sz42: 7 ANZ FTRs on 4 US carriers
Samuel06 (X) Vs Pejon_88 (A+6) Bm3
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 94 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 6 infantry and 1 marine moved from Tobruk to Alexandria 3 transports moved from 96 Sea Zone to 97 Sea Zone 2 artilleries and 1 infantry moved from Southern Italy to 97 Sea Zone 3 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 4 infantry moved from 96 Sea Zone to Tobruk 1 fighter moved from 94 Sea Zone to Southern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer, 4 fighters and 3 submarines moved from 42 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo
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Do you want to use Kamikaze in SZ 20?
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@Pejon_88 Yes, 3 on the destroyer. If I kill it, I will submerge the subs.
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer, 4 fighters and 3 submarines moved from 42 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 6,2,6 Battle in Borneo Battle in 20 Sea Zone ANZAC attack with 4 fighters and 3 submarines Japanese defend with 8 submarines 3 submarines owned by the ANZAC Submerged 8 submarines owned by the Japanese Submerged Non Combat Move - ANZAC 4 fighters moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer, 4 fighters and 3 submarines moved from 42 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 6,2,6 Battle in Borneo Battle in 20 Sea Zone ANZAC attack with 4 fighters and 3 submarines Japanese defend with 8 submarines 3 submarines owned by the ANZAC Submerged 8 submarines owned by the Japanese Submerged Non Combat Move - ANZAC 4 fighters moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Eastern Poland to Belarus 10 armour, 1 infantry and 10 mech_infantrys moved from Eastern Poland to Baltic States 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 2 bombers moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Belarus Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Germans attack with 10 armour, 1 infantry and 10 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 10 armour, 1 infantry and 10 mech_infantrys in Baltic States, round 2 : 7/21 hits, 6.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 2 bombers moved from Western Ukraine to Western Germany 1 bomber moved from Germany to Western Germany 3 artilleries and 7 infantry moved from Poland to Eastern Poland 1 infantry moved from Eastern Poland to Bessarabia 9 infantry moved from Germany to Poland 9 mech_infantrys moved from Western Germany to Poland 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from Western Germany to Northern Italy 1 tactical_bomber moved from 96 Sea Zone to Western Germany 1 fighter moved from Western Germany to 96 Sea Zone Place Units - Germans 10 infantry placed in Germany 1 infantry and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Germans collect 44 PUs (5 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 1.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Novgorod to Belarus 2 infantry moved from Ukraine to Bessarabia 2 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Rostov to Bessarabia 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 2 fighters moved from Russia to Belarus Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Belarus, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Bessarabia Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Archangel to Smolensk 1 aaGun and 3 infantry moved from Caucasus to Northwest Persia 3 infantry moved from Bryansk to Ukraine 3 mech_infantrys moved from Archangel to Bryansk 5 infantry moved from Russia to Bryansk 3 mech_infantrys moved from Rostov to Bryansk 3 infantry moved from Volgograd to Rostov 2 fighters moved from Bessarabia to Rostov 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 2 fighters moved from Belarus to Russia 1 infantry moved from Archangel to Smolensk Place Units - Russians 3 mech_infantrys placed in Volgograd 3 infantry placed in Ukraine 1 infantry placed in Novgorod 7 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 2,33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 bomber, 3 destroyers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 5 fighters and 2 tactical_bombers moved from French Indo China to Philippines 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 2 bombers moved from French Indo China to India 3 mech_infantrys moved from Burma to India 2 mech_infantrys moved from Shantung to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow 8 submarines moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 mech_infantry moved from Burma to 38 Sea Zone 1 mech_infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java Combat - Japanese Japanese creates battle in territory 35 Sea Zone Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 5 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 5 mech_infantrys in Kweichow, round 2 : 3/5 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 42 Sea Zone Japanese attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 submarine British defend with 1 battleship and 1 cruiser; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 2 carriers, 1 cruiser and 4 fighters Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 7 carriers, 4 cruisers, 3 destroyers, 12 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 19/29 hits, 15.17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win with 2 battleships, 7 carriers, 4 cruisers, 3 destroyers, 12 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Java Battle in Philippines Japanese attack with 5 fighters and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 5 fighters and 2 tactical_bombers in Philippines, round 2 : 3/7 hits, 3.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Java from Americans with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for Americans: 2 infantry Battle in India Japanese attack with 2 bombers and 3 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 bombers and 3 mech_infantrys in India, round 2 : 2/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers moved from India to French Indo China 1 artillery and 1 infantry moved from Kwangsi to Yunnan 6 mech_infantrys moved from Yunnan to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Yunnan 2 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship, 2 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry and 1 marine moved from 36 Sea Zone to French Indo China 4 fighters and 2 tactical_bombers moved from Philippines to 36 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to French Indo China 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to French Indo China 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from 37 Sea Zone to French Indo China 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 submarines and 3 transports moved from 41 Sea Zone to 36 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 destroyers placed in 36 Sea Zone 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,6,3,3,3 Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : 3.50 Chinese : -0.67 UK_Pacific : -0.67 Japanese : 1.83
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@samuel06 I added a sub back to sz 36. Obviously I did not intended to solo that fleet with a single sub hahaha, I just didn’t see it. I hope that’s ok
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Certainly!
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Tunisia to Libya Americans take Libya from Italians 1 bomber and 1 fighter moved from Gibraltar to 94 Sea Zone 1 fighter moved from Morocco to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 5 fighters moved from 35 Sea Zone to 42 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer and 5 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 94 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 4 fighters in 94 Sea Zone, round 2 : 5/5 hits, 2,67 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 94 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 94 Sea Zone to Gibraltar 2 fighters moved from 94 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Tunisia to Algeria 1 fighter moved from 94 Sea Zone to Morocco 1 fighter moved from 94 Sea Zone to Gibraltar 1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 5 fighters moved from 42 Sea Zone to Celebes 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Midway to Caroline Islands 2 fighters moved from Midway to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Wake Island 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 2 fighters placed in Western United States 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0,67 Americans : 0,83 Japanese : 0,67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 7 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -1,17 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Tunisia to Libya Americans take Libya from Italians 1 bomber and 1 fighter moved from Gibraltar to 94 Sea Zone 1 fighter moved from Morocco to 94 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 2 fighters moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone Americans take 35 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 5 fighters moved from 35 Sea Zone to 42 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer and 5 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 94 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 4 fighters in 94 Sea Zone, round 2 : 5/5 hits, 2,67 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 94 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 94 Sea Zone to Gibraltar 2 fighters moved from 94 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Tunisia to Algeria 1 fighter moved from 94 Sea Zone to Morocco 1 fighter moved from 94 Sea Zone to Gibraltar 1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 5 fighters moved from 42 Sea Zone to Celebes 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Midway to Caroline Islands 2 fighters moved from Midway to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Wake Island 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Central United States 2 fighters placed in Western United States 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu 7 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from West India to India 1 fighter moved from West India to India 1 bomber moved from Persia to India 2 fighters and 2 tactical_bombers moved from Persia to India 3 fighters moved from Persia to India Combat - British Battle in India British attack with 1 bomber, 6 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys British roll dice for 1 bomber, 6 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 4/12 hits, 5,50 expected hits Japanese roll dice for 3 mech_infantrys in India, round 2 : 1/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 bomber, 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 3 mech_infantrys Non Combat Move - British 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern Persia to West India 3 infantry moved from Persia to Eastern Persia 1 bomber moved from India to Persia 1 fighter moved from India to Persia 5 fighters and 2 tactical_bombers moved from India to West India 3 infantry moved from Iraq to Persia 1 fighter moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - British 1 artillery placed in Persia 1 artillery and 1 infantry placed in Egypt 3 infantry placed in Iraq 1 fighter placed in United Kingdom 1 artillery placed in Egypt 1 artillery and 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1 British collect 37 PUs (2 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0,67 British : -1,50 Americans : 0,83 Chinese : -1,17 Japanese : 0,67
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TripleA Move Summary: Italians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt 2 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 1 cruiser, 4 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone 1 marine moved from Alexandria to 98 Sea Zone 1 armour, 2 artilleries, 19 infantry and 1 marine moved from Alexandria to Egypt 2 artilleries, 4 infantry and 1 marine moved from 98 Sea Zone to Egypt
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt 2 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone 2 artilleries, 1 cruiser, 4 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone 1 marine moved from Alexandria to 98 Sea Zone 1 armour, 2 artilleries, 19 infantry and 1 marine moved from Alexandria to Egypt 2 artilleries, 4 infantry and 1 marine moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 23 infantry, 2 marines and 1 tactical_bomber British defend with 4 armour, 5 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 9 infantry and 4 mech_infantrys; ANZAC defend with 2 infantry; Americans defend with 3 fighters Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 23 infantry, 2 marines and 1 tactical_bomber in Egypt, round 2 : 8/34 hits, 9.17 expected hits British roll dice for 4 armour, 5 artilleries, 9 fighters, 11 infantry and 4 mech_infantrys in Egypt, round 2 : 11/33 hits, 14.67 expected hits 2 infantry owned by the ANZAC, 7 infantry owned by the British and 11 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 12 infantry, 2 marines and 1 tactical_bomber in Egypt, round 3 : 11/23 hits, 7.33 expected hits British roll dice for 4 armour, 5 artilleries, 9 fighters, 2 infantry and 4 mech_infantrys in Egypt, round 3 : 14/24 hits, 11.67 expected hits 4 mech_infantrys owned by the British, 2 marines owned by the Italians, 5 artilleries owned by the British, 2 infantry owned by the British and 12 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber in Egypt, round 4 : 1/9 hits, 4.17 expected hits British roll dice for 4 armour and 9 fighters in Egypt, round 4 : 4/13 hits, 8.00 expected hits 4 artilleries owned by the Italians and 1 armour owned by the British lost in Egypt 1 armour retreated to Alexandria British win with 3 armour and 9 fighters remaining. Battle score for attacker is -20 Casualties for Italians: 4 artilleries, 23 infantry and 2 marines Casualties for ANZAC: 2 infantry Casualties for British: 1 armour, 5 artilleries, 9 infantry and 4 mech_infantrys Non Combat Move - Italians 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 11 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : -5.33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to 33 Sea Zone 4 fighters moved from 35 Sea Zone to Celebes 1 fighter moved from Queensland to Celebes 2 aaGuns, 1 artillery and 4 infantry moved from Queensland to South Australia 2 carriers and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 22 Sea Zone 1 submarine moved from 20 Sea Zone to 34 Sea Zone 1 submarine moved from 20 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to 33 Sea Zone 4 fighters moved from 35 Sea Zone to Celebes 1 fighter moved from Queensland to Celebes 2 aaGuns, 1 artillery and 4 infantry moved from Queensland to South Australia 2 carriers and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 22 Sea Zone 1 submarine moved from 20 Sea Zone to 34 Sea Zone 1 submarine moved from 20 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Baltic States to Novgorod 2 infantry moved from Finland to Karelia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Karelia 10 armour and 8 mech_infantrys moved from Baltic States to Novgorod 1 artillery and 3 infantry moved from Eastern Poland to Bessarabia 2 infantry moved from Tobruk to 96 Sea Zone 2 fighters, 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 fighters and 2 infantry moved from 98 Sea Zone to Egypt 2 artilleries and 2 infantry moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt 5 bombers moved from Western Germany to Egypt 1 cruiser moved from 96 Sea Zone to 98 Sea Zone Combat - Germans Battle in Egypt Germans attack with 2 artilleries, 5 bombers, 3 fighters, 4 infantry and 1 tactical_bomber British defend with 3 armour, 1 factory_minor, 6 fighters and 1 harbour; Americans defend with 3 fighters Germans roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries, 5 bombers, 3 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 9/15 hits, 7.17 expected hits British roll dice for 3 armour and 9 fighters in Egypt, round 2 : 8/12 hits, 7.50 expected hits 1 artillery owned by the Germans, 2 fighters owned by the Germans, 4 infantry owned by the Germans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 4 fighters owned by the British and 3 armour owned by the British lost in Egypt Germans roll dice for 1 artillery, 5 bombers and 1 fighter in Egypt, round 3 : 7/7 hits, 4.17 expected hits British roll dice for 2 fighters in Egypt, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 2 fighters owned by the British lost in Egypt Germans win, taking Egypt from British with 1 artillery and 5 bombers remaining. Battle score for attacker is 51 Casualties for Germans: 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber Casualties for British: 3 armour and 6 fighters Casualties for Americans: 3 fighters Battle in Novgorod Germans attack with 10 armour and 10 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 10 armour and 10 mech_infantrys in Novgorod, round 2 : 7/20 hits, 6.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Karelia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Karelia to Finland 9 infantry and 9 mech_infantrys moved from Poland to Eastern Poland 10 infantry moved from Germany to Poland 3 mech_infantrys moved from Western Germany to Southern Italy 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 1 carrier and 2 submarines moved from 96 Sea Zone to 98 Sea Zone 5 bombers moved from Egypt to Alexandria 3 mech_infantrys moved from Western Germany to Poland Place Units - Germans 9 infantry and 1 mech_infantry placed in Germany 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6 Germans collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 6.33 British : 0.17 Russians : 1.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 2 fighters moved from Rostov to Bessarabia 1 tactical_bomber moved from Russia to Bessarabia 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Ukraine to Bessarabia 3 fighters moved from Russia to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/9 hits, 3,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 3 aaGuns, 41 artilleries and 43 infantry moved from Ukraine to Western Ukraine 5 infantry moved from Bryansk to Western Ukraine 1 aaGun and 3 infantry moved from Northwest Persia to Iraq 3 mech_infantrys moved from Volgograd to Northwest Persia 1 infantry moved from Smolensk to Archangel 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 aaGun and 3 infantry moved from Rostov to Bryansk 1 aaGun moved from Smolensk to Bryansk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 5 infantry moved from Russia to Bryansk 2 fighters moved from Bessarabia to Caucasus 1 tactical_bomber moved from Bessarabia to Caucasus 3 fighters moved from Bessarabia to Western Ukraine Place Units - Russians 2 artilleries and 1 infantry placed in Western Ukraine 3 infantry placed in Ukraine 8 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,67