Here is russia 1. I could not use the Forum connection, but since there is no combat, should not be a problem.
Hope we can fix things tomorrow.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 2 infantry; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Belorussia to Archangel
1 armour moved from Belorussia to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Germany to Russia
3 fighters moved from Karelia S.S.R. to Archangel
1 fighter moved from Belorussia to Archangel
1 fighter moved from Belorussia to Archangel
2 bombers moved from Germany to Archangel
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Archangel
Germans attack with 2 bombers, 5 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 5 fighters and 2 infantry in Archangel, round 2 : 6/9 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
12 infantry moved from Belorussia to Eastern Ukraine
3 artilleries moved from Belorussia to Eastern Ukraine
2 bombers moved from Archangel to Eastern Ukraine
1 bomber moved from Germany to Balkans
2 infantry moved from Baltic States to Karelia S.S.R.
5 armour moved from East Poland to Eastern Ukraine
1 infantry moved from East Poland to Eastern Ukraine
2 fighters moved from Archangel to Karelia S.S.R.
12 armour moved from Belorussia to Eastern Ukraine
4 infantry moved from Poland to East Poland
1 infantry moved from Germany to Poland
1 infantry moved from East Poland to Belorussia
1 infantry moved from East Poland to Eastern Ukraine
2 infantry moved from Poland to East Poland
1 fighter moved from Archangel to Eastern Ukraine
2 armour moved from Karelia S.S.R. to Eastern Ukraine
1 fighter moved from Archangel to Karelia S.S.R.
1 fighter moved from Archangel to Eastern Ukraine
Place Units - Germans
2 infantry placed in Karelia S.S.R.
5 armour placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.83
Russians AA : 0.83
Test summary from TripleA, engine version: 2.0.20234, time: 11:39:24 PM
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 14 PUs; 0 techTokens;
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Russia to Caucasus
1 artillery moved from Russia to Caucasus
2 infantry moved from Russia to Archangel
2 fighters moved from Russia to Archangel
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
Combat - Russians
Battle in Caucasus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun, 1 armour and 1 factory
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
retreated to Novosibirsk
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
2 fighters moved from Archangel to Russia
1 infantry moved from Kazakh S.S.R. to Russia
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : 1.33
Russians regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Philippine Islands to 50 Sea Zone
1 armour, 3 infantry and 2 transports moved from 50 Sea Zone to 38 Sea Zone
1 armour and 3 infantry moved from 38 Sea Zone to East Indies
1 artillery moved from Novosibirsk to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
Combat - Japanese
Battle in East Indies
Japanese attack with 1 armour and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 3 infantry in East Indies, round 2 : 2/4 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in East Indies, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in East Indies
Japanese win, taking East Indies from British with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 armour moved from Manchuria to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 armour, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
1 transport moved from 50 Sea Zone to 62 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 50 Sea Zone to 36 Sea Zone
3 fighters moved from Burma to 36 Sea Zone
1 fighter moved from Sikang to 62 Sea Zone
1 fighter moved from Sikang to 36 Sea Zone
2 armour and 2 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 aaGun moved from Fukien to French Indo-China Thailand
1 infantry moved from Evenki National Okrug to Novosibirsk
10 armour moved from Yunnan to Burma
4 armour moved from Yunnan to French Indo-China Thailand
2 fighters moved from Sikang to Yunnan
3 armour moved from Ningxia to Yunnan
1 armour moved from Manchuria to Ningxia
2 armour moved from Yunnan to Burma
2 armour moved from Yunnan to French Indo-China Thailand
1 armour moved from Yunnan to Burma
Place Units - Japanese
1 carrier and 1 destroyer placed in 62 Sea Zone
2 armour and 1 infantry placed in Manchuria
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
British regular : -0.67
Test summary from TripleA, engine version: 2.0.20234, time: 7:07:23 PM
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
3 fighters moved from India to Novosibirsk
1 bomber moved from India to 38 Sea Zone
1 infantry moved from Persia to Kazakh S.S.R.
2 fighters moved from India to Kazakh S.S.R.
1 fighter moved from India to Kazakh S.S.R.
Combat - British
Battle in 38 Sea Zone
British attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 38 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Kazakh S.S.R.
British attack with 3 fighters and 1 infantry
Japanese defend with 1 artillery
British roll dice for 3 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Novosibirsk
British attack with 3 fighters
Japanese defend with 1 infantry
British roll dice for 3 fighters in Novosibirsk, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Novosibirsk
British roll dice for 2 fighters in Novosibirsk, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
British win with 2 fighters remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from Novosibirsk to Russia
1 bomber moved from 38 Sea Zone to Persia
1 infantry moved from Persia to Caucasus
1 armour moved from India to Caucasus
4 armour moved from India to Persia
8 infantry moved from India to Persia
1 aaGun moved from India to Persia
2 artilleries moved from India to Persia
2 infantry moved from Morocco Algeria to Libya
1 fighter moved from Kazakh S.S.R. to 34 Sea Zone
1 fighter moved from Kazakh S.S.R. to Russia
1 armour moved from Persia to Caucasus
1 fighter moved from Kazakh S.S.R. to Russia
Place Units - British
1 transport placed in 34 Sea Zone
1 armour placed in Egypt
2 infantry placed in Union of South Africa
2 armour and 3 infantry placed in United Kingdom
1 infantry placed in India
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
British regular : -2.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery moved from Ukraine to Bulgaria Romania
4 infantry moved from Balkans to Bulgaria Romania
1 armour moved from Bulgaria Romania to Balkans
1 armour moved from Italy to Balkans
2 infantry moved from Italy to Balkans
Non Combat Move - Italians
Place Units - Italians
4 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.0.20234, time: 9:17:30 AM
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 infantry moved from Russia to Urals
1 fighter moved from Russia to Urals
1 bomber moved from Russia to Urals
1 bomber moved from India to Urals
Combat - Americans
Battle in Urals
Americans attack with 2 bombers, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 bombers, 1 fighter and 1 infantry in Urals, round 2 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Urals
Americans win, taking Urals from Japanese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 armour moved from Egypt to Persia
1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 52 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 56 Sea Zone to 52 Sea Zone
1 carrier, 1 fighter and 1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 infantry moved from Western Canada to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 infantry moved from Western Canada to Central United States
1 aaGun, 1 armour and 2 infantry moved from Eastern United States to 10 Sea Zone
1 aaGun, 1 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria
2 transports moved from 12 Sea Zone to 10 Sea Zone
4 infantry moved from Morocco Algeria to Libya
1 infantry moved from Libya to Egypt
4 infantry moved from Egypt to 34 Sea Zone
4 infantry moved from 34 Sea Zone to Persia
1 fighter moved from Morocco Algeria to 34 Sea Zone
1 fighter moved from India to 34 Sea Zone
1 fighter moved from India to Persia
3 fighters moved from India to Russia
1 fighter moved from Trans-Jordan to Russia
1 fighter moved from Urals to Russia
2 bombers moved from Urals to Russia
4 infantry moved from India to Persia
4 armour moved from India to Kazakh S.S.R.
1 artillery moved from India to Persia
Place Units - Americans
1 armour and 3 infantry placed in Eastern United States
1 fighter placed in Western United States
2 destroyers placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 2.00
Japanese regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Belorussia to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
3 fighters moved from Karelia S.S.R. to Archangel
2 fighters moved from Eastern Ukraine to Archangel
2 bombers moved from Eastern Ukraine to Archangel
1 bomber moved from Balkans to Egypt
1 armour moved from Eastern Ukraine to Caucasus
4 infantry moved from Eastern Ukraine to Caucasus
1 artillery moved from Eastern Ukraine to Caucasus
Combat - Germans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 5 and causes: 4 damage to unit: factory
Bombing raid in Egypt causes 4 damage total.
Battle in Archangel
Germans attack with 2 bombers, 5 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 5 fighters and 2 infantry in Archangel, round 2 : 7/9 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 artillery and 4 infantry
British defend with 2 armour and 1 infantry; Russians defend with 1 aaGun, 1 artillery and 1 factory
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Caucasus, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Caucasus, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Caucasus, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry
Casualties for British: 2 armour and 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 bomber moved from Egypt to Italy
5 armour moved from Eastern Ukraine to Karelia S.S.R.
5 armour moved from Germany to East Poland
1 armour moved from Eastern Ukraine to Karelia S.S.R.
1 infantry moved from Poland to Baltic States
12 armour moved from Eastern Ukraine to Karelia S.S.R.
5 fighters moved from Archangel to Karelia S.S.R.
1 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
2 artilleries moved from Eastern Ukraine to East Poland
1 infantry moved from Eastern Ukraine to East Poland
4 infantry moved from Eastern Ukraine to East Poland
1 infantry moved from Eastern Ukraine to East Poland
1 infantry moved from East Poland to Baltic States
1 infantry moved from East Poland to Ukraine
1 aaGun moved from Germany to Poland
1 aaGun moved from France to Germany
2 infantry moved from East Poland to Ukraine
1 infantry moved from East Poland to Ukraine
1 infantry moved from East Poland to Baltic States
2 bombers moved from Archangel to Karelia S.S.R.
Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
5 armour and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians regular : -0.50
Germans regular : 2.67
Test summary from TripleA, engine version: 2.0.20234, time: 6:52:57 PM
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Russians
3 infantry moved from Russia to Archangel
2 infantry moved from Russia to Belorussia
2 fighters moved from Russia to Belorussia
1 fighter moved from Russia to Archangel
7 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
7 armour moved from Novosibirsk to Evenki National Okrug
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 3/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Evenki National Okrug
Russians attack with 7 armour
Japanese defend with 2 artilleries and 1 infantry
Russians roll dice for 7 armour in Evenki National Okrug, round 2 : 1/7 hits, 3.50 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Evenki National Okrug, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 armour owned by the Russians lost in Evenki National Okrug
Russians roll dice for 5 armour in Evenki National Okrug, round 3 : 0/5 hits, 2.50 expected hits
Japanese roll dice for 2 artilleries in Evenki National Okrug, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 5 armour in Evenki National Okrug, round 4 : 3/5 hits, 2.50 expected hits
Japanese roll dice for 2 artilleries in Evenki National Okrug, round 4 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 1 armour owned by the Russians lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 4 armour remaining. Battle score for attacker is -4
Casualties for Russians: 3 armour
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Belorussia
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Belorussia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 4 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Russians roll dice for 2 fighters and 1 infantry in Belorussia, round 5 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Belorussia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Belorussia to Russia
1 fighter moved from Archangel to Russia
7 infantry moved from India to Persia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : -0.67
Russians regular : -5.67
oh my…
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 carrier, 1 destroyer and 1 fighter moved from 62 Sea Zone to 52 Sea Zone
6 fighters moved from 36 Sea Zone to 52 Sea Zone
2 fighters moved from Yunnan to 52 Sea Zone
6 artilleries and 12 infantry moved from Burma to India
13 armour moved from Burma to India
8 armour moved from French Indo-China Thailand to India
Combat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 9 fighters
Americans defend with 1 battleship, 2 carriers, 3 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 carrier, 1 destroyer and 9 fighters in 52 Sea Zone, round 2 : 6/11 hits, 5.00 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 3 fighters and 1 transport in 52 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 52 Sea Zone
Japanese roll dice for 7 fighters in 52 Sea Zone, round 3 : 5/7 hits, 3.50 expected hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 52 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 52 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 29
Casualties for Japanese: 1 carrier, 1 destroyer and 4 fighters
Casualties for Americans: 1 battleship, 2 carriers, 3 fighters, 1 submarine and 1 transport
Battle in India
Japanese attack with 21 armour, 6 artilleries and 12 infantry
British defend with 1 factory and 1 infantry
Japanese roll dice for 21 armour, 6 artilleries and 12 infantry in India, round 2 : 14/39 hits, 15.50 expected hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 21 armour, 6 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 armour moved from Yunnan to Burma
1 aaGun and 2 infantry moved from French Indo-China Thailand to Burma
1 armour moved from Ningxia to Yunnan
1 infantry moved from Manchuria to Suiyuan
2 armour moved from Manchuria to Hupeh
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 carrier and 1 transport moved from 36 Sea Zone to 62 Sea Zone
EDIT: 1 fighter moved from 52 Sea Zone to 62 Sea Zone
2 carriers moved from 36 Sea Zone to 60 Sea Zone
4 fighters moved from 52 Sea Zone to 60 Sea Zone
Place Units - Japanese
3 armour placed in Manchuria
1 fighter placed in 62 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : 1.00
British regular : -0.33
@The_Good_Captain Had to edit a fighter back to Sea Zone 62. One fighter came from there, but apparently Triple A decided to kill that fighter. I’ve had Triple A do that same poor casualty choice in other games.
@CaptainNapalm damn that sucks, I thought those fighters were in Burma…eh no worries.
@CaptainNapalm @Colonel_Sanders as interesting as this game has been, I’ll concede it on that. I learned a lot. Many thanks! Well played esp after that “Turkish Straits” confusion. Well done!
@The_Good_Captain Unfortunate miss for you, there. Definitely a great game! Mind sharing some of what you learned? I learned the UK can build and hold a factory in India! I thought Japan just had too much they could throw at it, but if Russia helps a bit, it almost pulls Japan way out of position early, to even push on it.
@CaptainNapalm sure! the idea is one I imported from AnA Classic: keep the economy on your side.
I just want to make sure that the allies are pulling more money off the board than the axis from turn to turn. This I did until the last turn. This game(s) with you guys are the first time trying this strat so its not fully mature but things I noticed:
-UK cant be in/supply/influence India, Africa, and Norway area at the same time…its just too much for it to cover. Drop Africa or Norway. Probably Norway.
-UK probably shouldn’t expect to hold India indefinitely. Try giving it up to a competent player in the next game after a few turns of holding the line.
-USA might do better to cap Norway, build an IC (maybe two) and “floating bridge” an army in that direction rather than through Africa and the ME. The ME takes soooooooo long to get to.
@CaptainNapalm those were my concept notes. I have other, more specific notes on purchasing and strategy for my next game that I’m just gonna keep for me.
Oh…the biggest take away though was:
Japan can hold its own w/o India or Australia. Holding India itself is not a slam dunk. I feel strongly about that and am happy that (is what I perceive) to be the case.
Japan did a FINE job w/o ever having those two territories.