LennardF v AKreider (Allies + 10) game #3


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            2 infantry moved from Romania to Bessarabia
            1 armour moved from Romania to Western Ukraine
            1 artillery moved from Romania to Bessarabia
            2 infantry moved from Bulgaria to Romania
            1 artillery moved from Bulgaria to Romania
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from Cyprus to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            3 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from British
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to Libya
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 aaGuns moved from Northern Italy to Southern Italy
            2 infantry moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 infantry and 2 mech_infantrys placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 aaGuns, 3 artilleries, 3 fighters and 3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 aaGuns, 3 artilleries, 3 fighters and 3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Eastern Poland to Belarus
            1 infantry moved from Baltic States to Belarus
            8 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Karelia to Novgorod
            17 armour, 5 artilleries, 23 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            3 infantry moved from Germany to Western Germany
            3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from France to Western Germany
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 tactical_bomber moved from Eastern Poland to Western Germany
            1 fighter moved from Eastern Poland to Western Germany
            1 tactical_bomber moved from Eastern Poland to Western Germany
            1 fighter moved from Eastern Poland to Western Germany
            3 tactical_bombers moved from Eastern Poland to Belarus
            2 fighters moved from Eastern Poland to Belarus
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                Russians defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Belarus
                Germans attack with 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Belarus, round 2 : 3/8 hits, 4.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers, 2 fighters and 3 tactical_bombers moved from Belarus to Western Ukraine
            3 aaGuns moved from Eastern Poland to Western Ukraine
            1 aaGun moved from France to Western Germany
    
        Place Units - Germans
            2 infantry and 8 mech_infantrys placed in Germany
            1 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    Russians : -0.50
    

    Savegame

  • 2007 AAR League

    Oops I forgot to post the game. Rebuilding it from the combat results (I lost zero units).

  • 2007 AAR League

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 fighter moved from Russia to Ukraine
            1 tactical_bomber moved from Russia to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Ukraine to Bryansk
            1 fighter moved from Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Russia
            4 artilleries and 6 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Rostov
            9 infantry moved from Smolensk to Bryansk
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 10 infantry moved from Yenisey to Timguska
            1 submarine moved from 117 Sea Zone to 104 Sea Zone
    
        Place Units - Russians
            4 artilleries and 6 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 2.00
    

    Savegame

  • 2007 AAR League

    Had same combat results on attempt #2, so I didn’t need to use Edit mode.


  • Do you want defaults or to specify OOL for this sea battle:

    J4midCombat.tsvg

  • 2007 AAR League

    I forgot to move the Anzac fighters to defend Carolines. Darn it! It should have been an even fight or slightly in my favor. I’m going to start keeping logs for all of my games so I remember what I need to do in the future. And I forgot about the US destroyer off of NZ (that I didn’t see until just now, the NZ fighters were always a part of the plan)!

    Default OOL is fine.


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 battleship moved from 37 Sea Zone to 41 Sea Zone
            1 cruiser moved from 37 Sea Zone to 41 Sea Zone
            1 battleship, 4 carriers, 4 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour, 3 artilleries and 6 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Hunan to Shensi
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Shan State to Yunnan
            1 artillery moved from French Indo China to Yunnan
            2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kiangsu to Hunan
            1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
            4 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone
            1 fighter moved from Anhwe to 6 Sea Zone
            1 tactical_bomber moved from Anhwe to 6 Sea Zone
            1 fighter moved from Anhwe to Japan
            2 fighters moved from Yunnan to Shensi
            2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 33 Sea Zone
            2 artilleries moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            2 bombers moved from Yunnan to Kiangsu
            1 infantry moved from Shan State to Yunnan
            2 tactical_bombers moved from Yunnan to Shensi
            1 tactical_bomber moved from Anhwe to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 8 fighters, 1 submarine, 4 tactical_bombers and 2 transports
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 2 submarines
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 8 fighters, 4 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 9/18 hits, 9.17 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 5 submarines in 33 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters and 1 transport in 33 Sea Zone, round 2 : 6/13 hits, 6.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    3 submarines owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 8 fighters, 4 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 8/18 hits, 9.17 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 4 fighters and 1 transport in 33 Sea Zone, round 3 : 7/11 hits, 5.83 expected hits
                    2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 4 tactical_bombers and 2 transports in 33 Sea Zone, round 4 : 7/13 hits, 7.17 expected hits
                    Americans roll dice for 1 battleship, 2 fighters and 1 transport in 33 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 60
                Casualties for Japanese: 3 carriers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 submarines
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 transport
            Battle in Sumatra
                Japanese attack with 1 artillery and 4 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Caroline Islands
                Japanese attack with 2 artilleries, 2 infantry and 1 marine
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Caroline Islands, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 tactical_bombers moved from 33 Sea Zone to Paulau Island
            1 tactical_bomber moved from 33 Sea Zone to Paulau Island
            2 fighters moved from 33 Sea Zone to Paulau Island
            1 aaGun moved from Chahar to Hopei
    
        Place Units - Japanese
            1 battleship, 1 carrier and 1 destroyer placed in 6 Sea Zone
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.17
    ANZAC : -0.33
    Japanese : -0.67
    

    Savegame


  • I wasn’t sure if you were trying to bleed me or what but… I had to sleep on that move. I hear you about needing a system - it’s hard to complain about TripleA because it’s pretty amazing for free software but I’d love to be able to tag places on the map as post-combat reminders for things I don’t want to forget.

  • 2007 AAR League

    Well this is more exciting than the perhaps more typical standoff that occurs. Looks like I have a decent counter-attack, and then you might be able to counter-attack that.

  • 2007 AAR League

    The 3 Anzac fighters would have made it a good move (especially with the counter-attack potential). I wonder if that is why people are always buying Anzac fighters? I’ve been leaning towards ANZAC buying subs and transports (and inf/art).

  • 2007 AAR League

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from Wake Island to 33 Sea Zone
            1 bomber moved from Queensland to 33 Sea Zone
            1 destroyer moved from 63 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 33 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 33 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 33 Sea Zone
                    Americans roll dice for 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 5/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 33 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese, 2 destroyers owned by the Americans, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                    1 transport owned by the Japanese lost in 33 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42
                Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 submarine
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
    
        Non Combat Move - Americans
            1 bomber moved from 33 Sea Zone to Queensland
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Marshall Islands
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            4 destroyers and 3 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : 0.33
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Sikang to Tsinghai
            1 fighter and 4 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Tsinghai, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 6 infantry in Tsinghai, round 3 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : -1.00
    

    Savegame

  • 2007 AAR League

    TripleA Move Summary: British round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Combat Move - British
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 infantry moved from 97 Sea Zone to Greece
            1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
                  British take Italian Somaliland from Italians
    

    Savegame

  • 2007 AAR League

    Scramble Southern Italy?


  • No, thanks. I see you wiped out the Japanese off the Caroline’s. I fear all I have done is to awaken a sleeping giant and filled him with a terrible resolve… I’ll see myself out.

  • 2007 AAR League

    I would have scrambled. It has improves the expected unit loss by a bit and the Germans could do a decent counter if things go badly.

    I was even considering an airbase in case things went badly and I had to retreat to Malta. And if I didn’t need it I could have put it in Egypt. But $15 is a lot of money to waste if you don’t need it…

  • 2007 AAR League

    Well that was a massacre.

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