@koala a big start for japan! No scramble thanks
LennardF v AKreider (Allies + 10) game #3
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter, 9 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 3 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone 3 artilleries and 3 infantry moved from 125 Sea Zone to Norway Combat - Americans Battle in Norway Non Combat Move - Americans 1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 3 transports moved from 110 Sea Zone to 102 Sea Zone 1 infantry moved from Tunisia to Libya 1 artillery moved from Tunisia to Libya 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 6 submarines moved from 26 Sea Zone to 6 Sea Zone 3 submarines moved from 26 Sea Zone to 33 Sea Zone 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Burma to India Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 carrier placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 bomber placed in Eastern United States 6 infantry placed in Western United States 3 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter moved from Burma to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Chinese lost in Szechwan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Chinese: 1 fighter Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 2 bombers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Turkmenistan to Eastern Persia 2 fighters and 1 tactical_bomber moved from India to Eastern Persia 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 4 fighters moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium Combat - British Battle in Holland Belgium British attack with 8 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 8 fighters and 2 infantry in Holland Belgium, round 2 : 5/10 hits, 4.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 8 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Persia British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Persia British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Eastern Persia to India 1 infantry moved from India to West India 2 aaGuns, 1 armour, 5 infantry and 1 mech_infantry moved from Burma to India 1 bomber moved from Egypt to Western Ukraine 1 fighter moved from 98 Sea Zone to Western Ukraine 1 fighter moved from 98 Sea Zone to Western Ukraine 1 battleship, 1 carrier, 4 cruisers, 2 destroyers and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 fighter and 1 tactical_bomber moved from Russia to Norway 1 aaGun, 2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 125 Sea Zone to Norway 1 fighter moved from Holland Belgium to 125 Sea Zone 1 fighter moved from Holland Belgium to 125 Sea Zone 6 fighters moved from Holland Belgium to Norway Place Units - British 2 bombers and 5 infantry placed in United Kingdom 1 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : -0.17 Chinese : -0.50 Japanese : 0.67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Southern France 2 mech_infantrys moved from Western Germany to Southern France 6 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 2 armour moved from Bulgaria to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy 2 fighters moved from Romania to Western Germany 3 fighters moved from Southern Italy to Southern France 3 fighters moved from Persia to Romania Combat - Italians Battle in Southern France Italians attack with 1 bomber, 3 fighters and 2 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 3 fighters and 2 mech_infantrys in Southern France, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Southern France to Southern Italy 1 fighter moved from Southern France to Western Germany 1 fighter moved from Southern France to Western Germany 1 fighter moved from Southern France to Southern Italy Place Units - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,1,3,4 Italians collect 7 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -0.50 Americans : 0.67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 2 fighters and 2 submarines moved from 61 Sea Zone to 62 Sea Zone 1 fighter moved from New South Wales to 62 Sea Zone 1 fighter moved from New South Wales to 62 Sea Zone 1 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 72 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 20 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 6 mech_infantrys moved from Iraq to Caucasus 2 tactical_bombers moved from Iraq to Caucasus 1 fighter moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Egypt 20 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt 2 bombers moved from Romania to Caucasus 1 fighter moved from Eastern Poland to Caucasus 1 tactical_bomber moved from Eastern Poland to Caucasus 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 7 mech_infantrys moved from Novgorod to Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Finland to Vyborg 1 infantry moved from Finland to Vyborg 3 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 8 infantry moved from Germany to Slovakia Hungary 5 mech_infantrys moved from Greece to Romania 2 mech_infantrys moved from Albania to Slovakia Hungary 6 artilleries and 27 infantry moved from Eastern Poland to Slovakia Hungary 14 infantry moved from Western Germany to Germany 17 mech_infantrys moved from Germany to Western Germany 2 fighters moved from Southern Italy to Caucasus 1 tactical_bomber moved from Southern Italy to Caucasus 3 infantry moved from Persia to Northwest Persia Combat - Germans Battle in Caucasus Germans attack with 2 bombers, 4 fighters, 6 mech_infantrys and 4 tactical_bombers Russians defend with 1 aaGun and 5 infantry AA fire in Caucasus : 0/3 hits, 0.50 expected hits Germans roll dice for 2 bombers, 4 fighters, 6 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 4/16 hits, 7.00 expected hits Russians roll dice for 1 aaGun and 5 infantry in Caucasus, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 2 bombers, 4 fighters, 5 mech_infantrys and 4 tactical_bombers in Caucasus, round 3 : 6/15 hits, 6.83 expected hits Russians roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers, 4 fighters, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 aaGun and 5 infantry Battle in Holland Belgium Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2.17 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Egypt Germans attack with 20 armour and 5 mech_infantrys British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 20 armour and 5 mech_infantrys in Egypt, round 2 : 11/25 hits, 10.83 expected hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 20 armour and 4 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Caucasus to Romania 1 fighter moved from Caucasus to Romania 2 bombers moved from Caucasus to Romania 3 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia 3 aaGuns moved from Eastern Poland to Slovakia Hungary 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 infantry moved from 115 Sea Zone to Novgorod Place Units - Germans 1 submarine placed in 80 Sea Zone 2 mech_infantrys placed in Persia 10 infantry placed in Germany 10 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,2,4,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -2.83 British : 0.00 Russians : -0.33 AA fire in Caucasus : : -0.50
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Archangel 2 artilleries and 8 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Archangel 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Italians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 artillery and 2 infantry moved from Volgograd to Caucasus 2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus 1 bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 1 bomber, 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Archangel, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 artilleries and 8 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 8 infantry in Belarus, round 2 : 5/10 hits, 2.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 4 mech_infantrys Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 4 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Germans lost in Caucasus Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 4/6 hits, 2.50 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 4 mech_infantrys Non Combat Move - Russians 5 aaGuns, 9 artilleries and 15 infantry moved from Ukraine to Bessarabia 11 artilleries, 49 infantry and 2 mech_infantrys moved from Western Ukraine to Eastern Poland 1 fighter moved from Archangel to Russia 1 bomber moved from Archangel to Russia 1 bomber, 1 fighter and 8 infantry moved from Russia to Bryansk 1 bomber moved from Bryansk to Russia 1 armour moved from Volgograd to Bryansk 2 fighters and 1 tactical_bomber moved from Caucasus to Ukraine 1 armour moved from Volgograd to Ukraine 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Kazakhstan Place Units - Russians 3 infantry placed in Volgograd 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : 3.00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 carriers, 1 harbour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Sumatra to 41 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 battleship, 1 cruiser, 2 destroyers and 1 marine moved from 37 Sea Zone to 20 Sea Zone 4 fighters moved from Kwangtung to 20 Sea Zone 1 fighter moved from Kwangtung to Japan 5 tactical_bombers moved from Kwangtung to Japan 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 armour, 6 artilleries, 3 infantry and 7 mech_infantrys moved from Shan State to Yunnan 3 infantry moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Java 2 carriers, 2 fighters, 6 submarines, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 3 infantry moved from Kwangtung to Kwangsi 2 bombers moved from Kwangtung to Anhwe 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Kweichow to Hopei 1 infantry moved from Shensi to Szechwan 1 mech_infantry moved from Szechwan to Shensi 3 infantry moved from Jehol to Manchuria 3 infantry moved from Shantung to Jehol 3 mech_infantrys moved from Kiangsu to Anhwe Combat - Japanese Non Combat Move - Japanese 1 aaGun moved from Shan State to Yunnan 2 infantry moved from 36 Sea Zone to Kwangsi 1 marine moved from 20 Sea Zone to Kwangtung 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan Place Units - Japanese 2 carriers placed in 20 Sea Zone 1 harbour and 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 1 infantry placed in Kwangtung 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,4,4,6,4,1,4,4,4,3 Japanese collect 55 PUs (10 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
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I like putting a harbor and airfield early on in FIC. Harbors are pretty critical and I don’t think stacking in KWA on Malaya works as well. Sometimes stacking in PHI makes sense but you need access to land units for invading islands and threatening India is a good bonus.
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Of course I’m not sure that my Japan play has won me any games. Normally Germany does it for me.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 1 factory_minor, 6 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Norway to 125 Sea Zone 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 1 bomber moved from India to French Indo China 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima 2 artilleries, 4 carriers, 10 destroyers, 6 fighters, 2 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in French Indo China causes 5 damage total. Battle in Holland Belgium Americans attack with 2 artilleries and 2 infantry Germans defend with 3 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 5 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 6 : 1/3 hits, 1.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 6 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 7 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Americans: 1 infantry Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 1 artillery and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 artillery moved from Libya to Tunisia 1 bomber moved from French Indo China to India 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to Norway 6 submarines moved from 6 Sea Zone to 24 Sea Zone 6 infantry moved from Western United States to 10 Sea Zone 6 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 6 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 destroyers and 3 submarines placed in 10 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 3 infantry placed in Normandy Bordeaux 1 factory_minor placed in Norway Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -3.00 Italians : -0.33 Americans : -2.50 Japanese : 0.33 AA fire in French Indo China : : -0.17
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 1 factory_minor, 6 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Norway to 125 Sea Zone 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 1 bomber moved from India to French Indo China 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima 2 artilleries, 4 carriers, 10 destroyers, 6 fighters, 2 infantry, 5 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Americans creates battle in territory 6 Sea Zone Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in French Indo China causes 5 damage total. Battle in Holland Belgium Americans attack with 2 artilleries and 2 infantry Germans defend with 3 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 5 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 6 : 1/3 hits, 1.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 6 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 7 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking 6 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Americans: 1 infantry Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 1 artillery and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 artillery moved from Libya to Tunisia 1 bomber moved from French Indo China to India 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to Norway 6 submarines moved from 6 Sea Zone to 24 Sea Zone 6 infantry moved from Western United States to 10 Sea Zone 6 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 6 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 destroyers and 3 submarines placed in 10 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 3 infantry placed in Normandy Bordeaux 1 factory_minor placed in Norway Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 3 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 7 fighters and 1 tactical_bomber moved from Norway to 115 Sea Zone 2 fighters moved from Western Ukraine to 115 Sea Zone 1 bomber moved from Western Ukraine to Northern Italy 2 bombers moved from United Kingdom to Germany 1 armour moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from Burma to India 1 infantry moved from Norway to Finland British take Finland from Germans Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Northern Italy causes 7 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 7,6 and causes: 13 damage to unit: factory_major Bombing raid in Germany causes 13 damage total. Battle in 115 Sea Zone British attack with 9 fighters and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport British roll dice for 9 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits 1 battleship owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone 1 transport owned by the Germans lost in 115 Sea Zone British win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 55 Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 transport Non Combat Move - British 1 infantry moved from Norway to Finland 1 artillery moved from Norway to Finland 2 fighters and 1 tactical_bomber moved from 115 Sea Zone to Eastern Poland 1 bomber moved from Germany to Norway 1 bomber moved from Germany to Norway 1 bomber moved from Northern Italy to Algeria 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 3 transports moved from 125 Sea Zone to 110 Sea Zone 2 aaGuns, 1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 armour, 1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 mech_infantry moved from Ethiopia to Kenya 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from 115 Sea Zone to Eastern Poland 6 fighters moved from 115 Sea Zone to Norway 1 submarine moved from 112 Sea Zone to 110 Sea Zone Place Units - British 3 artilleries and 7 infantry placed in United Kingdom 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -4.50 Italians : -0.33 British : -0.17 Americans : -2.50 AA fire in Northern Italy : : -0.17 Japanese : 0.33 AA fire in Germany : : -0.33 AA fire in French Indo China : : -0.17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Holland Belgium 2 armour moved from Northern Italy to Holland Belgium 1 artillery and 6 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium 3 fighters moved from Romania to Southern France 2 fighters moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 2 armour, 1 bomber, 5 fighters and 1 mech_infantry Americans defend with 2 artilleries and 1 infantry Italians roll dice for 2 armour, 1 bomber, 5 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/9 hits, 4.33 expected hits Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 armour, 1 bomber, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Americans: 2 artilleries and 1 infantry Battle in Southern France Italians attack with 1 artillery, 3 fighters and 6 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 3 fighters and 6 infantry in Southern France, round 2 : 4/10 hits, 3.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 3 fighters and 6 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 3 fighters moved from Southern France to France 1 bomber and 5 fighters moved from Holland Belgium to Western Germany 6 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,5,2,5 Italians collect 10 PUs (4 lost to blockades); end with 10 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : -1.67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from 46 Sea Zone to New Guinea 2 carriers, 2 destroyers, 4 fighters and 4 submarines moved from 62 Sea Zone to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Combat - French Battle in 80 Sea Zone French attack with 1 destroyer Germans defend with 1 submarine French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 80 Sea Zone French win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.17 French : 0.67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Vyborg to Novgorod 7 mech_infantrys moved from Poland to Germany 8 mech_infantrys moved from Western Germany to Germany 24 infantry moved from Germany to Slovakia Hungary 4 infantry moved from Romania to Slovakia Hungary 5 mech_infantrys moved from Romania to Germany 2 mech_infantrys moved from Slovakia Hungary to Germany 2 bombers moved from Romania to Caucasus 3 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Persia to Caucasus 7 armour moved from Egypt to Iraq 1 mech_infantry moved from Persia to Iraq 3 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus 1 fighter and 2 tactical_bombers moved from Romania to Western Germany 6 mech_infantrys moved from Western Germany to Germany 10 infantry moved from Western Germany to France 3 infantry moved from Slovakia Hungary to Germany 1 fighter moved from Western Germany to Germany Combat - Germans Battle in Caucasus Germans attack with 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 6/11 hits, 4.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 3 fighters moved from Caucasus to Slovakia Hungary 2 tactical_bombers moved from Caucasus to Slovakia Hungary 2 bombers moved from Caucasus to Slovakia Hungary 1 aaGun moved from Slovakia Hungary to Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Slovakia Hungary to Germany Place Units - Germans 3 mech_infantrys placed in Persia 3 infantry placed in Egypt 3 infantry placed in France 3 armour, 6 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,3,2,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 Germans collect 39 PUs (8 lost to blockades); end with 39 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : -1.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Volgograd to Caucasus 2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus 1 bomber moved from Russia to Persia 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 2 artilleries and 7 infantry moved from Belarus to Novgorod 2 infantry moved from Archangel to Novgorod 1 armour moved from Bryansk to Novgorod 1 infantry moved from Eastern Poland to Poland Russians take Poland from Germans 1 fighter moved from Bryansk to Caucasus Combat - Russians Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Persia causes 5 damage total. Battle in Novgorod Russians attack with 1 armour, 2 artilleries and 9 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry Russians roll dice for 1 armour, 2 artilleries and 9 infantry in Novgorod, round 2 : 4/12 hits, 3.00 expected hits Germans roll dice for 6 infantry in Novgorod, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 armour, 2 artilleries and 6 infantry in Novgorod, round 3 : 2/9 hits, 2.50 expected hits Germans roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 4 infantry Casualties for Germans: 6 infantry Battle in Caucasus Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 3 infantry and 1 mech_infantry Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry and 1 mech_infantry Non Combat Move - Russians 5 aaGuns, 9 artilleries and 15 infantry moved from Bessarabia to Eastern Poland 1 armour moved from Ukraine to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 3 infantry moved from Bryansk to Rostov 5 infantry moved from Bryansk to Western Ukraine 6 infantry moved from Russia to Bryansk 3 fighters and 1 tactical_bomber moved from Caucasus to Rostov 1 bomber moved from Persia to Rostov Place Units - Russians 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 1.67 AA fire in Persia : : -0.17 Russians : 1.50
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OK, that’s it, I’ve posted your win to league results. Thanks for the games, I’ve enjoyed them.
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And thank you as well for some nice games.