@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 1 fighter and 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Kweichow to Tsinghai 2 infantry moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Sikang 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -1.67
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 1 fighter and 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Kweichow to Tsinghai 2 infantry moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Sikang 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -1.67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Eastern United States to Hawaiian Islands 1 carrier and 1 fighter moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 battleship moved from 26 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Western United States to Central United States 2 carriers, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone 1 fighter moved from 101 Sea Zone to 89 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 bomber EDIT: Adding units owned by Americans to Western United States: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 1 fighter and 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Kweichow to Tsinghai 2 infantry moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Sikang 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Persia to Iraq 1 fighter moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 tactical_bomber moved from 76 Sea Zone to Iraq 1 fighter moved from 76 Sea Zone to Iraq 1 fighter moved from India to Iraq Combat - British Battle in Iraq British attack with 3 fighters, 2 infantry and 2 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 3/7 hits, 3.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from Iraq to 98 Sea Zone 1 tactical_bomber moved from Iraq to Egypt 2 fighters moved from Iraq to Egypt 1 fighter moved from Iraq to Persia 1 artillery moved from Ethiopia to 76 Sea Zone 1 mech_infantry moved from Ethiopia to Egypt 1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 carrier and 2 cruisers moved from 76 Sea Zone to 98 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 4 fighters moved from United Kingdom to Gibraltar 1 armour moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from India to Eastern Persia 2 mech_infantrys moved from India to Eastern Persia 2 infantry moved from Burma to India 1 artillery moved from Burma to India 1 aaGun moved from Burma to India 1 infantry moved from Malaya to Shan State 1 battleship moved from 39 Sea Zone to 75 Sea Zone 1 destroyer moved from 37 Sea Zone to 75 Sea Zone Place Units - British 1 airfield and 1 factory_minor placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -1.67 Neutral_Axis regular : 1.00 British regular : -0.17
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Eastern United States to Hawaiian Islands 1 carrier and 1 fighter moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 battleship moved from 26 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Western United States to Central United States 2 carriers, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone 1 fighter moved from 101 Sea Zone to 89 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 bomber EDIT: Adding units owned by Americans to Western United States: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 1 fighter and 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Kweichow to Tsinghai 2 infantry moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Sikang 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Persia to Iraq 1 fighter moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 tactical_bomber moved from 76 Sea Zone to Iraq 1 fighter moved from 76 Sea Zone to Iraq 1 fighter moved from India to Iraq Combat - British Battle in Iraq British attack with 3 fighters, 2 infantry and 2 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Iraq, round 2 : 3/7 hits, 3.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from Iraq to 98 Sea Zone 1 tactical_bomber moved from Iraq to Egypt 2 fighters moved from Iraq to Egypt 1 fighter moved from Iraq to Persia 1 artillery moved from Ethiopia to 76 Sea Zone 1 mech_infantry moved from Ethiopia to Egypt 1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Egypt 1 carrier and 2 cruisers moved from 76 Sea Zone to 98 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 4 fighters moved from United Kingdom to Gibraltar 1 armour moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 2 mech_infantrys moved from India to Eastern Persia 2 mech_infantrys moved from India to Eastern Persia 2 infantry moved from Burma to India 1 artillery moved from Burma to India 1 aaGun moved from Burma to India 1 infantry moved from Malaya to Shan State 1 battleship moved from 39 Sea Zone to 75 Sea Zone 1 destroyer moved from 37 Sea Zone to 75 Sea Zone Place Units - British 1 airfield and 1 factory_minor placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by British from 75 Sea Zone: 1 battleship EDIT: Adding units owned by British to 77 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 4 infantry EDIT: Adding units owned by British to Scotland: 2 infantry EDIT: Adding units owned by British to United Kingdom: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -1.67 Neutral_Axis regular : 1.00 British regular : -0.17
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Kenya to Ethiopia Italians take Ethiopia from British 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Malta to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Cyprus Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 aaGun moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 2 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Yugoslavia to Northern Italy 1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary 2 fighters moved from Libya to Southern Italy 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 96 Sea Zone to 99 Sea Zone Place Units - Italians 1 mech_infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Italians undo move 2. 1 destroyer placed in 95 Sea Zone Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Kenya to Ethiopia Italians take Ethiopia from British 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Malta to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Cyprus Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 aaGun moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 2 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Yugoslavia to Northern Italy 1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary 2 fighters moved from Libya to Southern Italy 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 96 Sea Zone to 99 Sea Zone Place Units - Italians 1 mech_infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Italians undo move 2. 1 destroyer placed in 95 Sea Zone Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Cyprus: 1 armour EDIT: Changing ownership of Syria from Neutral_Axis to Italians EDIT: Removing units owned by Italians from 99 Sea Zone: 4 infantry and 1 transport EDIT: Adding units owned by Italians to Cyprus: 1 armour EDIT: Removing units owned by Italians from Cyprus: 1 armour EDIT: Adding units owned by Italians to Syria: 1 armour and 2 infantry EDIT: Adding units owned by Italians to Cyprus: 1 infantry EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern France: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Kenya to Ethiopia Italians take Ethiopia from British 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Malta to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Cyprus Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 aaGun moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 2 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Yugoslavia to Northern Italy 1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary 2 fighters moved from Libya to Southern Italy 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 96 Sea Zone to 99 Sea Zone Place Units - Italians 1 mech_infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Italians undo move 2. 1 destroyer placed in 95 Sea Zone Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Cyprus: 1 armour EDIT: Changing ownership of Syria from Neutral_Axis to Italians EDIT: Removing units owned by Italians from 99 Sea Zone: 4 infantry and 1 transport EDIT: Adding units owned by Italians to Cyprus: 1 armour EDIT: Removing units owned by Italians from Cyprus: 1 armour EDIT: Adding units owned by Italians to Syria: 1 armour and 2 infantry EDIT: Adding units owned by Italians to Cyprus: 1 infantry EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern France: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 fighter EDIT: Adding units owned by Italians to Greece: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 artillery ANZAC roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 3 fighters moved from Java to India 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 75 Sea Zone to 39 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.67 ANZAC regular : 0.67
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 armour, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 2 submarines moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone 1 bomber, 5 fighters and 5 tactical_bombers moved from Southern Italy to 98 Sea Zone 1 fighter moved from Western Germany to 98 Sea Zone
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 armour, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 2 submarines moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone 1 bomber, 5 fighters and 5 tactical_bombers moved from Southern Italy to 98 Sea Zone 1 fighter moved from Western Germany to 98 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber and 2 submarines British defend with 1 destroyer and 2 transports Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 2 transports owned by the British lost in 91 Sea Zone Germans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 22 Casualties for British: 1 destroyer and 2 transports Battle in 98 Sea Zone Germans attack with 1 bomber, 6 fighters and 5 tactical_bombers; Italians loiter and taunt British defend with 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber Germans roll dice for 1 bomber, 6 fighters and 5 tactical_bombers in 98 Sea Zone, round 2 : 10/12 hits, 7.00 expected hits British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 98 Sea Zone Germans win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 2 fighters and 1 tactical_bomber Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber Battle in Baltic States Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in 119 Sea Zone Germans attack with 1 battleship, 1 cruiser and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 119 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 119 Sea Zone Germans win, taking 119 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 bomber moved from 98 Sea Zone to Western Germany 1 fighter moved from 98 Sea Zone to Greece 2 fighters and 4 tactical_bombers moved from 98 Sea Zone to Greece 1 fighter moved from 98 Sea Zone to Syria 1 bomber moved from 91 Sea Zone to Southern France 1 submarine moved from 110 Sea Zone to 125 Sea Zone 4 aaGuns, 1 armour, 2 artilleries and 13 infantry moved from Poland to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries and 6 infantry moved from Romania to Eastern Poland 6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland 2 armour and 1 mech_infantry moved from Germany to Eastern Poland 7 artilleries and 1 infantry moved from Germany to Poland 2 artilleries moved from Western Germany to Germany 1 armour moved from Greece to Romania Place Units - Germans 1 armour and 6 mech_infantrys placed in Germany 1 airfield placed in Greece 1 submarine placed in 110 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Syria: 1 fighter EDIT: Adding units owned by Germans to Greece: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.83 Germans regular : 3.83 British regular : 0.50
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from Novgorod to Baltic States 2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Baltic States to Belarus 2 infantry moved from Novgorod to Belarus 3 infantry moved from Bryansk to Belarus 1 armour and 4 mech_infantrys moved from Russia to Belarus 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine Place Units - Russians 1 artillery and 7 infantry placed in Russia Russians undo move 1. 3 mech_infantrys placed in Volgograd 1 artillery and 7 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 4 infantry EDIT: Adding units owned by Russians to Bryansk: 1 aaGun and 4 infantry EDIT: Removing units owned by Russians from Belarus: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 bombers moved from Kwangsi to Philippines 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Kwangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone 2 fighters moved from 37 Sea Zone to Sumatra 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 cruiser and 1 marine moved from 36 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from Kwangsi to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 2 infantry moved from 37 Sea Zone to Shan State 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 tactical_bomber moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Malaya 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 fighter moved from 36 Sea Zone to Shan State 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Manchuria to Japan Combat - Japanese Battle in Guam Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Guam from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 2 fighters and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 bombers and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 3 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 2/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from Neutral_Axis 2 fighters and 2 tactical_bombers moved from Kwangtung to Yunnan 2 fighters and 2 tactical_bombers moved from Shan State to Yunnan 2 fighters moved from Sumatra to 38 Sea Zone 1 carrier moved from 36 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from Manchuria to Yunnan 1 battleship moved from 36 Sea Zone to 38 Sea Zone 1 fighter moved from 41 Sea Zone to Yunnan 2 bombers moved from Philippines to Hainan 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 38 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 artillery moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Anhwe 1 fighter moved from Manchuria to Yunnan Place Units - Japanese 1 bomber, 1 infantry and 1 mech_infantry placed in Kiangsu 1 armour and 2 infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -2.50 UK_Pacific regular : -1.00 ANZAC regular : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 89 Sea Zone to 91 Sea Zone 1 marine moved from Southeast Mexico to 89 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 89 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French West Africa Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win, taking French West Africa from Neutral_Axis with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport Germans defend with 2 submarines Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 4/5 hits, 2.17 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits 1 submarine owned by the Americans, 2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone Americans win with 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Germans: 2 submarines Battle in Morocco Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Morocco from Neutral_Axis, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 55 Sea Zone to 33 Sea Zone 1 bomber moved from Western United States to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 26 Sea Zone 2 carriers moved from 89 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : 1.50 Germans regular : 1.67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Tsinghai to Chahar 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Chinese creates battle in territory Hopei Battle in Chahar Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Hopei from Japanese, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 3 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Szechwan 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : 0.33
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - British
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 89 Sea Zone to 91 Sea Zone 1 marine moved from Southeast Mexico to 89 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 89 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French West Africa Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win, taking French West Africa from Neutral_Axis with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport Germans defend with 2 submarines Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 4/5 hits, 2.17 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits 1 submarine owned by the Americans, 2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone Americans win with 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Germans: 2 submarines Battle in Morocco Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Morocco from Neutral_Axis, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 55 Sea Zone to 33 Sea Zone 1 bomber moved from Western United States to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 26 Sea Zone 2 carriers moved from 89 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Tsinghai to Chahar 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Chinese creates battle in territory Hopei Battle in Chahar Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Hopei from Japanese, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 3 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Szechwan 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 1 infantry EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry EDIT: Turning off Edit Mode British buy 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Eastern Persia to Iraq British take Iraq from Neutral_Axis 1 mech_infantry moved from Egypt to Syria 1 fighter moved from Persia to Syria 1 tactical_bomber moved from Egypt to Syria 2 fighters moved from Egypt to Syria Combat - British Battle in Syria British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour and 2 infantry British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 armour and 2 infantry in Syria, round 2 : 3/3 hits, 1.17 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Italians and 2 fighters owned by the British lost in Syria British roll dice for 1 fighter and 1 tactical_bomber in Syria, round 3 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 armour in Syria, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the British lost in Syria British roll dice for 1 tactical_bomber in Syria, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Syria, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 tactical_bomber in Syria, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Syria, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 tactical_bomber in Syria, round 6 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Syria, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Syria British win with 1 tactical_bomber remaining. Battle score for attacker is -22 Casualties for British: 3 fighters and 1 mech_infantry Casualties for Italians: 1 armour and 2 infantry Non Combat Move - British 1 tactical_bomber moved from Syria to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Union of South Africa to Egypt 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from India to Eastern Persia 3 mech_infantrys moved from India to Eastern Persia 3 aaGuns, 1 artillery and 7 infantry moved from India to West India 1 battleship moved from 77 Sea Zone to 71 Sea Zone 1 destroyer moved from 75 Sea Zone to 71 Sea Zone 2 transports moved from 81 Sea Zone to 71 Sea Zone Place Units - British 1 factory_minor placed in Persia 1 fighter and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5 British collect 29 PUs (2 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 aaGun and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 aaGun and 4 infantry
Combat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : 1.17 Italians regular : 0.83 Japanese regular : 1.83 Germans regular : 1.67 British regular : -2.00
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Italians Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Kenya: 1 infantry EDIT: Changing ownership of Kenya from British to Italians EDIT: Changing PUs for British from 30 to 29 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry EDIT: Turning off Edit Mode Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 aaGun moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 1 aaGun and 5 infantry moved from 99 Sea Zone to Syria 1 fighter moved from Greece to Syria 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Southern France to Northern Italy 1 armour moved from Eastern Poland to Romania 1 aaGun, 1 artillery and 2 infantry moved from Slovakia Hungary to Romania 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 3 infantry placed in Southern Italy 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Kenya: 1 infantry EDIT: Changing ownership of Kenya from British to Italians EDIT: Changing PUs for British from 30 to 29 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry EDIT: Turning off Edit Mode Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 aaGun moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 1 aaGun and 5 infantry moved from 99 Sea Zone to Syria 1 fighter moved from Greece to Syria 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Southern France to Northern Italy 1 armour moved from Eastern Poland to Romania 1 aaGun, 1 artillery and 2 infantry moved from Slovakia Hungary to Romania 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 3 infantry placed in Southern Italy 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Ethiopia: 1 infantry EDIT: Adding units owned by Italians to Kenya: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :