@Jacob16 ok. any luck with the dicey function?
Samuel06 (X) Vs Pejon_88 (A+6) Bm3
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TripleA Manual Gamesave Post: UK_Pacific round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 fighters moved from 110 Sea Zone to Holland Belgium 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 fighter moved from Gibraltar to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from India to Anhwe 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 2 fighters moved from 42 Sea Zone to 35 Sea Zone 2 bombers moved from Queensland to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 22 Sea Zone 2 fighters moved from Wake Island to 22 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in Anhwe, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Anhwe Japanese win, taking Normandy Bordeaux from Germans with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in 37 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 22 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 35 Sea Zone Americans attack with 2 bombers and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 2 fighters in 35 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Italians defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Holland Belgium Americans attack with 1 bomber, 3 fighters and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 bomber moved from Holland Belgium to United Kingdom 1 artillery moved from Egypt to Trans-Jordan 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from 22 Sea Zone to Caroline Islands 2 bombers moved from 35 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 carrier moved from 63 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from 35 Sea Zone to 42 Sea Zone 1 bomber moved from Western United States to Gibraltar 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 2 fighters moved from 37 Sea Zone to 42 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 1 artillery and 5 infantry placed in Central United States 2 infantry placed in Western United States 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 11 infantry moved from Kweichow to Yunnan Combat - Chinese Chinese creates battle in territory Szechwan Chinese creates battle in territory Anhwe Battle in Yunnan Chinese attack with 11 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 11 infantry in Yunnan, round 2 : 4/11 hits, 1,83 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Yunnan Chinese win, taking Szechwan from Japanese, taking Anhwe from Japanese, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Hopei 1 infantry placed in Kweichow 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 bomber moved from Iraq to Burma 20 artilleries, 5 fighters, 29 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to Burma 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Burma British attack with 20 artilleries, 1 bomber, 5 fighters, 29 infantry, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 aaGun, 4 armour, 1 artillery, 1 infantry and 45 mech_infantrys AA fire in Burma : 0/3 hits, 0,50 expected hits British roll dice for 20 artilleries, 1 bomber, 5 fighters, 29 infantry, 4 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 19/60 hits, 19,33 expected hits Japanese roll dice for 1 aaGun, 4 armour, 1 artillery, 1 infantry and 45 mech_infantrys in Burma, round 2 : 17/51 hits, 17,67 expected hits 1 infantry owned by the Japanese, 17 mech_infantrys owned by the Japanese, 1 aaGun owned by the Japanese and 17 infantry owned by the British lost in Burma British roll dice for 20 artilleries, 1 bomber, 5 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 12/43 hits, 15,83 expected hits Japanese roll dice for 4 armour, 1 artillery and 28 mech_infantrys in Burma, round 3 : 9/33 hits, 11,67 expected hits 12 mech_infantrys owned by the Japanese and 9 infantry owned by the British lost in Burma British roll dice for 20 artilleries, 1 bomber, 5 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Burma, round 4 : 10/34 hits, 12,83 expected hits Japanese roll dice for 4 armour, 1 artillery and 16 mech_infantrys in Burma, round 4 : 4/21 hits, 7,67 expected hits 10 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Burma British roll dice for 19 artilleries, 1 bomber, 5 fighters, 4 mech_infantrys and 1 tactical_bomber in Burma, round 5 : 11/30 hits, 11,50 expected hits Japanese roll dice for 4 armour, 1 artillery and 6 mech_infantrys in Burma, round 5 : 4/11 hits, 4,33 expected hits 6 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese, 4 armour owned by the Japanese and 4 artilleries owned by the British lost in Burma British win, taking Burma from Japanese with 15 artilleries, 1 bomber, 5 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 109 Casualties for British: 5 artilleries and 29 infantry Casualties for Japanese: 1 aaGun, 4 armour, 1 artillery, 1 infantry and 45 mech_infantrys Non Combat Move - British 2 aaGuns moved from India to Burma 3 infantry moved from West India to India 2 artilleries and 7 infantry moved from Eastern Persia to West India 2 artilleries and 4 infantry moved from Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 bomber, 5 fighters and 1 tactical_bomber moved from Burma to India Place Units - British 2 transports placed in 110 Sea Zone 1 destroyer placed in 81 Sea Zone 2 fighters placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 British collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 mech_infantrys and 6 transports EDIT: Adding units owned by Americans to Holland Belgium: 1 mech_infantry EDIT: Adding units owned by Americans to 110 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67 Italians : -0,17 British : -7,00 AA fire in Burma : : -0,50 Americans : -1,83 Chinese : 2,17 Japanese : -8,50
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Moved that mech now, forgot again sorry :p
Also some of my transports I forgot…!About the battle. First round we both hit as expected, then both of us under average a couple of rounds. The last round back to average again :) big battle though
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Southern France to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 1 armour moved from Southern France to France Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Italians collect 10 PUs (2 lost to blockades); end with 10 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : -0.33
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Java 1 fighter moved from New South Wales to 42 Sea Zone 2 aaGuns, 1 artillery and 4 infantry moved from South Australia to Queensland 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Java 1 fighter moved from New South Wales to 42 Sea Zone 2 aaGuns, 1 artillery and 4 infantry moved from South Australia to Queensland 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 16 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Eastern Poland to Bessarabia 9 armour, 17 artilleries, 21 infantry and 71 mech_infantrys moved from Eastern Poland to Western Ukraine 3 mech_infantrys moved from Poland to Western Ukraine 1 fighter, 3 infantry and 1 tactical_bomber moved from Archangel to Vologda 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 2 fighters, 3 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium 4 bombers moved from Novgorod to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 4 bombers and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 4 bombers and 3 infantry in Bessarabia, round 2 : 4/7 hits, 3.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Western Ukraine Germans attack with 9 armour, 17 artilleries, 21 infantry and 74 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 9 armour, 17 artilleries, 21 infantry and 74 mech_infantrys in Western Ukraine, round 2 : 26/121 hits, 28.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 9 armour, 17 artilleries, 20 infantry and 74 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Vologda Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 infantry moved from Novgorod to Belarus 2 infantry moved from Novgorod to Archangel 5 armour moved from Nenetsia to Archangel 3 aaGuns moved from Eastern Poland to Western Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from France to Western Germany 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 4 bombers moved from Bessarabia to Western Germany 1 aaGun moved from Western Germany to Germany 1 aaGun moved from France to Western Germany 2 mech_infantrys moved from Western Germany to Germany Place Units - Germans 3 mech_infantrys placed in Novgorod 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 6 bombers EDIT: Adding units owned by Germans to Germany: 6 bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.17 Americans : 0.33 Russians : 3.00
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@samuel06 Wow, must have been my best defense round with Soviet ever :O
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 1 fighter moved from Bryansk to Bessarabia 2 fighters moved from Russia to Bessarabia 1 mech_infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans 2 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 tactical_bomber moved from Samara to Vologda 1 fighter moved from Russia to Belarus 1 tactical_bomber moved from Samara to Belarus 1 infantry moved from Buyant-Uhaa to Amur Russians take Amur from Japanese Combat - Russians Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 tactical_bomber in Belarus, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 3 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 3 fighters and 2 infantry in Bessarabia, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from Bessarabia to Bryansk 1 aaGun and 3 infantry moved from Rostov to Bryansk 1 artillery moved from Ukraine to Bryansk 9 mech_infantrys moved from Samara to Bryansk 4 artilleries and 2 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Bryansk 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Yenisey Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Belarus: 2 infantry EDIT: Removing units owned by Russians from Bryansk: 2 infantry EDIT: Turning off Edit Mode 9 infantry and 1 mech_infantry placed in Russia 1 mech_infantry placed in Volgograd Turning on Edit Mode EDIT: Changing ownership of Belarus from Germans to Russians EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 infantry and 1 tactical_bomber EDIT: Adding units owned by Russians to Smolensk: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 2 tactical_bombers EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber EDIT: Turning off Edit Mode Turning off Edit Mode Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -0,50
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@Pejon_88 Forgot to bring the two inf in the attack in Belarus, hence the edit.
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@Pejon_88 I think I’m going to concede this game. I don’t think I can turn things around the difference in economy is too big. Good job
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@samuel06 Ok, fair enough! I really like our games, think we’re even :)
So if you’re up for it we can do another maybe me as Axis at a fair bid, if you’re not too busy still?
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@Pejon_88 Yeah it was a good game. I will pass for now, I just don’t have enough time for this game right now. When things slows down I would like to play again for sure.
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@samuel06 Just PM when you are ready. Good luck with everything until then :)
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@Pejon_88 Ok sounds good. Thx!