L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 battleship and 1 carrier moved from 113 Sea Zone to 112 Sea Zone
            2 fighters moved from Novgorod to 112 Sea Zone
            2 fighters moved from Western Germany to 112 Sea Zone
            1 infantry moved from Novgorod to 127 Sea Zone
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            1 infantry moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Volgograd to Kazakhstan
            1 artillery moved from Volgograd to Kazakhstan
            2 infantry moved from Volgograd to Kazakhstan
            16 armour, 1 artillery, 2 infantry and 10 mech_infantrys moved from Caucasus to Northwest Persia
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery and 1 infantry moved from Volgograd to Samara
            1 infantry moved from 127 Sea Zone to Finland
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Belarus to Archangel
            1 bomber moved from Volgograd to Archangel
    
        Combat - Germans
            Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
            Battle in Finland
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 1 carrier and 4 fighters
                British defend with 3 fighters and 1 transport; Americans defend with 1 carrier and 1 destroyer
                    Germans roll dice for 1 battleship, 1 carrier and 4 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 carrier owned by the Germans lost in 112 Sea Zone
                    Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 2/5 hits, 2,67 expected hits
                    1 destroyer owned by the Americans, 2 fighters owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone
                1 battleship owned by the Germans retreated to 113 Sea Zone
                Americans win, taking Finland from British with 3 fighters and 1 transport remaining. Battle score for attacker is -12
                Casualties for Germans: 1 carrier and 2 fighters
                Casualties for Americans: 1 carrier and 1 destroyer
            Battle in Samara
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                 retreated to Archangel
                Russians win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 16 armour, 1 artillery, 2 infantry and 10 mech_infantrys
                Americans defend with 2 artilleries and 1 infantry
                    Germans roll dice for 16 armour, 1 artillery, 2 infantry and 10 mech_infantrys in Northwest Persia, round 2 : 10/29 hits, 10,50 expected hits
                    Americans roll dice for 2 artilleries and 1 infantry in Northwest Persia, round 2 : 3/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Northwest Persia
                Germans win, taking Northwest Persia from Americans with 16 armour and 10 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Americans: 2 artilleries and 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 2 infantry
                French defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
            Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
            Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
    
        Non Combat Move - Germans
            2 fighters moved from 112 Sea Zone to Western Germany
            1 artillery and 3 infantry moved from Tambov to Bryansk
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Caucasus
            6 infantry moved from Rostov to Bryansk
            1 infantry moved from Belarus to Novgorod
            1 bomber moved from Archangel to Novgorod
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Sweden
                  Germans take Sweden from Neutral_True
            1 infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            3 artilleries moved from Western Germany to Northern Italy
            2 infantry moved from Western Germany to Northern Italy
            1 artillery moved from Western Germany to Northern Italy
            3 infantry moved from Western Germany to Northern Italy
            6 infantry moved from Volgograd to Rostov
    
        Place Units - Germans
            1 fighter placed in Western Germany
            3 infantry placed in Volgograd
            1 destroyer placed in 113 Sea Zone
            3 infantry placed in Novgorod
            4 artilleries placed in Western Germany
            1 artillery and 4 infantry placed in Western Germany
            Germans undo move 6.
            Germans undo move 5.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 4 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 4 infantry
            EDIT: Turning off Edit Mode
            5 artilleries and 4 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
            EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Western Germany: 2 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            1 infantry placed in Western Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,3,6,4,6,5,2,2,5,3,2,4,1,6
            Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -3,17
    French : -0,33
    Americans : 1,67
    Russians : 1,00
    

    Savegame


  • i want roll russian dices until u see for some ncm maybe more


  • i wont roll


  • Ok, thanks! I’ll check.


  • Looks alright.


  • u should edit sz 112

    ger is without battleship and those figs from that battle


  • Hmm, why? I retreated.


  • no u couldnt i destroyed all of ur units


  • And I rolled the dice. If you happened to roll any, they’re invalid. Right?


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    And I rolled the dice. If you happened to roll any, they’re invalid. Right?

    no , i thought u wanted me to sank the ships, and the dices automatically rolled, i posted immediately, and they should count.
    tehnically the defender rolls its dice.

    but we are not doing it cus its too slow, and virtual of course


  • “trulpen vs domimedo (+7) BM3:Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 3: Your dice are: 5,1,6,4,1”

    trulpen vs domimedo (+7) BM3:Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3: Your dice are: 5,4,5,4,3
    Have a nice day."


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    And I rolled the dice. If you happened to roll any, they’re invalid. Right?

    no , i thought u wanted me to sank the ships, and the dices automatically rolled, i posted immediately, and they should count.
    tehnically the defender rolls its dice.

    but we are not doing it cus its too slow, and virtual of course

    I don’t agree with this. Technically in triplea the attacker rolls all dice. When looking at the position, the defender should not click anything, but just evaluate and make a decision. Atleast that’s how it always goes. You agree?


  • TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 battleship and 1 carrier moved from 113 Sea Zone to 112 Sea Zone
            2 fighters moved from Novgorod to 112 Sea Zone
            2 fighters moved from Western Germany to 112 Sea Zone
            1 infantry moved from Novgorod to 127 Sea Zone
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            1 infantry moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Volgograd to Kazakhstan
            1 artillery moved from Volgograd to Kazakhstan
            2 infantry moved from Volgograd to Kazakhstan
            16 armour, 1 artillery, 2 infantry and 10 mech_infantrys moved from Caucasus to Northwest Persia
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery and 1 infantry moved from Volgograd to Samara
            1 infantry moved from 127 Sea Zone to Finland
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Belarus to Archangel
            1 bomber moved from Volgograd to Archangel
    
        Combat - Germans
            Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
            Battle in Finland
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 1 carrier and 4 fighters
                British defend with 3 fighters and 1 transport; Americans defend with 1 carrier and 1 destroyer
                    Germans roll dice for 1 battleship, 1 carrier and 4 fighters in 112 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 carrier owned by the Germans lost in 112 Sea Zone
                    Germans roll dice for 1 battleship and 4 fighters in 112 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 5/5 hits, 2.67 expected hits
                    1 battleship owned by the Germans, 1 destroyer owned by the Americans, 4 fighters owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone
                Americans win, taking Finland from British with 3 fighters and 1 transport remaining. Battle score for attacker is -52
                Casualties for Germans: 1 battleship, 1 carrier and 4 fighters
                Casualties for Americans: 1 carrier and 1 destroyer
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Americans : 2.67
    

    Savegame


  • the rolls were

    1 2 3 3 2

    u have it in the log in the map i reposted


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    but we are not doing it cus its too slow, and virtual of course

    Yes, that’s why there is this custom of attacker doing it all, but also to avoid situations like this, when double rolls are made.


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    And I rolled the dice. If you happened to roll any, they’re invalid. Right?

    no , i thought u wanted me to sank the ships, and the dices automatically rolled, i posted immediately, and they should count.
    tehnically the defender rolls its dice.

    but we are not doing it cus its too slow, and virtual of course

    I don’t agree with this. Technically in triplea the attacker rolls all dice. When looking at the position, the defender should not click anything, but just evaluate and make a decision. Atleast that’s how it always goes. You agree?

    but i thought u wont me to sank the ships, and the diceserver rolled automatically. tehnically neither of us rolls, but the server. but as in aa board game, tehnically i have the right to do my dices. but i think its not issue here, but which dices rolled first.

    i think usa did. i would have any problems if it was the other way around and u rolled it. it doesnt matter who roll it , but the matter is what is rolled. at least i see it that way


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    the rolls were

    1 2 3 3 2

    u have it in the log in the map i reposted

    Ok, sorry, but since we are in disagreement I guess we should call in some referee. Should I call out for gamerman?


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    but we are not doing it cus its too slow, and virtual of course

    Yes, that’s why there is this custom of attacker doing it all, but also to avoid situations like this, when double rolls are made.

    yes, i agree, and i tell u i misread ur message, u said sink the ships then, i thought it was directed to me, why would i otherwise do it

    and i didnt plan to roll dices, they rolled automatically

    i thought that i ll remove my ships and repost the map with that decision that u wanted me that


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    the rolls were

    1 2 3 3 2

    u have it in the log in the map i reposted

    Ok, sorry, but since we are in disagreement I guess we should call in some referee. Should I call out for gamerman?

    i have no problem with that, but in case ur dices were rolled before mine, i withdraw my claim and agree to Ur retreat and nulifying my dice.

    cheers


  • and in other case (my dice rolled first) i agree to referee s decision.

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