L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3


  • And I rolled the dice. If you happened to roll any, they’re invalid. Right?


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    And I rolled the dice. If you happened to roll any, they’re invalid. Right?

    no , i thought u wanted me to sank the ships, and the dices automatically rolled, i posted immediately, and they should count.
    tehnically the defender rolls its dice.

    but we are not doing it cus its too slow, and virtual of course


  • “trulpen vs domimedo (+7) BM3:Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 3: Your dice are: 5,1,6,4,1”

    trulpen vs domimedo (+7) BM3:Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3: Your dice are: 5,4,5,4,3
    Have a nice day."


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    And I rolled the dice. If you happened to roll any, they’re invalid. Right?

    no , i thought u wanted me to sank the ships, and the dices automatically rolled, i posted immediately, and they should count.
    tehnically the defender rolls its dice.

    but we are not doing it cus its too slow, and virtual of course

    I don’t agree with this. Technically in triplea the attacker rolls all dice. When looking at the position, the defender should not click anything, but just evaluate and make a decision. Atleast that’s how it always goes. You agree?


  • TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 battleship and 1 carrier moved from 113 Sea Zone to 112 Sea Zone
            2 fighters moved from Novgorod to 112 Sea Zone
            2 fighters moved from Western Germany to 112 Sea Zone
            1 infantry moved from Novgorod to 127 Sea Zone
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            1 infantry moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Volgograd to Kazakhstan
            1 artillery moved from Volgograd to Kazakhstan
            2 infantry moved from Volgograd to Kazakhstan
            16 armour, 1 artillery, 2 infantry and 10 mech_infantrys moved from Caucasus to Northwest Persia
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery and 1 infantry moved from Volgograd to Samara
            1 infantry moved from 127 Sea Zone to Finland
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Belarus to Archangel
            1 bomber moved from Volgograd to Archangel
    
        Combat - Germans
            Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
            Battle in Finland
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 1 carrier and 4 fighters
                British defend with 3 fighters and 1 transport; Americans defend with 1 carrier and 1 destroyer
                    Germans roll dice for 1 battleship, 1 carrier and 4 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 carrier owned by the Germans lost in 112 Sea Zone
                    Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 5/5 hits, 2.67 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the Americans, 4 fighters owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone
                Americans win, taking Finland from British with 3 fighters and 1 transport remaining. Battle score for attacker is -52
                Casualties for Germans: 1 battleship, 1 carrier and 4 fighters
                Casualties for Americans: 1 carrier and 1 destroyer
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Americans : 2.67
    

    Savegame


  • the rolls were

    1 2 3 3 2

    u have it in the log in the map i reposted


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    but we are not doing it cus its too slow, and virtual of course

    Yes, that’s why there is this custom of attacker doing it all, but also to avoid situations like this, when double rolls are made.


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    And I rolled the dice. If you happened to roll any, they’re invalid. Right?

    no , i thought u wanted me to sank the ships, and the dices automatically rolled, i posted immediately, and they should count.
    tehnically the defender rolls its dice.

    but we are not doing it cus its too slow, and virtual of course

    I don’t agree with this. Technically in triplea the attacker rolls all dice. When looking at the position, the defender should not click anything, but just evaluate and make a decision. Atleast that’s how it always goes. You agree?

    but i thought u wont me to sank the ships, and the diceserver rolled automatically. tehnically neither of us rolls, but the server. but as in aa board game, tehnically i have the right to do my dices. but i think its not issue here, but which dices rolled first.

    i think usa did. i would have any problems if it was the other way around and u rolled it. it doesnt matter who roll it , but the matter is what is rolled. at least i see it that way


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    the rolls were

    1 2 3 3 2

    u have it in the log in the map i reposted

    Ok, sorry, but since we are in disagreement I guess we should call in some referee. Should I call out for gamerman?


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    but we are not doing it cus its too slow, and virtual of course

    Yes, that’s why there is this custom of attacker doing it all, but also to avoid situations like this, when double rolls are made.

    yes, i agree, and i tell u i misread ur message, u said sink the ships then, i thought it was directed to me, why would i otherwise do it

    and i didnt plan to roll dices, they rolled automatically

    i thought that i ll remove my ships and repost the map with that decision that u wanted me that


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    the rolls were

    1 2 3 3 2

    u have it in the log in the map i reposted

    Ok, sorry, but since we are in disagreement I guess we should call in some referee. Should I call out for gamerman?

    i have no problem with that, but in case ur dices were rolled before mine, i withdraw my claim and agree to Ur retreat and nulifying my dice.

    cheers


  • and in other case (my dice rolled first) i agree to referee s decision.


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    And I rolled the dice. If you happened to roll any, they’re invalid. Right?

    no , i thought u wanted me to sank the ships, and the dices automatically rolled, i posted immediately, and they should count.
    tehnically the defender rolls its dice.

    but we are not doing it cus its too slow, and virtual of course

    I don’t agree with this. Technically in triplea the attacker rolls all dice. When looking at the position, the defender should not click anything, but just evaluate and make a decision. Atleast that’s how it always goes. You agree?

    but i thought u wont me to sank the ships, and the diceserver rolled automatically. tehnically neither of us rolls, but the server. but as in aa board game, tehnically i have the right to do my dices. but i think its not issue here, but which dices rolled first.

    i think usa did. i would have any problems if it was the other way around and u rolled it. it doesnt matter who roll it , but the matter is what is rolled. at least i see it that way

    You may very well be right. I follow your logic, but don’t fully agree. Trying to contemplate it. I also don’t care which dice were rolled first or last.

    What if your opponent goes in and rolls the battle when getting scramble options. Would it count?


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    And I rolled the dice. If you happened to roll any, they’re invalid. Right?

    no , i thought u wanted me to sank the ships, and the dices automatically rolled, i posted immediately, and they should count.
    tehnically the defender rolls its dice.

    but we are not doing it cus its too slow, and virtual of course

    I don’t agree with this. Technically in triplea the attacker rolls all dice. When looking at the position, the defender should not click anything, but just evaluate and make a decision. Atleast that’s how it always goes. You agree?

    but i thought u wont me to sank the ships, and the diceserver rolled automatically. tehnically neither of us rolls, but the server. but as in aa board game, tehnically i have the right to do my dices. but i think its not issue here, but which dices rolled first.

    i think usa did. i would have any problems if it was the other way around and u rolled it. it doesnt matter who roll it , but the matter is what is rolled. at least i see it that way

    You may very well be right. I follow your logic, but don’t fully agree. Trying to contemplate it. I also don’t care which dice were rolled first or last.

    What if your opponent goes in and rolls the battle when getting scramble options. Would it count?

    i dont understand this scramble part, can u please clarify


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    the rolls were

    1 2 3 3 2

    u have it in the log in the map i reposted

    Ok, sorry, but since we are in disagreement I guess we should call in some referee. Should I call out for gamerman?

    i have no problem with that, but in case ur dices were rolled before mine, i withdraw my claim and agree to Ur retreat and nulifying my dice.

    cheers

    81a43e18-cfc4-44d8-a493-49a670817ddb-image.png


  • According to my dicemail my dice were rolled 16.38 and yours 16.39. So, you are ok with that?


  • Well, first of all i ve rolled it by accident. Its first time in the game of 1000 times, because it was not deliberate.

    Second, i dont have problems with my opponents rolling their rolls each round, except it would so slow the game we would be playing ages.


  • What does your dicemail say?


  • i ll go check
    wait


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    Well, first of all i ve rolled it by accident. Its first time in the game of 1000 times, because it was not deliberate.

    Second, i dont have problems with my opponents rolling their rolls each round, except it would so slow the game we would be playing ages.

    Yes, it can happen. My view is that a mistaken roll is not valid. But we don’t have to agree on that.

    Yes, it would definitely take longer overall. Although not in situations like this when both are present, then it would take about the same time since the attacker needs to wait for a decision on causalties.

    I think this custom is mainly to avoid conflicting dice. When the player who’s turn it is rolls all dice, there’s no discussion. Of course, it’s mainly about the definition of custom.

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