L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3


  • Hope that change is ok, since no impact from Russia or Japan.


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 4 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Shantung to 45 Sea Zone
            1 bomber moved from Shantung to 44 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from Philippines to 44 Sea Zone
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
                  Japanese take Yenisey from Russians
                  Japanese take Yakut S.S.R. from Russians
            1 fighter and 1 tactical_bomber moved from Shantung to Hunan
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi
            1 fighter moved from Shantung to Hunan
            1 battleship moved from 35 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                    ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 cruiser
            Battle in Hunan
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                 retreated to Hunan
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 2 artilleries and 2 infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 0/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 3 : 4/4 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Kwangsi
                Japanese attack with 2 artilleries and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 0/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 : 3/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 1 artillery
            EDIT: Adding units owned by Japanese to Malaya: 1 infantry
            EDIT: Turning off Edit Mode
            1 carrier and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
            1 fighter moved from 6 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
            2 fighters and 1 tactical_bomber moved from Hunan to Shantung
            1 infantry moved from Shantung to Anhwe
            1 aaGun moved from Kwangtung to Kwangsi
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from Evenkiyskiy to Kansu
            1 bomber moved from 44 Sea Zone to Philippines
            1 bomber moved from 45 Sea Zone to Philippines
            1 cruiser and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 marine placed in Japan
            2 destroyers and 1 submarine placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Shantung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry
            EDIT: Adding units owned by Japanese to Shantung: 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Chinese : 0,67
    UK_Pacific : 0,00
    Japanese : 0,17
    

    Savegame


  • And also think I probably need more land in W Germany. That does however impact slightly on Russia’s turn. It’s of course your call to accept the changes or not.


  • @trulpen

    it is ok. (for moving a german fig)


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    And also think I probably need more land in W Germany. That does however impact slightly on Russia’s turn. It’s of course your call to accept the changes or not.

    what do u want to do? how big would be ncm?


  • Build 2 inf in W Ger instead of Leningrad. Don’t think it affects Russia, but you can say if it does.


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    f in W Ger instead of Leningrad. Don’t think it affects Russia, but you

    ok do it.


  • 2 inf in w germany instead of leningrad


  • Thanks! Both those edits are in the last Japan post, I think.


  • @trulpen yeah its all there.

    i ll go prepare/play my triple allied move.

    cheers


  • ok.

    two questions

    i am attacking sz 97

    1. will u scramble

    2. what will the OOL be?

    i am attacking with 4 bombers, 3 subs
    USA


  • Checking.


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    i am attacking sz 97

    1. will u scramble

    2. what will the OOL be?

    Yes, I’ll scramble.

    Going max d, så OOL is:

    1. dmg ac
    2. 2 des
    3. ac
    4. des
    5. G fig
    6. I figs

  • ok. will be done


  • Hmm, wait, I think I’ll have to respond to the amount of hits actually. Not sure about to sink a des or ac if getting the choice.


  • Nevermind, saw that you got 5 hits. That’s all ships.


  • Well done, making a disgrace of Italy. ;)


  • i was thinking to withdraw after i sank ur navy but i wanted to erase those italian planes.

    superfortresses did a great job


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 96 Sea Zone to 99 Sea Zone
                  Americans take 99 Sea Zone from Germans
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 submarine moved from 94 Sea Zone to 96 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            4 bombers moved from Gibraltar to 97 Sea Zone
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
    
        Combat - Americans
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                Americans attack with 4 bombers and 3 submarines
                Germans defend with 1 fighter; Italians defend with 1 carrier, 3 destroyers and 2 fighters
                    Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Italians
                    Americans roll dice for 4 bombers in 97 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
                    Italians roll dice for 1 carrier, 3 destroyers and 3 fighters in 97 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                    2 submarines owned by the Americans, 3 destroyers owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
                1 submarine owned by the Americans Submerged
                    Americans roll dice for 4 bombers in 97 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    1 fighter owned by the Germans, 2 bombers owned by the Americans and 2 fighters owned by the Italians lost in 97 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 34
                Casualties for Americans: 2 bombers and 2 submarines
                Casualties for Italians: 1 carrier, 3 destroyers and 2 fighters
                Casualties for Germans: 1 fighter
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from Western United States to 10 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 infantry, 2 marines, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Central United States to Western United States
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            2 aaGuns and 4 infantry moved from Gibraltar to 91 Sea Zone
            2 aaGuns, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 bombers moved from 97 Sea Zone to Egypt
            5 fighters and 1 tactical_bomber moved from Korea to 26 Sea Zone
            1 mech_infantry moved from Holland Belgium to Southern France
            1 aaGun, 1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from Normandy Bordeaux to Southern France
            2 aaGuns and 4 infantry moved from 110 Sea Zone to Holland Belgium
    
        Place Units - Americans
            1 armour and 2 mech_infantrys placed in Korea
            1 airfield, 1 fighter and 2 tactical_bombers placed in Normandy Bordeaux
            1 factory_minor placed in Holland Belgium
            1 bomber and 1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,5,2,2,6,6,5,1,3,1
            Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    Americans : 1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
            1 fighter moved from Kweichow to Kiangsi
            1 artillery and 1 infantry moved from Kweichow to Shensi
            1 artillery and 1 infantry moved from Kweichow to Hopei
            2 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                1 infantry owned by the Chinese retreated to Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Kweichow
            1 artillery and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : 1.00
    

    Savegame

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