scamble here?
fe9625ad-958a-415c-89fd-3c927153de53-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
8 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 cruiser moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 submarine moved from 48 Sea Zone to 26 Sea Zone
2 marines moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 10 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Western United States
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
8 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield, 1 armour, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 unit repaired.
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter and 1 tactical_bomber moved from India to Siam
1 fighter moved from Burma to Siam
2 infantry moved from Shan State to Siam
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 artillery and 2 infantry moved from Persia to Iraq
1 bomber moved from Syria to Iraq
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in British Somaliland
British attack with 2 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland
British win, taking British Somaliland from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Siam
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Siam, round 2 : 4/5 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British win, taking Siam from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 2 : 3/6 hits, 2.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 battleship moved from 109 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
2 fighters moved from United Kingdom to 92 Sea Zone
1 fighter moved from Malta to Egypt
3 mech_infantrys moved from India to Yunnan
3 aaGuns and 7 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from Siam to Yunnan
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from 92 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Iraq to India
Place Units - British
1 armour and 2 infantry placed in Egypt
1 airfield placed in Gibraltar
2 submarines placed in 71 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 aaGun and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 aaGun and 4 infantry
Combat Hit Differential Summary :
British : 2.50
Italians : 1.67
Chinese : -0.33
Neutral_Axis : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Yugoslavia to Northern Italy
1 infantry moved from Albania to Greece
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 artillery and 1 infantry moved from Kenya to Belgian Congo
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
2 armour moved from Yugoslavia to Greece
1 marine moved from Southern Italy to 97 Sea Zone
1 marine moved from 97 Sea Zone to Greece
1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Tobruk to Libya
Combat - Italians
Battle in Libya
Italians attack with 2 artilleries, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 0/6 hits, 1,67 expected hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 3 : 4/6 hits, 1,67 expected hits
French roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Belgian Congo
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Greece
Italians attack with 3 armour, 2 infantry and 1 marine
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0,50 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 3 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 1 infantry
Battle in Northern Italy
Italians attack with 2 artilleries and 3 infantry
French defend with 1 artillery and 1 factory_minor
Italians roll dice for 2 artilleries and 3 infantry in Northern Italy, round 2 : 3/5 hits, 1,50 expected hits
French roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 artillery owned by the French lost in Northern Italy
Italians win, taking Northern Italy from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery
Non Combat Move - Italians
Place Units - Italians
1 artillery and 1 mech_infantry placed in Southern Italy
Italians undo move 1.
1 artillery placed in Southern Italy
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 3,00
British : 0,67
French : 0,00
Neutral_Allies : 0,67
I am attacking carolines, with 3 anzac figs 1 des
Will u scramble
I’m not at home. What do I have? 1 des, 2 figs?
1 des, 2 transports
and 2 figs on Caroline Islands
Yeah, have to scramble, I guess.
Just got back home. Let me analyse a bit.
Likely a loss, but I think it’s worth it to gamble for success of saving the trannies. Scramble 2 figs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 54 Sea Zone
1 destroyer and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Paulau Island
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer, 2 fighters and 2 transports
ANZAC roll dice for 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
2 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone
2 transports owned by the Japanese lost in 33 Sea Zone
ANZAC win, taking Paulau Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 destroyer, 2 fighters and 2 transports
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to New Guinea
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 2 infantry moved from Queensland to New South Wales
1 cruiser moved from 56 Sea Zone to 41 Sea Zone
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,6,4,2,1,3,2,5,4,2,2,3,6,5,5
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 54 Sea Zone
1 destroyer and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Paulau Island
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer, 2 fighters and 2 transports
ANZAC roll dice for 1 destroyer and 3 fighters in 33 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
2 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone
2 transports owned by the Japanese lost in 33 Sea Zone
ANZAC win, taking Paulau Island from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 destroyer, 2 fighters and 2 transports
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to New Guinea
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 2 infantry moved from Queensland to New South Wales
1 cruiser moved from 56 Sea Zone to 41 Sea Zone
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,6,4,2,1,3,2,5,4,2,2,3,6,5,5
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to Algeria
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 tactical_bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
Combat - Germans
Battle in 119 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 carrier and 1 cruiser
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 114 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Belarus to Eastern Poland
3 aaGuns, 2 armour, 3 artilleries, 13 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 artilleries and 7 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Belarus to Eastern Poland
1 bomber moved from 119 Sea Zone to Finland
10 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Baltic States to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 mech_infantry moved from Southern France to Yugoslavia
2 armour moved from Bulgaria to Eastern Poland
4 infantry moved from Bulgaria to Romania
1 infantry moved from Southern France to France
2 artilleries moved from Southern France to France
6 infantry moved from Karelia to Novgorod
1 transport moved from 112 Sea Zone to 114 Sea Zone
1 artillery moved from Western Germany to Germany
Place Units - Germans
2 armour and 5 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 destroyer placed in 114 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 mech_infantry moved from Yunnan to Hopei
1 bomber moved from Russia to Hopei
1 fighter and 1 tactical_bomber moved from Szechwan to Hopei
Combat - Russians
Battle in Hopei
Russians attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 bomber, 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
1 mech_infantry moved from Sikang to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
2 armour moved from Szechwan to Kazakhstan
2 mech_infantrys moved from Sikang to Samara
1 infantry moved from Archangel to Smolensk
2 infantry moved from Archangel to Vologda
6 infantry moved from Yenisey to Timguska
Place Units - Russians
7 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians : 1.00
Japanese : -0.33
WAIT I have forgot to move my troops from bryansk. i ll post a new map
cheers
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 4 aaGuns, 4 artilleries and 28 infantry
EDIT: Adding units owned by Russians to Tambov: 2 aaGuns, 4 artilleries and 28 infantry
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
WAIT I have forgot to move my troops from bryansk. i ll post a new map
cheers
Of course, no problem.
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I have forgot to move my troops from bryansk. i ll post a new map
thanks :)
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I have forgot to move my troops from bryansk. i ll post a new map
thanks :)
Certainly. It would’ve been a wipe. A bit unnecessary.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 4 aaGuns, 4 artilleries and 28 infantry
EDIT: Adding units owned by Russians to Tambov: 2 aaGuns, 4 artilleries and 28 infantry
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit Mode
Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to New Guinea
2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 armour moved from Kiangsu to Hopei
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from Jehol to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from Kwangsi to Kweichow
1 bomber moved from Anhwe to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Paulau Island
1 bomber moved from Anhwe to 33 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese lost in 41 Sea Zone
retreated to 41 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in 33 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1,83 expected hits
Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Paulau Island
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/4 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter
Japanese roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 fighter in New Guinea, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from Kwangtung to 43 Sea Zone
1 carrier moved from 42 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
1 carrier moved from 42 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone
2 bombers moved from 33 Sea Zone to Caroline Islands
1 transport moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Anhwe to Hunan
1 fighter and 2 tactical_bombers moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
2 fighters and 1 tactical_bomber moved from Kweichow to Hunan
1 fighter and 1 tactical_bomber moved from Hopei to Hunan
1 mech_infantry moved from Chahar to Hunan
2 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Anhwe
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
Combat Hit Differential Summary :
French : 0,67
ANZAC : -0,33
Chinese : 0,00
UK_Pacific : 0,67
Japanese : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery, 3 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 2 marines, 2 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from Western United States to Midway
1 fighter moved from Hawaiian Islands to Midway
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
3 fighters placed in Western United States
1 harbour placed in Midway
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :