L20 BM3 WindowWasher (X) vs LennardF (L+19)

  • '21 '20

    by far, the weirdest game i’ve played


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 10 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to Morocco
            1 bomber moved from India to Yunnan
            13 fighters moved from 35 Sea Zone to Yunnan
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 mech_infantry moved from 21 Sea Zone to Guam
            3 destroyers and 2 submarines moved from 10 Sea Zone to 89 Sea Zone
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 destroyers moved from 26 Sea Zone to 64 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Battle in Guam
            Battle in Morocco
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 0/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 3 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                Americans win, taking Guam from Japanese, taking Morocco from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Yunnan
                Americans attack with 1 bomber and 13 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 13 fighters in Yunnan, round 2 : 11/14 hits, 7.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win with 1 bomber and 13 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber and 13 fighters moved from Yunnan to Burma
            1 battleship, 7 carriers, 3 cruisers, 9 destroyers and 1 fighter moved from 35 Sea Zone to 19 Sea Zone
            1 carrier, 1 destroyer and 2 tactical_bombers moved from 33 Sea Zone to 19 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 50 Sea Zone to 32 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Morocco to 91 Sea Zone
            1 tactical_bomber moved from Queensland to Philippines
            1 infantry moved from Queensland to New South Wales
            2 artilleries moved from Queensland to New South Wales
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 32 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
            EDIT: Adding units owned by Americans to Marshall Islands: 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to 32 Sea Zone: 1 transport
            EDIT: Changing ownership of Marshall Islands from Japanese to Americans
            EDIT: Turning off Edit Mode
            1 carrier placed in 101 Sea Zone
            2 fighters and 6 infantry placed in Eastern United States
            2 transports placed in 10 Sea Zone
            4 infantry placed in Western United States
            Americans undo move 2.
            2 fighters placed in Western United States
            6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.50
    Japanese regular : -0.33
    Italians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 10 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            5 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to Morocco
            1 bomber moved from India to Yunnan
            13 fighters moved from 35 Sea Zone to Yunnan
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 mech_infantry moved from 21 Sea Zone to Guam
            3 destroyers and 2 submarines moved from 10 Sea Zone to 89 Sea Zone
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 destroyers moved from 26 Sea Zone to 64 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Americans
            Battle in Guam
            Battle in Morocco
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 0/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 3 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                Americans win, taking Guam from Japanese, taking Morocco from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Yunnan
                Americans attack with 1 bomber and 13 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 13 fighters in Yunnan, round 2 : 11/14 hits, 7.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win with 1 bomber and 13 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber and 13 fighters moved from Yunnan to Burma
            1 battleship, 7 carriers, 3 cruisers, 9 destroyers and 1 fighter moved from 35 Sea Zone to 19 Sea Zone
            1 carrier, 1 destroyer and 2 tactical_bombers moved from 33 Sea Zone to 19 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 50 Sea Zone to 32 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Morocco to 91 Sea Zone
            1 tactical_bomber moved from Queensland to Philippines
            1 infantry moved from Queensland to New South Wales
            2 artilleries moved from Queensland to New South Wales
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 32 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
            EDIT: Adding units owned by Americans to Marshall Islands: 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to 32 Sea Zone: 1 transport
            EDIT: Changing ownership of Marshall Islands from Japanese to Americans
            EDIT: Turning off Edit Mode
            1 carrier placed in 101 Sea Zone
            2 fighters and 6 infantry placed in Eastern United States
            2 transports placed in 10 Sea Zone
            4 infantry placed in Western United States
            Americans undo move 2.
            2 fighters placed in Western United States
            6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Yunnan from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            14 infantry moved from Suiyuyan to Kansu
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 carrier and 5 infantry; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            6 artilleries and 10 infantry moved from West India to Eastern Persia
            27 infantry moved from India to Burma
            2 tactical_bombers moved from India to Eastern Persia
            1 fighter moved from India to Eastern Persia
            2 infantry moved from Belgian Congo to Rhodesia
            2 carriers, 1 cruiser, 4 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from British Guiana to United Kingdom
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 110 Sea Zone to Gibraltar
    
        Combat - British
            Battle in Holland Belgium
    
        Non Combat Move - British
            2 aaGuns moved from India to Burma
            1 aaGun moved from West India to Eastern Persia
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            2 infantry placed in United Kingdom
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
            British collect 26 PUs (2 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
            UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 2.50
    Japanese regular : 0.00
    Italians regular : -0.67
    

    Savegame


  • Your games don’t normally have Japan taking Africa?

    Forgot to move the UK-P battleship again. Made an edit to move Marshall as well - not being able to save progress and reload in this version of the software is a drag.

  • '21 '20

    @LennardF going for a japanese sealion actually

  • '21 '20

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 armour, 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northwest Persia to Caucasus
                  Italians take Caucasus from Russians
            1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 mech_infantry moved from Egypt to Kenya
                  Italians take Kenya from British
            1 mech_infantry moved from Egypt to Ethiopia
                  Italians take Ethiopia from British
            1 mech_infantry moved from Egypt to Belgian Congo
            1 submarine moved from 72 Sea Zone to 71 Sea Zone
            1 artillery and 2 infantry moved from Iraq to Persia
            1 artillery moved from Northwest Persia to Persia
            2 fighters moved from 92 Sea Zone to Morocco
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            1 infantry moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to Southern Italy
            1 carrier moved from 81 Sea Zone to 94 Sea Zone
            2 tactical_bombers moved from 81 Sea Zone to Persia
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 95 Sea Zone to 94 Sea Zone
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 2 fighters and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                Italians win, taking Morocco from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Morocco to 94 Sea Zone
            1 aaGun moved from France to Southern France
    
        Place Units - Italians
            1 factory_minor placed in Persia
            2 armour and 1 infantry placed in Egypt
            1 artillery and 2 infantry placed in Iraq
            Italians undo move 3.
            1 armour, 1 artillery and 1 infantry placed in Iraq
            1 infantry placed in Northern Italy
            1 artillery placed in Southern Italy
            1 infantry placed in Southern Italy
            Italians undo move 6.
            1 infantry placed in Northern Italy
            Italians undo move 6.
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 31 PUs; end with 31 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Italians regular : 0.17
    

    Savegame


  • Nice, a lot of guys won’t even try that.


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from New South Wales to 62 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from India to Eastern Persia
    
        Combat - ANZAC
            Battle in Okinawa
            Battle in Korea
    
        Non Combat Move - ANZAC
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 30 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
    
        Combat Move - French
            3 infantry moved from Normandy Bordeaux to Holland Belgium
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 artilleries and 10 infantry moved from Poland to Eastern Poland
            2 infantry moved from Norway to Finland
            1 infantry moved from Karelia to Finland
            2 infantry moved from France to Holland Belgium
            8 infantry moved from Western Germany to Germany
            1 fighter and 3 tactical_bombers moved from Western Germany to Holland Belgium
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Western Ukraine to Baltic States
                  Germans take Baltic States from Russians
            19 armour, 5 artilleries, 20 infantry and 20 mech_infantrys moved from Western Ukraine to Eastern Poland
            1 armour moved from Germany to Eastern Poland
            10 artilleries and 4 mech_infantrys moved from Germany to Poland
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 94 Sea Zone
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Egypt to Belgian Congo
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Karelia to Novgorod
            2 armour moved from Karelia to Novgorod
            1 mech_infantry moved from Karelia to Novgorod
            1 infantry moved from Karelia to Finland
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 2 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
                British defend with 1 infantry; French defend with 3 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
                    British roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the French lost in Holland Belgium
                    Germans roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Holland Belgium, round 3 : 2/5 hits, 2.33 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for French: 3 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 3 tactical_bombers moved from Holland Belgium to Western Germany
            1 aaGun moved from Western Germany to Northern Italy
            3 aaGuns moved from Western Ukraine to Eastern Poland
    
        Place Units - Germans
            6 mech_infantrys placed in Western Germany
            10 artilleries placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : -1.17
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Ukraine
            1 tactical_bomber moved from Russia to Ukraine
            2 fighters moved from Russia to Ukraine
            8 infantry moved from Volgograd to Caucasus
            9 artilleries moved from Russia to Bryansk
            8 infantry moved from Russia to Bryansk
            3 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 8 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 8 infantry in Caucasus, round 2 : 1/8 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 7 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Ukraine to Russia
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            1 armour and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Germans regular : 0.67
    Russians regular : 0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 fighter moved from Anhwe to 6 Sea Zone
            2 armour and 2 mech_infantrys moved from Jehol to Amur
                  Japanese take Amur from Russians
            1 armour and 1 mech_infantry moved from Jehol to Korea
            1 fighter moved from Anhwe to Korea
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 artillery moved from Szechwan to Yunnan
            4 artilleries, 5 infantry and 1 mech_infantry moved from French Indo China to Shan State
            1 armour, 3 artilleries and 7 infantry moved from Malaya to Shan State
            1 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Hunan to Szechwan
            1 infantry moved from Hopei to Kweichow
            10 artilleries and 8 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hunan
            2 fighters and 2 tactical_bombers moved from Malaya to Yunnan
            2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
            3 infantry moved from Kiangsu to Anhwe
            4 fighters and 2 tactical_bombers moved from Egypt to Persia
            1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
            1 infantry moved from Anhwe to Jehol
            1 artillery, 1 battleship, 7 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 76 Sea Zone to 98 Sea Zone
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 6 submarines; ANZAC defend with 1 transport
                6 submarines owned by the Americans Submerged
                    Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Korea
                Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Korea, round 2 : 0/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Korea, round 3 : 1/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Korea
                Japanese win, taking Korea from ANZAC with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Shensi
                Japanese attack with 10 artilleries and 8 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 10 artilleries and 8 infantry in Shensi, round 2 : 8/18 hits, 6.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 10 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/10 hits, 5.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            2 aaGuns moved from French Indo China to Shan State
            1 fighter moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            1 fighter moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            8 infantry placed in Japan
            1 infantry and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 29
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,3,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,5,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,2,6,2,2,1,1,4,2,1,2,3,3,4,5,1,5,3,5,1,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,5,4,5,1,1,6,3,6,3
            Japanese collect 16 PUs (29 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 1.83
    ANZAC regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 fighter moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 fighters, 8 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 7 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            6 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 6 infantry and 3 transports moved from 101 Sea Zone to 90 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier, 6 infantry and 3 transports moved from 90 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to Morocco
            2 destroyers moved from 64 Sea Zone to 101 Sea Zone
            3 destroyers and 2 submarines moved from 89 Sea Zone to 91 Sea Zone
            4 infantry moved from Western United States to 10 Sea Zone
            4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 mech_infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 mech_infantry moved from 22 Sea Zone to Marianas
            13 fighters moved from Burma to Yunnan
            1 bomber moved from Burma to Yunnan
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            2 fighters moved from Western United States to Wake Island
    
        Combat - Americans
            Battle in Kwangtung
            Battle in Marianas
            Battle in Morocco
                Americans attack with 2 fighters and 6 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 2 fighters and 6 infantry in Morocco, round 2 : 1/8 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Kwangtung from Japanese, taking Marianas from Japanese, taking Morocco from Italians with 2 fighters and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Yunnan
                Americans attack with 1 bomber and 13 fighters
                Japanese defend with 1 artillery
                    Americans roll dice for 1 bomber and 13 fighters in Yunnan, round 2 : 4/14 hits, 7.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Americans win with 1 bomber and 13 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 carrier and 1 fighter moved from 19 Sea Zone to 22 Sea Zone
            2 cruisers moved from 19 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from Philippines to 22 Sea Zone
            4 destroyers moved from 19 Sea Zone to 22 Sea Zone
            2 submarines moved from 20 Sea Zone to 21 Sea Zone
            1 battleship, 7 carriers, 1 cruiser, 6 destroyers and 2 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
            2 submarines moved from 21 Sea Zone to 19 Sea Zone
            2 fighters moved from Yunnan to 20 Sea Zone
            1 bomber moved from Yunnan to India
            11 fighters moved from Yunnan to Kansu
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            2 fighters moved from Morocco to 91 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            6 infantry placed in Eastern United States
            3 fighters and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 fighter moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Yunnan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 fighter moved from 91 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            3 fighters moved from Gibraltar to 92 Sea Zone
            4 fighters moved from 110 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Rhodesia to Union of South Africa
            27 infantry moved from Burma to India
            1 battleship moved from 35 Sea Zone to 20 Sea Zone
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 bomber, 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 92 Sea Zone
                British attack with 7 fighters and 1 submarine
                Italians defend with 1 cruiser and 1 transport
                    British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 7 fighters in 92 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
                British win with 7 fighters and 1 submarine remaining. Battle score for attacker is 19
                Casualties for Italians: 1 cruiser and 1 transport
    
        Non Combat Move - British
            4 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Holland Belgium to United Kingdom
            3 fighters moved from 92 Sea Zone to 110 Sea Zone
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
            2 aaGuns moved from Burma to India
    
        Place Units - British
            2 artilleries and 1 infantry placed in Union of South Africa
            1 artillery and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6
            British collect 23 PUs (2 lost to blockades); end with 23 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
            UK_Pacific collect 13 PUs; end with 14 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : -4.17
    Japanese regular : -0.67
    Italians regular : 0.17
    Germans regular : -0.33
    British regular : 0.17
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Egypt to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 mech_infantry moved from Ethiopia to Italian Somaliland
                  Italians take Italian Somaliland from British
            1 mech_infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 armour moved from Egypt to Belgian Congo
            1 artillery and 1 infantry moved from Iraq to Persia
            2 tactical_bombers moved from Persia to Caucasus
            3 armour and 1 mech_infantry moved from Persia to Caucasus
            1 armour moved from Iraq to Caucasus
            1 mech_infantry moved from Persia to Caucasus
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from 94 Sea Zone to Southern Italy
            2 fighters moved from Southern Italy to Persia
            2 transports moved from 94 Sea Zone to 97 Sea Zone
            1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 4 armour, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 7 infantry
                    Italians roll dice for 4 armour, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 5/8 hits, 3.67 expected hits
                    Russians roll dice for 7 infantry in Caucasus, round 2 : 2/7 hits, 2.33 expected hits
                    5 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Caucasus
                    Italians roll dice for 4 armour and 2 tactical_bombers in Caucasus, round 3 : 2/6 hits, 3.33 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 4 armour and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for Italians: 2 mech_infantrys
                Casualties for Russians: 7 infantry
            Battle in 92 Sea Zone
                Italians attack with 1 battleship, 3 carriers, 1 cruiser and 1 destroyer
                British defend with 1 submarine
                    Italians roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 92 Sea Zone
                Italians win with 1 battleship, 3 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            2 tactical_bombers moved from Caucasus to Persia
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
    
        Place Units - Italians
            3 artilleries placed in Persia
            3 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            6 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 32 PUs; end with 32 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Russians regular : -1.00
    British regular : -0.17
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
            1 artillery moved from 20 Sea Zone to Formosa
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Formosa
    
        Non Combat Move - ANZAC
            2 destroyers moved from 35 Sea Zone to 22 Sea Zone
            1 fighter moved from 22 Sea Zone to 20 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Eastern Persia: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to India: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 infantry and 16 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Baltic States to Karelia
            2 armour moved from Novgorod to Karelia
            1 mech_infantry moved from Novgorod to Karelia
            1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            1 armour and 1 mech_infantry moved from Belarus to Archangel
            10 artilleries and 4 mech_infantrys moved from Poland to Eastern Poland
            10 artilleries and 8 infantry moved from Germany to Poland
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Western Germany to Western Ukraine
            2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 armour moved from Western Germany to Poland
            1 fighter moved from 94 Sea Zone to Western Germany
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 fighter moved from 94 Sea Zone to 92 Sea Zone
            17 armour and 21 mech_infantrys moved from Eastern Poland to Baltic States
            1 armour moved from Belgian Congo to Rhodesia
                  Germans take Rhodesia from British
            1 armour moved from Rhodesia to Belgian Congo
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 3 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Archangel, round 2 : 0/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 armour and 3 mech_infantrys in Archangel, round 3 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Baltic States: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Archangel: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            3 mech_infantrys placed in Novgorod
            2 infantry and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
            Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : -0.67
    British regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 tactical_bomber moved from Russia to Caucasus
            1 artillery moved from Volgograd to Caucasus
            2 infantry moved from Volgograd to Caucasus
            1 armour moved from Russia to Bryansk
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            2 fighters moved from Russia to Caucasus
            1 artillery moved from Ukraine to Bryansk
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 4 armour
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 2.50 expected hits
                    Italians roll dice for 4 armour in Caucasus, round 2 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
                    Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Caucasus, round 3 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits
                    1 fighter owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Italians lost in Caucasus
                 retreated to Caucasus
                Italians win with 1 armour remaining. Battle score for attacker is -2
                Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
                Casualties for Italians: 3 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Dzavhan to Olgiy
    
        Place Units - Russians
            1 mech_infantry and 1 tactical_bomber placed in Russia
            3 infantry placed in Volgograd
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : -1.50
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Amur to Soviet Far East
                  Japanese take Siberia from Russians
                  Japanese take Soviet Far East from Russians
            1 armour moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 mech_infantry moved from Amur to Ulaanbaatar
            1 armour and 1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 mech_infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Manchuria to Buyant-Uhaa
            1 infantry moved from Jehol to Buyant-Uhaa
            1 armour moved from Korea to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Korea to Buyant-Uhaa
            1 fighter moved from Manchuria to Central Mongolia
            1 infantry moved from Chahar to Central Mongolia
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Chahar to Central Mongolia
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 armour moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            1 mech_infantry moved from Shan State to Yunnan
            2 mech_infantrys moved from Kiangsu to Kwangtung
            1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
            1 infantry moved from Kiangsu to Anhwe
            7 artilleries and 12 infantry moved from Shan State to Yunnan
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
            1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
            1 tactical_bomber moved from Anhwe to Central Mongolia
            1 fighter moved from Anhwe to Buyant-Uhaa
            1 battleship, 7 carriers, 1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
    
        Combat - Japanese
            Battle in Central Mongolia
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Central Mongolia, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Central Mongolia
                Japanese win, taking Central Mongolia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Buyant-Uhaa
                Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Buyant-Uhaa, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa
                Japanese win, taking Buyant-Uhaa from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 7 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 7 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 9/23 hits, 7.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 7 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            1 fighter and 1 tactical_bomber moved from Central Mongolia to Anhwe
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
            1 fighter moved from Buyant-Uhaa to Anhwe
            1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
            2 aaGuns moved from Shan State to Yunnan
    
        Place Units - Japanese
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 18
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,6,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,1,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,4,3,2,5,5,2,1,4,3,2,6,1,3,6,5,5,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,6,5,6,4,2,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,5,6,6,2,1,6,5,4,2
            Japanese collect 33 PUs (18 lost to blockades); end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 1.67
    UK_Pacific regular : 0.67
    Russians regular : 1.00
    

    Savegame


  • Scramble/Kamikaze orders for Japan?

    US11.tsvg

  • '21 '20

    submerge sub, no kami

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