@Adam514 scramble opportunities?
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
-
i want ask u to allow me that, i ll manage somehow
but what an oversight, i shouldnt hasten
-
i wont is what i wanted to write
-
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 1 bomber moved from Queensland to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 4 submarines moved from 26 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 65 Sea Zone 2 artilleries and 2 infantry moved from 65 Sea Zone to Chile 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Spain 4 artilleries moved from Southern France to Spain 4 mech_infantrys moved from France to Spain 2 artilleries and 2 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 armour and 1 mech_infantry moved from Persia to Saudi Arabia 1 artillery and 1 infantry moved from Iraq to Saudi Arabia 3 mech_infantrys moved from Korea to Jehol 1 mech_infantry moved from Korea to Jehol 2 armour moved from Suiyuyan to Sikang Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 bomber and 5 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone 4 submarines owned by the Americans retreated to 16 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 28 Casualties for Americans: 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter Battle in Saudi Arabia Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Saudi Arabia Americans roll dice for 1 armour and 1 artillery in Saudi Arabia, round 3 : 1/2 hits, 0.83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Saudi Arabia Americans roll dice for 1 armour in Saudi Arabia, round 4 : 0/1 hits, 0.50 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Saudi Arabia, round 5 : 0/1 hits, 0.50 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Saudi Arabia, round 6 : 0/1 hits, 0.50 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Saudi Arabia, round 7 : 1/1 hits, 0.50 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 7 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans and 1 infantry owned by the Neutral_True lost in Saudi Arabia Neutral_True win with no units remaining. Battle score for attacker is -11 Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Holland Belgium Americans attack with 2 artilleries and 3 infantry Germans defend with 1 artillery, 1 factory_minor and 2 infantry Americans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Americans: 3 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Finland Americans attack with 2 infantry Germans defend with 1 infantry Americans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Jehol Americans attack with 4 mech_infantrys Japanese defend with 2 infantry Americans roll dice for 4 mech_infantrys in Jehol, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol Americans win, taking Jehol from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Chile Americans attack with 2 artilleries and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Chile, round 2 : 0/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Chile Americans roll dice for 2 artilleries and 1 infantry in Chile, round 3 : 1/3 hits, 1.00 expected hits Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile Americans roll dice for 2 artilleries in Chile, round 4 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Chile, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 artilleries in Chile, round 5 : 1/2 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Chile, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Chile Americans win, taking Chile from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Battle in Sikang Americans attack with 2 armour Germans defend with 1 infantry Americans roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Sikang Americans win, taking Sikang from Italians with 1 armour remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Germans: 1 infantry Battle in Spain Americans attack with 6 artilleries, 6 infantry and 4 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 6 artilleries, 6 infantry and 4 mech_infantrys in Spain, round 2 : 5/16 hits, 4.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 6 artilleries, 5 infantry and 4 mech_infantrys in Spain, round 3 : 2/15 hits, 4.50 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 6 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 4 submarines moved from 16 Sea Zone to 17 Sea Zone 1 bomber moved from 6 Sea Zone to Korea 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Korea to Manchuria 1 mech_infantry moved from Korea to Manchuria 1 artillery, 1 infantry and 1 marine moved from Queensland to New South Wales 1 artillery, 5 infantry and 2 marines moved from Southern France to France 1 aaGun moved from France to Holland Belgium 1 aaGun moved from Iraq to Turkey 1 artillery moved from Persia to Eastern Persia Place Units - Americans 3 mech_infantrys placed in Korea 3 infantry placed in Iraq 1 infantry placed in Persia 1 destroyer and 1 submarine placed in 80 Sea Zone 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber placed in Norway 1 bomber placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : 1.33 Italians : 0.67 Americans : 0.17 Neutral_True : 0.00 Japanese : -0.67
-
i have a harbour at norway and no ships
what a silly player am i xd
-
Had a complex round in another game, but now I’m here. Will check now.
-
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Hopei to Anhwe 1 artillery and 2 infantry moved from Hopei to Chahar 1 artillery moved from Hopei to Chahar 1 infantry moved from Hopei to Chahar 1 fighter moved from Yunnan to Anhwe Combat - Chinese Battle in Chahar Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 2 artilleries and 3 infantry in Chahar, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Anhwe to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : 0.00
-
i ve lost a fig more then i should in Sweden, ur homeland , but i ll live with it heh
-
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 1 bomber moved from Queensland to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 4 submarines moved from 26 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 65 Sea Zone 2 artilleries and 2 infantry moved from 65 Sea Zone to Chile 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Spain 4 artilleries moved from Southern France to Spain 4 mech_infantrys moved from France to Spain 2 artilleries and 2 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 armour and 1 mech_infantry moved from Persia to Saudi Arabia 1 artillery and 1 infantry moved from Iraq to Saudi Arabia 3 mech_infantrys moved from Korea to Jehol 1 mech_infantry moved from Korea to Jehol 2 armour moved from Suiyuyan to Sikang Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 bomber and 5 submarines Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone 4 submarines owned by the Americans retreated to 16 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 28 Casualties for Americans: 1 submarine Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter Battle in Saudi Arabia Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Saudi Arabia Americans roll dice for 1 armour and 1 artillery in Saudi Arabia, round 3 : 1/2 hits, 0.83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Saudi Arabia Americans roll dice for 1 armour in Saudi Arabia, round 4 : 0/1 hits, 0.50 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Saudi Arabia, round 5 : 0/1 hits, 0.50 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Saudi Arabia, round 6 : 0/1 hits, 0.50 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Saudi Arabia, round 7 : 1/1 hits, 0.50 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 7 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans and 1 infantry owned by the Neutral_True lost in Saudi Arabia Neutral_True win with no units remaining. Battle score for attacker is -11 Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Holland Belgium Americans attack with 2 artilleries and 3 infantry Germans defend with 1 artillery, 1 factory_minor and 2 infantry Americans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries remaining. Battle score for attacker is 1 Casualties for Americans: 3 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Finland Americans attack with 2 infantry Germans defend with 1 infantry Americans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Jehol Americans attack with 4 mech_infantrys Japanese defend with 2 infantry Americans roll dice for 4 mech_infantrys in Jehol, round 2 : 2/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol Americans win, taking Jehol from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Chile Americans attack with 2 artilleries and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Chile, round 2 : 0/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Chile Americans roll dice for 2 artilleries and 1 infantry in Chile, round 3 : 1/3 hits, 1.00 expected hits Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile Americans roll dice for 2 artilleries in Chile, round 4 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Chile, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 artilleries in Chile, round 5 : 1/2 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Chile, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Chile Americans win, taking Chile from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Battle in Sikang Americans attack with 2 armour Germans defend with 1 infantry Americans roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Sikang Americans win, taking Sikang from Italians with 1 armour remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Germans: 1 infantry Battle in Spain Americans attack with 6 artilleries, 6 infantry and 4 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 6 artilleries, 6 infantry and 4 mech_infantrys in Spain, round 2 : 5/16 hits, 4.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 6 artilleries, 5 infantry and 4 mech_infantrys in Spain, round 3 : 2/15 hits, 4.50 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 6 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 4 submarines moved from 16 Sea Zone to 17 Sea Zone 1 bomber moved from 6 Sea Zone to Korea 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Korea to Manchuria 1 mech_infantry moved from Korea to Manchuria 1 artillery, 1 infantry and 1 marine moved from Queensland to New South Wales 1 artillery, 5 infantry and 2 marines moved from Southern France to France 1 aaGun moved from France to Holland Belgium 1 aaGun moved from Iraq to Turkey 1 artillery moved from Persia to Eastern Persia Place Units - Americans 3 mech_infantrys placed in Korea 3 infantry placed in Iraq 1 infantry placed in Persia 1 destroyer and 1 submarine placed in 80 Sea Zone 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber placed in Norway 1 bomber placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Hopei to Anhwe 1 artillery and 2 infantry moved from Hopei to Chahar 1 artillery moved from Hopei to Chahar 1 infantry moved from Hopei to Chahar 1 fighter moved from Yunnan to Anhwe Combat - Chinese Battle in Chahar Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 2 artilleries and 3 infantry in Chahar, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Anhwe to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 armour, 3 fighters and 3 infantry moved from Norway to Sweden 2 fighters moved from United Kingdom to Sweden 1 armour moved from Turkey to Greece British take Greece from Italians 1 armour moved from Greece to Turkey 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 armour and 1 mech_infantry moved from Kwangsi to Kwangtung 3 mech_infantrys moved from Hopei to Kiangsi Combat - British Battle in Sweden British attack with 1 armour, 5 fighters and 3 infantry Germans defend with 1 artillery and 7 infantry British roll dice for 1 armour, 5 fighters and 3 infantry in Sweden, round 2 : 3/9 hits, 3.50 expected hits Germans roll dice for 1 artillery and 7 infantry in Sweden, round 2 : 2/8 hits, 2.67 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Sweden British roll dice for 1 armour, 5 fighters and 1 infantry in Sweden, round 3 : 5/7 hits, 3.17 expected hits Germans roll dice for 1 artillery and 4 infantry in Sweden, round 3 : 3/5 hits, 1.67 expected hits 1 artillery owned by the Germans, 4 infantry owned by the Germans, 2 fighters owned by the British and 1 infantry owned by the British lost in Sweden British win, taking Sweden from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -4 Casualties for British: 2 fighters and 3 infantry Casualties for Germans: 1 artillery and 7 infantry Battle in Kwangtung British attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery and 1 harbour British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kiangsi British attack with 3 mech_infantrys Japanese defend with 2 infantry British roll dice for 3 mech_infantrys in Kiangsi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Kiangsi 2 mech_infantrys owned by the British retreated to Anhwe Japanese win with 2 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Non Combat Move - British 1 aaGun moved from Hopei to Anhwe 2 mech_infantrys moved from India to Yunnan 1 aaGun, 1 artillery and 3 infantry moved from Shan State to Yunnan 4 mech_infantrys moved from Egypt to Syria 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux 1 aaGun moved from Southern France to France 2 fighters moved from Sweden to France 1 fighter moved from Sweden to Norway 1 destroyer moved from 125 Sea Zone to 112 Sea Zone Place Units - British 3 fighters placed in United Kingdom 3 mech_infantrys placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 destroyer and 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Germans : 2.00 Italians : 0.67 British : 2.17 Americans : 0.17 Neutral_True : 0.00 Chinese : 1.33 Japanese : -0.67
-
Italians can finally buy something. They ve earned their money in China .
-
Crazy, it’s looking very uphill for Axis.
-
This whole game is crazy in positive sense hehe
-
can i do just one thing
take saudi arabia with a mech from egypt
i forgot it
i suppose u ll allow
i am posting the map -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Western Germany to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery and 2 infantry Americans defend with 1 aaGun, 2 artilleries and 1 factory_minor Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 aaGun and 2 artilleries in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits 1 aaGun owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium 1 artillery owned by the Italians retreated to Western Germany Americans win with 2 artilleries remaining. Battle score for attacker is -1 Casualties for Italians: 2 infantry Casualties for Americans: 1 aaGun Non Combat Move - Italians 3 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,2,4,4,2,6,5,2,5,4,3,4,6,6 Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians : 0,17 Americans : 1,33
-
TripleA Manual Gamesave Post: Italians round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Syria: 1 mech_infantry EDIT: Changing ownership of Saudi Arabia from Neutral_True to British EDIT: Adding units owned by British to Saudi Arabia: 1 mech_infantry EDIT: Changing PUs for British from 45 to 47 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
Fully ok.
-
I’ll lose this game for sure, but I blame dice to some part. You’ve had a streak of extraordinary defensive dice. Not to degrade your skill as a player, because it’s high, but still.
-
TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 2 infantry moved from Queensland to New South Wales 1 fighter moved from Queensland to 39 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 fighter moved from Shan State to India 1 destroyer moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: French round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - French Turning on Edit Mode EDIT: Changing ownership of Saudi Arabia from Neutral_True to British EDIT: Removing units owned by British from Syria: 1 mech_infantry EDIT: Adding units owned by British to Saudi Arabia: 1 mech_infantry EDIT: Changing PUs for British from 45 to 47 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I’ll lose this game for sure, but I blame dice to some part. You’ve had a streak of extraordinary defensive dice. Not to degrade your skill as a player, because it’s high, but still.
I like my chinese guys a lot. Well we can say my were the small battles, and ur the big ones. all thought lately the big sea ones are mine
-
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 2 infantry moved from Queensland to New South Wales 1 fighter moved from Queensland to 39 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 fighter moved from Shan State to India 1 destroyer moved from 62 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - French Turning on Edit Mode EDIT: Changing ownership of Saudi Arabia from Neutral_True to British EDIT: Removing units owned by British from Syria: 1 mech_infantry EDIT: Adding units owned by British to Saudi Arabia: 1 mech_infantry EDIT: Changing PUs for British from 45 to 47 EDIT: Turning off Edit Mode French buy 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 3 infantry moved from Southern France to France Place Units - French 1 aaGun and 2 infantry placed in Southern France 1 artillery, 1 infantry and 1 mech_infantry placed in France Turn Complete - French Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,2,1,3 French collect 17 PUs (2 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :