Oh, I just did a J1 in BM. That isn’t optimal. I’ve been drinking so let’s see how this goes.
Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition
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TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Hunan to Tsinghai 1 artillery moved from Hunan to Anhwe 2 infantry moved from Kweichow to Anhwe 1 artillery and 2 infantry moved from Hunan to Kiangsi 1 artillery and 2 infantry moved from Hunan to Kwangsi
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The Chinese coast again eh!
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Hunan to Tsinghai 1 artillery moved from Hunan to Anhwe 2 infantry moved from Kweichow to Anhwe 1 artillery and 2 infantry moved from Hunan to Kiangsi 1 artillery and 2 infantry moved from Hunan to Kwangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai retreated to Tsinghai Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 2 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Anhwe Place Units - Chinese 3 artilleries and 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0.67 Chinese : 0.17 Japanese : -0.67
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - British 1 mech_infantry moved from Suiyuyan to Tsinghai 1 mech_infantry moved from Hopei to Sikang Chinese take Sikang from Japanese 1 armour moved from Hopei to Shantung 1 tactical_bomber moved from Hopei to Shantung 1 armour moved from Hopei to Tsinghai 1 bomber moved from Russia to Volgograd
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Southern France 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from Java to Sikang Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Normandy Bordeaux causes 5 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Battle in Sikang Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Sikang to Szechwan 1 bomber moved from Southern France to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 2 bombers moved from Eastern United States to United Kingdom 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Eastern United States to Central America 1 fighter moved from Eastern United States to Central America 1 aaGun and 2 infantry moved from Brazil to Suriname 1 fighter moved from Eastern United States to Suriname 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 submarines moved from 42 Sea Zone to 37 Sea Zone 2 mech_infantrys moved from Southeast Mexico to Western United States Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 fighters placed in Eastern United States 2 artilleries and 1 infantry placed in Central United States 1 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Hunan to Tsinghai 1 artillery moved from Hunan to Anhwe 2 infantry moved from Kweichow to Anhwe 1 artillery and 2 infantry moved from Hunan to Kiangsi 1 artillery and 2 infantry moved from Hunan to Kwangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai retreated to Tsinghai Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 2 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Anhwe Place Units - Chinese 3 artilleries and 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 5 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Suiyuyan to Tsinghai 1 mech_infantry moved from Hopei to Sikang Chinese take Sikang from Japanese 1 armour moved from Hopei to Shantung 1 tactical_bomber moved from Hopei to Shantung 1 armour moved from Hopei to Tsinghai 1 bomber moved from Russia to Volgograd Combat - British Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Battle in Tsinghai British attack with 1 armour and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tsinghai British win, taking Tsinghai from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Shantung British attack with 1 armour and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 armour and 1 tactical_bomber in Shantung, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shantung British win, taking Shantung from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 tactical_bomber moved from Shantung to Hunan 1 armour moved from Hopei to Hunan 1 armour and 1 mech_infantry moved from French Indo China to Hunan 1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Hunan 1 aaGun, 1 artillery and 4 infantry moved from Burma to Yunnan 2 mech_infantrys moved from Eastern Persia to Persia 1 bomber moved from Volgograd to Persia 8 fighters and 1 tactical_bomber moved from Russia to Persia 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 armour moved from 80 Sea Zone to Persia 4 mech_infantrys moved from India to Eastern Persia 1 infantry moved from Burma to India 2 infantry moved from Malaya to Shan State 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Central America 2 fighters moved from 89 Sea Zone to Suriname Place Units - British 2 artilleries and 1 tactical_bomber placed in Egypt British undo move 1. 2 artilleries and 1 tactical_bomber placed in Persia 3 artilleries placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,5,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5 British collect 30 PUs (1 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33 British : 1.17 AA fire in Volgograd : : -0.17 Americans : 0.33 AA fire in Southern France : : -0.17 AA fire in Normandy Bordeaux : : -0.17 Chinese : 0.17 Japanese : -1.33
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@Omega1759 intel suggests Battle of Coral Sea imminent. Damn tricky getting into Europe this game.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from Southern Italy to 95 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 2 bombers and 2 fighters moved from Southern Italy to Gibraltar 1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 1 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 armour and 1 mech_infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 submarine moved from 98 Sea Zone to 95 Sea Zone Place Units - Italians 2 fighters placed in Southern Italy 1 destroyer placed in 95 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Buryatia : 1 bomber Alexandria : 1 flag, 1 infantry Gibraltar : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 harbour and 8 infantry Algeria : 1 flag Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry Tunisia : 1 flag Tobruk : 1 armour, 1 artillery and 1 mech_infantry Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major and 2 infantry Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry Baltic States : 1 flag Bryansk : 2 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Western Ukraine : 1 flag 95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports 97 Sea Zone : 1 flag 92 Sea Zone : 1 transport Northwest Persia : 1 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 59 / 84 Russians : 8 / 11 Japanese : 38 / 44 Americans : 52 / 72 Chinese : 16 / 18 British : 31 / 30 UK_Pacific : 24 / 24 Italians : 18 / 34 ANZAC : 14 / 24 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 harbour and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to South Australia 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 harbour placed in Java 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 harbour and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to South Australia 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 harbour placed in Java 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@Omega1759 OMEGA, this is by far my favorite game on AA Triple A right now. However, I’m traveling this week and the game - for personal work/health reasons is on a system only at home. I will be AFK until Sunday. I prefer to return to our game, but…I’m out for the next week. I might freak out and add to my work laptop, but my boss will flip out if I do. SO … Sorry. Thank you for understanding.
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Hi, no worries!