Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
@Sovietishcat said in PTV CaptainNapalm(Axis) Vs Sovietishcat(Allies):
@CaptainNapalm Interceptors in bombing raid in S.Italy + OOL in sz 11, don’t forget I can’t hit your subs.
No intercept
You’ll have to tell me how many hits you get in SZ 11, sorry.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 3 fighters, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Sicily to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
2 fighters moved from Western United States to 11 Sea Zone
6 fighters and 3 tactical_bombers moved from Hawaiian Islands to 11 Sea Zone
1 tactical_bomber moved from Sicily to Tunisia
2 infantry moved from Sicily to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tunisia
Combat - Americans
Air Battle in Southern Italy
Americans attacks with 3 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Southern Italy causes 0 damage total.
Battle in Tunisia
Americans attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Americans roll dice for 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 2 infantry and 1 tactical_bomber in Tunisia, round 3 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 infantry and 1 tactical_bomber in Tunisia, round 4 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Tunisia, round 4 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Americans and 1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 armour
Battle in 11 Sea Zone
Americans attack with 8 fighters and 3 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
3 submarines owned by the Japanese Submerged
Americans roll dice for 8 fighters and 3 tactical_bombers in 11 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
Combat Hit Differential Summary :
Americans regular : -2,33
Italians regular : 0,50
Italians AA : 0,83
@CaptainNapalm 5 hits 1st round
@CaptainNapalm I needed more hits to make it worth it ouch
@Sovietishcat said in PTV CaptainNapalm(Axis) Vs Sovietishcat(Allies):
@CaptainNapalm 5 hits 1st round
Damage battleship, kill one carrier, destroyer, tactical
@Sovietishcat said in PTV CaptainNapalm(Axis) Vs Sovietishcat(Allies):
@CaptainNapalm I needed more hits to make it worth it ouch
I should not even be there. I’m not sure what I was looking at, but I wasn’t looking very closely! hahaha
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 3 fighters, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Sicily to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
2 fighters moved from Western United States to 11 Sea Zone
6 fighters and 3 tactical_bombers moved from Hawaiian Islands to 11 Sea Zone
1 tactical_bomber moved from Sicily to Tunisia
2 infantry moved from Sicily to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tunisia
Combat - Americans
Air Battle in Southern Italy
Americans attacks with 3 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Southern Italy causes 0 damage total.
Battle in Tunisia
Americans attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Americans roll dice for 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 2 infantry and 1 tactical_bomber in Tunisia, round 3 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 infantry and 1 tactical_bomber in Tunisia, round 4 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Tunisia, round 4 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Americans and 1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 armour
Battle in 11 Sea Zone
Americans attack with 8 fighters and 3 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
3 submarines owned by the Japanese Submerged
Americans roll dice for 8 fighters and 3 tactical_bombers in 11 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber in 11 Sea Zone, round 2 : 4/9 hits, 4,17 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 4 fighters owned by the Americans lost in 11 Sea Zone
Americans roll dice for 4 fighters and 3 tactical_bombers in 11 Sea Zone, round 3 : 4/7 hits, 4,00 expected hits
Combat Hit Differential Summary :
Americans regular : -2,33
Japanese regular : -0,17
Italians regular : 0,50
Italians AA : 0,83
@CaptainNapalm said in PTV CaptainNapalm(Axis) Vs Sovietishcat(Allies):
@Sovietishcat said in PTV CaptainNapalm(Axis) Vs Sovietishcat(Allies):
@CaptainNapalm I needed more hits to make it worth it ouch
I should not even be there. I’m not sure what I was looking at, but I wasn’t looking very closely! hahaha
@CaptainNapalm 4 hits 2nd round, maybe I thought you wanted to really convoy W.USA, but your sub would have been enough!
@Sovietishcat said in PTV CaptainNapalm(Axis) Vs Sovietishcat(Allies):
@CaptainNapalm said in PTV CaptainNapalm(Axis) Vs Sovietishcat(Allies):
@Sovietishcat said in PTV CaptainNapalm(Axis) Vs Sovietishcat(Allies):
@CaptainNapalm I needed more hits to make it worth it ouch
I should not even be there. I’m not sure what I was looking at, but I wasn’t looking very closely! hahaha
@CaptainNapalm 4 hits 2nd round, maybe I thought you wanted to really convoy W.USA, but your sub would have been enough!
Carrier and 2 fighters
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 3 fighters, 4 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Sicily to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
2 fighters moved from Western United States to 11 Sea Zone
6 fighters and 3 tactical_bombers moved from Hawaiian Islands to 11 Sea Zone
1 tactical_bomber moved from Sicily to Tunisia
2 infantry moved from Sicily to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tunisia
Combat - Americans
Air Battle in Southern Italy
Americans attacks with 3 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Southern Italy causes 0 damage total.
Battle in Tunisia
Americans attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Americans roll dice for 2 infantry and 1 tactical_bomber in Tunisia, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 2 infantry and 1 tactical_bomber in Tunisia, round 3 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 infantry and 1 tactical_bomber in Tunisia, round 4 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Tunisia, round 4 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Americans and 1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 armour
Battle in 11 Sea Zone
Americans attack with 8 fighters and 3 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
3 submarines owned by the Japanese Submerged
Americans roll dice for 8 fighters and 3 tactical_bombers in 11 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber in 11 Sea Zone, round 2 : 4/9 hits, 4,17 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 4 fighters owned by the Americans lost in 11 Sea Zone
Americans roll dice for 4 fighters and 3 tactical_bombers in 11 Sea Zone, round 3 : 4/7 hits, 4,00 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 3 fighters in 11 Sea Zone, round 3 : 3/6 hits, 3,17 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 11 Sea Zone
Americans roll dice for 1 fighter and 3 tactical_bombers in 11 Sea Zone, round 4 : 3/4 hits, 2,17 expected hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 fighter in 11 Sea Zone, round 4 : 0/3 hits, 1,67 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 11 Sea Zone
Americans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Americans: 7 fighters
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
Cleaning up after air battles
Non Combat Move - Americans
1 fighter and 3 tactical_bombers moved from 11 Sea Zone to Western United States
2 destroyers moved from 104 Sea Zone to 107 Sea Zone
3 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 4 transports moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
3 infantry moved from Morocco to 93 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Sicily
1 infantry moved from 97 Sea Zone to Sicily
2 submarines moved from 104 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to Sicily
Place Units - Americans
1 airfield placed in Sicily
3 fighters placed in Western United States
2 transports placed in 104 Sea Zone
4 infantry placed in Central United States
1 marine placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 11 Sea Zone. Rolls: 2,4,2,6,2,2
Americans collect 45 PUs (10 lost to blockades); end with 45 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Northern Sinkiang to Eastern Sinkiang
1 infantry moved from Western Sinkiang to Eastern Sinkiang
1 fighter moved from Western Sinkiang to Eastern Sinkiang
Combat - Chinese
Battle in Eastern Sinkiang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Eastern Sinkiang, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang
Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
1 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 fighter moved from Eastern India to Shan State
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
Combat - British
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Eastern India
3 submarines moved from 83 Sea Zone to 99 Sea Zone
1 fighter moved from Egypt to Sicily
1 fighter moved from Sicily to Gibraltar
1 fighter moved from Sicily to Gibraltar
1 armour and 1 infantry moved from Morocco to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Sicily
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
1 transport moved from 109 Sea Zone to 93 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
2 transports moved from 97 Sea Zone to 94 Sea Zone
1 destroyer and 1 submarine moved from 123 Sea Zone to 119 Sea Zone
1 destroyer and 1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from Northeast Persia to Northwest Persia
1 infantry moved from Eastern India to Burma
Place Units - British
1 submarine placed in 83 Sea Zone
2 fighters placed in Egypt
1 artillery placed in United Kingdom
1 fighter placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
British collect 33 PUs (1 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,4,5,1,4,4,2
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
Some Units in Eastern India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -1,50
Japanese regular : -2,00
Italians regular : 0,50
British regular : -0,33
Italians AA : 0,83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 aaGun, 3 artilleries and 8 infantry moved from Bulgaria to Greece
1 armour moved from Northern Belarus to Western Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,5,3,1,1
Italians collect 6 PUs (7 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from New South Wales to Queensland
1 artillery and 2 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
2 armour moved from New South Wales to Queensland
1 infantry moved from South Australia to Northern Australia
1 armour moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
5 armour, 1 artillery, 5 infantry and 4 mech_infantrys moved from Ukraine to Kursk
2 infantry moved from Leningrad to Vologda
2 infantry moved from Leningrad to Novgorod
1 infantry moved from Nenetsia to Gorky
Germans take Gorky from Russians
1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter moved from Eastern Poland to Vologda
1 submarine moved from 114 Sea Zone to 107 Sea Zone
1 submarine moved from 113 Sea Zone to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 107 Sea Zone
9 artilleries and 30 infantry moved from Northern Belarus to Southern Belarus
Combat - Germans
Battle in 107 Sea Zone
Germans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 3 destroyers
Germans roll dice for 2 submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 3 destroyers in 107 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 107 Sea Zone
Germans roll dice for 1 submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Americans roll dice for 2 destroyers in 107 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
1 submarine owned by the Germans and 1 tactical_bomber owned by the Germans lost in 107 Sea Zone
retreated to 107 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is -14
Casualties for Germans: 2 submarines and 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Novgorod
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kursk
Germans attack with 5 armour, 1 artillery, 5 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Kursk, round 2 : 4/15 hits, 5.17 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 5 armour, 1 artillery, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Belarus
Germans attack with 9 artilleries and 30 infantry
Russians defend with 1 infantry
Germans roll dice for 9 artilleries and 30 infantry in Southern Belarus, round 2 : 11/39 hits, 9.50 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 9 artilleries and 30 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 tactical_bomber moved from Novgorod to Leningrad
1 fighter moved from Vologda to Leningrad
1 aaGun and 3 infantry moved from Northern Belarus to Southern Belarus
1 infantry moved from Leningrad to Northern Belarus
2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Ukraine to Kursk
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
4 armour and 4 mech_infantrys moved from Leningrad to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
1 fighter moved from 107 Sea Zone to 115 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 5 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Normandy Bordeaux to France
1 infantry moved from France to Western Germany
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Southern France to Northern Italy
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
1 factory_minor placed in Leningrad
1 submarine placed in 115 Sea Zone
1 artillery, 1 fighter and 1 tactical_bomber placed in Western Germany
2 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,6,6,3,6
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,6
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Russians regular : -0.33
Germans regular : -1.67
@Sovietishcat Oops! missed that you did your turn hours ago. I had the time to play, just missed it.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 armour moved from Northern Manchuria to Korea
4 artilleries and 16 infantry moved from Amur to Korea
2 infantry moved from Russia to Gorky
1 fighter and 1 tactical_bomber moved from Russia to Gorky
1 fighter moved from Russia to Gorky
Combat - Russians
Battle in Gorky
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Gorky, round 2 : 1/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 1 armour, 4 artilleries and 16 infantry
Japanese defend with 1 aaGun, 5 artilleries and 10 infantry
Russians roll dice for 1 armour, 4 artilleries and 16 infantry in Korea, round 2 : 4/21 hits, 5,17 expected hits
Japanese roll dice for 1 aaGun, 5 artilleries and 10 infantry in Korea, round 2 : 5/15 hits, 5,00 expected hits
3 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 1 armour, 4 artilleries and 11 infantry in Korea, round 3 : 5/16 hits, 4,33 expected hits
Japanese roll dice for 5 artilleries and 7 infantry in Korea, round 3 : 7/12 hits, 4,00 expected hits
5 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Korea
Russians roll dice for 1 armour, 4 artilleries and 4 infantry in Korea, round 4 : 5/9 hits, 3,17 expected hits
Japanese roll dice for 5 artilleries and 2 infantry in Korea, round 4 : 2/7 hits, 2,33 expected hits
2 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Russians roll dice for 1 armour, 4 artilleries and 2 infantry in Korea, round 5 : 1/7 hits, 2,50 expected hits
Japanese roll dice for 2 artilleries in Korea, round 5 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Korea
Russians roll dice for 1 armour, 4 artilleries and 2 infantry in Korea, round 6 : 4/7 hits, 2,50 expected hits
Japanese roll dice for 1 artillery in Korea, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 1 armour, 4 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 15 infantry
Casualties for Japanese: 1 aaGun, 5 artilleries and 10 infantry
Non Combat Move - Russians
1 aaGun moved from Amur to Korea
2 infantry moved from Siberia to Amur
2 armour moved from Stalingrad to Western Sinkiang
2 fighters and 1 tactical_bomber moved from Gorky to Russia
1 infantry moved from Stalingrad to Tambov
4 aaGuns, 8 artilleries and 34 infantry moved from Russia to Tula
1 armour moved from Stalingrad to Urals
1 infantry moved from Stalingrad to Tambov
1 infantry moved from Stalingrad to Rostov
1 infantry moved from Stalingrad to Tambov
1 infantry moved from Stalingrad to Rostov
3 artilleries and 5 infantry moved from Stalingrad to Samara
1 armour moved from Stalingrad to Kazakhstan
3 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 cruiser moved from 118 Sea Zone to 117 Sea Zone
1 submarine moved from 118 Sea Zone to 117 Sea Zone
Place Units - Russians
2 infantry placed in Urals
3 infantry placed in Siberia
1 artillery and 7 infantry placed in Russia
1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Russians collect 31 PUs (4 lost to blockades); end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : 2,67
Germans regular : -0,33
Russians regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 6 artilleries, 1 factory_minor and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Tsinghai to Eastern Sinkiang
1 infantry moved from Kansu to Northern Sinkiang
1 fighter and 1 tactical_bomber moved from Kansu to Northern Sinkiang
1 fighter and 1 tactical_bomber moved from 40 Sea Zone to Shan State
1 infantry moved from Ceylon to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
2 artilleries and 3 infantry moved from Malaya to Shan State
3 artilleries and 3 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
1 transport moved from 37 Sea Zone to 6 Sea Zone
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
4 artilleries and 4 infantry moved from 6 Sea Zone to Korea
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Korea
1 bomber moved from Hopei to Eastern Sinkiang
1 fighter and 1 tactical_bomber moved from Anhwe to Korea
1 armour moved from Kansu to Northern Sinkiang
1 artillery moved from Tsinghai to Eastern Sinkiang
Combat - Japanese
Battle in Shan State
Japanese attack with 5 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 5 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers in Shan State, round 2 : 4/18 hits, 6.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 5 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 4 artilleries, 1 bomber, 3 fighters, 6 infantry and 3 tactical_bombers
Russians defend with 1 aaGun, 1 armour, 4 artilleries and 1 infantry
Russians roll AA dice in Korea : 2/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 2 tactical_bombers in Korea, round 2 : 6/15 hits, 5.83 expected hits
Russians roll dice for 1 aaGun, 1 armour, 4 artilleries and 1 infantry in Korea, round 2 : 2/6 hits, 2.17 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians, 4 artilleries owned by the Russians and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Korea, round 3 : 7/13 hits, 5.50 expected hits
Russians roll dice for 1 armour in Korea, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 4 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 1 armour, 4 artilleries and 1 infantry
Battle in Eastern Sinkiang
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Sinkiang, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese win, taking Eastern Sinkiang from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Northern Sinkiang
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Sinkiang, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Northern Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Northern Sinkiang
Japanese win, taking Northern Sinkiang from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Northern Sinkiang to Tsinghai
1 bomber moved from Eastern Sinkiang to Tsinghai
1 infantry moved from Inner Mongolia to Kansu
1 artillery moved from Chahar to Inner Mongolia
1 infantry moved from Shansi to Chahar
1 infantry moved from Anhwe to Shansi
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Kwangsi to Kweichow
1 artillery moved from Szechwan to Tsinghai
1 infantry moved from Hunan to Szechwan
1 infantry moved from Kwangtung to Hunan
1 submarine moved from 21 Sea Zone to 38 Sea Zone
1 battleship moved from 40 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Szechwan
1 fighter and 1 tactical_bomber moved from Shan State to 40 Sea Zone
1 submarine moved from 35 Sea Zone to 64 Sea Zone
1 artillery and 1 marine moved from New Zealand to 65 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 marine, 1 tactical_bomber and 1 transport moved from 65 Sea Zone to 47 Sea Zone
1 infantry moved from New Guinea to 47 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 47 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Southern Manchuria
EDIT: 1 fighter and 1 tactical_bomber moved from Korea to Japan
1 bomber moved from Korea to Midway
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 infantry placed in Kwangtung
1 factory_minor placed in Southern Manchuria
2 armour, 4 artilleries and 4 infantry placed in Japan
Japanese undo move 5.
Japanese undo move 1.
1 armour, 1 artillery and 1 infantry placed in Malaya
1 armour, 4 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.17
UK_Pacific regular : -0.33
Russians regular : 0.33
Russians AA : 1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 3 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers moved from 107 Sea Zone to 113 Sea Zone
2 fighters moved from Sicily to Normandy Bordeaux
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry and 1 mech_infantry moved from Morocco to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
1 battleship and 1 cruiser moved from 94 Sea Zone to 113 Sea Zone
1 destroyer moved from 94 Sea Zone to 113 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
1 carrier moved from 94 Sea Zone to 113 Sea Zone
2 infantry moved from Morocco to 94 Sea Zone
2 infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Sicily
2 transports moved from 97 Sea Zone to 94 Sea Zone
2 cruisers moved from 94 Sea Zone to 113 Sea Zone
2 submarines moved from 93 Sea Zone to 113 Sea Zone
1 destroyer moved from 94 Sea Zone to 113 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 94 Sea Zone to 113 Sea Zone
1 transport moved from 94 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
4 infantry moved from Central United States to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Morocco
2 transports moved from 93 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier, 1 cruiser and 3 destroyers placed in 11 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 11 Sea Zone. Rolls: 6,5,2,5,6,6
Americans collect 54 PUs (4 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 37 PUs;
British buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 infantry moved from Burma to Yunnan
1 fighter moved from Eastern India to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Yunnan to Eastern India
1 aaGun, 5 artilleries and 7 infantry moved from Burma to Eastern India
1 armour and 1 mech_infantry moved from Iraq to Baluchistan
1 infantry moved from Northwest Persia to Iraq
2 transports moved from 94 Sea Zone to 113 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
2 transports moved from 93 Sea Zone to 113 Sea Zone
1 aaGun and 3 infantry moved from United Kingdom to 113 Sea Zone
1 aaGun and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 109 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to Normandy Bordeaux
3 fighters moved from Sicily to Normandy Bordeaux
2 fighters moved from Egypt to Sicily
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 83 Sea Zone to 99 Sea Zone
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Sicily to Normandy Bordeaux
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Kenya to Anglo-Egyptian Sudan
Place Units - British
1 submarine placed in 83 Sea Zone
1 destroyer placed in 113 Sea Zone
1 artillery and 2 infantry placed in United Kingdom
British undo move 3.
3 infantry placed in United Kingdom
1 artillery and 1 fighter placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 infantry
EDIT: Adding units owned by British to Rhodesia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,4,3,5,6,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs
Some Units in Eastern India change ownership: 1 artillery
Combat Hit Differential Summary :
Americans regular : -1,83
Japanese regular : 0,67
Germans regular : -0,67
British regular : 0,33
@CaptainNapalm I assumed no scramble in sz 113.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Western Ukraine to Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,2,2,1,3,6,3
Italians collect 2 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 armour moved from Queensland to New South Wales
2 infantry moved from Queensland to South Australia
1 mech_infantry moved from Queensland to New South Wales
1 aaGun and 1 artillery moved from Queensland to New South Wales
2 fighters moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,4
ANZAC collect 9 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :