Game on! You just need to load to save, enter your password and start. The rest I’ve taken care of.
GL & HF
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to Guam
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 submarine moved from 35 Sea Zone to 48 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from Central United States to Western United States
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 infantry and 2 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 3/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
2 infantry moved from Kweichow to Shensi
1 fighter moved from Yunnan to Shensi
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
Combat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 28
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in Ethiopia
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 3/5 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 artillery moved from Alexandria to Egypt
1 fighter moved from 96 Sea Zone to Malta
1 bomber and 1 fighter moved from 97 Sea Zone to Malta
1 battleship and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 39 Sea Zone
3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
1 fighter moved from Burma to India
1 artillery and 1 infantry moved from Ontario to Quebec
1 infantry moved from Alexandria to Egypt
Place Units - British
1 factory_minor placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1
British collect 26 PUs (3 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -3.00
Italians : -2.17
Chinese : -1.67
Japanese : 2.00
Some air ended up in Malta. Didn’t want that. I rolled the z96 battle. Will ignore the following dice in Malta.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 fighters moved from Southern Italy to Malta
1 bomber moved from Northern Italy to 96 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win, taking Gibraltar from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Malta
Italians attack with 2 fighters
British defend with 1 aaGun, 1 bomber, 2 fighters and 1 infantry
AA fire in Malta : 1/2 hits, 0,33 expected hits
1 fighter owned by the Italians lost in Malta
Italians roll dice for 1 fighter in Malta, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 aaGun, 1 bomber, 2 fighters and 1 infantry in Malta, round 2 : 2/4 hits, 1,83 expected hits
1 fighter owned by the Italians lost in Malta
British win with 1 aaGun, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -20
Casualties for Italians: 2 fighters
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
1 bomber moved from 96 Sea Zone to Southern Italy
1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Albania to Romania
2 artilleries moved from Northern Italy to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,4,1,4,1,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 3 PUs (7 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : -0,50
British : -0,33
AA fire in Malta : : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
Combat Hit Differential Summary :
Thought I missed to post Italy, but apparently not.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Malaya to Shan State
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Sorry to say, but Luftwaffe is extremely happy right now!
In my excitement about z97 I forgot that I was going to attack Greece with 5 inf and 3 tank. I’ll do that separately.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer and 11 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
2 bombers moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 fighter and 3 tactical_bombers moved from Holland Belgium to 97 Sea Zone
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 7/12 hits, 7,17 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 0/5 hits, 2,50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Germans win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 56
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Non Combat Move - Germans
2 bombers moved from 97 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to Southern Italy
3 tactical_bombers moved from 97 Sea Zone to Southern Italy
1 submarine moved from 106 Sea Zone to 121 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Gibraltar
1 fighter moved from 97 Sea Zone to Gibraltar
1 tactical_bomber moved from 97 Sea Zone to Alexandria
1 fighter moved from 97 Sea Zone to Alexandria
2 fighters moved from 97 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 aaGun and 1 infantry moved from Norway to Finland
Combat Hit Differential Summary :
Germans : -0,17
British : -2,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy nothing; Remaining resources: 70 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
Combat - Germans
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 2/8 hits, 2,33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
3 infantry owned by the Germans and 3 armour owned by the Germans retreated to Bulgaria
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 2 infantry
Non Combat Move - Germans
Combat Hit Differential Summary :
Germans : -0,33
Neutral_Allies : 0,67
2 hits each.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer and 11 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
2 bombers moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 fighter and 3 tactical_bombers moved from Holland Belgium to 97 Sea Zone
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 7/12 hits, 7,17 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 0/5 hits, 2,50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Germans win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 56
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Greece: 2 infantry
EDIT: Removing units owned by Germans from Bulgaria: 2 infantry
EDIT: Turning off Edit Mode
2 bombers moved from 97 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to Southern Italy
3 tactical_bombers moved from 97 Sea Zone to Southern Italy
1 submarine moved from 106 Sea Zone to 121 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Gibraltar
1 fighter moved from 97 Sea Zone to Gibraltar
1 tactical_bomber moved from 97 Sea Zone to Alexandria
1 fighter moved from 97 Sea Zone to Alexandria
2 fighters moved from 97 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 aaGun and 1 infantry moved from Norway to Finland
3 armour moved from Yugoslavia to Bulgaria
2 artilleries and 7 infantry moved from Yugoslavia to Romania
3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Poland
6 mech_infantrys moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Germany
6 armour and 3 mech_infantrys moved from France to Germany
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 aaGuns moved from Holland Belgium to Western Germany
2 artilleries and 3 infantry moved from France to Northern Italy
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Germans
1 bomber placed in Western Germany
1 destroyer placed in 113 Sea Zone
1 armour and 9 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0,17
British : -2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Buryatia
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 artillery and 7 infantry moved from Novgorod to Belarus
6 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Belarus to Bryansk
2 artilleries and 5 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in Russia
Russians undo move 2.
1 infantry placed in Novgorod
7 infantry placed in Russia
1 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry, 1 marine and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/14 hits, 7,50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Yunnan to Kwangsi
2 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Anhwe to Hunan
3 artilleries and 3 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Hunan to Kweichow
1 infantry moved from Jehol to Chahar
1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Caroline Islands
EDIT: 1 fighter and 1 tactical_bomber moved from Yunnan to Siam
4 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 marine placed in Japan
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 33 PUs; end with 36 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 48 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Southeast Mexico
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
9 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 9 infantry in Suiyuyan, round 2 : 1/10 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Malta to 96 Sea Zone
1 bomber moved from Malta to Kenya
Combat - British
Battle in French Madagascar
Battle in 96 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 submarine
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
British win, taking French Madagascar from Neutral_Axis with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Kenya
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Kenya, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Kenya to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 fighters moved from 96 Sea Zone to Egypt
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 artilleries and 3 infantry moved from India to Burma
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
British : 0.33
Italians : -0.33
Chinese : -1.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to 114 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 114 Sea Zone
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Albania to Greece
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Romania to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery and 3 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 2/5 hits, 1,50 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 2 infantry
Battle in 96 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 fighter
British defend with 1 destroyer and 1 submarine
Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the British lost in 96 Sea Zone
Italians win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 submarine
Battle in 114 Sea Zone
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 cruiser
Italians roll dice for 1 bomber and 1 fighter in 114 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Italians and 1 cruiser owned by the Russians lost in 114 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for Russians: 1 cruiser
Non Combat Move - Italians
1 bomber moved from 114 Sea Zone to Western Germany
2 mech_infantrys moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 3,00
British : -0,50
Neutral_Allies : 0,33
Russians : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Neutral_Axis
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Combat Move - French
Combat - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from 41 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
EDIT: French undo move 1.
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
7 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from Western Germany to Novgorod
1 fighter moved from Western Germany to 115 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 bomber moved from Western Germany to Novgorod
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 transport in 115 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 transport in 115 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 1 artillery, 3 bombers and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 3 bombers and 1 infantry in Novgorod, round 2 : 4/5 hits, 2,67 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Germans win with 3 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to Poland
7 armour and 12 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Bulgaria to Eastern Poland
6 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Bulgaria to Romania
1 fighter and 2 tactical_bombers moved from Southern Italy to Alexandria
1 fighter moved from Western Germany to Alexandria
1 fighter moved from 115 Sea Zone to Eastern Poland
3 bombers moved from Novgorod to Eastern Poland
1 battleship and 1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to Gibraltar
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to France
1 aaGun moved from Finland to Vyborg
1 aaGun moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
2 aaGuns, 5 artilleries and 18 infantry moved from Romania to Bessarabia
Place Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
1 armour, 1 artillery, 1 infantry and 6 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
12 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Amur to Korea
6 infantry moved from Buryatia to Amur
1 aaGun, 1 artillery and 4 infantry moved from Ukraine to Bryansk
1 aaGun, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
7 infantry moved from Russia to Bryansk
2 aaGuns, 2 artilleries and 20 infantry moved from Belarus to Bryansk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
See I forgot to move the german sub into z120. Hope it’s ok I do it during J.