L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3


  • OOL is usually tedious in advance and I rarely do it, except when it’s very evident and may speed up the process. Here I haden’t processed different outcomes and hence hadn’t reflected upon OOL. I would’ve though having a hit on the table. I believe I would’ve chosen the same as I did now.


  • Of course, looking back at it 1 hit was the only instance I’d have to choose anything, so defining an OOL might have been proper. They way we usually do it is the defender defines OOL if asked for. If not, the defender gets the choice if need be (which it usually is), otherwise the attacker may assume if it’s evident. Unfortunately it wasn’t in this case.


  • n o i do not think about ool in advance

    but to remind me (in advance) u want to choose the cas


  • a very busy day at work so i will play this tomorrow in peace.

    so i dont make more errors


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    n o i do not think about ool in advance

    but to remind me (in advance) u want to choose the cas

    but u have so many games so maybe its not smart i expect it xd


  • i am not saying u wouldnt take a dd if u didnt knew u scored 3 hits, but maybe U would, who knows, its a choice. but with 3 hits of urs, keeping the dd seems nice in one way.


  • I had about 3 hits to be expected, so I’d go for it. But it’s not for certain. Like you say I unfortunately got an advantage when choosing knowing the defense roll. The important thing is that I’d likely taken a fig anyway.


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    i am not saying u wouldnt take a dd if u didnt knew u scored 3 hits, but maybe U would, who knows, its a choice. but with 3 hits of urs, keeping the dd seems nice in one way.

    Hopefully dragging down a few aussie subs, while not risking any air. Pretty nice.


  • i think i wont alter usa placement after all,

    i dont have extra land units for korea :(


  • One tricky rule question:

    Say that you had one sub left in that battle and nothing else. Since it was built into z6, can it retreat from the battle? Somehow it should, but where? It didn’t come from anywhere. :)


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    One tricky rule question:

    Say that you had one sub left in that battle and nothing else. Since it was built into z6, can it retreat from the battle? Somehow it should, but where? It didn’t come from anywhere. :)

    maybe it cant xd


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 fighter and 1 infantry moved from Kwangsi to Kiangsi
            6 artilleries and 11 infantry moved from Kwangsi to Yunnan
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                 retreated to Kiangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 6 artilleries and 11 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 6 artilleries and 11 infantry in Yunnan, round 2 : 3/17 hits, 4,83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Anhwe
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -3,17
    Japanese : -0,33
    

    Savegame


  • i ll try to finish uk now


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    One tricky rule question:

    Say that you had one sub left in that battle and nothing else. Since it was built into z6, can it retreat from the battle? Somehow it should, but where? It didn’t come from anywhere. :)

    maybe it cant xd

    Seems like it:

    “The attacker (never the defender) can retreat during this step. Move all attacking land and sea units in that combat that are on the battle strip to a single adjacent friendly space from which at least 1 of the attacking land or sea units moved. In the case of sea units, that space must have been friendly at the start of the turn. All such units must retreat together to the same territory or sea zone, regardless of where they came from.”

    Partly they “came” from z6 and partly z6 wasn’t friendly at the start of the turn.


  • No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 artillery, 1 bomber, 3 carriers, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Morocco to Algeria
            1 tactical_bomber moved from Gibraltar to Algeria
            1 tactical_bomber moved from Morocco to Algeria
            2 fighters moved from Gibraltar to Algeria
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Algeria
                Americans attack with 1 artillery, 2 fighters and 2 tactical_bombers
                Italians defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Algeria, round 2 : 1/5 hits, 2,67 expected hits
                    Italians roll dice for 2 infantry in Algeria, round 2 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                    Americans roll dice for 1 fighter and 2 tactical_bombers in Algeria, round 3 : 2/3 hits, 1,67 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
                Casualties for Americans: 1 artillery and 1 fighter
                Casualties for Italians: 2 infantry
            Battle in 6 Sea Zone
                Americans attack with 1 carrier, 1 fighter and 1 submarine; ANZAC loiter and taunt
                Japanese defend with 1 destroyer and 3 fighters
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier and 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                 retreated to 6 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is -14
                Casualties for Americans: 1 carrier and 1 submarine
                Casualties for Japanese: 1 destroyer
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            1 fighter moved from 6 Sea Zone to Korea
            2 mech_infantrys moved from Jehol to Korea
            1 mech_infantry moved from Kwangsi to Anhwe
            1 destroyer moved from 103 Sea Zone to 110 Sea Zone
            1 fighter and 2 tactical_bombers moved from Algeria to Gibraltar
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Gibraltar to United Kingdom
            1 transport moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 aaGun, 1 artillery and 2 infantry placed in Eastern United States
            3 submarines placed in 6 Sea Zone
            3 carriers and 1 destroyer placed in 101 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 fighter and 1 infantry moved from Kwangsi to Kiangsi
            6 artilleries and 11 infantry moved from Kwangsi to Yunnan
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                 retreated to Kiangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 6 artilleries and 11 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese roll dice for 6 artilleries and 11 infantry in Yunnan, round 2 : 3/17 hits, 4,83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 6 artilleries and 11 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Anhwe
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 2 carriers and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Iraq to Eastern Persia
            1 infantry moved from Egypt to Alexandria
            1 fighter and 1 tactical_bomber moved from Iraq to Alexandria
            1 bomber moved from Iraq to Eastern Persia
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 bomber and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Persia
                British win, taking Eastern Persia from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Alexandria
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Caucasus
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
            1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
            6 aaGuns and 5 infantry moved from Kwangsi to Yunnan
            2 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            1 bomber moved from Eastern Persia to Iraq
            3 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Egypt
            1 aaGun moved from Trans-Jordan to Egypt
            1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
            1 artillery moved from Trans-Jordan to Iraq
            1 bomber moved from United Kingdom to Gibraltar
    
        Place Units - British
            2 carriers placed in 110 Sea Zone
            1 infantry placed in Egypt
            1 aaGun placed in Iraq
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Italians : 0,67
    British : 0,17
    Americans : -1,17
    Chinese : -3,17
    Japanese : 0,33
    

    Savegame


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.

    i did not know that

    hm wait


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.

    which sz?

    any sz neighbouring sz 6?


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    No, wait, you would be able to move the ships out of z6 and then back again, so you could choose up to two sea zones for the retreat.

    But its strange.

    Its the same like i submerged them. But if u had a dd then i see.

    But anyway all of my usa sea units were destroyed


  • U may proceed with italy. I ll play anzac tomorrow

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