@simon33 said in L25 bm4 axis-dom vs simon33 (allies+16):
Actually, if it’s not too late, I’d prefer scramble only to 111. Just checked your buy.
ok no worries
Test summary from TripleA, engine version: 1.9, time: 18:03:31
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 armour, 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kweichow: 1 artillery
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to France
3 armour moved from Holland Belgium to France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Poland to France
1 armour moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
Combat - Germans
Combat Hit Differential Summary :
Scramble sz 110/111?
Thanks! Will get to it when I get home in a little while.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 armour, 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kweichow: 1 artillery
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to France
3 armour moved from Holland Belgium to France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Poland to France
1 armour moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Germans attack with 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the French lost in 110 Sea Zone
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/8 hits, 4,83 expected hits
British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for French: 1 cruiser
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 111 Sea Zone
1 battleship owned by the Germans retreated to 112 Sea Zone
British win with 1 battleship and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 cruiser and 1 destroyer
Battle in Yugoslavia
Germans attack with 1 armour, 2 artilleries, 1 fighter and 7 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 7 infantry in Yugoslavia, round 2 : 4/11 hits, 3,17 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1,67 expected hits
4 infantry owned by the Neutral_Allies lost in Yugoslavia
2 artilleries owned by the Germans, 7 infantry owned by the Germans and 1 armour owned by the Germans retreated to Romania
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0,83 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 6 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/1 hits, 0,17 expected hits
Germans roll dice for 6 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 2 : 4/18 hits, 6,17 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4,33 expected hits
1 aaGun owned by the French, 3 infantry owned by the Germans and 3 infantry owned by the French lost in France
Germans roll dice for 6 armour, 2 artilleries, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 3 : 8/15 hits, 5,67 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 2/8 hits, 3,33 expected hits
2 infantry owned by the Germans, 1 armour owned by the French, 3 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 2 artilleries, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 5 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 fighter moved from Yugoslavia to Southern Italy
2 infantry moved from Slovakia Hungary to Poland
2 aaGuns moved from Western Germany to Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from France to Western Germany
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from Western Germany to 112 Sea Zone
Place Units - Germans
1 carrier placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1,83
British : 2,33
French : -2,33
AA fire in France : : -0,17
Neutral_Allies : -1,67
Ouch, sz111 was brutal!
@trulpen yeah, I saw the potential there for scrambling.
Both sides if we exclude ur subs scored perfect.
Scrambling is pretty safe there, since I went in for a strafe. There’s an option of not scrambling with the idea of the Bismarck becoming stuck as a sitting duck. I’d say scrambling is probably the better choice.
@trulpen yeah, it is hard to tell, depends on the dice, but also on the strategy of the attacker. i am content this way.
Russia coming…
Japan will be a quickie.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Bessarabia to Ukraine
3 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Baltic States to Belarus
1 fighter moved from Novgorod to Sikang
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 fighter and 1 tactical_bomber moved from Russia to Szechwan
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Archangel to Belarus
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
2 infantry moved from Caucasus to Rostov
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
6 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Formosa to Hunan
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 3,83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3,50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter moved from Okinawa to Jehol
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
2 tactical_bombers moved from Japan to Jehol
1 fighter moved from Korea to Jehol
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : 1,67
Sorry, didn’t want to activate Mongolia. I’ll redo the turn and edit any different battle outcomes, abstaining from entering Amur.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Removing units owned by Chinese from Hunan: 2 infantry
EDIT: Removing units owned by Chinese from Yunnan: 4 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 artillery and 2 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 bombers moved from Japan to Yunnan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
Combat - Japanese
Battle in Siberia
Non Combat Move - Japanese
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Anhwe
4 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Jehol
1 fighter moved from Okinawa to Jehol
2 tactical_bombers moved from Japan to Jehol
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
Place Units - Japanese
1 factory_minor placed in Shantung
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers and 4 marines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
1 submarine moved from 35 Sea Zone to 48 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Western United States
1 fighter moved from Eastern United States to Western United States
1 bomber moved from Central United States to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Central United States to Western United States
2 aaGuns and 1 infantry moved from Western United States to Central United States
1 cruiser moved from 26 Sea Zone to 10 Sea Zone
1 cruiser moved from 10 Sea Zone to 89 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
2 marines placed in Western United States
1 carrier placed in 10 Sea Zone
2 marines placed in Central United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 artillery and 2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 4 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 5 : 3/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 6 infantry in Yunnan, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
5 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : -2.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Combat Hit Differential Summary :