@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
These were the purchases and battles.
I’ll redo purchases and edit in the battle results. Think that’s the easiest and most clear way.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sweden: 1 armour
EDIT: Removing units owned by Russians from Norway: 1 armour
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Removing units owned by Americans from Holland Belgium: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 6
EDIT: Turning off Edit Mode
Germans buy 1 airfield, 9 artilleries, 1 carrier and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from Americans
1 armour moved from Saudi Arabia to Iraq
1 infantry moved from Turkey to Syria
Germans take Syria from French
1 bomber moved from Western Germany to 98 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
3 fighters moved from Germany to Sweden
3 fighters moved from Germany to Norway
1 fighter moved from Western Germany to Sweden
3 fighters moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to 95 Sea Zone
1 battleship and 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in Sweden
Battle in Norway
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win, taking Sweden from Russians, taking Norway from Russians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Norway to 113 Sea Zone
4 fighters moved from Sweden to 113 Sea Zone
3 fighters moved from Holland Belgium to 113 Sea Zone
3 fighters moved from Holland Belgium to Germany
EDIT: 4 aaGuns, 2 armour, 2 artilleries and 10 infantry moved from Western Germany to Greater Southern Germany
EDIT: Germans undo move 5.
EDIT: 4 aaGuns, 2 armour, 2 artilleries, 10 infantry and 1 marine moved from Western Germany to Germany
4 infantry moved from Greater Southern Germany to Germany
2 fighters and 3 tactical_bombers moved from Western Germany to Turkey
2 infantry moved from Turkey to Iraq
1 armour moved from Caucasus to Iraq
6 armour and 7 mech_infantrys moved from Caucasus to Turkey
1 armour moved from Caucasus to Iraq
6 armour and 7 mech_infantrys moved from Caucasus to Turkey
16 mech_infantrys moved from Novgorod to Poland
2 armour and 2 mech_infantrys moved from Belarus to Rostov
2 infantry moved from Samara to Russia
3 armour and 3 mech_infantrys moved from Belarus to Poland
3 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Germany
2 aaGuns, 9 artilleries, 56 infantry and 7 mech_infantrys moved from Western Germany to Germany
4 carriers, 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
2 armour and 2 mech_infantrys moved from Belarus to Poland
1 bomber moved from 98 Sea Zone to Iraq
1 bomber moved from 95 Sea Zone to Germany
Place Units - Germans
1 carrier placed in 113 Sea Zone
1 airfield and 9 artilleries placed in Germany
3 infantry placed in Russia
3 infantry placed in Novgorod
2 infantry placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,1,4,6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,2
Germans collect 60 PUs (10 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
I have to say that I feel you’re pretty lucky with the dice. Not to diminish your strategic and tactic skills. Hardly losing any bombers, hitting on defense a s o, while I lose bombers readily and rarely hit on defense. It is what it is, but sure doesn’t help the underdog.
But dice are what they are. You are a very good player.
Ah, yes, have to add pretty over-efficient convoy disruptions as well. One sub convoys 1,5 on a mean value.
I understand why you love the convoy disruptions! :)
dice always feel like they are against you. I think that’s just the nature of things. Particularly when you are losing and you really need some luck, I think then you really start to notice things. You have been behind with more on the line and more opportunities to get screwed. On my end, I have rarely had situations where the dice could screw me, but they certainly have at points.
I could easily point out some cases where I got screwed. I have had some good dice, some average dice, and some ugly dice. And my convoys have been very far from perfect.
I got tired of getting subpar convoys disruptions, so tried to overkill everything.
It all evens out.
I guess it does. No worries. Like you say my mind is struggling on the losing path. Every set-back hurts. Like that aa in Cairo.
Might do a little different setting with my fast-movers. Will consider getting some to Rostov, and putting more mechs in Poland.
i dont mind continuing, but there is probably little reason to continue this. No chance the axis can come back from this position.
Probably so, but I’d like to continue until I feel the same way. Atleast I might try some desperado eventually.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sweden: 1 armour
EDIT: Removing units owned by Russians from Norway: 1 armour
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Removing units owned by Americans from Holland Belgium: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 6
EDIT: Turning off Edit Mode
Germans buy 1 airfield, 9 artilleries, 1 carrier and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from Americans
1 armour moved from Saudi Arabia to Iraq
1 infantry moved from Turkey to Syria
Germans take Syria from French
1 bomber moved from Western Germany to 98 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
3 fighters moved from Germany to Sweden
3 fighters moved from Germany to Norway
1 fighter moved from Western Germany to Sweden
3 fighters moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to 95 Sea Zone
1 battleship and 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in Sweden
Battle in Norway
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win, taking Sweden from Russians, taking Norway from Russians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Norway to 113 Sea Zone
4 fighters moved from Sweden to 113 Sea Zone
3 fighters moved from Holland Belgium to 113 Sea Zone
3 fighters moved from Holland Belgium to Germany
EDIT: 4 aaGuns, 2 armour, 2 artilleries and 10 infantry moved from Western Germany to Greater Southern Germany
EDIT: Germans undo move 5.
EDIT: 4 aaGuns, 2 armour, 2 artilleries, 10 infantry and 1 marine moved from Western Germany to Germany
4 infantry moved from Greater Southern Germany to Germany
2 fighters and 3 tactical_bombers moved from Western Germany to Turkey
2 infantry moved from Turkey to Iraq
1 armour moved from Caucasus to Iraq
6 armour and 7 mech_infantrys moved from Caucasus to Turkey
1 armour moved from Caucasus to Iraq
6 armour and 7 mech_infantrys moved from Caucasus to Turkey
16 mech_infantrys moved from Novgorod to Poland
2 armour and 2 mech_infantrys moved from Belarus to Rostov
2 infantry moved from Samara to Russia
3 armour and 3 mech_infantrys moved from Belarus to Poland
3 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Germany
2 aaGuns, 9 artilleries, 56 infantry and 7 mech_infantrys moved from Western Germany to Germany
4 carriers, 1 destroyer and 1 submarine moved from 114 Sea Zone to 113 Sea Zone
2 armour and 2 mech_infantrys moved from Belarus to Poland
1 bomber moved from 98 Sea Zone to Iraq
1 bomber moved from 95 Sea Zone to Germany
Place Units - Germans
1 carrier placed in 113 Sea Zone
1 airfield and 9 artilleries placed in Germany
3 infantry placed in Russia
3 infantry placed in Novgorod
2 infantry placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,1,4,6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,2
Germans collect 60 PUs (10 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 5 armour and 5 mech_infantrys
EDIT: Adding units owned by Germans to Rostov: 5 armour and 5 mech_infantrys
EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 6 mech_infantrys
EDIT: Removing units owned by Italians from Germany: 2 armour
EDIT: Adding units owned by Italians to Poland: 2 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@trulpen said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:
Probably so, but I’d like to continue until I feel the same way. Atleast I might try some desperado eventually.
sounds good.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Combat Move - Russians
3 fighters and 1 infantry moved from Urals to Vologda
3 armour, 5 infantry and 2 mech_infantrys moved from Urals to Nenetsia
2 artilleries and 20 infantry moved from Finland to Norway
1 artillery and 21 infantry moved from Finland to Sweden
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 fighter moved from United Kingdom to Norway
1 tactical_bomber moved from United Kingdom to Sweden
Combat - Russians
Battle in Sweden
Russians attack with 1 artillery, 21 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 21 infantry and 1 tactical_bomber in Sweden, round 2 : 6/23 hits, 4.50 expected hits
Germans roll dice for 1 infantry in Sweden, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Sweden
Russians win, taking Sweden from Germans with 1 artillery, 21 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 2 artilleries, 1 fighter and 20 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries, 1 fighter and 20 infantry in Norway, round 2 : 6/23 hits, 4.83 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 artilleries, 1 fighter and 19 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Nenetsia
Russians attack with 3 armour, 5 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour, 5 infantry and 2 mech_infantrys in Nenetsia, round 2 : 2/10 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 3 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Vologda, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Urals to Nenetsia
3 fighters moved from Vologda to Finland
1 tactical_bomber moved from Sweden to Finland
1 fighter moved from Norway to Finland
1 aaGun moved from Finland to Norway
1 aaGun moved from Finland to Sweden
5 infantry moved from Finland to Norway
4 infantry moved from Finland to Sweden
1 submarine moved from 91 Sea Zone to 104 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1.33
Russians : 2.33
I’m sorry I’ve failed to make a move. Think I looked at it, did a test turn, was tired, closed and then thought I did the turn. Will try to get a move in this evening.
no problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship and 1 marine moved from 37 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Afghanistan to 80 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
2 mech_infantrys moved from Hunan to Kwangtung
1 bomber moved from Kansu to Kwangtung
3 submarines moved from 37 Sea Zone to 43 Sea Zone
3 battleships and 2 cruisers moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
4 fighters and 4 tactical_bombers moved from 37 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
2 fighters moved from 37 Sea Zone to Borneo
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to Java
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
British defend with 1 submarine
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 4 battleships, 2 cruisers, 1 destroyer and 3 submarines
Americans defend with 1 submarine
Japanese roll dice for 3 submarines in 43 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 4 battleships, 2 cruisers and 1 destroyer in 43 Sea Zone, round 2 : 4/7 hits, 4,00 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 4 battleships, 2 cruisers, 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 6 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Java, round 2 : 4/12 hits, 6,00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 4 fighters, 1 marine and 2 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 4 fighters, 1 marine and 2 tactical_bombers in Borneo, round 2 : 5/7 hits, 3,67 expected hits
Americans roll dice for 1 artillery in Borneo, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 3 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery
Battle in Kwangtung
Japanese attack with 1 bomber and 2 mech_infantrys
ANZAC defend with 1 artillery and 1 harbour
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 1,00 expected hits
ANZAC roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from ANZAC with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 bomber moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 43 Sea Zone
16 carriers moved from 37 Sea Zone to 43 Sea Zone
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
3 fighters and 2 tactical_bombers moved from Borneo to 43 Sea Zone
6 fighters and 4 tactical_bombers moved from Java to 43 Sea Zone
1 bomber moved from 80 Sea Zone to India
2 armour and 7 mech_infantrys moved from Kansu to Kweichow
2 mech_infantrys moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Sikang to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kansu to Shensi
1 infantry moved from Shensi to Hopei
1 infantry moved from Hopei to Anhwe
Place Units - Japanese
1 fighter placed in Japan
6 infantry placed in Japan
2 destroyers and 1 transport placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,5,3,6,4,5,5,2,6,4,1,6,4,5,4,5,1,2,2,4,1,3,5,5,3,5,6,2,5,3,5,1,3,3,6,6,5,3,2,6,3,3,3,3,6,3,3,6,3,6,5,2,4,4,5,2,3,6,4,4,3,3,2,3,4,2,2,6,4,6,5,6,5,4,6,1,6,4,4,2,4,2,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,2,4,3,5,2,4,4,5,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,6,1,3,4,6,1,1,1,4,4
Japanese collect 52 PUs (24 lost to blockades); end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : 0,17
ANZAC : -1,17
Japanese : -0,33
US is basically ready to go, just want to confirm no second thoughts with japan. I dont see anything special just want to check as sometimes you make a few edits.
It would be helping out that sb (didn’t realize it had only one move left after CM), but if you hit it I just hope to be lucky. It will stand.
nah, im actually not attacking anything in pacific, cept for tt so you are good.
Thanks for asking!
Will Try to go to sleep now so is not available for some time.