L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3


  • i just see a made an oversight, i first wanted to buy an ac and i ve done buyings again and forgot it


  • i want ask u to allow me that, i ll manage somehow

    but what an oversight, i shouldnt hasten


  • i wont is what i wanted to write


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Norway to Finland
            1 bomber moved from Queensland to 6 Sea Zone
            1 submarine moved from 23 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            4 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 65 Sea Zone
            2 artilleries and 2 infantry moved from 65 Sea Zone to Chile
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
            4 artilleries moved from Southern France to Spain
            4 mech_infantrys moved from France to Spain
            2 artilleries and 2 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 armour and 1 mech_infantry moved from Persia to Saudi Arabia
            1 artillery and 1 infantry moved from Iraq to Saudi Arabia
            3 mech_infantrys moved from Korea to Jehol
            1 mech_infantry moved from Korea to Jehol
            2 armour moved from Suiyuyan to Sikang
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 bomber and 5 submarines
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                4 submarines owned by the Americans retreated to 16 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 28
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
            Battle in Saudi Arabia
                Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Saudi Arabia
                    Americans roll dice for 1 armour and 1 artillery in Saudi Arabia, round 3 : 1/2 hits, 0.83 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Saudi Arabia
                    Americans roll dice for 1 armour in Saudi Arabia, round 4 : 0/1 hits, 0.50 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Saudi Arabia, round 5 : 0/1 hits, 0.50 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Saudi Arabia, round 6 : 0/1 hits, 0.50 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Saudi Arabia, round 7 : 1/1 hits, 0.50 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 7 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Neutral_True lost in Saudi Arabia
                Neutral_True win with no units remaining. Battle score for attacker is -11
                Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Holland Belgium
                Americans attack with 2 artilleries and 3 infantry
                Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                    Americans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 artilleries remaining. Battle score for attacker is 1
                Casualties for Americans: 3 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Finland
                Americans attack with 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Jehol
                Americans attack with 4 mech_infantrys
                Japanese defend with 2 infantry
                    Americans roll dice for 4 mech_infantrys in Jehol, round 2 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol
                Americans win, taking Jehol from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 2 infantry
            Battle in Chile
                Americans attack with 2 artilleries and 2 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Chile, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Chile
                    Americans roll dice for 2 artilleries and 1 infantry in Chile, round 3 : 1/3 hits, 1.00 expected hits
                    Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile
                    Americans roll dice for 2 artilleries in Chile, round 4 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 1 infantry in Chile, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 artilleries in Chile, round 5 : 1/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 1 infantry in Chile, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Chile
                Americans win, taking Chile from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Sikang
                Americans attack with 2 armour
                Germans defend with 1 infantry
                    Americans roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Sikang
                Americans win, taking Sikang from Italians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 infantry
            Battle in Spain
                Americans attack with 6 artilleries, 6 infantry and 4 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 6 artilleries, 6 infantry and 4 mech_infantrys in Spain, round 2 : 5/16 hits, 4.67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 6 artilleries, 5 infantry and 4 mech_infantrys in Spain, round 3 : 2/15 hits, 4.50 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 6 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 4 submarines moved from 16 Sea Zone to 17 Sea Zone
            1 bomber moved from 6 Sea Zone to Korea
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Korea to Manchuria
            1 mech_infantry moved from Korea to Manchuria
            1 artillery, 1 infantry and 1 marine moved from Queensland to New South Wales
            1 artillery, 5 infantry and 2 marines moved from Southern France to France
            1 aaGun moved from France to Holland Belgium
            1 aaGun moved from Iraq to Turkey
            1 artillery moved from Persia to Eastern Persia
    
        Place Units - Americans
            3 mech_infantrys placed in Korea
            3 infantry placed in Iraq
            1 infantry placed in Persia
            1 destroyer and 1 submarine placed in 80 Sea Zone
            1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber placed in Norway
            1 bomber placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 72 PUs; end with 72 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Italians : 0.67
    Americans : 0.17
    Neutral_True : 0.00
    Japanese : -0.67
    

    Savegame


  • i have a harbour at norway and no ships

    what a silly player am i xd


  • Had a complex round in another game, but now I’m here. Will check now.


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Hopei to Anhwe
            1 artillery and 2 infantry moved from Hopei to Chahar
            1 artillery moved from Hopei to Chahar
            1 infantry moved from Hopei to Chahar
            1 fighter moved from Yunnan to Anhwe
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Chahar, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Kweichow to Yunnan
            1 fighter moved from Anhwe to Yunnan
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : 0.00
    

    Savegame


  • i ve lost a fig more then i should in Sweden, ur homeland , but i ll live with it heh


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Norway to Finland
            1 bomber moved from Queensland to 6 Sea Zone
            1 submarine moved from 23 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            4 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 65 Sea Zone
            2 artilleries and 2 infantry moved from 65 Sea Zone to Chile
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
            4 artilleries moved from Southern France to Spain
            4 mech_infantrys moved from France to Spain
            2 artilleries and 2 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 armour and 1 mech_infantry moved from Persia to Saudi Arabia
            1 artillery and 1 infantry moved from Iraq to Saudi Arabia
            3 mech_infantrys moved from Korea to Jehol
            1 mech_infantry moved from Korea to Jehol
            2 armour moved from Suiyuyan to Sikang
    
        Combat - Americans
            Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 1 bomber and 5 submarines
                Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                4 submarines owned by the Americans retreated to 16 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 28
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
            Battle in Saudi Arabia
                Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Saudi Arabia
                    Americans roll dice for 1 armour and 1 artillery in Saudi Arabia, round 3 : 1/2 hits, 0.83 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Saudi Arabia
                    Americans roll dice for 1 armour in Saudi Arabia, round 4 : 0/1 hits, 0.50 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Saudi Arabia, round 5 : 0/1 hits, 0.50 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Saudi Arabia, round 6 : 0/1 hits, 0.50 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Saudi Arabia, round 7 : 1/1 hits, 0.50 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 7 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Neutral_True lost in Saudi Arabia
                Neutral_True win with no units remaining. Battle score for attacker is -11
                Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Holland Belgium
                Americans attack with 2 artilleries and 3 infantry
                Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                    Americans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 artilleries remaining. Battle score for attacker is 1
                Casualties for Americans: 3 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Finland
                Americans attack with 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Jehol
                Americans attack with 4 mech_infantrys
                Japanese defend with 2 infantry
                    Americans roll dice for 4 mech_infantrys in Jehol, round 2 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol
                Americans win, taking Jehol from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 2 infantry
            Battle in Chile
                Americans attack with 2 artilleries and 2 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Chile, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Chile
                    Americans roll dice for 2 artilleries and 1 infantry in Chile, round 3 : 1/3 hits, 1.00 expected hits
                    Neutral_True roll dice for 2 infantry in Chile, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Chile
                    Americans roll dice for 2 artilleries in Chile, round 4 : 0/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 1 infantry in Chile, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 artilleries in Chile, round 5 : 1/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 1 infantry in Chile, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Chile
                Americans win, taking Chile from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Sikang
                Americans attack with 2 armour
                Germans defend with 1 infantry
                    Americans roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Sikang
                Americans win, taking Sikang from Italians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 infantry
            Battle in Spain
                Americans attack with 6 artilleries, 6 infantry and 4 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 6 artilleries, 6 infantry and 4 mech_infantrys in Spain, round 2 : 5/16 hits, 4.67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 6 artilleries, 5 infantry and 4 mech_infantrys in Spain, round 3 : 2/15 hits, 4.50 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 6 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 4 submarines moved from 16 Sea Zone to 17 Sea Zone
            1 bomber moved from 6 Sea Zone to Korea
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Korea to Manchuria
            1 mech_infantry moved from Korea to Manchuria
            1 artillery, 1 infantry and 1 marine moved from Queensland to New South Wales
            1 artillery, 5 infantry and 2 marines moved from Southern France to France
            1 aaGun moved from France to Holland Belgium
            1 aaGun moved from Iraq to Turkey
            1 artillery moved from Persia to Eastern Persia
    
        Place Units - Americans
            3 mech_infantrys placed in Korea
            3 infantry placed in Iraq
            1 infantry placed in Persia
            1 destroyer and 1 submarine placed in 80 Sea Zone
            1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber placed in Norway
            1 bomber placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 72 PUs; end with 72 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Hopei to Anhwe
            1 artillery and 2 infantry moved from Hopei to Chahar
            1 artillery moved from Hopei to Chahar
            1 infantry moved from Hopei to Chahar
            1 fighter moved from Yunnan to Anhwe
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Chahar, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Kweichow to Yunnan
            1 fighter moved from Anhwe to Yunnan
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 3 fighters and 3 infantry moved from Norway to Sweden
            2 fighters moved from United Kingdom to Sweden
            1 armour moved from Turkey to Greece
                  British take Greece from Italians
            1 armour moved from Greece to Turkey
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 armour and 1 mech_infantry moved from Kwangsi to Kwangtung
            3 mech_infantrys moved from Hopei to Kiangsi
    
        Combat - British
            Battle in Sweden
                British attack with 1 armour, 5 fighters and 3 infantry
                Germans defend with 1 artillery and 7 infantry
                    British roll dice for 1 armour, 5 fighters and 3 infantry in Sweden, round 2 : 3/9 hits, 3.50 expected hits
                    Germans roll dice for 1 artillery and 7 infantry in Sweden, round 2 : 2/8 hits, 2.67 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the British lost in Sweden
                    British roll dice for 1 armour, 5 fighters and 1 infantry in Sweden, round 3 : 5/7 hits, 3.17 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Sweden, round 3 : 3/5 hits, 1.67 expected hits
                    1 artillery owned by the Germans, 4 infantry owned by the Germans, 2 fighters owned by the British and 1 infantry owned by the British lost in Sweden
                British win, taking Sweden from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -4
                Casualties for British: 2 fighters and 3 infantry
                Casualties for Germans: 1 artillery and 7 infantry
            Battle in Kwangtung
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 artillery and 1 harbour
                    British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kiangsi
                British attack with 3 mech_infantrys
                Japanese defend with 2 infantry
                    British roll dice for 3 mech_infantrys in Kiangsi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Kiangsi
                2 mech_infantrys owned by the British retreated to Anhwe
                Japanese win with 2 infantry remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - British
            1 aaGun moved from Hopei to Anhwe
            2 mech_infantrys moved from India to Yunnan
            1 aaGun, 1 artillery and 3 infantry moved from Shan State to Yunnan
            4 mech_infantrys moved from Egypt to Syria
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            2 infantry moved from 125 Sea Zone to Norway
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
            1 aaGun moved from Southern France to France
            2 fighters moved from Sweden to France
            1 fighter moved from Sweden to Norway
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
    
        Place Units - British
            3 fighters placed in United Kingdom
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 destroyer and 1 submarine placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Italians : 0.67
    British : 2.17
    Americans : 0.17
    Neutral_True : 0.00
    Chinese : 1.33
    Japanese : -0.67
    

    Savegame


  • Italians can finally buy something. They ve earned their money in China .


  • Crazy, it’s looking very uphill for Axis.


  • This whole game is crazy in positive sense hehe


  • can i do just one thing

    take saudi arabia with a mech from egypt

    i forgot it

    i suppose u ll allow
    i am posting the map


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 artillery and 2 infantry
                Americans defend with 1 aaGun, 2 artilleries and 1 factory_minor
                    Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
                    Americans roll dice for 1 aaGun and 2 artilleries in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    1 aaGun owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
                1 artillery owned by the Italians retreated to Western Germany
                Americans win with 2 artilleries remaining. Battle score for attacker is -1
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 aaGun
    
        Non Combat Move - Italians
            3 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,2,4,4,2,6,5,2,5,4,3,4,6,6
            Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    Americans : 1,33
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Syria: 1 mech_infantry
            EDIT: Changing ownership of Saudi Arabia from Neutral_True to British
            EDIT: Adding units owned by British to Saudi Arabia: 1 mech_infantry
            EDIT: Changing PUs for British from 45 to 47
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Fully ok.


  • I’ll lose this game for sure, but I blame dice to some part. You’ve had a streak of extraordinary defensive dice. Not to degrade your skill as a player, because it’s high, but still.


  • TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 2 infantry moved from Queensland to New South Wales
            1 fighter moved from Queensland to 39 Sea Zone
            1 fighter moved from 39 Sea Zone to India
            1 fighter moved from Shan State to India
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: French round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - French
            Turning on Edit Mode
            EDIT: Changing ownership of Saudi Arabia from Neutral_True to British
            EDIT: Removing units owned by British from Syria: 1 mech_infantry
            EDIT: Adding units owned by British to Saudi Arabia: 1 mech_infantry
            EDIT: Changing PUs for British from 45 to 47
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    I’ll lose this game for sure, but I blame dice to some part. You’ve had a streak of extraordinary defensive dice. Not to degrade your skill as a player, because it’s high, but still.

    I like my chinese guys a lot. Well we can say my were the small battles, and ur the big ones. all thought lately the big sea ones are mine

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