L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 24 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from 101 Sea Zone to Crete
            1 destroyer moved from 99 Sea Zone to 96 Sea Zone
            3 tactical_bombers moved from Southern Italy to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yugoslavia to 96 Sea Zone
            2 fighters moved from France to 96 Sea Zone
            1 fighter moved from Yugoslavia to 96 Sea Zone
            1 armour moved from Northeast Persia to Iraq
            1 infantry moved from Kazakhstan to Uzbekistan
                  Germans take Uzbekistan from Russians
            2 artilleries and 3 infantry moved from Kazakhstan to Urals
            3 armour and 3 mech_infantrys moved from Southern Persia to Iraq
            2 armour moved from Southern Persia to Iraq
    
        Combat - Germans
            Battle in Crete
            Battle in 96 Sea Zone
                Germans attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                British defend with 1 submarine
                    Germans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 96 Sea Zone, round 2 : 6/9 hits, 5,00 expected hits
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 96 Sea Zone
                Germans win, taking Crete from British with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Urals
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Urals, round 2 : 1/5 hits, 1,50 expected hits
                    Russians roll dice for 2 infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Urals
                    Germans roll dice for 2 artilleries and 3 infantry in Urals, round 3 : 1/5 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Iraq
                Germans attack with 6 armour and 3 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 6 armour and 3 mech_infantrys in Iraq, round 2 : 4/9 hits, 4,00 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals
    
        Non Combat Move - Germans
            Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans
            1 fighter moved from 115 Sea Zone to Leningrad
            1 artillery moved from Northern Belarus to Eastern Poland
            1 infantry moved from Leningrad to Northern Belarus
            10 infantry moved from Poland to Eastern Poland
            1 aaGun, 1 artillery and 3 infantry moved from Romania to Eastern Poland
            1 transport moved from 118 Sea Zone to 117 Sea Zone
            2 infantry moved from Germany to 117 Sea Zone
            2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
            2 infantry moved from 118 Sea Zone to Leningrad
            1 aaGun, 11 artilleries and 30 infantry moved from Southern Belarus to Eastern Poland
            9 infantry moved from Germany to Poland
            4 fighters and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
            2 fighters moved from 115 Sea Zone to Yugoslavia
            3 armour and 6 mech_infantrys moved from Northern Caucasus to Northwest Persia
            3 artilleries and 4 infantry moved from Kazakhstan to Uzbekistan
            1 infantry moved from Ukraine to Kursk
            2 aaGuns, 10 artilleries and 16 infantry moved from Southern Caucasus to Northwest Persia
            1 submarine moved from 114 Sea Zone to 112 Sea Zone
            1 submarine moved from 115 Sea Zone to 112 Sea Zone
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from Yugoslavia to Bulgaria
            1 infantry moved from Yugoslavia to Albania
            2 mech_infantrys moved from Southern Persia to Iraq
            1 mech_infantry moved from Northwest Persia to Iraq
            1 mech_infantry moved from Northwest Persia to Iraq
            1 armour moved from Southern Persia to Syria
            4 armour and 1 mech_infantry moved from Northwest Persia to Syria
            1 fighter and 1 tactical_bomber moved from Southern Caucasus to Syria
            1 fighter and 1 tactical_bomber moved from Southern Caucasus to Yugoslavia
            5 infantry moved from Bessarabia to Eastern Poland
            1 tactical_bomber moved from 96 Sea Zone to Southern Italy
            1 tactical_bomber moved from 96 Sea Zone to Southern Italy
            1 tactical_bomber moved from 96 Sea Zone to Yugoslavia
            2 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 infantry placed in Yugoslavia
            2 artilleries and 1 infantry placed in Leningrad
            1 transport placed in 115 Sea Zone
            10 infantry placed in Germany
            7 infantry and 1 marine placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,1
            Germans collect 62 PUs (4 lost to blockades); end with 62 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,00
    Germans regular : 0,00
    British regular : 0,50
    

    Savegame


  • @trulpen said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:

    I know of your police, but I still have to ask. I see now that I forgot to move the italian inf from S Caucasus to NWP.

    It should be evident that it was heading south since the pansar did, but with all the units there I guess it was clogged and I thought I had moved it.

    Once ANZAC went no Forgotten Unit movement would be allowed.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
            2 armour and 2 mech_infantrys moved from Russia to Urals
            1 infantry moved from Tambov to Kursk
            1 infantry moved from Bryansk to Kursk
            1 fighter moved from Russia to Kursk
            2 artilleries and 5 infantry moved from Samara to Urals
            1 infantry moved from Stalingrad to Northern Caucasus
                  Russians take Northern Caucasus from Italians
            3 artilleries and 29 infantry moved from Stalingrad to Rostov
                  Russians take Rostov from Italians
            13 artilleries and 53 infantry moved from Smolensk to Novgorod
            1 infantry moved from Bryansk to Kursk
            1 infantry moved from Smolensk to Novgorod
            3 artilleries and 18 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 artillery moved from Samara to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Russia to Kursk
    
        Combat - Russians
            Battle in Urals
                Russians attack with 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
                Germans defend with 2 artilleries and 3 infantry
                    Russians roll dice for 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Urals, round 2 : 5/11 hits, 3.50 expected hits
                    Germans roll dice for 2 artilleries and 3 infantry in Urals, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 artilleries and 3 infantry
            Battle in Kursk
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kursk, round 2 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novgorod
                Russians attack with 13 artilleries and 54 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 13 artilleries and 54 infantry in Novgorod, round 2 : 16/67 hits, 15.50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 13 artilleries and 54 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Bryansk to Kursk
            2 fighters and 1 tactical_bomber moved from Kursk to Russia
            3 artilleries and 3 infantry moved from Russia to Yaroslavl
            1 aaGun moved from Samara to Kazakhstan
            1 aaGun moved from Stalingrad to Rostov
            2 artilleries and 9 infantry moved from Samara to Russia
            1 aaGun moved from Smolensk to Yaroslavl
            1 artillery and 8 infantry moved from Amur to Buryatia
            1 aaGun moved from Siberia to Sakha
            1 infantry moved from Southern Manchuria to Northern Manchuria
            1 aaGun moved from Korea to Northern Manchuria
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 2.83
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            1 marine moved from Malaya to 38 Sea Zone
            1 battleship and 1 marine moved from 38 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Manilla
            3 artilleries and 2 infantry moved from Malaya to 38 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 21 Sea Zone
            2 artilleries and 2 infantry moved from 21 Sea Zone to Manilla
            1 battleship, 10 carriers, 3 cruisers and 2 destroyers moved from 38 Sea Zone to 21 Sea Zone
            2 fighters moved from 43 Sea Zone to 21 Sea Zone
            4 tactical_bombers moved from 38 Sea Zone to 21 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi
            5 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone
            8 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
            2 submarines moved from 45 Sea Zone to 36 Sea Zone
            4 artilleries and 20 infantry moved from Burma to Eastern India
            1 armour and 1 mech_infantry moved from Burma to Eastern India
            1 infantry moved from French Indo China to Yunnan
            4 artilleries and 5 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            1 marine moved from Malaya to 38 Sea Zone
            1 battleship and 1 marine moved from 38 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Manilla
            3 artilleries and 2 infantry moved from Malaya to 38 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 21 Sea Zone
            2 artilleries and 2 infantry moved from 21 Sea Zone to Manilla
            1 battleship, 10 carriers, 3 cruisers and 2 destroyers moved from 38 Sea Zone to 21 Sea Zone
            2 fighters moved from 43 Sea Zone to 21 Sea Zone
            4 tactical_bombers moved from 38 Sea Zone to 21 Sea Zone
            1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to 37 Sea Zone
            5 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone
            8 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
            2 submarines moved from 45 Sea Zone to 36 Sea Zone
            4 artilleries and 20 infantry moved from Burma to Eastern India
            1 armour and 1 mech_infantry moved from Burma to Eastern India
            1 infantry moved from French Indo China to Yunnan
            4 artilleries and 5 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Manilla
            1 submarine moved from 45 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • Any scrambles?


  • Wait, looking at something else.


  • Ok, CM stands. Since it’s sensitive I’ll not assume, but await your scramble orders.


  • No, will change the tr placements.


  • TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries moved from Burma to Eastern India
            5 artilleries moved from Burma to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 marine moved from Malaya to 38 Sea Zone
            1 battleship and 1 marine moved from 38 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Manilla
            3 artilleries and 2 infantry moved from Malaya to 38 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 38 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            3 submarines moved from 45 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 46 Sea Zone
            1 destroyer moved from 46 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 37 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Davao
            2 artilleries and 2 infantry moved from 36 Sea Zone to Manilla
            2 carriers moved from 43 Sea Zone to 44 Sea Zone
            2 carriers moved from 44 Sea Zone to 36 Sea Zone
            2 fighters moved from 43 Sea Zone to 21 Sea Zone
            1 battleship, 10 carriers, 3 cruisers, 2 destroyers and 4 tactical_bombers moved from 38 Sea Zone to 21 Sea Zone
            5 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone
            6 infantry moved from Burma to Yunnan
            22 infantry moved from Burma to Eastern India
            1 armour and 1 mech_infantry moved from Burma to Eastern India
            8 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • Think I’m content here. Scramble options?

  • 2024 2023 '22 '21 '20

    Crud. Forgot to move the 3 ANZAC fighters to the US fleet. That is what I get for taking my Turn during work hours. No scrambles.


  • TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries moved from Burma to Eastern India
            5 artilleries moved from Burma to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 marine moved from Malaya to 38 Sea Zone
            1 battleship and 1 marine moved from 38 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Manilla
            3 artilleries and 2 infantry moved from Malaya to 38 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 38 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            3 submarines moved from 45 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 46 Sea Zone
            1 destroyer moved from 46 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 37 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Davao
            2 artilleries and 2 infantry moved from 36 Sea Zone to Manilla
            2 carriers moved from 43 Sea Zone to 44 Sea Zone
            2 carriers moved from 44 Sea Zone to 36 Sea Zone
            2 fighters moved from 43 Sea Zone to 21 Sea Zone
            1 battleship, 10 carriers, 3 cruisers, 2 destroyers and 4 tactical_bombers moved from 38 Sea Zone to 21 Sea Zone
            5 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone
            6 infantry moved from Burma to Yunnan
            22 infantry moved from Burma to Eastern India
            1 armour and 1 mech_infantry moved from Burma to Eastern India
            8 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
    
        Combat - Japanese
            Battle in Eastern India
                Japanese attack with 1 armour, 4 artilleries, 22 infantry and 1 mech_infantry
                British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 armour, 4 artilleries, 22 infantry and 1 mech_infantry in Eastern India, round 2 : 6/28 hits, 6,50 expected hits
                    UK_Pacific roll dice for 1 artillery in Eastern India, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Eastern India
                Japanese captures 12PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Eastern India from UK_Pacific with 1 armour, 4 artilleries, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery
            Battle in Yunnan
                Japanese attack with 5 artilleries and 7 infantry
                Chinese defend with 5 infantry
                    Japanese roll dice for 5 artilleries and 7 infantry in Yunnan, round 2 : 4/12 hits, 3,67 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1,67 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 5 artilleries and 4 infantry in Yunnan, round 3 : 2/9 hits, 3,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 5 infantry
            Battle in 36 Sea Zone
                Japanese attack with 2 carriers, 1 destroyer, 3 submarines and 3 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 2 carriers, 1 destroyer, 3 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Davao
            Battle in 21 Sea Zone
                Japanese attack with 2 battleships, 10 carriers, 3 cruisers, 2 destroyers, 15 fighters, 1 submarine and 9 tactical_bombers
                Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 submarine, 9 tactical_bombers and 2 transports
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 10 carriers, 3 cruisers, 2 destroyers, 15 fighters and 9 tactical_bombers in 21 Sea Zone, round 2 : 21/31 hits, 17,00 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : 3,50
    ANZAC regular : -0,33
    UK_Pacific regular : 0,67
    

    Savegame


  • I think there can be nothing else than max d here, so I’ll proceed with causalties.


  • Keeping a des since there’s a sub in play.


  • TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries moved from Burma to Eastern India
            5 artilleries moved from Burma to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 marine moved from Malaya to 38 Sea Zone
            1 battleship and 1 marine moved from 38 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Manilla
            3 artilleries and 2 infantry moved from Malaya to 38 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 38 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            3 submarines moved from 45 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 46 Sea Zone
            1 destroyer moved from 46 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 37 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Davao
            2 artilleries and 2 infantry moved from 36 Sea Zone to Manilla
            2 carriers moved from 43 Sea Zone to 44 Sea Zone
            2 carriers moved from 44 Sea Zone to 36 Sea Zone
            2 fighters moved from 43 Sea Zone to 21 Sea Zone
            1 battleship, 10 carriers, 3 cruisers, 2 destroyers and 4 tactical_bombers moved from 38 Sea Zone to 21 Sea Zone
            5 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone
            6 infantry moved from Burma to Yunnan
            22 infantry moved from Burma to Eastern India
            1 armour and 1 mech_infantry moved from Burma to Eastern India
            8 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
    
        Combat - Japanese
            Battle in Eastern India
                Japanese attack with 1 armour, 4 artilleries, 22 infantry and 1 mech_infantry
                British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 armour, 4 artilleries, 22 infantry and 1 mech_infantry in Eastern India, round 2 : 6/28 hits, 6,50 expected hits
                    UK_Pacific roll dice for 1 artillery in Eastern India, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Eastern India
                Japanese captures 12PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Eastern India from UK_Pacific with 1 armour, 4 artilleries, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery
            Battle in Yunnan
                Japanese attack with 5 artilleries and 7 infantry
                Chinese defend with 5 infantry
                    Japanese roll dice for 5 artilleries and 7 infantry in Yunnan, round 2 : 4/12 hits, 3,67 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1,67 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 5 artilleries and 4 infantry in Yunnan, round 3 : 2/9 hits, 3,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 5 infantry
            Battle in 36 Sea Zone
                Japanese attack with 2 carriers, 1 destroyer, 3 submarines and 3 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 2 carriers, 1 destroyer, 3 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Davao
            Battle in 21 Sea Zone
                Japanese attack with 2 battleships, 10 carriers, 3 cruisers, 2 destroyers, 15 fighters, 1 submarine and 9 tactical_bombers
                Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 submarine, 9 tactical_bombers and 2 transports
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 10 carriers, 3 cruisers, 2 destroyers, 15 fighters and 9 tactical_bombers in 21 Sea Zone, round 2 : 21/31 hits, 17,00 expected hits
                Units damaged: 4 carriers owned by the Americans
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 tactical_bombers and 2 transports in 21 Sea Zone, round 2 : 20/36 hits, 17,50 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Americans regular : 3,33
    Japanese regular : 3,50
    ANZAC regular : -0,33
    UK_Pacific regular : 0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries moved from Burma to Eastern India
            5 artilleries moved from Burma to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 marine moved from Malaya to 38 Sea Zone
            1 battleship and 1 marine moved from 38 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Manilla
            3 artilleries and 2 infantry moved from Malaya to 38 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 38 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            3 submarines moved from 45 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 46 Sea Zone
            1 destroyer moved from 46 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 37 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Davao
            2 artilleries and 2 infantry moved from 36 Sea Zone to Manilla
            2 carriers moved from 43 Sea Zone to 44 Sea Zone
            2 carriers moved from 44 Sea Zone to 36 Sea Zone
            2 fighters moved from 43 Sea Zone to 21 Sea Zone
            1 battleship, 10 carriers, 3 cruisers, 2 destroyers and 4 tactical_bombers moved from 38 Sea Zone to 21 Sea Zone
            5 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone
            6 infantry moved from Burma to Yunnan
            22 infantry moved from Burma to Eastern India
            1 armour and 1 mech_infantry moved from Burma to Eastern India
            8 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
    
        Combat - Japanese
            Battle in Eastern India
                Japanese attack with 1 armour, 4 artilleries, 22 infantry and 1 mech_infantry
                British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 armour, 4 artilleries, 22 infantry and 1 mech_infantry in Eastern India, round 2 : 6/28 hits, 6,50 expected hits
                    UK_Pacific roll dice for 1 artillery in Eastern India, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Eastern India
                Japanese captures 12PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Eastern India from UK_Pacific with 1 armour, 4 artilleries, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery
            Battle in Yunnan
                Japanese attack with 5 artilleries and 7 infantry
                Chinese defend with 5 infantry
                    Japanese roll dice for 5 artilleries and 7 infantry in Yunnan, round 2 : 4/12 hits, 3,67 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1,67 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 5 artilleries and 4 infantry in Yunnan, round 3 : 2/9 hits, 3,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 5 infantry
            Battle in 36 Sea Zone
                Japanese attack with 2 carriers, 1 destroyer, 3 submarines and 3 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 2 carriers, 1 destroyer, 3 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Davao
            Battle in 21 Sea Zone
                Japanese attack with 2 battleships, 10 carriers, 3 cruisers, 2 destroyers, 15 fighters, 1 submarine and 9 tactical_bombers
                Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 submarine, 9 tactical_bombers and 2 transports
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 10 carriers, 3 cruisers, 2 destroyers, 15 fighters and 9 tactical_bombers in 21 Sea Zone, round 2 : 21/31 hits, 17,00 expected hits
                Units damaged: 4 carriers owned by the Americans
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 tactical_bombers and 2 transports in 21 Sea Zone, round 2 : 20/36 hits, 17,50 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 9 carriers owned by the Japanese and 7 carriers owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 15 fighters and 9 tactical_bombers in 21 Sea Zone, round 3 : 20/31 hits, 17,00 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Americans regular : 3,33
    Japanese regular : 6,17
    ANZAC regular : -0,33
    UK_Pacific regular : 0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 artilleries moved from Burma to Eastern India
            5 artilleries moved from Burma to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 marine moved from Malaya to 38 Sea Zone
            1 battleship and 1 marine moved from 38 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Manilla
            3 artilleries and 2 infantry moved from Malaya to 38 Sea Zone
            3 artilleries, 2 infantry and 3 transports moved from 38 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 21 Sea Zone
            3 submarines moved from 45 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 46 Sea Zone
            1 destroyer moved from 46 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 37 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Davao
            2 artilleries and 2 infantry moved from 36 Sea Zone to Manilla
            2 carriers moved from 43 Sea Zone to 44 Sea Zone
            2 carriers moved from 44 Sea Zone to 36 Sea Zone
            2 fighters moved from 43 Sea Zone to 21 Sea Zone
            1 battleship, 10 carriers, 3 cruisers, 2 destroyers and 4 tactical_bombers moved from 38 Sea Zone to 21 Sea Zone
            5 fighters and 4 tactical_bombers moved from French Indo China to 21 Sea Zone
            6 infantry moved from Burma to Yunnan
            22 infantry moved from Burma to Eastern India
            1 armour and 1 mech_infantry moved from Burma to Eastern India
            8 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
    
        Combat - Japanese
            Battle in Eastern India
                Japanese attack with 1 armour, 4 artilleries, 22 infantry and 1 mech_infantry
                British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 armour, 4 artilleries, 22 infantry and 1 mech_infantry in Eastern India, round 2 : 6/28 hits, 6,50 expected hits
                    UK_Pacific roll dice for 1 artillery in Eastern India, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Eastern India
                Japanese captures 12PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Eastern India from UK_Pacific with 1 armour, 4 artilleries, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery
            Battle in Yunnan
                Japanese attack with 5 artilleries and 7 infantry
                Chinese defend with 5 infantry
                    Japanese roll dice for 5 artilleries and 7 infantry in Yunnan, round 2 : 4/12 hits, 3,67 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1,67 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 5 artilleries and 4 infantry in Yunnan, round 3 : 2/9 hits, 3,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 5 infantry
            Battle in 36 Sea Zone
                Japanese attack with 2 carriers, 1 destroyer, 3 submarines and 3 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 2 carriers, 1 destroyer, 3 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Davao
            Battle in 21 Sea Zone
                Japanese attack with 2 battleships, 10 carriers, 3 cruisers, 2 destroyers, 15 fighters, 1 submarine and 9 tactical_bombers
                Americans defend with 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 submarine, 9 tactical_bombers and 2 transports
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 10 carriers, 3 cruisers, 2 destroyers, 15 fighters and 9 tactical_bombers in 21 Sea Zone, round 2 : 21/31 hits, 17,00 expected hits
                Units damaged: 4 carriers owned by the Americans
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 11 carriers, 2 cruisers, 3 destroyers, 10 fighters, 9 tactical_bombers and 2 transports in 21 Sea Zone, round 2 : 20/36 hits, 17,50 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 9 carriers owned by the Japanese and 7 carriers owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 15 fighters and 9 tactical_bombers in 21 Sea Zone, round 3 : 20/31 hits, 17,00 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 10 fighters, 9 tactical_bombers and 2 transports in 21 Sea Zone, round 3 : 10/27 hits, 14,50 expected hits
                    6 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 9 tactical_bombers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 4 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 2 battleships, 3 cruisers, 9 fighters and 9 tactical_bombers in 21 Sea Zone, round 4 : 15/23 hits, 13,33 expected hits
                    Americans roll dice for 1 battleship, 6 fighters and 2 transports in 21 Sea Zone, round 4 : 1/7 hits, 4,67 expected hits
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Americans regular : -4,83
    Japanese regular : 7,83
    ANZAC regular : -0,33
    UK_Pacific regular : 0,67
    

    Savegame


  • Didn’t look careful enough (had trouble sleeping and woke up to this with only 2,5 h in the bag) when proceeding. My intention was to keep air rather than ships, since you have an air-strike of 8 fig, 8 tac and I had wasted all my ac’s in order to achieve max a and only can scramble 2 figs from z36.

    Missed my 3 cr’s, and just quickly took 6 figs instead, where I was supposed to save 3 of them.

    Instead of restarting the game and adjusting by edit, a lot of hassle, I continued, quite sure that you’d likely hit 4. You didn’t, so I’ll just ask if it’s ok to change that causalty since it wasn’t changing the dice in the following battle round?

    I’ll continue with it so that I can finish the turn, but it’s easy to change it back.

    Anyway, this means I will take a dmg bs as causalty now. If the change of causalty is not ok, I’ll take a cr instead.


  • Hmm, I can just take a cr anyway, since there’s 3 units of edit anyway. N.B. I’m not assuming you’re ok with the change, but simply want to proceed. I’ll fix it back if need be.

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