L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    well u got crappy dice in holland so

    you can pull some air from normandy?

    Actually, I would primarily think about it as how much air would I need for Alexandria. Then allocate accordingly. But I won’t take rolled dice into account, but discern how I would’ve done it for real.

    but u cant think clearly since now u now the dice results

    thats the problem

    I didn’t really not them. But I know I can. :)


  • in the case u want to move guys from normandy out

    my offer is ok

    but we roll from the start


  • Nevermind. I can’t hold Alexandria securely even if I send 2 fig, 3 tac there. So the problem is then the italians, maybe, going in with full force. But let it be.


  • Thanks for the offer anyway.


  • For some reason I find it very hard to connect Italy’s moves with Germany’s. Mess it up very often.


  • np, i always try to go to the help of the opponent as much as i can, but there are limits of course.


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    For some reason I find it very hard to connect Italy’s moves with Germany’s. Mess it up very often.

    yeah, tahts why i dont like axis

    its much more easier to connect allied ones


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    np, i always try to go to the help of the opponent as much as i can, but there are limits of course.

    Yes, I know. We’re the same.


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    For some reason I find it very hard to connect Italy’s moves with Germany’s. Mess it up very often.

    yeah, tahts why i dont like axis

    its much more easier to connect allied ones

    Lol, actually it’s the same for me with US/UK. :grin:


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
            1 fighter moved from Shensi to Szechwan
            1 armour and 1 mech_infantry moved from Sikang to Szechwan
            1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
            3 mech_infantrys moved from Volgograd to Sikang
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
            5 infantry moved from Novgorod to Belarus
            2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk
            2 aaGuns, 1 artillery and 2 infantry moved from Bryansk to Western Ukraine
            3 artilleries moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            1 artillery and 3 infantry moved from Russia to Bryansk
            1 submarine moved from 111 Sea Zone to 109 Sea Zone
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            1 infantry placed in Novgorod
            1 infantry placed in Novgorod
            1 artillery and 1 infantry placed in Russia
            3 mech_infantrys placed in Volgograd
            Russians undo move 3.
            Russians undo move 2.
            2 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Belarus: 1 infantry
            EDIT: Adding units owned by Russians to Baltic States: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • russia done


  • Easy times with no war. Well, except for in the east.


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 infantry moved from Hunan to Yunnan
            2 bombers moved from Kwangsi to Chahar
            2 fighters and 2 tactical_bombers moved from Kwangsi to Chahar
            3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter moved from 36 Sea Zone to Yunnan
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Chahar, round 2 : 3/8 hits, 4,00 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 6 fighters, 2 infantry and 5 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 6 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/13 hits, 6,67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            3 artilleries and 5 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Anhwe to Hunan
            1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 armour moved from Korea to Jehol
            1 infantry moved from Korea to Manchuria
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 aaGun moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 cruiser moved from 34 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from Hunan to Kwangsi
            1 artillery moved from Kwangsi to Hunan
            1 infantry moved from Kwangsi to 36 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 battleship moved from 34 Sea Zone to 33 Sea Zone
            1 destroyer moved from 34 Sea Zone to 33 Sea Zone
            1 destroyer moved from 34 Sea Zone to 33 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 battleship and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
            EDIT: 1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
            5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Chahar to Anhwe
            2 bombers moved from Chahar to Kwangsi
    
        Place Units - Japanese
            1 carrier and 1 transport placed in 6 Sea Zone
            1 marine placed in Japan
            2 artilleries and 1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,33
    Japanese : 0,33
    

    Savegame


  • Japan is finished. Yankees go.


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 harbour, 3 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from 25 Sea Zone to Midway
            1 carrier moved from 10 Sea Zone to 25 Sea Zone
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
            4 fighters moved from Hawaiian Islands to Midway
            1 fighter moved from Midway to 25 Sea Zone
            1 battleship, 2 cruisers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 48 Sea Zone to 26 Sea Zone
            1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 25 Sea Zone
            1 carrier moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Central United States
            3 transports placed in 101 Sea Zone
            1 harbour placed in Midway
            Americans undo move 2.
            Americans undo move 1.
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            3 transports placed in 101 Sea Zone
            2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 artillery
            EDIT: Adding units owned by Americans to Western United States: 1 artillery
            EDIT: Turning off Edit Mode
            1 artillery, 1 fighter and 1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            2 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 infantry owned by the Chinese retreated to Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,83
    Japanese : 0,67
    

    Savegame


  • TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Combat Move - British
            1 bomber and 1 tactical_bomber moved from Malta to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            2 fighters moved from United Kingdom to 97 Sea Zone
            1 carrier and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 fighter moved from Syria to Anglo Egyptian Sudan
            1 tactical_bomber moved from Syria to 97 Sea Zone
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • scramble sz 97?


  • No scramble.


  • i wanted to press retreat when i had to 2 art in sudan

    and i dont know how i continued the battle

    nooooo

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