Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
2v2 Robert and friend vs Makalakalane and Maxiheimer
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone ANZAC take 62 Sea Zone from Japanese 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 battleship ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 submarine owned by the ANZAC lost in 54 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is -14 Casualties for ANZAC: 1 destroyer and 1 submarine Non Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 cruiser and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4 ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00 Japanese : 0,67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 8 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 3 infantry moved from Poland to Baltic States 2 armour moved from Germany to Baltic States 1 mech_infantry moved from Germany to Baltic States 3 infantry moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Belarus 6 armour, 5 artilleries, 25 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour moved from Romania to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine Combat - Germans Germans creates battle in territory 97 Sea Zone Battle in Western Ukraine Germans attack with 7 armour, 5 artilleries, 25 infantry and 5 mech_infantrys Russians defend with 2 infantry Germans roll dice for 7 armour, 5 artilleries, 25 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 18/42 hits, 11,00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking 97 Sea Zone from British, taking Western Ukraine from Russians with 7 armour, 5 artilleries, 24 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 bomber and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 3/4 hits, 1,17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 2 armour, 3 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Baltic States, round 2 : 2/6 hits, 1,67 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Yugoslavia 2 bombers moved from Tunisia to Southern Italy 2 artilleries and 1 infantry moved from Holland Belgium to France 1 infantry moved from Normandy Bordeaux to 105 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 105 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone 3 tactical_bombers moved from Alexandria to Southern Italy 3 aaGuns moved from Eastern Poland to Western Ukraine 7 infantry moved from Poland to Eastern Poland 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar Place Units - Germans 1 bomber placed in Western Germany 4 armour and 1 mech_infantry placed in Germany 1 destroyer placed in 97 Sea Zone Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 9,17 Russians : 1,00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus 2 fighters moved from Russia to Belarus 7 infantry moved from Amur to Korea 10 infantry moved from Amur to Korea 1 armour moved from Szechwan to Kwangsi 1 mech_infantry moved from Szechwan to Kwangsi Combat - Russians Battle in Kwangsi Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kwangsi Russians win, taking Kwangsi from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/7 hits, 2.67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 4/7 hits, 2.67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Korea Russians attack with 17 infantry Japanese defend with 2 infantry Russians roll dice for 17 infantry in Korea, round 2 : 1/17 hits, 2.83 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians roll dice for 16 infantry in Korea, round 3 : 5/16 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 15 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 2 aaGuns moved from Amur to Korea 3 fighters moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 1 armour moved from Northwest Persia to Iraq 1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan 2 mech_infantrys moved from Volgograd to Sikang 1 armour moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 4 aaGuns, 3 artilleries and 24 infantry moved from Bryansk to Tambov 4 infantry moved from Bryansk to Tambov 1 submarine moved from 110 Sea Zone to 125 Sea Zone Place Units - Russians 10 infantry placed in Russia 1 fighter placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,4,6,3 Russians collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.50 Japanese : 1.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Kwangsi 1 mech_infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 fighter moved from 37 Sea Zone to Kwangsi 12 infantry moved from Manchuria to Korea 2 tactical_bombers moved from Anhwe to Korea 1 fighter moved from Anhwe to Korea 2 fighters moved from Japan to Korea 1 tactical_bomber moved from Japan to Korea 2 bombers moved from Caroline Islands to Korea 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific Combat - Japanese Battle in Kwangsi Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1,83 expected hits Chinese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 armour Battle in Yunnan Japanese attack with 1 artillery and 4 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 0/5 hits, 1,17 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Korea Japanese attack with 2 bombers, 3 fighters, 12 infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 15 infantry AA fire in Korea : 2/6 hits, 1,00 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Korea Japanese roll dice for 2 bombers, 2 fighters, 12 infantry and 2 tactical_bombers in Korea, round 2 : 6/18 hits, 5,67 expected hits Russians roll dice for 2 aaGuns and 15 infantry in Korea, round 2 : 5/15 hits, 5,00 expected hits 5 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea Japanese roll dice for 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers in Korea, round 3 : 3/13 hits, 4,83 expected hits Russians roll dice for 11 infantry in Korea, round 3 : 1/11 hits, 3,67 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea Japanese roll dice for 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Korea, round 4 : 6/12 hits, 4,67 expected hits Russians roll dice for 8 infantry in Korea, round 4 : 1/8 hits, 2,67 expected hits 1 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Korea Japanese roll dice for 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Korea, round 5 : 6/11 hits, 4,50 expected hits Russians roll dice for 2 infantry in Korea, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter, 8 infantry and 1 tactical_bomber Casualties for Russians: 2 aaGuns and 15 infantry Non Combat Move - Japanese 2 bombers moved from Korea to Japan 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 45 Sea Zone to 56 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Kwangsi to 37 Sea Zone 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 mech_infantry moved from Kwangtung to Yunnan 1 armour moved from Kwangtung to Yunnan 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from Malaya to Shan State 2 artilleries moved from Malaya to Shan State 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 1 fighter moved from Korea to Japan 1 tactical_bomber moved from Korea to Anhwe 1 aaGun moved from Hunan to Yunnan Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 armour placed in Japan 2 armour and 1 infantry placed in Kwangtung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in Korea : : 1,00 Chinese : 0,83 Russians : -4,00 Japanese : 0,17
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@Basile_01 I count 4-5 times where Japan has had a 4+ hit rate. This time not so much, but Russians -4 kind of makes up for it. Pretty crazy
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@Makalakalane The AA fire helped even the scales. But on the whole, Japan is being very lucky. Especially around Australia.
That BB is some kind of super-hero.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 carriers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from 10 Sea Zone to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Would you like to scramble or use kamikaze?
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@Maxiheimer I scramble my fighter and I use 6 Kamikaze, all on one of the ACs.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 carriers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from 10 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,4,3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,3,6 Units damaged: 1 carrier owned by the Americans Battle in 6 Sea Zone Americans attack with 2 carriers, 4 fighters and 3 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 4 fighters in 6 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 carrier and 4 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 3 fighters and 3 submarines remaining. Battle score for attacker is 35 Casualties for Americans: 1 carrier and 1 fighter Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Non Combat Move - Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from 6 Sea Zone to 7 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 10 Sea Zone to Western United States 1 destroyer moved from 10 Sea Zone to 15 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery, 1 fighter and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 2,00 Japanese : -1,50
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry AA fire in Yunnan : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 1/6 hits, 2,17 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 3/6 hits, 2,17 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
AA fire in Yunnan : : -0,17 Chinese : -0,17 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 carriers, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from 10 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,4,3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,3,6 Units damaged: 1 carrier owned by the Americans Battle in 6 Sea Zone Americans attack with 2 carriers, 4 fighters and 3 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 4 fighters in 6 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 carrier and 4 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 3 fighters and 3 submarines remaining. Battle score for attacker is 35 Casualties for Americans: 1 carrier and 1 fighter Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Non Combat Move - Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from 6 Sea Zone to 7 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 15 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 10 Sea Zone to Western United States 1 destroyer moved from 10 Sea Zone to 15 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery, 1 fighter and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry AA fire in Yunnan : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 1/6 hits, 2,17 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 3/6 hits, 2,17 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Persia to 80 Sea Zone 1 armour moved from Union of South Africa to 71 Sea Zone 1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter and 1 mech_infantry moved from Belgian Congo to Egypt 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 infantry moved from Iraq to 80 Sea Zone 1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 armour moved from 81 Sea Zone to Egypt 2 infantry moved from 81 Sea Zone to Egypt Combat - British Battle in Egypt British attack with 3 armour, 2 artilleries, 1 bomber, 3 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 harbour and 1 infantry British roll dice for 3 armour, 2 artilleries, 1 bomber, 3 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 11/20 hits, 7,00 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Egypt British win, taking Egypt from Italians with 3 armour, 2 artilleries, 1 bomber, 3 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 fighters moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Persia to Trans-Jordan 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 74 Sea Zone to 72 Sea Zone Place Units - British 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia 1 transport placed in 106 Sea Zone Turn Complete - British British collect 32 PUs; end with 33 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
British : 4,00 Italians : -0,33 Americans : 2,00 AA fire in Yunnan : : -0,17 Chinese : -0,17 Japanese : -1,83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Gibraltar to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Malta 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in Malta Italians attack with 1 armour and 3 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 armour and 3 infantry in Malta, round 2 : 1/4 hits, 1,00 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 armour and 3 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 artillery moved from Alexandria to Tobruk 1 armour moved from Alexandria to Tobruk 1 mech_infantry moved from Alexandria to Tobruk 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 4 infantry moved from Yugoslavia to Bulgaria 1 aaGun moved from Yugoslavia to Romania 1 bomber moved from Southern France to Southern Italy 1 aaGun moved from Northern Italy to Yugoslavia 1 infantry moved from Alexandria to Tobruk Place Units - Italians 1 tactical_bomber placed in Southern Italy 5 infantry placed in Northern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Eastern Poland: 1 armour and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Western Ukraine: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Novgorod: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0,50 British : -0,33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Baltic States to Belarus 1 armour moved from Baltic States to Belarus 2 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Baltic States to Archangel 2 infantry moved from Novgorod to Archangel 4 infantry moved from Novgorod to Belarus 3 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Yugoslavia to Bryansk 1 bomber moved from Western Germany to Bryansk 7 armour, 5 artilleries, 21 infantry and 5 mech_infantrys moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 2 bombers moved from Southern Italy to 81 Sea Zone Combat - Germans Battle in 81 Sea Zone Germans attack with 2 bombers British defend with 1 destroyer and 2 transports Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits British roll dice for 1 destroyer and 2 transports in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 81 Sea Zone 1 transport owned by the British lost in 81 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 22 Casualties for British: 1 destroyer and 2 transports Battle in Belarus Germans attack with 1 armour and 8 infantry Russians defend with 3 infantry Germans roll dice for 1 armour and 8 infantry in Belarus, round 2 : 1/9 hits, 1,83 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 armour and 7 infantry in Belarus, round 3 : 2/8 hits, 1,67 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in Bryansk Germans attack with 2 bombers and 3 infantry Russians defend with 3 infantry Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 3 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Eastern Poland 1 bomber moved from Bryansk to Eastern Poland 7 infantry moved from Eastern Poland to Western Ukraine 3 aaGuns moved from Western Ukraine to Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 4 armour and 1 mech_infantry moved from Germany to Eastern Poland 2 artilleries and 1 infantry moved from France to Northern Italy 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 92 Sea Zone to 96 Sea Zone 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to Southern Italy 3 tactical_bombers moved from Southern Italy to Eastern Poland 2 bombers moved from 81 Sea Zone to Tobruk 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 bomber placed in Western Germany 2 armour and 4 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in Novgorod 1 infantry placed in Yugoslavia 1 destroyer placed in 97 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0,83 British : -0,33 Russians : 2,00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Tambov to Rostov 2 mech_infantrys moved from Sikang to Shensi 1 armour moved from Trans-Jordan to Anglo Egyptian Sudan 1 armour moved from Volgograd to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Iraq 1 fighter moved from Russia to Persia 1 tactical_bomber moved from Russia to Persia 1 fighter moved from Volgograd to Persia 1 mech_infantry moved from Iraq to Trans-Jordan 1 armour moved from Iraq to Trans-Jordan Place Units - Russians 9 infantry placed in Russia 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
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@Makalakalane I forgot to send my units in java. I will redo the attack but give you a +1 damage in cae you don’t do 2 (you touched once in the battle with no troops).
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 tactical_bomber moved from Anhwe to 6 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 2 bombers moved from Japan to 6 Sea Zone 1 armour moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Szechwan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 3 infantry moved from 42 Sea Zone to Java 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to Java 1 tactical_bomber moved from 37 Sea Zone to Java 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 56 Sea Zone to 42 Sea Zone
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 tactical_bomber moved from Anhwe to 6 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 2 bombers moved from Japan to 6 Sea Zone 1 armour moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Szechwan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 3 infantry moved from 42 Sea Zone to Java 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to Java 1 tactical_bomber moved from 37 Sea Zone to Java 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 56 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 1,67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in 6 Sea Zone Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers Americans defend with 1 carrier, 1 fighter and 3 submarines Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/7 hits, 4,00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Americans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4,00 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 carrier in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 1 carrier, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 36 Casualties for Americans: 1 carrier, 1 fighter and 3 submarines Casualties for Japanese: 1 destroyer Non Combat Move - Japanese 2 bombers moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 infantry moved from Caroline Islands to 33 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Amur 1 infantry moved from Korea to Amur 2 infantry moved from Korea to Manchuria 1 mech_infantry moved from Yunnan to Kweichow 1 armour moved from Kwangsi to Kweichow 1 infantry moved from Yunnan to Kweichow 2 armour moved from Kwangtung to Yunnan 1 infantry moved from French Indo China to Yunnan 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 aaGun moved from Caroline Islands to 33 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 aaGun moved from 42 Sea Zone to Java 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone Place Units - Japanese 1 infantry and 2 mech_infantrys placed in French Indo China 2 infantry placed in Kwangtung 3 fighters placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : 1,33 Americans : -0,67 Japanese : -0,33