@Jacob16 sorry. I’ll get back to you.
L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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Do whatever choices you feel are appropriate. I don’t care.
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese buy 1 factory_minor, 3 fighters, 3 marines and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys moved from Burma to India 1 mech_infantry moved from Kansu to Samara Japanese take Samara from Russians 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 12 fighters and 12 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 carrier moved from 33 Sea Zone to 26 Sea Zone 5 bombers moved from Philippines to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 15 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 15 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in India Japanese attack with 6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys in India, round 2 : 14/32 hits, 11.00 expected hits UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in India Japanese captures 2PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in 8 Sea Zone Japanese attack with 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 15 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 15 Sea Zone, round 12 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 15 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 31 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in 26 Sea Zone Japanese attack with 5 bombers, 1 carrier, 16 fighters and 14 tactical_bombers British defend with 1 battleship; Americans defend with 2 artilleries, 1 battleship, 9 carriers, 2 cruisers, 16 fighters, 4 infantry, 6 submarines and 3 transports; ANZAC defend with 2 fighters Americans roll dice for 6 submarines in 26 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 5 bombers, 16 fighters and 14 tactical_bombers in 26 Sea Zone, round 2 : 22/35 hits, 20.67 expected hits Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans Americans roll dice for 2 battleships, 9 carriers, 2 cruisers, 18 fighters and 3 transports in 26 Sea Zone, round 2 : 15/31 hits, 17.33 expected hits 6 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 4 carriers owned by the Americans and 8 fighters owned by the Americans lost in 26 Sea Zone 6 submarines owned by the Americans Submerged Japanese roll dice for 5 bombers, 9 fighters and 8 tactical_bombers in 26 Sea Zone, round 3 : 11/22 hits, 13.17 expected hits Americans roll dice for 2 battleships, 5 carriers, 8 fighters and 3 transports in 26 Sea Zone, round 3 : 6/15 hits, 8.33 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 carriers owned by the Americans and 5 fighters owned by the Americans lost in 26 Sea Zone Japanese roll dice for 5 bombers, 6 fighters and 5 tactical_bombers in 26 Sea Zone, round 4 : 8/16 hits, 9.67 expected hits Americans roll dice for 2 battleships, 2 carriers, 3 fighters and 3 transports in 26 Sea Zone, round 4 : 3/7 hits, 4.00 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 carriers owned by the Americans, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone Japanese roll dice for 5 bombers, 4 fighters and 4 tactical_bombers in 26 Sea Zone, round 5 : 5/13 hits, 8.00 expected hits Americans roll dice for 1 battleship and 3 transports in 26 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 4 infantry owned by the Americans, 2 artilleries owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the British lost in 26 Sea Zone Japanese win with 5 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 173 Casualties for Japanese: 1 carrier, 13 fighters and 10 tactical_bombers Casualties for ANZAC: 2 fighters Casualties for Americans: 2 artilleries, 1 battleship, 9 carriers, 2 cruisers, 16 fighters, 4 infantry and 3 transports Casualties for British: 1 battleship triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 5 bombers, 3 fighters and 4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Sikang to Kansu Place Units - Japanese 1 factory_minor placed in Argentina 3 tactical_bombers placed in 6 Sea Zone 3 fighters and 3 marines placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4,2,6,4,6,2,6,5,5,4,6 Japanese collect 74 PUs (5 lost to blockades); end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 94 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans : -7.50 UK_Pacific : -0.33 Japanese : -8.50
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I resign.
Another game?
Me as Axis. BM3. No bid. Ordinary dice.
ok, but with LL
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
ur subs missed and i scored 22 hits
it should be 21 on average so closeOf course you did.
And why shouldnt I ? Should I score 5 or 10 so U d be content?
ITs not that I scored 31 so U should be highly dissapointed
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
ok, but with LL
No thanks. Maybe next game (if there’ll be one) when I’m Allies.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
ok, but with LL
No thanks. Maybe next game (if there’ll be one) when I’m Allies.
ok. then we shall see about it maybe in the future
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Japan on 99 PUs, a gigantic battle in sz 26, went to the side of the Japanese.
I must congragulate U on a brave and persistent fight, U really gave me a lot to think to, and u forced me to play my best axis game ever. And luckily for me it was enough to make a clear win, all though it was hard and took many rounds.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I resign.
Another game?
Me as Axis. BM3. No bid. Ordinary dice.
and its not ok even with ordinary dice, i would not take allies without the bid of 7, even more maybe, now top players are biding 10 +, so u can only dream i ll play allies with no bid. neither did u in this game.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
ok, but with LL
No thanks. Maybe next game (if there’ll be one) when I’m Allies.
and LL not for me, but for U. I have an impression that the dices will be mentioned (too) often, and with LL i am sure they want. so i think its a fair offer, a LL game and allies bid of 7. take ur time to decide.
i give 24 hours,if not, i ll find someody else, cus i play only 2 games at a time, and have one already with simon
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But you’ve had two clear wins against me. That shows. And usually then bids are adjusted accordingly. But if you don’t feel it’s fair, then sure. What do you suggest?
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Well played in both games. You’re a strong player.
I’ll try and get back to you with some more thorough game analysis of these two games that were utter failures for me.
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so what i should give u handicap for playin against me?
well if i am better ranked, u ll get more points for wining against me, so thats ur bonus.
if tier 2 plays against tier m, tier m wont give him lesser bid or something like that,
and why should i give u which are the same level of play as i (you just play too many games at once) or i am slightly better ?
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Well played in both games. You’re a strong player.
I’ll try and get back to you with some more thorough game analysis of these two games that were utter failures for me.
i need those analysis, my good and weak points, i would like it we discuss it so we both grow in our quality of play. i suggest a break from our games, and when i come to 9 games played, maybe we can play a third one?
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
and LL not for me, but for U. I have an impression that the dices will be mentioned (too) often, and with LL i am sure they want. so i think its a fair offer, a LL game and allies bid of 7. take ur time to decide.
i give 24 hours,if not, i ll find someody else, cus i play only 2 games at a time, and have one already with simon
Regular dice is good mental excercise for me. I need it.
I don’t want to play LL as Axis in a third game with you. That’s final on my part.
Same bid? Hmm, then I guess we won’t find common ground. Too bad.
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and one very important thing
i ve lost the element of surpriseVERY IMPORTANt
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
and LL not for me, but for U. I have an impression that the dices will be mentioned (too) often, and with LL i am sure they want. so i think its a fair offer, a LL game and allies bid of 7. take ur time to decide.
i give 24 hours,if not, i ll find someody else, cus i play only 2 games at a time, and have one already with simon
Regular dice is good mental excercise for me. I need it.
I don’t want to play LL as Axis in a third game with you. That’s final on my part.
Same bid? Hmm, then I guess we won’t find common ground. Too bad.
if i could take u with axis clearly, why dont u want to try the same?
well i do not like LL, i like normal dice, but i have an impression that U will be hard to restrain urself for putting the dice and not my gameplay as the reason of my win, and i simply cant bear it
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That’s true. A good argument for the same bid.
Ok. Regular dice and you get +7 as Allies in BM3?
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
and LL not for me, but for U. I have an impression that the dices will be mentioned (too) often, and with LL i am sure they want. so i think its a fair offer, a LL game and allies bid of 7. take ur time to decide.
i give 24 hours,if not, i ll find someody else, cus i play only 2 games at a time, and have one already with simon
Regular dice is good mental excercise for me. I need it.
I don’t want to play LL as Axis in a third game with you. That’s final on my part.
Same bid? Hmm, then I guess we won’t find common ground. Too bad.
if i could take u with axis clearly, why dont u want to try the same?
well i do not like LL, i like normal dice, but i have an impression that U will be hard to restrain urself for putting the dice and not my gameplay as the reason of my win, and i simply cant bear it
in the case i win that third game of course
i do not say i will
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I make a solemn promise. I will not mention dice at all in our conversations during that third game. 100 % no complaining dice talk. ;)
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
That’s true. A good argument for the same bid.
Ok. Regular dice and you get +7 as Allies in BM3?
its nice.
and some terms. two actually.
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U comment the dice, but U try not to blame them for eventual loss (i ll do it if happens that way - ur eventual loss because of dice)
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we play little slowier, so u play better , and post less maps and edits. actually we dont post more maps, we write edits and the other side when the green light is given just edits them on the start of its turn
is this fair enough?
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