@AndrewAAGamer No thanks.
L20 BM3 WindowWasher (X) vs LennardF (L+19)
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Ill edit it
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries and 8 infantry; Remaining resources: 1 PUs; Combat Move - Germans 4 infantry moved from Finland to Norway 1 infantry moved from Western Germany to France 1 armour and 1 mech_infantry moved from France to Germany 1 armour and 6 mech_infantrys moved from Western Germany to Germany 1 infantry moved from Holland Belgium to France 1 mech_infantry moved from Holland Belgium to Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 2 tactical_bombers moved from Novgorod to Norway 1 fighter and 1 tactical_bomber moved from Iraq to Persia 5 armour and 1 mech_infantry moved from Archangel to Karelia 2 infantry moved from Novgorod to Karelia 1 infantry moved from Iraq to Persia 1 armour moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 10 artilleries moved from Germany to Poland 1 artillery and 1 infantry moved from Bessarabia to Ukraine 5 artilleries and 22 infantry moved from Bessarabia to Western Ukraine 19 armour and 21 mech_infantrys moved from Eastern Poland to Western Ukraine 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 armour moved from Yugoslavia to 97 Sea Zone 1 armour and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Germany to Western Germany 1 infantry moved from Novgorod to Karelia Combat - Germans Battle in Norway Germans attack with 1 fighter, 4 infantry and 3 tactical_bombers British defend with 4 infantry; French defend with 1 fighter Germans roll dice for 1 fighter, 4 infantry and 3 tactical_bombers in Norway, round 2 : 2/8 hits, 2.83 expected hits British roll dice for 1 fighter and 4 infantry in Norway, round 2 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway Germans roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Norway, round 3 : 3/7 hits, 2.67 expected hits British roll dice for 1 fighter and 2 infantry in Norway, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 fighter owned by the French and 2 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 2 infantry Casualties for British: 4 infantry Casualties for French: 1 fighter Battle in Ukraine Germans attack with 1 artillery and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in Western Ukraine Germans attack with 19 armour, 5 artilleries, 22 infantry and 21 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 19 armour, 5 artilleries, 22 infantry and 21 mech_infantrys in Western Ukraine, round 2 : 21/67 hits, 19.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 19 armour, 5 artilleries, 21 infantry and 21 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Bessarabia to Western Ukraine 2 tactical_bombers moved from Norway to Western Germany 1 tactical_bomber moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany 1 armour moved from 98 Sea Zone to Egypt Place Units - Germans 10 artilleries placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 46 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 1.67 Germans regular : -0.00 British regular : -1.33
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Im not sure how i feel about the italians earning 50, It’s cool and all but that money could be so much better utilized by the germans
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Better Italy than Germany but both are really earning too much…
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Baltic States to Novgorod Russians take Novgorod from Germans 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 30 artilleries and 60 infantry moved from Belarus to Bryansk 9 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Bryansk 2 infantry moved from Tambov to Volgograd 9 artilleries moved from Vologda to Russia 2 fighters, 1 infantry and 1 tactical_bomber moved from Vologda to Russia Combat - Russians Non Combat Move - Russians 4 aaGuns moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 42 Sea Zone: 1 battleship EDIT: Adding units owned by British to 35 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Japanese buy 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 2 infantry moved from Anhwe to Hopei 1 fighter moved from Malaya to 41 Sea Zone 1 fighter moved from Malaya to 43 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 artillery, 1 battleship, 7 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 79 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland 4 fighters and 2 tactical_bombers moved from 76 Sea Zone to Egypt 10 artilleries moved from Kweichow to Hopei 7 infantry moved from Kweichow to Hopei 8 infantry moved from Kweichow to Anhwe 2 fighters moved from French Indo China to Szechwan 1 infantry moved from Anhwe to Kweichow 3 armour moved from Anhwe to Jehol 3 mech_infantrys moved from Kiangsu to Jehol 1 infantry moved from Hopei to Chahar 1 infantry moved from Chahar to Jehol 1 tactical_bomber moved from Malaya to French Indo China 1 tactical_bomber moved from Malaya to French Indo China Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in British Somaliland Battle in 41 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking British Somaliland from British with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Szechwan, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Szechwan to Anhwe 1 fighter moved from 43 Sea Zone to French Indo China 1 fighter moved from 41 Sea Zone to Malaya 1 fighter moved from Malaya to French Indo China Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,1,2,2,1,6 Japanese collect 32 PUs (11 lost to blockades); end with 32 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33
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by far, the weirdest game i’ve played
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 10 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Morocco 1 bomber moved from India to Yunnan 13 fighters moved from 35 Sea Zone to Yunnan 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 mech_infantry moved from 21 Sea Zone to Guam 3 destroyers and 2 submarines moved from 10 Sea Zone to 89 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 2 destroyers moved from 26 Sea Zone to 64 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Combat - Americans Battle in Guam Battle in Morocco Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 0/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 3 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Guam from Japanese, taking Morocco from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan Americans attack with 1 bomber and 13 fighters Japanese defend with 1 infantry Americans roll dice for 1 bomber and 13 fighters in Yunnan, round 2 : 11/14 hits, 7.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 1 bomber and 13 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber and 13 fighters moved from Yunnan to Burma 1 battleship, 7 carriers, 3 cruisers, 9 destroyers and 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 carrier, 1 destroyer and 2 tactical_bombers moved from 33 Sea Zone to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 50 Sea Zone to 32 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Morocco to 91 Sea Zone 1 tactical_bomber moved from Queensland to Philippines 1 infantry moved from Queensland to New South Wales 2 artilleries moved from Queensland to New South Wales Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 32 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport EDIT: Adding units owned by Americans to Marshall Islands: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to 32 Sea Zone: 1 transport EDIT: Changing ownership of Marshall Islands from Japanese to Americans EDIT: Turning off Edit Mode 1 carrier placed in 101 Sea Zone 2 fighters and 6 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 4 infantry placed in Western United States Americans undo move 2. 2 fighters placed in Western United States 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 2.50 Japanese regular : -0.33 Italians regular : -0.67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 10 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Morocco 1 bomber moved from India to Yunnan 13 fighters moved from 35 Sea Zone to Yunnan 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 mech_infantry moved from 21 Sea Zone to Guam 3 destroyers and 2 submarines moved from 10 Sea Zone to 89 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 2 destroyers moved from 26 Sea Zone to 64 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Combat - Americans Battle in Guam Battle in Morocco Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 0/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 3 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Guam from Japanese, taking Morocco from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan Americans attack with 1 bomber and 13 fighters Japanese defend with 1 infantry Americans roll dice for 1 bomber and 13 fighters in Yunnan, round 2 : 11/14 hits, 7.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win with 1 bomber and 13 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber and 13 fighters moved from Yunnan to Burma 1 battleship, 7 carriers, 3 cruisers, 9 destroyers and 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 carrier, 1 destroyer and 2 tactical_bombers moved from 33 Sea Zone to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 50 Sea Zone to 32 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Morocco to 91 Sea Zone 1 tactical_bomber moved from Queensland to Philippines 1 infantry moved from Queensland to New South Wales 2 artilleries moved from Queensland to New South Wales Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 32 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport EDIT: Adding units owned by Americans to Marshall Islands: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to 32 Sea Zone: 1 transport EDIT: Changing ownership of Marshall Islands from Japanese to Americans EDIT: Turning off Edit Mode 1 carrier placed in 101 Sea Zone 2 fighters and 6 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 4 infantry placed in Western United States Americans undo move 2. 2 fighters placed in Western United States 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Chinese creates battle in territory Yunnan Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Yunnan from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 14 infantry moved from Suiyuyan to Kansu 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 carrier and 5 infantry; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 6 artilleries and 10 infantry moved from West India to Eastern Persia 27 infantry moved from India to Burma 2 tactical_bombers moved from India to Eastern Persia 1 fighter moved from India to Eastern Persia 2 infantry moved from Belgian Congo to Rhodesia 2 carriers, 1 cruiser, 4 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from British Guiana to United Kingdom 2 fighters moved from United Kingdom to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to Gibraltar Combat - British Battle in Holland Belgium Non Combat Move - British 2 aaGuns moved from India to Burma 1 aaGun moved from West India to Eastern Persia Place Units - British 1 carrier placed in 110 Sea Zone 2 infantry placed in United Kingdom 3 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4 British collect 26 PUs (2 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1 UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 2.50 Japanese regular : 0.00 Italians regular : -0.67
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Your games don’t normally have Japan taking Africa?
Forgot to move the UK-P battleship again. Made an edit to move Marshall as well - not being able to save progress and reload in this version of the software is a drag.
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@LennardF going for a japanese sealion actually
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 3 armour, 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northwest Persia to Caucasus Italians take Caucasus from Russians 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 mech_infantry moved from Egypt to Kenya Italians take Kenya from British 1 mech_infantry moved from Egypt to Ethiopia Italians take Ethiopia from British 1 mech_infantry moved from Egypt to Belgian Congo 1 submarine moved from 72 Sea Zone to 71 Sea Zone 1 artillery and 2 infantry moved from Iraq to Persia 1 artillery moved from Northwest Persia to Persia 2 fighters moved from 92 Sea Zone to Morocco 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 94 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to Southern Italy 1 carrier moved from 81 Sea Zone to 94 Sea Zone 2 tactical_bombers moved from 81 Sea Zone to Persia 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone Combat - Italians Battle in Morocco Italians attack with 2 fighters and 2 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco Italians win, taking Morocco from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Morocco to 94 Sea Zone 1 aaGun moved from France to Southern France Place Units - Italians 1 factory_minor placed in Persia 2 armour and 1 infantry placed in Egypt 1 artillery and 2 infantry placed in Iraq Italians undo move 3. 1 armour, 1 artillery and 1 infantry placed in Iraq 1 infantry placed in Northern Italy 1 artillery placed in Southern Italy 1 infantry placed in Southern Italy Italians undo move 6. 1 infantry placed in Northern Italy Italians undo move 6. 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.17
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Nice, a lot of guys won’t even try that.
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from India to Eastern Persia Combat - ANZAC Battle in Okinawa Battle in Korea Non Combat Move - ANZAC 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 30 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs Combat Move - French 3 infantry moved from Normandy Bordeaux to Holland Belgium Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 artilleries and 10 infantry moved from Poland to Eastern Poland 2 infantry moved from Norway to Finland 1 infantry moved from Karelia to Finland 2 infantry moved from France to Holland Belgium 8 infantry moved from Western Germany to Germany 1 fighter and 3 tactical_bombers moved from Western Germany to Holland Belgium 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Western Ukraine to Baltic States Germans take Baltic States from Russians 19 armour, 5 artilleries, 20 infantry and 20 mech_infantrys moved from Western Ukraine to Eastern Poland 1 armour moved from Germany to Eastern Poland 10 artilleries and 4 mech_infantrys moved from Germany to Poland 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 94 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Egypt to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Karelia to Novgorod 2 armour moved from Karelia to Novgorod 1 mech_infantry moved from Karelia to Novgorod 1 infantry moved from Karelia to Finland Combat - Germans Battle in Novgorod Germans attack with 2 armour, 1 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers British defend with 1 infantry; French defend with 3 infantry Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits British roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the French lost in Holland Belgium Germans roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Holland Belgium, round 3 : 2/5 hits, 2.33 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for French: 3 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter and 3 tactical_bombers moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to Northern Italy 3 aaGuns moved from Western Ukraine to Eastern Poland Place Units - Germans 6 mech_infantrys placed in Western Germany 10 artilleries placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.17 British regular : -1.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 1 tactical_bomber moved from Russia to Ukraine 2 fighters moved from Russia to Ukraine 8 infantry moved from Volgograd to Caucasus 9 artilleries moved from Russia to Bryansk 8 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 8 infantry Italians defend with 1 infantry Russians roll dice for 8 infantry in Caucasus, round 2 : 1/8 hits, 1.33 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 7 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Russia Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 0.67 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 fighter moved from Anhwe to 6 Sea Zone 2 armour and 2 mech_infantrys moved from Jehol to Amur Japanese take Amur from Russians 1 armour and 1 mech_infantry moved from Jehol to Korea 1 fighter moved from Anhwe to Korea 1 infantry moved from Jehol to Manchuria 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery moved from Szechwan to Yunnan 4 artilleries, 5 infantry and 1 mech_infantry moved from French Indo China to Shan State 1 armour, 3 artilleries and 7 infantry moved from Malaya to Shan State 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Szechwan 1 infantry moved from Hopei to Kweichow 10 artilleries and 8 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hunan 2 fighters and 2 tactical_bombers moved from Malaya to Yunnan 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 3 infantry moved from Kiangsu to Anhwe 4 fighters and 2 tactical_bombers moved from Egypt to Persia 1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone 1 infantry moved from Anhwe to Jehol 1 artillery, 1 battleship, 7 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 76 Sea Zone to 98 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 fighter Americans defend with 6 submarines; ANZAC defend with 1 transport 6 submarines owned by the Americans Submerged Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Korea Japanese attack with 1 armour, 1 fighter and 1 mech_infantry ANZAC defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Korea, round 2 : 0/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Korea, round 3 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Korea Japanese win, taking Korea from ANZAC with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shensi Japanese attack with 10 artilleries and 8 infantry Chinese defend with 1 infantry Japanese roll dice for 10 artilleries and 8 infantry in Shensi, round 2 : 8/18 hits, 6.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 10 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/10 hits, 5.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 2 aaGuns moved from French Indo China to Shan State 1 fighter moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 8 infantry placed in Japan 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 29 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,3,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,5,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,2,6,2,2,1,1,4,2,1,2,3,3,4,5,1,5,3,5,1,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,5,4,5,1,1,6,3,6,3 Japanese collect 16 PUs (29 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.83 ANZAC regular : -0.67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 fighter moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 fighters, 8 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 7 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 6 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 6 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 6 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Morocco 2 destroyers moved from 64 Sea Zone to 101 Sea Zone 3 destroyers and 2 submarines moved from 89 Sea Zone to 91 Sea Zone 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 mech_infantry moved from 22 Sea Zone to Marianas 13 fighters moved from Burma to Yunnan 1 bomber moved from Burma to Yunnan 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 2 fighters moved from Western United States to Wake Island Combat - Americans Battle in Kwangtung Battle in Marianas Battle in Morocco Americans attack with 2 fighters and 6 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 6 infantry in Morocco, round 2 : 1/8 hits, 2.00 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Kwangtung from Japanese, taking Marianas from Japanese, taking Morocco from Italians with 2 fighters and 5 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Yunnan Americans attack with 1 bomber and 13 fighters Japanese defend with 1 artillery Americans roll dice for 1 bomber and 13 fighters in Yunnan, round 2 : 4/14 hits, 7.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Americans win with 1 bomber and 13 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 carrier and 1 fighter moved from 19 Sea Zone to 22 Sea Zone 2 cruisers moved from 19 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from Philippines to 22 Sea Zone 4 destroyers moved from 19 Sea Zone to 22 Sea Zone 2 submarines moved from 20 Sea Zone to 21 Sea Zone 1 battleship, 7 carriers, 1 cruiser, 6 destroyers and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone 2 submarines moved from 21 Sea Zone to 19 Sea Zone 2 fighters moved from Yunnan to 20 Sea Zone 1 bomber moved from Yunnan to India 11 fighters moved from Yunnan to Kansu 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 2 fighters moved from Morocco to 91 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 6 infantry placed in Eastern United States 3 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 fighter moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 fighter moved from 91 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 3 fighters moved from Gibraltar to 92 Sea Zone 4 fighters moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Rhodesia to Union of South Africa 27 infantry moved from Burma to India 1 battleship moved from 35 Sea Zone to 20 Sea Zone Combat - British Battle in Holland Belgium British attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 92 Sea Zone British attack with 7 fighters and 1 submarine Italians defend with 1 cruiser and 1 transport British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 7 fighters in 92 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone British win with 7 fighters and 1 submarine remaining. Battle score for attacker is 19 Casualties for Italians: 1 cruiser and 1 transport Non Combat Move - British 4 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 3 fighters moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 aaGuns moved from Burma to India Place Units - British 2 artilleries and 1 infantry placed in Union of South Africa 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6 British collect 23 PUs (2 lost to blockades); end with 23 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6 UK_Pacific collect 13 PUs; end with 14 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -4.17 Japanese regular : -0.67 Italians regular : 0.17 Germans regular : -0.33 British regular : 0.17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 3 artilleries, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Egypt to French Equatorial Africa Italians take French Equatorial Africa from French 1 mech_infantry moved from Ethiopia to Italian Somaliland Italians take Italian Somaliland from British 1 mech_infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour moved from Egypt to Belgian Congo 1 artillery and 1 infantry moved from Iraq to Persia 2 tactical_bombers moved from Persia to Caucasus 3 armour and 1 mech_infantry moved from Persia to Caucasus 1 armour moved from Iraq to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from 94 Sea Zone to Southern Italy 2 fighters moved from Southern Italy to Persia 2 transports moved from 94 Sea Zone to 97 Sea Zone 1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone Combat - Italians Battle in Caucasus Italians attack with 4 armour, 2 mech_infantrys and 2 tactical_bombers Russians defend with 7 infantry Italians roll dice for 4 armour, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 5/8 hits, 3.67 expected hits Russians roll dice for 7 infantry in Caucasus, round 2 : 2/7 hits, 2.33 expected hits 5 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Caucasus Italians roll dice for 4 armour and 2 tactical_bombers in Caucasus, round 3 : 2/6 hits, 3.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 4 armour and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Italians: 2 mech_infantrys Casualties for Russians: 7 infantry Battle in 92 Sea Zone Italians attack with 1 battleship, 3 carriers, 1 cruiser and 1 destroyer British defend with 1 submarine Italians roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 92 Sea Zone Italians win with 1 battleship, 3 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 2 tactical_bombers moved from Caucasus to Persia 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria Place Units - Italians 3 artilleries placed in Persia 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt 6 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 32 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -1.00 British regular : -0.17