing ownership of Southern France from Americans to Italians
            EDIT: Adding units owned by Italians to Southern France: 2 infantry
            EDIT: Changing ownership of Switzerland from Neutral_True to Italians
            EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
            EDIT: Adding units owned by Italians to Switzerland: 3 infantry
            EDIT: Turning off Edit Mode
            2 fighters moved from Romania to Northern Italy
            2 armour, 2 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
            1 armour and 1 mech_infantry moved from Romania to Bulgaria
            1 mech_infantry moved from Northern Italy to Bulgaria
            1 artillery moved from Romania to Eastern Poland
            3 infantry moved from Romania to Eastern Poland
            1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,6,4,4
            Italians collect 11 PUs (5 lost to blockades); end with 12 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Italians to Northern Italy: 1 artillery
            EDIT: Changing PUs for Italians from 12 to 5
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Eastern Poland: 2 armour
            EDIT: Adding units owned by Italians to Romania: 2 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Eastern Poland: 2 mech_infantrys
            EDIT: Adding units owned by Italians to Romania: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in 39 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                ANZAC win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Philippines from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in 39 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                ANZAC win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Philippines from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            2 infantry moved from Morocco to 91 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -0.67
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Baltic States to Belarus
            1 bomber moved from Poland to Belarus
            1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from Finland to 115 Sea Zone
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            EDIT: Germans undo move 3.
            EDIT: 2 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Norway to Karelia
            1 tactical_bomber moved from Poland to Belarus
            1 bomber and 1 tactical_bomber moved from Poland to Ukraine
            6 mech_infantrys moved from Poland to Western Ukraine
            1 artillery moved from Poland to Eastern Poland
            1 artillery moved from Poland to Baltic States
            1 submarine moved from 112 Sea Zone to 111 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            2 fighters moved from Western Germany to Normandy Bordeaux
            4 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 infantry moved from France to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Southern Italy to 93 Sea Zone
            2 bombers moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 4 fighters and 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 110 Sea Zone
                Germans win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Novgorod
                Germans attack with 2 artilleries and 4 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber, 2 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 97 Sea Zone
                Germans attack with 1 submarine; Italians loiter and taunt
                British defend with 2 submarines; Americans defend with 1 submarine
                1 submarine owned by the Germans Submerged
                1 submarine owned by the Americans and 2 submarines owned by the British Submerged
            Battle in 93 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the Americans lost in 93 Sea Zone
                Germans winBritish win with no units remaining with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Ukraine
                Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 111 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 bomber moved from Belarus to Western Germany
            1 tactical_bomber moved from Belarus to Western Ukraine
            1 tactical_bomber moved from Ukraine to Western Ukraine
            1 bomber moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Norway to Sweden
                  Germans take Sweden from Neutral_True
            2 bombers moved from 110 Sea Zone to Western Germany
            4 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            2 fighters moved from Normandy Bordeaux to Southern Italy
            2 mech_infantrys moved from Western Germany to Northern Italy
            EDIT: Germans undo move 7.
            4 fighters moved from 110 Sea Zone to 112 Sea Zone
            5 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Germany to Poland
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 mech_infantry moved from Sweden to Finland
    
        Place Units - Germans
            2 fighters and 1 mech_infantry placed in Western Germany
            1 artillery and 2 infantry placed in France
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,1,3,4
            Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -1.00
    Germans regular : -1.33
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Baltic States to Belarus
            1 bomber moved from Poland to Belarus
            1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from Finland to 115 Sea Zone
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            EDIT: Germans undo move 3.
            EDIT: 2 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Norway to Karelia
            1 tactical_bomber moved from Poland to Belarus
            1 bomber and 1 tactical_bomber moved from Poland to Ukraine
            6 mech_infantrys moved from Poland to Western Ukraine
            1 artillery moved from Poland to Eastern Poland
            1 artillery moved from Poland to Baltic States
            1 submarine moved from 112 Sea Zone to 111 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            2 fighters moved from Western Germany to Normandy Bordeaux
            4 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 infantry moved from France to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Southern Italy to 93 Sea Zone
            2 bombers moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 4 fighters and 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 110 Sea Zone
                Germans win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Novgorod
                Germans attack with 2 artilleries and 4 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 artilleries and 4 infantry in Novgorod, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber, 2 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 97 Sea Zone
                Germans attack with 1 submarine; Italians loiter and taunt
                British defend with 2 submarines; Americans defend with 1 submarine
                1 submarine owned by the Germans Submerged
                1 submarine owned by the Americans and 2 submarines owned by the British Submerged
            Battle in 93 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the Americans lost in 93 Sea Zone
                Germans winBritish win with no units remaining with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Ukraine
                Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 111 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 bomber moved from Belarus to Western Germany
            1 tactical_bomber moved from Belarus to Western Ukraine
            1 tactical_bomber moved from Ukraine to Western Ukraine
            1 bomber moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Norway to Sweden
                  Germans take Sweden from Neutral_True
            2 bombers moved from 110 Sea Zone to Western Germany
            4 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            2 fighters moved from Normandy Bordeaux to Southern Italy
            2 mech_infantrys moved from Western Germany to Northern Italy
            EDIT: Germans undo move 7.
            4 fighters moved from 110 Sea Zone to 112 Sea Zone
            5 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Germany to Poland
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 mech_infantry moved from Sweden to Finland
    
        Place Units - Germans
            2 fighters and 1 mech_infantry placed in Western Germany
            1 artillery and 2 infantry placed in France
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,1,3,4
            Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 5 mech_infantrys
            EDIT: Adding units owned by Germans to Northern Italy: 5 mech_infantrys
            EDIT: Removing units owned by Germans from Western Ukraine: 1 bomber
            EDIT: Adding units owned by Germans to Slovakia Hungary: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -1.00
    Germans regular : -1.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            2 infantry moved from Archangel to Belarus
            2 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Russia to Belarus
            1 infantry moved from Archangel to Belarus
            1 fighter moved from Russia to Ukraine
            4 infantry moved from Buryatia to Amur
    
        Combat - Russians
            Battle in Amur
                Russians attack with 4 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                    Russians roll dice for 3 infantry in Amur, round 3 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Bryansk
            1 fighter moved from Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            2 infantry moved from Samara to Novosibirsk
            2 artilleries moved from Russia to Bryansk
            1 aaGun moved from Buryatia to Amur
            1 aaGun moved from Buryatia to Amur
            6 infantry moved from Russia to Bryansk
            3 infantry moved from Volgograd to Caucasus
            2 infantry moved from Russia to Samara
    
        Place Units - Russians
            3 armour, 3 infantry and 3 mech_infantrys placed in Russia
            Russians undo move 1.
            3 armour and 3 mech_infantrys placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Germans regular : 0.33
    Russians regular : -1.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            2 infantry moved from Archangel to Belarus
            2 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Russia to Belarus
            1 infantry moved from Archangel to Belarus
            1 fighter moved from Russia to Ukraine
            4 infantry moved from Buryatia to Amur
    
        Combat - Russians
            Battle in Amur
                Russians attack with 4 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                    Russians roll dice for 3 infantry in Amur, round 3 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Bryansk
            1 fighter moved from Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            2 infantry moved from Samara to Novosibirsk
            2 artilleries moved from Russia to Bryansk
            1 aaGun moved from Buryatia to Amur
            1 aaGun moved from Buryatia to Amur
            6 infantry moved from Russia to Bryansk
            3 infantry moved from Volgograd to Caucasus
            2 infantry moved from Russia to Samara
    
        Place Units - Russians
            3 armour, 3 infantry and 3 mech_infantrys placed in Russia
            Russians undo move 1.
            3 armour and 3 mech_infantrys placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Germans regular : 0.33
    Russians regular : -1.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            2 infantry moved from Archangel to Belarus
            2 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Russia to Belarus
            1 infantry moved from Archangel to Belarus
            1 fighter moved from Russia to Ukraine
            4 infantry moved from Buryatia to Amur
    
        Combat - Russians
            Battle in Amur
                Russians attack with 4 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                    Russians roll dice for 3 infantry in Amur, round 3 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Bryansk
            1 fighter moved from Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            2 infantry moved from Samara to Novosibirsk
            2 artilleries moved from Russia to Bryansk
            1 aaGun moved from Buryatia to Amur
            1 aaGun moved from Buryatia to Amur
            6 infantry moved from Russia to Bryansk
            3 infantry moved from Volgograd to Caucasus
            2 infantry moved from Russia to Samara
    
        Place Units - Russians
            3 armour, 3 infantry and 3 mech_infantrys placed in Russia
            Russians undo move 1.
            3 armour and 3 mech_infantrys placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 1 tactical_bomber
            EDIT: Adding units owned by Russians to Bryansk: 1 tactical_bomber
            EDIT: Removing units owned by Russians from Bryansk: 1 fighter
            EDIT: Adding units owned by Russians to Russia: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Germans regular : 0.33
    Russians regular : -1.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            2 infantry moved from Archangel to Belarus
            2 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Russia to Belarus
            1 infantry moved from Archangel to Belarus
            1 fighter moved from Russia to Ukraine
            4 infantry moved from Buryatia to Amur
    
        Combat - Russians
            Battle in Amur
                Russians attack with 4 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                    Russians roll dice for 3 infantry in Amur, round 3 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Bryansk
            1 fighter moved from Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            2 infantry moved from Samara to Novosibirsk
            2 artilleries moved from Russia to Bryansk
            1 aaGun moved from Buryatia to Amur
            1 aaGun moved from Buryatia to Amur
            6 infantry moved from Russia to Bryansk
            3 infantry moved from Volgograd to Caucasus
            2 infantry moved from Russia to Samara
    
        Place Units - Russians
            3 armour, 3 infantry and 3 mech_infantrys placed in Russia
            Russians undo move 1.
            3 armour and 3 mech_infantrys placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 1 tactical_bomber
            EDIT: Adding units owned by Russians to Bryansk: 1 tactical_bomber
            EDIT: Removing units owned by Russians from Bryansk: 1 fighter
            EDIT: Adding units owned by Russians to Russia: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 2 infantry
            EDIT: Adding units owned by Russians to Smolensk: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Germans regular : 0.33
    Russians regular : -1.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            2 infantry moved from Archangel to Belarus
            2 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Russia to Belarus
            1 infantry moved from Archangel to Belarus
            1 fighter moved from Russia to Ukraine
            4 infantry moved from Buryatia to Amur
    
        Combat - Russians
            Battle in Amur
                Russians attack with 4 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 4 infantry in Amur, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                    Russians roll dice for 3 infantry in Amur, round 3 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Belarus, round 4 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Bryansk
            1 fighter moved from Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            2 infantry moved from Samara to Novosibirsk
            2 artilleries moved from Russia to Bryansk
            1 aaGun moved from Buryatia to Amur
            1 aaGun moved from Buryatia to Amur
            6 infantry moved from Russia to Bryansk
            3 infantry moved from Volgograd to Caucasus
            2 infantry moved from Russia to Samara
    
        Place Units - Russians
            3 armour, 3 infantry and 3 mech_infantrys placed in Russia
            Russians undo move 1.
            3 armour and 3 mech_infantrys placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 1 tactical_bomber
            EDIT: Adding units owned by Russians to Bryansk: 1 tactical_bomber
            EDIT: Removing units owned by Russians from Bryansk: 1 fighter
            EDIT: Adding units owned by Russians to Russia: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 2 infantry
            EDIT: Adding units owned by Russians to Smolensk: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Volgograd: 3 infantry
            EDIT: Adding units owned by Russians to Volgograd: 1 armour and 2 mech_infantrys
            EDIT: Removing units owned by Russians from Russia: 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by Russians to Russia: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Germans regular : 0.33
    Russians regular : -1.00
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter, 7 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 mech_infantry moved from Anhwe to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 mech_infantry moved from Shantung to Kweichow
            1 infantry moved from Shantung to Anhwe
            1 artillery and 2 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Malaya to Burma
            1 artillery, 1 infantry and 1 marine moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 battleship and 1 marine moved from 44 Sea Zone to 35 Sea Zone
            1 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            2 fighters moved from 44 Sea Zone to Philippines
            1 destroyer moved from 42 Sea Zone to 39 Sea Zone
            6 infantry moved from French Indo China to 36 Sea Zone
            1 armour and 2 artilleries moved from French Indo China to 36 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to Burma
            1 infantry moved from Malaya to 37 Sea Zone
            1 armour, 2 artilleries, 5 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
            1 armour, 2 artilleries and 5 infantry moved from 39 Sea Zone to India
            1 cruiser moved from 37 Sea Zone to 39 Sea Zone
            1 fighter moved from 37 Sea Zone to 39 Sea Zone
            1 fighter moved from Yunnan to 39 Sea Zone
            2 bombers moved from Yunnan to India
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from Japan to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 39 Sea Zone
                Japanese attack with 1 cruiser, 1 destroyer, 2 fighters and 4 transports
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters and 4 transports in 39 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from ANZAC with 1 cruiser, 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Philippines
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Philippines, round 2 : 0/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Philippines, round 3 : 0/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    Japanese roll dice for 1 artillery, 2 fighters and 1 marine in Philippines, round 4 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 2 fighters and 1 marine remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in India
                Japanese attack with 1 armour, 2 artilleries, 2 bombers and 5 infantry
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 5 infantry in India, round 2 : 5/10 hits, 3.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Malaya to Shan State
            2 aaGuns moved from French Indo China to 36 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            2 aaGuns moved from 39 Sea Zone to India
            2 bombers moved from India to Kwangsi
            1 fighter moved from Yunnan to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            2 tactical_bombers moved from Yunnan to Kwangsi
            1 tactical_bomber moved from 37 Sea Zone to Kwangsi
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
            2 carriers, 1 destroyer and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 44 Sea Zone to Kwangsi
            2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Malaya
            1 infantry and 2 mech_infantrys placed in Shantung
            3 infantry placed in French Indo China
            1 fighter and 2 infantry placed in Japan
            2 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -4.67
    UK_Pacific regular : 0.67
    ANZAC regular : -0.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 destroyer, 2 factory_minors, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Spain to Southern France
            1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
            1 bomber moved from Gibraltar to Southern France
            1 fighter moved from Gibraltar to Southern France
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 91 Sea Zone to Southern France
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 bombers moved from Hawaiian Islands to 16 Sea Zone
            1 artillery and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 marine moved from 34 Sea Zone to Paulau Island
            5 fighters moved from 33 Sea Zone to Paulau Island
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Guam
            Battle in Marianas
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Guam from Japanese, taking Marianas from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 infantry
            Battle in Paulau Island
                Americans attack with 1 artillery, 5 fighters and 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 5 fighters and 1 marine in Paulau Island, round 2 : 5/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 1 artillery, 5 fighters and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 2 bombers and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/6 hits, 2.67 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 5 infantry moved from 91 Sea Zone to Spain
            1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            5 fighters moved from Paulau Island to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 16 Sea Zone to Midway
            1 bomber moved from 16 Sea Zone to Caroline Islands
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 armour moved from Saudi Arabia to Persia
            1 bomber moved from Southern France to Spain
            1 fighter moved from United Kingdom to Spain
            1 fighter moved from Normandy Bordeaux to Spain
            1 fighter moved from Southern France to Gibraltar
            1 tactical_bomber moved from Normandy Bordeaux to Spain
            1 tactical_bomber moved from Southern France to Spain
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun moved from Western United States to Central United States
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Trans-Jordan to Egypt
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Spain
            1 factory_minor placed in Saudi Arabia
            2 transports placed in 101 Sea Zone
            1 artillery and 4 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Italians regular : -0.67
    Japanese regular : -0.50
    Germans regular : 0.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Szechwan
            2 infantry moved from Kansu to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 destroyer, 2 factory_minors, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Spain to Southern France
            1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
            1 bomber moved from Gibraltar to Southern France
            1 fighter moved from Gibraltar to Southern France
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 91 Sea Zone to Southern France
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 bombers moved from Hawaiian Islands to 16 Sea Zone
            1 artillery and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 marine moved from 34 Sea Zone to Paulau Island
            5 fighters moved from 33 Sea Zone to Paulau Island
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Guam
            Battle in Marianas
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Guam from Japanese, taking Marianas from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 infantry
            Battle in Paulau Island
                Americans attack with 1 artillery, 5 fighters and 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 5 fighters and 1 marine in Paulau Island, round 2 : 5/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 1 artillery, 5 fighters and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 2 bombers and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/6 hits, 2.67 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 5 infantry moved from 91 Sea Zone to Spain
            1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            5 fighters moved from Paulau Island to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 16 Sea Zone to Midway
            1 bomber moved from 16 Sea Zone to Caroline Islands
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 armour moved from Saudi Arabia to Persia
            1 bomber moved from Southern France to Spain
            1 fighter moved from United Kingdom to Spain
            1 fighter moved from Normandy Bordeaux to Spain
            1 fighter moved from Southern France to Gibraltar
            1 tactical_bomber moved from Normandy Bordeaux to Spain
            1 tactical_bomber moved from Southern France to Spain
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun moved from Western United States to Central United States
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Trans-Jordan to Egypt
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Spain
            1 factory_minor placed in Saudi Arabia
            2 transports placed in 101 Sea Zone
            1 artillery and 4 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Szechwan
            2 infantry moved from Kansu to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 artillery, 4 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries, 4 infantry and 1 mech_infantry moved from Iraq to Turkey
            2 fighters moved from Egypt to Turkey
            1 tactical_bomber moved from Egypt to Turkey
            2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber moved from West India to India
            3 mech_infantrys moved from Eastern Persia to India
            2 armour moved from Persia to Turkey
            1 bomber moved from Persia to India
            1 fighter moved from Persia to India
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
                  British take 99 Sea Zone from Germans
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - British
            Battle in India
                British attack with 1 bomber, 3 fighters, 1 infantry, 9 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                    Japanese roll AA dice in India : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the British lost in India
                    British roll dice for 1 bomber, 2 fighters, 1 infantry, 9 mech_infantrys and 1 tactical_bomber in India, round 2 : 6/14 hits, 4.00 expected hits
                    Japanese roll dice for 2 aaGuns, 1 armour, 2 artilleries and 6 infantry in India, round 2 : 3/9 hits, 3.17 expected hits
                    4 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 2 aaGuns owned by the Japanese and 1 infantry owned by the British lost in India
                    British roll dice for 1 bomber, 2 fighters, 7 mech_infantrys and 1 tactical_bomber in India, round 3 : 4/11 hits, 3.50 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in India, round 3 : 3/5 hits, 1.83 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 mech_infantrys owned by the British lost in India
                    British roll dice for 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in India, round 4 : 6/8 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in India
                British win, taking India from Japanese with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 fighter, 1 infantry and 6 mech_infantrys
                Casualties for Japanese: 2 aaGuns, 1 armour, 2 artilleries and 6 infantry
            Battle in Turkey
                British attack with 2 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 2 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 5/13 hits, 5.00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits
                    5 infantry owned by the Neutral_True lost in Turkey
                    British roll dice for 2 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 4/13 hits, 5.00 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 2 armour, 3 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Neutral_True: 8 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from India to Persia
            1 tactical_bomber moved from India to Persia
            1 fighter moved from India to West India
            1 bomber moved from India to Persia
            1 aaGun moved from West India to India
            1 aaGun moved from West India to Eastern Persia
            1 infantry moved from Trans-Jordan to Syria
            1 infantry moved from Kenya to Tanganyika Territory
            1 fighter moved from Turkey to Syria
            1 fighter moved from Turkey to Syria
            1 tactical_bomber moved from Turkey to Syria
            1 armour moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Spain
            1 armour moved from 91 Sea Zone to Spain
            1 artillery moved from Portugal to Spain
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 artillery and 2 infantry placed in Iraq
            2 mech_infantrys placed in Egypt
            1 transport placed in 106 Sea Zone
            2 infantry placed in Quebec
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Spain: 1 tactical_bomber
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 tactical_bomber
            EDIT: Removing units owned by British from West India: 1 fighter
            EDIT: Adding units owned by British to Persia: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,2,3,4,1
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.50
    Italians regular : -0.67
    Japanese regular : 1.33
    Japanese AA : 0.17
    Germans regular : 0.00
    Neutral_True regular : -2.67
    British regular : 4.50
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 destroyer, 2 factory_minors, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Spain to Southern France
            1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
            1 bomber moved from Gibraltar to Southern France
            1 fighter moved from Gibraltar to Southern France
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 91 Sea Zone to Southern France
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 bombers moved from Hawaiian Islands to 16 Sea Zone
            1 artillery and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 marine moved from 34 Sea Zone to Paulau Island
            5 fighters moved from 33 Sea Zone to Paulau Island
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Guam
            Battle in Marianas
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Guam from Japanese, taking Marianas from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 infantry
            Battle in Paulau Island
                Americans attack with 1 artillery, 5 fighters and 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 5 fighters and 1 marine in Paulau Island, round 2 : 5/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 1 artillery, 5 fighters and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 2 bombers and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Southern France
                Americans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/6 hits, 2.67 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 5 infantry moved from 91 Sea Zone to Spain
            1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            5 fighters moved from Paulau Island to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 16 Sea Zone to Midway
            1 bomber moved from 16 Sea Zone to Caroline Islands
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 armour moved from Saudi Arabia to Persia
            1 bomber moved from Southern France to Spain
            1 fighter moved from United Kingdom to Spain
            1 fighter moved from Normandy Bordeaux to Spain
            1 fighter moved from Southern France to Gibraltar
            1 tactical_bomber moved from Normandy Bordeaux to Spain
            1 tactical_bomber moved from Southern France to Spain
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun moved from Western United States to Central United States
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Trans-Jordan to Egypt
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Spain
            1 factory_minor placed in Saudi Arabia
            2 transports placed in 101 Sea Zone
            1 artillery and 4 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Sikang to Szechwan
            2 infantry moved from Kansu to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 artillery, 4 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries, 4 infantry and 1 mech_infantry moved from Iraq to Turkey
            2 fighters moved from Egypt to Turkey
            1 tactical_bomber moved from Egypt to Turkey
            2 fighters, 1 infantry, 6 mech_infantrys and 1 tactical_bomber moved from West India to India
            3 mech_infantrys moved from Eastern Persia to India
            2 armour moved from Persia to Turkey
            1 bomber moved from Persia to India
            1 fighter moved from Persia to India
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
                  British take 99 Sea Zone from Germans
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - British
            Battle in India
                British attack with 1 bomber, 3 fighters, 1 infantry, 9 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                    Japanese roll AA dice in India : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the British lost in India
                    British roll dice for 1 bomber, 2 fighters, 1 infantry, 9 mech_infantrys and 1 tactical_bomber in India, round 2 : 6/14 hits, 4.00 expected hits
                    Japanese roll dice for 2 aaGuns, 1 armour, 2 artilleries and 6 infantry in India, round 2 : 3/9 hits, 3.17 expected hits
                    4 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 2 aaGuns owned by the Japanese and 1 infantry owned by the British lost in India
                    British roll dice for 1 bomber, 2 fighters, 7 mech_infantrys and 1 tactical_bomber in India, round 3 : 4/11 hits, 3.50 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in India, round 3 : 3/5 hits, 1.83 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 mech_infantrys owned by the British lost in India
                    British roll dice for 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in India, round 4 : 6/8 hits, 3.00 expected hits
                    Japanese roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in India
                British win, taking India from Japanese with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 fighter, 1 infantry and 6 mech_infantrys
                Casualties for Japanese: 2 aaGuns, 1 armour, 2 artilleries and 6 infantry
            Battle in Turkey
                British attack with 2 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 2 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 5/13 hits, 5.00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits
                    5 infantry owned by the Neutral_True lost in Turkey
                    British roll dice for 2 armour, 3 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 4/13 hits, 5.00 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 3 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 2 armour, 3 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Neutral_True: 8 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from India to Persia
            1 tactical_bomber moved from India to Persia
            1 fighter moved from India to West India
            1 bomber moved from India to Persia
            1 aaGun moved from West India to India
            1 aaGun moved from West India to Eastern Persia
            1 infantry moved from Trans-Jordan to Syria
            1 infantry moved from Kenya to Tanganyika Territory
            1 fighter moved from Turkey to Syria
            1 fighter moved from Turkey to Syria
            1 tactical_bomber moved from Turkey to Syria
            1 armour moved from Morocco to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Spain
            1 armour moved from 91 Sea Zone to Spain
            1 artillery moved from Portugal to Spain
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 artillery and 2 infantry placed in Iraq
            2 mech_infantrys placed in Egypt
            1 transport placed in 106 Sea Zone
            2 infantry placed in Quebec
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Spain: 1 tactical_bomber
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 tactical_bomber
            EDIT: Removing units owned by British from West India: 1 fighter
            EDIT: Adding units owned by British to Persia: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,2,3,4,1
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Spain: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to Spain: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.50
    Italians regular : -0.67
    Japanese regular : 1.33
    Japanese AA : 0.17
    Germans regular : 0.00
    Neutral_True regular : -2.67
    British regular : 4.50
    

    Savegame

  • '20 '18 '16 '13 '12

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
            2 artilleries moved from Northern Italy to Southern France
            2 fighters moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 2 artilleries, 2 fighters and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Southern France, round 2 : 1/6 hits, 2.33 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Southern France, round 3 : 3/5 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for Americans: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            3 infantry moved from Switzerland to Northern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Bulgaria to Greece
            1 armour and 1 mech_infantry moved from Bulgaria to Romania
            1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
            2 fighters moved from Southern France to Southern Italy
    
        Place Units - Italians
            2 artilleries placed in Northern Italy
            1 destroyer placed in 95 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
            Italians collect 12 PUs (4 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Italians regular : -0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 transport moved from 80 Sea Zone to 72 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 transport moved from 80 Sea Zone to 72 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Spain
    
        Non Combat Move - French
            2 infantry moved from 91 Sea Zone to Spain
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 transport moved from 80 Sea Zone to 72 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Spain
    
        Non Combat Move - French
            2 infantry moved from 91 Sea Zone to Spain
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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