No to both
L20 #1 trulpen (X) vs surfer (A+9) BM3
-
Cairo is a big thorn in your side.
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Ukraine to Rostov 1 fighter moved from 97 Sea Zone to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 1 infantry moved from Ukraine to Western Ukraine 1 armour and 1 artillery moved from Ukraine to Rostov 1 bomber moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Belgian Congo to Nigeria Italians take Nigeria from British 1 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 cruiser moved from 96 Sea Zone to 98 Sea Zone Combat - Italians Battle in Western Ukraine Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Western Ukraine retreated to Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Rostov Italians attack with 1 armour, 2 artilleries and 2 infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Rostov, round 2 : 3/5 hits, 1,83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Battle in Trans-Jordan Italians attack with 3 fighters and 3 infantry British defend with 2 infantry Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 3 fighters and 3 infantry in Trans-Jordan, round 2 : 0/6 hits, 2,00 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians roll dice for 3 fighters and 3 infantry in Trans-Jordan, round 3 : 3/6 hits, 2,00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 2 carriers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from Tunisia to Libya 1 infantry moved from Tunisia to Libya 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 mech_infantry moved from Kenya to French Equatorial Africa 1 bomber moved from Western Ukraine to Egypt 1 armour moved from Yenisey to Urals 3 fighters moved from Trans-Jordan to Egypt Place Units - Italians 1 submarine placed in 81 Sea Zone 2 submarines placed in 98 Sea Zone 2 infantry and 1 tactical_bomber placed in Southern Italy 3 infantry placed in Ukraine Italians undo move 2. Italians undo move 3. Italians undo move 2. 2 infantry placed in Egypt 1 infantry placed in Ukraine 2 infantry placed in Ukraine 1 tactical_bomber placed in Southern Italy Italians undo move 4. 2 infantry placed in Southern Italy Italians undo move 2. 1 submarine placed in 98 Sea Zone 1 infantry placed in Egypt 1 infantry placed in Northern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 33 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 81 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1,00 Russians regular : 0,67 British regular : -1,00
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
Yes, I let the Italians get out of hand, and it’s really hurt.
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone 1 artillery and 5 infantry moved from 111 Sea Zone to Scotland 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 transport moved from 111 Sea Zone to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 artillery and 2 infantry moved from France to Southern France 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 armour and 3 mech_infantrys moved from Ukraine to Volgograd 1 bomber and 1 tactical_bomber moved from Ukraine to Volgograd 1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd 1 bomber moved from Archangel to Volgograd 1 infantry moved from Vologda to Samara Germans take Samara from Russians 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. Germans take Yakut S.S.R. from Russians EDIT: 1 destroyer moved from 98 Sea Zone to 96 Sea Zone Combat - Germans Battle in Scotland Germans attack with 1 artillery and 6 infantry British defend with 1 airfield and 1 infantry Germans roll dice for 1 artillery and 6 infantry in Scotland, round 2 : 5/7 hits, 1,50 expected hits British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Volgograd Germans attack with 1 armour, 3 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 5 infantry Germans roll dice for 1 armour, 3 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 5/10 hits, 4,83 expected hits Russians roll dice for 5 infantry in Volgograd, round 2 : 0/5 hits, 1,67 expected hits 5 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 3 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Russians: 5 infantry Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Southern France Germans attack with 1 artillery and 2 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Germans 3 aaGuns, 7 armour, 4 artilleries, 22 infantry and 8 mech_infantrys moved from Ukraine to Rostov 3 bombers, 1 fighter and 2 tactical_bombers moved from Volgograd to Rostov 3 fighters moved from Western Germany to Rostov 1 infantry moved from 98 Sea Zone to Egypt 2 artilleries and 1 infantry moved from France to Western Germany 1 infantry moved from Smolensk to Vologda 1 infantry moved from Belarus to Eastern Poland 3 infantry moved from Novgorod to Archangel 1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 111 Sea Zone 1 submarine moved from 111 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 111 Sea Zone 1 aaGun moved from France to Western Germany 2 fighters moved from 112 Sea Zone to Southern Italy 1 fighter moved from Egypt to Southern Italy 1 submarine moved from 112 Sea Zone to 119 Sea Zone Place Units - Germans 1 artillery, 2 fighters and 6 infantry placed in Western Germany 4 mech_infantrys placed in Germany 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Russians regular : -1,67 Germans regular : 3,83 British regular : -0,67
-
Realized the luftwaffe had too many defensive tasks, so put up an italian blocker in z96 before battles. Not affected by anything previous, so hope it’s ok.
-
@surfer bump#1
-
Ok I messed up. I should not have taken Tambov. But I did. I really should not have attacked with everyone … so as to leave myself options.
Anyway Its done. I would ask that I can “leave” 6 inf back as blockers in Bryansk ie. assume they didn’t fight.
-
If it was an over-force and not really impacted by dice, it should be ok. You can post the turn and I’ll look at it and make the adjustment during J if there’s no problem with it.
-
I just looked at the dicemail. You may leave 6 inf back in Bryansk. 52 inf, 7 art, 5 mech, 2 tank against 1 mech looks like the definition of over-force. :)
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Tambov: 1 mech_infantry EDIT: Removing units owned by Japanese from Kazakhstan: 1 infantry EDIT: Removing units owned by Germans from Samara: 1 infantry EDIT: Turning off Edit Mode 2 infantry moved from Tsinghai to Kazakhstan Russians take Kazakhstan from Japanese 2 infantry moved from Russia to Samara Russians take Samara from Germans 2 armour, 7 artilleries, 46 infantry and 5 mech_infantrys moved from Bryansk to Tambov Russians take Tambov from Germans 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bryansk to Tambov 3 infantry moved from Tsinghai to Novosibirsk Russians take Novosibirsk from Japanese Combat - Russians Non Combat Move - Russians 4 aaGuns moved from Bryansk to Tambov Place Units - Russians 1 artillery, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
Ok. Here’s the move. I had to check against the dice server, because I lost the game play–I thought I had sent you the problematic combat move so you could review it. My bad.
-
I don’t have the dicemail anymore, but I’m sure it’s correct. Have some vague memory of having looked at it atleast, but could be I only checked the big fight.
-
TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 2 battleships and 1 cruiser moved from 37 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 1 fighter moved from 37 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 10 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 10 Sea Zone 3 carriers moved from 26 Sea Zone to 10 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
-
Scramble z10?
-
sure. Max scramble. Ftrs.
-
TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 2 battleships and 1 cruiser moved from 37 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 1 fighter moved from 37 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 10 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 10 Sea Zone 3 carriers moved from 26 Sea Zone to 10 Sea Zone Combat - Japanese Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone Battle in Dutch New Guinea Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Dutch New Guinea, round 2 : 2/3 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Solomon Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 bomber Japanese roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 2/2 hits, 0,67 expected hits ANZAC roll dice for 1 bomber in Solomon Islands, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in 10 Sea Zone Japanese attack with 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers Americans defend with 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 3 transports Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 3 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 10 Sea Zone, round 2 : 4/9 hits, 4,83 expected hits
Combat Hit Differential Summary :
Japanese regular : 1,00 ANZAC regular : -0,50
-
5 hits. I think it’s pretty evident what the causalty selection will be (1 ac, 2 subs, dmg 1 ac), so I believe I can proceed.
-
Or maybe not. You may want to sink the des instead of an ac.