I just posted this in the TripleA support thread, shouldn’t have done it here actually.
2v2 Robert and friend vs Makalakalane and Maxiheimer
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@Robert Germany is in a tight place for sure. Always a big risk going for London. Only saw it going well on one occassion. But then again - I haven’t seen it done very often. It’s a nice move I think.
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@Makalakalane We wanted to try it. But I kind of bungled things with Japan and we lost a few too many tanks against French superheroes.
Still, let’s see what will happen now!
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@Basile_01 well you have nearly 100 IPCs with Germany, so Russia will be driven back a bit for sure.
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Hunan to 42 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 fighter moved from 44 Sea Zone to Java 1 tactical_bomber moved from 44 Sea Zone to Java 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
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@Makalakalane Do you scramble out of Guam?
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@Basile_01 I knew I’d lose that plane, when I realised I forgot it :/ yes scramble
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Hunan to 42 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 fighter moved from 44 Sea Zone to Java 1 tactical_bomber moved from 44 Sea Zone to Java 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone Combat - Japanese Americans scrambles 1 units out of Guam to defend against the attack in 21 Sea Zone Americans scrambles to create a battle in territory 21 Sea Zone Battle in Borneo Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter, 2 tactical_bombers and 2 transports Americans defend with 1 fighter Japanese roll dice for 1 fighter, 2 tactical_bombers and 2 transports in 21 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -1 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 fighter Battle in Guam Japanese attack with 1 artillery and 3 infantry Americans defend with 1 airfield Battle in 42 Sea Zone Japanese attack with 2 bombers, 1 submarine and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese winJapanese win, taking Guam from Americans with 1 artillery and 3 infantry remaining, taking 42 Sea Zone from Americans with 2 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 1 carrier and 2 destroyers moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 battleships, 1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 3 fighters moved from Japan to Caroline Islands 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 2 bombers moved from 42 Sea Zone to Celebes 1 tactical_bomber moved from Kiangsi to 33 Sea Zone 1 transport moved from 20 Sea Zone to 33 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 cruiser and 1 destroyer moved from 20 Sea Zone to 33 Sea Zone 1 armour moved from Kwangtung to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from 44 Sea Zone to Celebes 1 cruiser moved from 44 Sea Zone to 36 Sea Zone 1 carrier moved from 44 Sea Zone to 43 Sea Zone 1 fighter moved from Java to 43 Sea Zone 1 tactical_bomber moved from Java to 43 Sea Zone 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 2 artilleries and 5 infantry moved from Kweichow to Anhwe 1 artillery and 2 infantry moved from Hopei to Anhwe 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hunan to Kiangsi 3 mech_infantrys moved from Kiangsu to Kwangtung 2 fighters and 3 tactical_bombers moved from Hunan to Kwangtung Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kiangsu 1 destroyer and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : 0,00 ANZAC : -0,67 Japanese : -0,17
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from Central America to Eastern United States 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Eastern United States to 89 Sea Zone 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 3 infantry moved from 54 Sea Zone to Queensland 2 artilleries moved from 54 Sea Zone to Queensland 1 armour moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 3 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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@Basile_01 please ignore the last American save… No battles were fought, I just forgot a few things (a battle for instance.)
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 38 Sea Zone to 36 Sea Zone Combat - Americans Battle in 36 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 cruiser in 36 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Eastern United States to 89 Sea Zone 1 bomber moved from Central America to Eastern United States 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour moved from 54 Sea Zone to Queensland 3 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 3 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0,33 Japanese : 0,50
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Sometimes, a missed battle is better than death :D
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 38 Sea Zone to 36 Sea Zone Combat - Americans Battle in 36 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 cruiser in 36 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Eastern United States to 89 Sea Zone 1 bomber moved from Central America to Eastern United States 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour moved from 54 Sea Zone to Queensland 3 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 3 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Egypt to Alexandria 1 fighter moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 44 Sea Zone Combat - British Battle in 44 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar British attack with 1 artillery and 2 infantry Italians defend with 1 harbour and 1 infantry British roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/4 hits, 1,50 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Egypt to French West Africa 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Kenya to Egypt 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 39 Sea Zone to 80 Sea Zone 4 mech_infantrys moved from Yunnan to Malaya 1 armour and 4 mech_infantrys moved from India to Yunnan 3 infantry moved from French Indo China to Yunnan 1 fighter moved from Alexandria to Egypt 1 tactical_bomber moved from Alexandria to Egypt 1 battleship moved from 39 Sea Zone to 76 Sea Zone Place Units - UK_Pacific 5 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4 UK_Pacific collect 16 PUs; end with 16 PUs Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
British : 2,67 Italians : 1,33 Americans : -0,33 Japanese : 0,50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 91 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 cruiser moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Alexandria 3 infantry moved from Bulgaria to Romania 2 fighters moved from Southern Italy to Romania Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Gibraltar Italians attack with 2 artilleries and 2 infantry British defend with 1 artillery, 1 harbour and 1 infantry Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 2/3 hits, 1,00 expected hits British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Alexandria Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Romania Italians attack with 2 fighters and 3 infantry Russians defend with 2 infantry Italians roll dice for 2 fighters and 3 infantry in Romania, round 2 : 0/5 hits, 1,50 expected hits Russians roll dice for 2 infantry in Romania, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Romania Italians roll dice for 2 fighters and 1 infantry in Romania, round 3 : 0/3 hits, 1,17 expected hits Russians roll dice for 2 infantry in Romania, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 2 fighters and 1 infantry in Romania, round 4 : 2/3 hits, 1,17 expected hits Russians roll dice for 2 infantry in Romania, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 2 fighters moved from Romania to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Southern France 1 armour moved from Normandy Bordeaux to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 bomber moved from 91 Sea Zone to Tunisia Place Units - Italians 2 submarines and 1 transport placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern France 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0,33 British : 0,67 Russians : 0,00
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Maybe sealion can be possible but I think Japan should declare war on J1 and aim for economical superiority on the Pacific side
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,17
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,17
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 destroyer, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 infantry moved from Germany to Poland 3 infantry moved from Yugoslavia to Slovakia Hungary 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 1 armour moved from United Kingdom to Scotland 2 bombers moved from Western Germany to Scotland 1 fighter and 1 tactical_bomber moved from Holland Belgium to Poland 1 fighter and 1 tactical_bomber moved from Holland Belgium to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Western Germany to Slovakia Hungary Combat - Germans Battle in Poland Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 3 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Slovakia Hungary Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Slovakia Hungary, round 2 : 3/7 hits, 2,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Scotland Germans attack with 1 armour, 2 bombers and 2 infantry British defend with 1 airfield and 2 infantry Germans roll dice for 1 armour, 2 bombers and 2 infantry in Scotland, round 2 : 4/5 hits, 2,17 expected hits British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 2 armour moved from United Kingdom to 110 Sea Zone 1 carrier and 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 bombers moved from Scotland to Western Germany 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Germany 1 fighter and 1 tactical_bomber moved from Poland to Germany 2 tactical_bombers moved from Holland Belgium to Norway 1 tactical_bomber moved from Slovakia Hungary to Southern Italy 1 fighter moved from Slovakia Hungary to Western Germany 2 armour and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 armour moved from 112 Sea Zone to Western Germany 4 transports moved from 110 Sea Zone to 112 Sea Zone 3 aaGuns and 4 infantry moved from Western Germany to 112 Sea Zone 3 aaGuns and 4 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 109 Sea Zone 3 transports moved from 110 Sea Zone to 112 Sea Zone Place Units - Germans 10 infantry placed in Germany 1 destroyer placed in 112 Sea Zone 3 infantry placed in United Kingdom 5 armour, 2 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 42 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0,00 British : 0,33 Russians : 0,67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 4 armour, 3 fighters and 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 18 infantry moved from Amur to Korea Russians take Korea from Japanese 4 infantry moved from Eastern Poland to Poland 2 fighters moved from Novgorod to Poland 1 tactical_bomber moved from Novgorod to Poland 1 infantry moved from Bessarabia to Romania 1 artillery moved from Eastern Poland to Romania 1 artillery moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Eastern Poland to Romania 1 submarine moved from 125 Sea Zone to 111 Sea Zone 3 armour and 3 mech_infantrys moved from Northwest Persia to Iraq Combat - Russians Battle in 111 Sea Zone Russians attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 111 Sea Zone Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Romania Russians attack with 1 artillery and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Romania Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Romania, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Poland Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Poland, round 2 : 2/7 hits, 2,33 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Iraq Russians attack with 3 armour and 3 mech_infantrys Neutral_Axis defend with 3 infantry Russians roll dice for 3 armour and 3 mech_infantrys in Iraq, round 2 : 2/6 hits, 2,00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 3 armour and 3 mech_infantrys in Iraq, round 3 : 3/6 hits, 2,00 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Russians roll dice for 1 artillery in Slovakia Hungary, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery in Slovakia Hungary, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 7 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Slovakia Hungary Germans win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery and 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 6 armour moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Bessarabia to Eastern Poland 1 aaGun moved from Belarus to Novgorod 3 mech_infantrys moved from Ukraine to Eastern Poland 2 fighters moved from Poland to Novgorod 1 tactical_bomber moved from Poland to Novgorod 2 aaGuns, 1 artillery and 7 infantry moved from Finland to Vyborg 2 aaGuns moved from Amur to Korea Place Units - Russians 3 infantry placed in Western Ukraine 3 armour placed in Russia 1 armour placed in Ukraine 3 fighters placed in Novgorod Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,6,2,3,6 Russians collect 46 PUs (3 lost to blockades); end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -4,33 Neutral_Axis : -1,33
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@Robert don’t worry - you will turn it around and win, it’s just a matter of time. I’m never very lucky with the 2’s and without that you can’t win this game. 3 units against 1 in Slovakia or wherever the fuck it was = hitrate -4,33. At least you can’t blitz through with anything. this time around, but it’s 6 IPC’s minus the 10 I spent on trying to take the territory. 2 units gave me 89% victory chance, I put in 3 just to make sure. Still, a major fucking defeat.