interesting switch from Sealion. The dice saved me
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
“STEP 6. PRESS ATTACK OR RETREAT”
So you make the choise of retreating at the end of the battle round, while choices of submerge is first thing in the next one, hence you are able to retreat.
thanks
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
4 actually
sorrz u re correct. 4 from johnson, 1 from hawaii
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 submarine moved from 26 Sea Zone to 33 Sea Zone 4 submarines moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 63 Sea Zone to 33 Sea Zone 1 bomber moved from Queensland to 33 Sea Zone 1 bomber moved from Korea to 33 Sea Zone 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 marine moved from Paulau Island to 34 Sea Zone 1 marine and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 armour and 1 mech_infantry moved from Iraq to Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Persia 1 artillery moved from Iraq to Persia 1 artillery moved from Iraq to Northwest Persia 2 armour and 1 mech_infantry moved from Chahar to Suiyuyan 2 mech_infantrys moved from Korea to Jehol 1 artillery moved from Normandy Bordeaux to Holland Belgium 2 artilleries moved from France to Holland Belgium 4 infantry moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium Combat - Americans Battle in Philippines Battle in Jehol Americans attack with 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Jehol Americans roll dice for 1 mech_infantry in Jehol, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Philippines from Japanese, taking Jehol from Japanese with 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Northwest Persia Americans attack with 2 artilleries and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia Americans roll dice for 2 artilleries and 1 infantry in Northwest Persia, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Persia Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 artillery and 1 factory_minor Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Persia Americans win, taking Persia from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Suiyuyan Americans attack with 2 armour and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Suiyuyan Americans win, taking Suiyuyan from Japanese with 2 armour remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 4 artilleries and 4 infantry Germans defend with 1 artillery, 1 factory_minor and 4 infantry Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 3/8 hits, 2.67 expected hits Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium 3 infantry owned by the Americans and 4 artilleries owned by the Americans retreated to France Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in 33 Sea Zone Americans attack with 2 bombers and 6 submarines Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 bombers in 33 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 33 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 3 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 33 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Turning off Edit Mode Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 bombers in 33 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 bombers in 33 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 fighters in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone 1 submarine owned by the Americans Submerged 1 submarine owned by the Japanese Submerged Americans win with 1 bomber remaining. Battle score for attacker is 34 Casualties for Americans: 1 bomber and 5 submarines Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 bomber and 3 submarines EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier and 1 cruiser EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to Caroline Islands: 2 fighters EDIT: Turning off Edit Mode 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 6 transports moved from 103 Sea Zone to 101 Sea Zone 1 aaGun moved from Chahar to Hopei 4 artilleries moved from France to Southern France 1 mech_infantry moved from Normandy Bordeaux to France 2 marines moved from France to Southern France 1 artillery and 2 infantry moved from France to Southern France 1 infantry moved from France to Southern France 2 infantry moved from France to Southern France 1 bomber moved from Western United States to Queensland Place Units - Americans 1 aaGun, 1 artillery and 1 infantry placed in Iraq 3 mech_infantrys placed in Korea 4 artilleries and 4 infantry placed in Central United States 4 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone 1 airfield and 1 factory_minor placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Americans collect 62 PUs (3 lost to blockades); end with 62 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : 1.67 Japanese : -0.17
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Germany has TUV of 809, while USA has again exactly 800.
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Chahar to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi retreated to Kwangsi Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Hopei to Chahar 1 artillery moved from Chahar to Hopei 1 artillery and 1 infantry moved from Kweichow to Hopei Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Hunan 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -1.17 Japanese : 1.00
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i am doing british ncm
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 submarine moved from 26 Sea Zone to 33 Sea Zone 4 submarines moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 63 Sea Zone to 33 Sea Zone 1 bomber moved from Queensland to 33 Sea Zone 1 bomber moved from Korea to 33 Sea Zone 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 marine moved from Paulau Island to 34 Sea Zone 1 marine and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 armour and 1 mech_infantry moved from Iraq to Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Persia 1 artillery moved from Iraq to Persia 1 artillery moved from Iraq to Northwest Persia 2 armour and 1 mech_infantry moved from Chahar to Suiyuyan 2 mech_infantrys moved from Korea to Jehol 1 artillery moved from Normandy Bordeaux to Holland Belgium 2 artilleries moved from France to Holland Belgium 4 infantry moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium Combat - Americans Battle in Philippines Battle in Jehol Americans attack with 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Jehol Americans roll dice for 1 mech_infantry in Jehol, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Philippines from Japanese, taking Jehol from Japanese with 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Northwest Persia Americans attack with 2 artilleries and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwest Persia Americans roll dice for 2 artilleries and 1 infantry in Northwest Persia, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Persia Americans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 artillery and 1 factory_minor Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Persia Americans win, taking Persia from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Suiyuyan Americans attack with 2 armour and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Suiyuyan Americans win, taking Suiyuyan from Japanese with 2 armour remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Holland Belgium Americans attack with 4 artilleries and 4 infantry Germans defend with 1 artillery, 1 factory_minor and 4 infantry Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 3/8 hits, 2.67 expected hits Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium 3 infantry owned by the Americans and 4 artilleries owned by the Americans retreated to France Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in 33 Sea Zone Americans attack with 2 bombers and 6 submarines Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 bombers in 33 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 33 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 3 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 33 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Turning off Edit Mode Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 bombers in 33 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 bombers in 33 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 fighters in 33 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 33 Sea Zone 1 submarine owned by the Americans Submerged 1 submarine owned by the Japanese Submerged Americans win with 1 bomber remaining. Battle score for attacker is 34 Casualties for Americans: 1 bomber and 5 submarines Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 33 Sea Zone: 1 bomber and 3 submarines EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier and 1 cruiser EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to Caroline Islands: 2 fighters EDIT: Turning off Edit Mode 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 6 transports moved from 103 Sea Zone to 101 Sea Zone 1 aaGun moved from Chahar to Hopei 4 artilleries moved from France to Southern France 1 mech_infantry moved from Normandy Bordeaux to France 2 marines moved from France to Southern France 1 artillery and 2 infantry moved from France to Southern France 1 infantry moved from France to Southern France 2 infantry moved from France to Southern France 1 bomber moved from Western United States to Queensland Place Units - Americans 1 aaGun, 1 artillery and 1 infantry placed in Iraq 3 mech_infantrys placed in Korea 4 artilleries and 4 infantry placed in Central United States 4 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone 1 airfield and 1 factory_minor placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Americans collect 62 PUs (3 lost to blockades); end with 62 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Chahar to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi retreated to Kwangsi Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Hopei to Chahar 1 artillery moved from Chahar to Hopei 1 artillery and 1 infantry moved from Kweichow to Hopei Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Hunan 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 2 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Norway to Finland British take Finland from Germans 1 armour moved from Finland to Norway 1 artillery and 1 infantry moved from France to Holland Belgium 2 fighters moved from United Kingdom to 125 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from United Kingdom to Holland Belgium 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 armour and 1 infantry moved from French Indo China to Kwangsi 1 artillery and 2 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 mech_infantry moved from Yunnan to Kwangsi 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 6 armour, 7 artilleries, 3 infantry, 2 marines and 14 mech_infantrys moved from Iraq to Turkey 1 mech_infantry moved from Turkmenistan to Sikang 1 infantry moved from Burma to Shan State 2 infantry moved from Burma to Shan State Combat - British Battle in Sumatra Battle in 125 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking Sumatra from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Turkey British attack with 6 armour, 7 artilleries, 3 infantry, 2 marines and 14 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 6 armour, 7 artilleries, 3 infantry, 2 marines and 14 mech_infantrys in Turkey, round 2 : 9/32 hits, 9.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 6 armour, 7 artilleries, 2 marines and 14 mech_infantrys remaining. Battle score for attacker is 15 Casualties for British: 3 infantry Casualties for Neutral_True: 8 infantry Battle in Holland Belgium British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 artillery, 1 factory_minor and 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Kwangsi British attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Sikang British attack with 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Sikang Italians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Shan State British attack with 1 artillery and 6 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 6 infantry in Shan State, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 1 artillery and 6 infantry in Shan State, round 3 : 0/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 6 infantry in Shan State, round 4 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Non Combat Move - British 3 mech_infantrys moved from Yunnan to Hopei 1 mech_infantry moved from Eastern Persia to India 1 aaGun moved from French Indo China to Kwangsi 1 aaGun moved from Burma to Shan State 1 submarine moved from 58 Sea Zone to 39 Sea Zone 2 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 fighters moved from 125 Sea Zone to Norway 1 fighter moved from Holland Belgium to Norway 1 infantry moved from France to Normandy Bordeaux 1 aaGun moved from Iraq to Turkey 2 infantry moved from Burma to India 1 artillery moved from West India to India Place Units - British 1 transport placed in 109 Sea Zone 2 fighters and 1 infantry placed in United Kingdom 2 mech_infantrys placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 carrier placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,4,4,6,5,3,5 UK_Pacific collect 10 PUs (2 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Germans : 1.17 British : -0.33 Italians : 0.00 Americans : 1.67 Neutral_True : 0.33 Chinese : -1.17 Japanese : -0.83
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Ok Italy on the move
German TUV 796
USA TUV 800 -
i hope u find this game even more intet=resting, now i have attacked the neutrals
cheers
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It’s very tough for Axis indeed.
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,2,3,3,3,2,5,4,4,5,6,4,5,4 Italians collect 1 PU (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
It’s very tough for Axis indeed.
Especially for Japan. Not to mention Italy. But Italy can be at peace now easy to play and nobody expects much from it xd
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They do fill a defensive role however.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
They do fill a defensive role however.
an important one.
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 fighter moved from Queensland to Shan State 2 fighters moved from Queensland to 39 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 fighter moved from Queensland to Shan State 2 fighters moved from Queensland to 39 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - French French buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from France to Holland Belgium French take Holland Belgium from Germans 1 infantry moved from Southern France to France 2 infantry moved from Iraq to Turkey Combat - French Non Combat Move - French Place Units - French 3 infantry placed in Southern France 2 infantry and 1 mech_infantry placed in France Turn Complete - French French collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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I ve done French ncm in cm by accident. Sorry for that.
+750 TUV for the Allies.
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Interesting situation in Middle East with Germans heavily in Caucasus, British in Turkey, and USA in Arab/Persian territories.
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France took 22 IPC. An all time record of mine.
UK is building its naval capacities in the Indian Ocean again.
Japan has a stronghold in Anhwe.
Norway complicated game too.
Germans and Russians fighting near Moscow.
Such an interesting game.
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I have to go now, for at least an hour. take ur time with germans.
cheers