@axis-dominion Almost done with these combats, but question for you in the SZ 111 battle. It’s round 1, I’ve damaged your Battleship and have 1 more hit from a plane. Do you want to lose the Destroyer? I do still have two attacking subs. Your units, save the submarine, haven’t rolled yet, so they might not survive anyway. Wanted to check though.
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 aaGun, 4 artilleries, 1 carrier, 10 infantry, 1 mech_infantry and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 3 fighters moved from 42 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone 1 mech_infantry moved from Korea to Jehol 1 bomber moved from Korea to Jehol 3 submarines moved from 93 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to 97 Sea Zone 2 fighters moved from 110 Sea Zone to 125 Sea Zone 2 submarines moved from 110 Sea Zone to 125 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from India to Shan State 1 bomber moved from Queensland to Shan State Combat - Americans Battle in Borneo Battle in 125 Sea Zone Americans attack with 2 fighters and 2 submarines Germans defend with 1 destroyer Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone Americans win, taking Borneo from Japanese, taking 125 Sea Zone from Germans with 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Jehol Americans attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Jehol retreated to Jehol Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 mech_infantry Battle in 97 Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 fighter, 6 submarines and 2 tactical_bombers Italians defend with 1 destroyer Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win with 1 bomber, 1 fighter, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 44 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Shan State Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 34 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 destroyer moved from 119 Sea Zone to 112 Sea Zone 2 fighters moved from 125 Sea Zone to 110 Sea Zone 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 64 Sea Zone to 10 Sea Zone 4 transports moved from 64 Sea Zone to 101 Sea Zone 1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Southern France 1 marine moved from Java to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone 4 fighters moved from 34 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 battleship, 3 carriers, 1 marine and 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 carrier, 1 fighter and 2 submarines moved from 30 Sea Zone to 54 Sea Zone 1 bomber moved from Shan State to Queensland 1 bomber moved from Shan State to India 1 bomber moved from 97 Sea Zone to Egypt 1 bomber moved from Jehol to Korea 1 infantry moved from Korea to Manchuria 1 artillery moved from Korea to Manchuria Place Units - Americans 1 carrier placed in 110 Sea Zone 1 artillery and 1 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 1 aaGun, 1 infantry and 1 mech_infantry placed in Korea 1 artillery and 1 infantry placed in Western United States 2 artilleries and 4 infantry placed in Central United States 6 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,3,2,1 Americans collect 63 PUs (3 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys EDIT: Adding units owned by Americans to Central United States: 2 mech_infantrys EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 artillery and 1 infantry moved from Southern France to Northern Italy EDIT: 1 fighter moved from United Kingdom to Holland Belgium EDIT: 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 fighter moved from Suiyuyan to Hopei 1 artillery and 1 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Northern Italy Americans attack with 1 artillery and 1 infantry Italians defend with 1 factory_minor and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor and 2 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 artillery Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter could not land in Holland Belgium and was removed 1 fighter moved from Hopei to Yunnan Place Units - Chinese 1 infantry placed in Suiyuyan 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 aaGun, 2 artilleries, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Southern France to Yugoslavia British take Yugoslavia from Italians 1 armour moved from Yunnan to Malaya UK_Pacific take Shan State from Japanese UK_Pacific take Malaya from Japanese 1 armour moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese Combat - British Non Combat Move - British 2 artilleries, 1 infantry and 4 mech_infantrys moved from Iraq to Persia 3 mech_infantrys moved from Egypt to Iraq 1 aaGun moved from Eastern Persia to Persia 1 infantry and 1 mech_infantry moved from Eastern Persia to Persia 2 armour moved from West India to Persia 2 mech_infantrys moved from India to Yunnan 1 infantry moved from Southern France to Normandy Bordeaux 2 aaGuns, 2 artilleries and 6 infantry moved from India to Burma 1 bomber moved from India to Yunnan Place Units - British 2 artilleries and 1 infantry placed in Persia 1 aaGun and 2 infantry placed in Iraq 3 mech_infantrys placed in Egypt 1 destroyer placed in 71 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 infantry placed in India 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.33 Americans : 0.17 Chinese : -0.33 Japanese : 1.17
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@trulpen thanks
cheers
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we need to give usa 7 PUs (ipc) for taking holland and n italy.
can u do it?
cheers
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i am off for some time but maybe i arise here depending the duties at home
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1 more ncm
2 inf persia to iraqq -
TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 marine moved from Southern Italy to Northern Italy 3 artilleries and 6 infantry moved from France to Northern Italy 2 fighters moved from Western Germany to 112 Sea Zone 3 armour and 3 mech_infantrys moved from Caucasus to Iraq Combat - Italians Battle in 112 Sea Zone Italians attack with 2 fighters Americans defend with 1 destroyer Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 112 Sea Zone Italians roll dice for 1 fighter in 112 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 112 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -20 Casualties for Italians: 2 fighters Battle in Iraq Italians attack with 3 armour and 3 mech_infantrys British defend with 1 aaGun, 1 factory_minor, 2 infantry and 3 mech_infantrys Italians roll dice for 3 armour and 3 mech_infantrys in Iraq, round 2 : 4/6 hits, 2,00 expected hits British roll dice for 1 aaGun, 2 infantry and 3 mech_infantrys in Iraq, round 2 : 2/5 hits, 1,67 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians, 1 aaGun owned by the British and 2 infantry owned by the British lost in Iraq Italians roll dice for 3 armour and 1 mech_infantry in Iraq, round 3 : 1/4 hits, 1,67 expected hits British roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Iraq 1 mech_infantry owned by the Italians and 3 armour owned by the Italians retreated to Northwest Persia British win with 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Italians: 2 mech_infantrys Casualties for British: 1 aaGun, 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Italians : -0,17 British : -0,33 Americans : 1,33
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
1 more ncm
2 inf persia to iraqqOh, damn. I didn’t see that. Did the battle already and just came back here because I clicked retreat but wanted to press on. How to handle this?
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U didnt took iraq.
Than no need for my ncm edit.
I wanted to prevent utakin it with italy
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
we need to give usa 7 PUs (ipc) for taking holland and n italy.
I fix that.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
1 more ncm
2 inf persia to iraqqOh, damn. I didn’t see that. Did the battle already and just came back here because I clicked retreat but wanted to press on. How to handle this?
If u want to retreat np.
If u want to go all the way please add me 2 inf
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Sorry for the edit but it was a big move for allies its logical something can arise altough usually doesnt or doesnt afect italy s turn
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Then they should’ve been in there from the start. Can be handled manually, but I feel it’s starting to get a bit too much. I’ll not make more fuss, but retreat instead.
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Yeah u need to go the move all the way if u want. If not. Just retreat
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Sorry for the edit but it was a big move for allies
Of course. Sorry that I didn’t look before I ran.
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Sory for mine edit.
And what about manual dice. Before we could roll here on the forum if nedeed. It seems it doenst work anymore
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It’s possible to roll manually in the client, although better clarity is doing it in battle.
Lost the two italian figs against the US des. That’s soo rough!
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I somehow feel bad cause u scored good dice, but if u knew i had 2 more inf there u almost certaintly wouldnt go for it, right?
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 marine moved from Southern Italy to Northern Italy 3 artilleries and 6 infantry moved from France to Northern Italy 2 fighters moved from Western Germany to 112 Sea Zone 3 armour and 3 mech_infantrys moved from Caucasus to Iraq Combat - Italians Battle in 112 Sea Zone Italians attack with 2 fighters Americans defend with 1 destroyer Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 112 Sea Zone Italians roll dice for 1 fighter in 112 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 112 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -20 Casualties for Italians: 2 fighters Battle in Iraq Italians attack with 3 armour and 3 mech_infantrys British defend with 1 aaGun, 1 factory_minor, 2 infantry and 3 mech_infantrys Italians roll dice for 3 armour and 3 mech_infantrys in Iraq, round 2 : 4/6 hits, 2,00 expected hits British roll dice for 1 aaGun, 2 infantry and 3 mech_infantrys in Iraq, round 2 : 2/5 hits, 1,67 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians, 1 aaGun owned by the British and 2 infantry owned by the British lost in Iraq Italians roll dice for 3 armour and 1 mech_infantry in Iraq, round 3 : 1/4 hits, 1,67 expected hits British roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Iraq 1 mech_infantry owned by the Italians and 3 armour owned by the Italians retreated to Northwest Persia British win with 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Italians: 2 mech_infantrys Casualties for British: 1 aaGun, 2 infantry and 2 mech_infantrys Battle in Northern Italy Italians attack with 3 artilleries, 7 infantry and 1 marine Americans defend with 1 artillery and 1 factory_minor Italians roll dice for 3 artilleries, 7 infantry and 1 marine in Northern Italy, round 2 : 4/11 hits, 2,83 expected hits Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 3 artilleries, 7 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 2 aaGuns moved from Southern Italy to Northern Italy 1 artillery and 3 infantry moved from France to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,2,4,4,2,1,5,2,5,4,3,4,6,2 Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians : 1,00 British : -0,33 Americans : 1,00
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I would’ve gone atleast one round, I think, but maybe retreat afterwards. If a good enough result, I’d press on though. Would be very valuable to take Iraq at this point.
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I’m soon off to running practise, so no G for me in a few hours.