In the North Atlantic Sea Zone, I actually would have chosen the transport as a casualty when your sub hit, and then submerged my sub, so I’ll put back the Russian sub.
2v2 Robert and friend vs Makalakalane and Maxiheimer
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@Basile_01 sure, no problem. I trust you will edit the truth :D
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Turning on Edit Mode EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Yunnan from Chinese to Japanese EDIT: Removing units owned by Chinese from Yunnan: 4 infantry EDIT: Adding units owned by Japanese to Yunnan: 1 artillery EDIT: Removing units owned by Japanese from Kwangsi: 3 infantry EDIT: Removing units owned by Japanese from Kwangsi: 1 artillery EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer EDIT: Removing units owned by Chinese from Hunan: 2 infantry EDIT: Removing units owned by British from Kwangtung: 2 infantry EDIT: Adding units owned by Japanese to Kwangtung: 1 artillery EDIT: Changing ownership of Kwangtung from UK_Pacific to Japanese EDIT: Changing ownership of Chahar from Chinese to Japanese EDIT: Changing ownership of Anhwe from Chinese to Japanese EDIT: Changing ownership of Borneo from UK_Pacific to Japanese EDIT: Removing units owned by British from 37 Sea Zone: 1 battleship EDIT: Removing units owned by Americans from 35 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 35 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 fighter moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from 33 Sea Zone to Philippines Combat - Japanese Battle in Philippines Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2,50 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 3/5 hits, 2,33 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter could not land in Philippines and was removed 1 artillery and 2 infantry moved from Jehol to Chahar 1 mech_infantry moved from Manchuria to Chahar 1 artillery and 3 infantry moved from Shantung to Anhwe 2 infantry moved from Siam to French Indo China 2 bombers moved from Japan to Kwangsi 1 tactical_bomber moved from Kiangsu to Kwangsi 1 fighter moved from Kiangsu to Kwangsi 2 fighters moved from Manchuria to Kwangsi 2 tactical_bombers moved from Manchuria to Kwangsi 1 aaGun and 6 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 1 fighter moved from Korea to 35 Sea Zone 1 fighter moved from Okinawa to Kwangsi 1 fighter moved from Formosa to 43 Sea Zone 1 carrier moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 43 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Kwangsi 1 battleship moved from 6 Sea Zone to 20 Sea Zone 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Japan to Kwangsi 3 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Philippines to 35 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 cruiser EDIT: Removing units owned by Japanese from Kiangsi: 2 infantry EDIT: Removing units owned by Japanese from Kiangsi: 1 artillery EDIT: Turning off Edit Mode 1 artillery placed in Japan 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans : -1,00 Japanese : 0,17
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Central United States to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 bomber Germans defend with 1 battleship and 2 submarines 2 submarines owned by the Germans Submerged Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone Germans win with no units remaining. Battle score for attacker is 8 Casualties for Americans: 1 bomber Casualties for Germans: 1 battleship Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 2 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone Americans undo move 1. 2 submarines and 1 transport placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0,33 Americans : 0,33
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 5 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 3/9 hits, 1,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Shensi 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : -0,33
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Combat Move - British 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 cruiser moved from 98 Sea Zone to 76 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Ethiopia 1 artillery moved from 76 Sea Zone to Ethiopia 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone 2 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 2 fighters moved from Scotland to Normandy Bordeaux
Combat Hit Differential Summary :
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@Basile_01 and @Robert we’ve chosen to share UKs turn in mid Combat, so that Maxi can do his part and then the rest of the UK turn. Sorry for being slow
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Central United States to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 bomber Germans defend with 1 battleship and 2 submarines 2 submarines owned by the Germans Submerged Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone Germans win with no units remaining. Battle score for attacker is 8 Casualties for Americans: 1 bomber Casualties for Germans: 1 battleship Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 2 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone Americans undo move 1. 2 submarines and 1 transport placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 5 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 3/9 hits, 1,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Shensi 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 cruiser moved from 98 Sea Zone to 76 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Ethiopia 1 artillery moved from 76 Sea Zone to Ethiopia 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 105 Sea Zone 2 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 2 fighters moved from Scotland to Normandy Bordeaux 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to 110 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British win with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in Normandy Bordeaux British attack with 1 bomber, 3 fighters and 2 infantry Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,50 expected hits Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 2 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 artillery Battle in 110 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 2 submarines British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Ethiopia British attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 4 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 4 : 0/3 hits, 1,00 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 5 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 5 : 2/3 hits, 1,00 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery in Ethiopia, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 6 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery in Ethiopia, round 7 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 7 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery in Ethiopia, round 8 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 8 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British lost in Ethiopia Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11 Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to France 1 bomber and 3 fighters moved from Normandy Bordeaux to France 1 fighter moved from Gibraltar to France 1 fighter moved from 110 Sea Zone to France 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from Alexandria to Egypt 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 carrier moved from 98 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to India 6 infantry moved from India to Burma 3 aaGuns moved from India to Burma 1 cruiser moved from 39 Sea Zone to 76 Sea Zone Place Units - British 1 artillery and 8 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : -1,33 British : -6,50 Italians : -2,33 Americans : 0,33 Chinese : 1,17 Japanese : -0,33
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Albania to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 armour and 3 infantry moved from 93 Sea Zone to Southern France 1 armour, 2 artilleries, 1 bomber and 2 infantry moved from Northern Italy to France 2 fighters moved from Southern Italy to France 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tunisia 1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 2/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 93 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 93 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in Southern France Italians attack with 1 armour and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour and 3 infantry in Southern France, round 2 : 1/4 hits, 1,00 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French lost in Southern France Italians roll dice for 1 armour and 3 infantry in Southern France, round 3 : 0/4 hits, 1,00 expected hits French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 armour and 2 infantry in Southern France, round 4 : 1/3 hits, 0,83 expected hits French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in France Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry British defend with 1 armour, 1 bomber, 6 fighters and 1 tactical_bomber; French defend with 1 airfield, 1 armour, 1 factory_major and 1 fighter Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry in France, round 2 : 2/8 hits, 3,50 expected hits French roll dice for 2 armour, 1 bomber, 7 fighters and 1 tactical_bomber in France, round 2 : 6/11 hits, 6,33 expected hits 1 bomber owned by the British, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in France retreated to France French win with 1 armour, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Italians: 1 armour, 2 artilleries, 1 fighter and 2 infantry Casualties for British: 1 armour and 1 bomber Non Combat Move - Italians 1 bomber and 1 fighter moved from France to Northern Italy 2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Albania to Yugoslavia Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : -0,00 British : -0,33 French : -1,83
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No point in continuing this, good game.
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I agree! When france goes sour for germany it is usually fatal. the ammount of forces it takes to take it becomes so high that they have no chance against the russians.
Shoulden’t we just start over, with same bid and same sides?
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@Robert fine by me with a new game, same setup. :)
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 1 bomber and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 infantry moved from Slovakia Hungary to Yugoslavia
Combat Hit Differential Summary :
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@Makalakalane @Maxiheimer : New game then!
Same attacks, no Normandy this time. Scramble? -
@Robert no scramble, if same attacks :D :D :D
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 1 bomber and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 infantry moved from Slovakia Hungary to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits, 3,67 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 5/5 hits, 3,00 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits 1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 7/14 hits, 4,83 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits 5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 9/20 hits, 6,33 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/11 hits, 4,33 expected hits 1 aaGun owned by the French, 2 infantry owned by the Germans, 6 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys in France, round 3 : 9/18 hits, 6,00 expected hits French roll dice for 2 armour and 1 fighter in France, round 3 : 1/3 hits, 1,67 expected hits 1 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 44 Casualties for Germans: 3 infantry Casualties for British: 1 armour and 1 artillery Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 aaGuns moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 111 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland Place Units - Germans 6 infantry placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 11,17 British : 2,50 French : -3,00 Neutral_Allies : -0,67
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 5 infantry moved from Amur to Buryatia 2 aaGuns and 6 infantry moved from Sakha to Buryatia 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Caucasus to Rostov 1 armour moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 2 aaGuns moved from Russia to Bryansk 1 fighter moved from Novgorod to Russia 6 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 2 aaGuns moved from Novgorod to Belarus 1 infantry moved from Baltic States to Belarus 2 infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 infantry placed in Volgograd 1 fighter placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 fighter moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from Formosa to 37 Sea Zone 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 3 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Kiangsu to Yunnan 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Kiangsi to Hunan 2 fighters moved from Manchuria to Hunan 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from 6 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery moved from Jehol to Chahar 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery moved from Shantung to Anhwe 1 mech_infantry moved from Manchuria to Chahar 1 tactical_bomber moved from Japan to Kwangtung 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 1 infantry moved from Kiangsi to Kwangtung 1 artillery moved from Kiangsi to Kwangtung Combat - Japanese Battle in Borneo Battle in Hunan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 4/5 hits, 2,50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Borneo from UK_Pacific, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2,17 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 2,17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 4 infantry Casualties for Japanese: 3 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 3,50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Japanese: 1 artillery and 1 fighter Casualties for British: 2 infantry Battle in 62 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 62 Sea Zone 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 37 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for British: 1 battleship Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2,50 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 3/4 hits, 2,00 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Americans: 1 fighter and 2 infantry Non Combat Move - Japanese 1 carrier moved from 33 Sea Zone to 43 Sea Zone 1 aaGun and 6 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 2 bombers moved from 37 Sea Zone to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters moved from Hunan to Kwangsi 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 43 Sea Zone 1 fighter moved from Korea to Japan 1 destroyer moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 1 infantry placed in Japan 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
British : 0,33 ANZAC : -0,33 Americans : 2,50 Chinese : 0,00 UK_Pacific : 1,33 Japanese : 4,83
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 bomber moved from Central United States to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 bomber Germans defend with 1 battleship Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone Germans win with no units remaining. Battle score for attacker is 8 Casualties for Americans: 1 bomber Casualties for Germans: 1 battleship Non Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to Western United States Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0,33 Americans : 0,33
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Hunan 6 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 7 infantry Japanese defend with 1 artillery Chinese roll dice for 7 infantry in Yunnan, round 2 : 0/7 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 6 infantry in Yunnan, round 3 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Hunan to Shensi Place Units - Chinese 4 infantry placed in Yunnan Chinese undo move 1. 2 infantry placed in Shensi 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : 0,00