Game on! You just need to load to save, enter your password and start. The rest I’ve taken care of.
GL & HF
Heroic Chinese smash the Germans
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 33 PUs;
British buy 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer, 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Combat Hit Differential Summary :
scramble sz 112?
i ve posted the map
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 7 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Gibraltar to 112 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 6 fighters, 6 submarines and 2 tactical_bombers
Germans defend with 1 battleship, 3 carriers, 1 destroyer, 9 fighters, 2 submarines and 1 transport
Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Germans and 3 carriers owned by the Germans
Americans roll dice for 1 carrier, 1 destroyer, 6 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 2/9 hits, 4.67 expected hits
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 destroyer, 9 fighters and 1 transport in 112 Sea Zone, round 2 : 7/14 hits, 8.00 expected hits
6 submarines owned by the Americans, 2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
1 carrier owned by the Americans retreated to 110 Sea Zone
Germans win with 1 battleship, 3 carriers, 1 destroyer, 9 fighters and 1 transport remaining. Battle score for attacker is -32
Casualties for Americans: 1 destroyer and 6 submarines
Casualties for Germans: 2 submarines
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
6 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
5 fighters moved from 112 Sea Zone to United Kingdom
1 fighter and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Jehol to Korea
1 bomber moved from Western United States to United Kingdom
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Anhwe to Manchuria
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 106 Sea Zone to 108 Sea Zone
3 carriers and 1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 108 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
7 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Germans
1 artillery and 1 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Szechwan
1 fighter and 2 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Hopei
Chinese win, taking Hopei from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Szechwan
Chinese win, taking Szechwan from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Anhwe to Kweichow
EDIT: 1 aaGun moved from Anhwe to Jehol
EDIT: 1 aaGun moved from Anhwe to Hunan
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 33 PUs;
British buy 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer, 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Battle in 112 Sea Zone
British attack with 1 bomber, 1 destroyer, 7 fighters and 2 tactical_bombers
Germans defend with 1 battleship, 3 carriers, 1 destroyer and 1 transport
British roll dice for 1 bomber, 1 destroyer, 7 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/11 hits, 5.83 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
1 destroyer owned by the Germans, 2 tactical_bombers owned by the British, 1 destroyer owned by the British and 3 carriers owned by the Germans lost in 112 Sea Zone
British roll dice for 1 bomber and 7 fighters in 112 Sea Zone, round 3 : 8/8 hits, 4.17 expected hits
Germans roll dice for 1 battleship and 1 transport in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans, 1 bomber owned by the British and 1 transport owned by the Germans lost in 112 Sea Zone
British win with 7 fighters remaining. Battle score for attacker is 41
Casualties for British: 1 bomber, 1 destroyer and 2 tactical_bombers
Casualties for Germans: 1 battleship, 3 carriers, 1 destroyer and 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Shan State from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
7 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Gibraltar
1 bomber moved from Iraq to Gibraltar
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Persia to Iraq
1 aaGun, 8 artilleries and 24 infantry moved from Northwest Persia to Iraq
1 infantry moved from Yunnan to Shan State
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 marine moved from Iraq to 80 Sea Zone
1 cruiser and 1 marine moved from 80 Sea Zone to 78 Sea Zone
1 battleship moved from 80 Sea Zone to 78 Sea Zone
2 armour moved from Iraq to Egypt
3 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from 110 Sea Zone to United Kingdom
Place Units - British
1 carrier placed in 110 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.00
British : 2.00
Americans : -0.67
Chinese : 1.83
Japanese : -0.33
i had 8/8 in rd2, but i needed those shots earlier ha
Something tells me that you really don’t like german fleet…
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Something tells me that you really don’t like german fleet…
U re not far from the truth xd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
3 transports moved from 97 Sea Zone to 99 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Alexandria
3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Trans-Jordan
1 bomber moved from Greece to Trans-Jordan
1 armour, 2 artilleries and 3 infantry moved from Libya to Tobruk
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Alexandria
Combat - Italians
Battle in Alexandria
Battle in Trans-Jordan
Italians attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/7 hits, 3,17 expected hits
British roll dice for 3 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Alexandria from British, taking Trans-Jordan from British with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 3 infantry
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Tobruk, round 2 : 1/6 hits, 2,00 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
4 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
1 bomber moved from Trans-Jordan to Greece
1 mech_infantry moved from Southern Italy to Western Germany
Place Units - Italians
1 bomber and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -1,83
British : -0,33
Wanted to take E Persia with the italian tanks. Will do it during G.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 fighter and 3 submarines
Japanese defend with 1 destroyer and 3 fighters
ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -10
Casualties for ANZAC: 3 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 fighter moved from 6 Sea Zone to Korea
2 fighters moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
3 submarines moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 fighter and 3 submarines
Japanese defend with 1 destroyer and 3 fighters
ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 6 Sea Zone
retreated to 6 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -10
Casualties for ANZAC: 3 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - ANZAC
1 fighter moved from 6 Sea Zone to Korea
2 fighters moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
3 submarines moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Combat - French
Battle in Trans-Jordan
French attack with 2 infantry
Italians defend with 1 infantry
French roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Trans-Jordan
French roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Trans-Jordan, round 6 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.67
French : -1.00
ANZAC : 0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 3 carriers, 2 destroyers, 1 fighter and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from British to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from Italians to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Italians takes Eastern Persia from British
EDIT: Turning off Edit Mode
EDIT: 2 armour moved from India to Eastern Persia
12 artilleries and 9 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Sikang to Szechwan
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
2 armour and 14 mech_infantrys moved from Caucasus to Northwest Persia
5 mech_infantrys moved from Kazakhstan to Northwest Persia
1 artillery moved from Sikang to Szechwan
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 artillery and 2 infantry moved from India to Burma
4 bombers moved from Western Germany to 91 Sea Zone
1 bomber moved from Greece to Iraq
1 bomber moved from Greece to Szechwan
Combat - Germans
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0,17 expected hits
AA fire in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Egypt causes 10 damage total. Damaged units is as follows: factory_minor = 4, airfield = 6
Strategic bombing raid in Iraq
AA fire in Iraq : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in 91 Sea Zone
Germans attack with 4 bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Germans attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Szechwan, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Northwest Persia
Germans attack with 2 armour, 12 artilleries, 9 infantry and 20 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 armour, 12 artilleries, 9 infantry and 20 mech_infantrys in Northwest Persia, round 2 : 12/43 hits, 11,83 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 2 armour, 12 artilleries, 8 infantry and 20 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Burma
Germans attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Burma
Germans win, taking Burma from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
1 bomber moved from Szechwan to Sikang
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Kansu to Kazakhstan
1 infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Shensi to Tsinghai
3 infantry moved from Russia to Samara
3 infantry moved from Ukraine to Rostov
3 infantry moved from Volgograd to Caucasus
3 aaGuns moved from Caucasus to Northwest Persia
2 armour and 4 mech_infantrys moved from India to Eastern Persia
2 bombers moved from Egypt to Greece
4 bombers moved from 91 Sea Zone to Southern France
2 aaGuns and 6 infantry moved from France to Southern France
1 artillery and 1 infantry moved from France to Western Germany
2 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 artillery moved from France to Western Germany
1 infantry moved from France to Southern France
1 mech_infantry moved from Western Germany to Southern France
2 infantry moved from Norway to Finland
1 fighter moved from Southern Italy to Alexandria
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from Western Germany to Alexandria
3 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Yenisey to Novosibirsk
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 39 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 3 submarines placed in 113 Sea Zone
1 fighter placed in Western Germany
Germans undo move 3.
Germans undo move 1.
1 fighter placed in India
1 carrier and 1 destroyer placed in 39 Sea Zone
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
Germans collect 87 PUs (1 lost to blockades); end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : 1,00
AA fire in Egypt : : -0,33
Chinese : -1,00
AA fire in Iraq : : 0,83
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - Russians
1 artillery and 2 infantry moved from Anhwe to Kiangsi
1 artillery, 1 fighter and 1 infantry moved from Anhwe to Shantung
Combat - Russians
Battle in Kiangsi
Russians attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Russians roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Kiangsi, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Russians win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shantung
Russians attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shantung
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Russians win, taking Shantung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 fighter moved from Shantung to Korea
1 aaGun and 2 infantry moved from Amur to Korea
3 aaGuns, 2 armour and 8 infantry moved from Anhwe to Hunan
2 armour moved from Hunan to Yunnan
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0.83
Japanese : -2.33
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Something tells me that you really don’t like german fleet…
and something tells me u like it pretty much , even in the IndoPacific xd
@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
Something tells me that you really don’t like german fleet…
and something tells me u like it pretty much , even in the IndoPacific xd
Yes. I insist! :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsu to Shantung
3 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kwangtung to Anhwe
1 fighter moved from Japan to Shantung
1 tactical_bomber moved from Japan to Shantung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 mech_infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 bomber moved from Japan to Kwangsi
4 artilleries and 7 infantry moved from Kiangsu to Kiangsi
2 artilleries moved from Kwangtung to Kiangsi
3 infantry moved from Kwangtung to Kiangsi
Combat - Japanese
Battle in Caroline Islands
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/6 hits, 2,50 expected hits
Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shantung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Shantung
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 3 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 6 artilleries and 13 infantry
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 6 artilleries and 13 infantry in Kiangsi, round 2 : 4/19 hits, 5,17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 6 artilleries and 12 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2,17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/5 hits, 2,17 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shan State, round 2 : 2/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 battleship and 1 carrier moved from 61 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 61 Sea Zone to 39 Sea Zone
1 fighter moved from 61 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangsi to 42 Sea Zone
1 bomber moved from Kwangsi to Kwangtung
1 bomber moved from Anhwe to Kwangtung
2 aaGuns moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kwangsi to French Indo China
2 artilleries moved from Kwangtung to Kiangsi
4 infantry moved from Kwangtung to Kiangsi
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : -0,33
Chinese : -0,33
UK_Pacific : -0,33
Japanese : -2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 fighter, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 artilleries and 3 infantry moved from Gibraltar to Spain
3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 bomber moved from United Kingdom to Spain
2 tactical_bombers moved from 110 Sea Zone to Spain
1 fighter moved from 110 Sea Zone to Spain
5 fighters moved from United Kingdom to Spain
1 submarine moved from 25 Sea Zone to 33 Sea Zone
1 submarine moved from 24 Sea Zone to 33 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 armour moved from Korea to Buryatia
Americans take Buryatia from Germans
Combat - Americans
Battle in Spain
Americans attack with 5 artilleries, 1 bomber, 6 fighters, 6 infantry and 2 tactical_bombers
Neutral_True defend with 6 infantry
Americans roll dice for 5 artilleries, 1 bomber, 6 fighters, 6 infantry and 2 tactical_bombers in Spain, round 2 : 11/20 hits, 8,50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 5 artilleries, 1 bomber, 6 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Battle in 33 Sea Zone
Americans attack with 3 submarines
Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 5/7 hits, 3,33 expected hits
3 submarines owned by the Americans lost in 33 Sea Zone
Japanese win with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -18
Casualties for Americans: 3 submarines
2 tactical_bombers owned by the Japanese forced to land in Caroline Islands
Non Combat Move - Americans
1 mech_infantry moved from Manchuria to Buryatia
1 aaGun and 1 mech_infantry moved from Jehol to Manchuria
1 aaGun moved from Hunan to Yunnan
2 aaGuns moved from Gibraltar to Spain
1 aaGun, 4 carriers, 1 destroyer, 1 infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
6 fighters and 2 tactical_bombers moved from Spain to 91 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Spain
1 transport moved from 101 Sea Zone to 91 Sea Zone
7 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Spain to Gibraltar
Place Units - Americans
1 airfield, 1 bomber, 1 fighter and 1 tactical_bomber placed in Korea
1 submarine placed in 101 Sea Zone
5 submarines placed in 10 Sea Zone
Americans undo move 2.
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,2,4
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 2,50
Neutral_True : -2,00
Japanese : 1,67
i ll move usa aa gun to kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Chahar to Suiyuyan
2 infantry moved from Hopei to Shensi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kwangsi
2 artilleries and 3 infantry moved from Yunnan to Kwangsi
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Suiyuyan
Chinese win, taking Suiyuyan from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Szechwan
Chinese win, taking Szechwan from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kwangsi
Chinese attack with 4 artilleries and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 6 infantry in Kwangsi, round 2 : 1/10 hits, 3,00 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Germans defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Szechwan to Kweichow
EDIT: 1 aaGun moved from Yunnan to Kweichow
Place Units - Chinese
5 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -0,67
Chinese : -0,67
Japanese : 0,00