L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 4 artilleries, 1 carrier, 10 infantry, 1 mech_infantry and 6 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 destroyer moved from 42 Sea Zone to 34 Sea Zone
            3 fighters moved from 42 Sea Zone to 34 Sea Zone
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
            1 mech_infantry moved from Korea to Jehol
            1 bomber moved from Korea to Jehol
            3 submarines moved from 93 Sea Zone to 97 Sea Zone
            1 bomber, 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to 97 Sea Zone
            2 fighters moved from 110 Sea Zone to 125 Sea Zone
            2 submarines moved from 110 Sea Zone to 125 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 bomber moved from India to Shan State
            1 bomber moved from Queensland to Shan State
    
        Combat - Americans
            Battle in Borneo
            Battle in 125 Sea Zone
                Americans attack with 2 fighters and 2 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 125 Sea Zone
                Americans win, taking Borneo from Japanese, taking 125 Sea Zone from Germans with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Jehol
                Americans attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Jehol
                 retreated to Jehol
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 mech_infantry
            Battle in 97 Sea Zone
                British loiter and taunt; Americans attack with 1 bomber, 1 fighter, 6 submarines and 2 tactical_bombers
                Italians defend with 1 destroyer
                    Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win with 1 bomber, 1 fighter, 6 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Shan State
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 destroyer moved from 119 Sea Zone to 112 Sea Zone
            2 fighters moved from 125 Sea Zone to 110 Sea Zone
            2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 64 Sea Zone to 10 Sea Zone
            4 transports moved from 64 Sea Zone to 101 Sea Zone
            1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Southern France
            1 marine moved from Java to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 54 Sea Zone
            4 fighters moved from 34 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 battleship, 3 carriers, 1 marine and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 destroyer moved from 30 Sea Zone to 25 Sea Zone
            1 carrier, 1 fighter and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 bomber moved from Shan State to Queensland
            1 bomber moved from Shan State to India
            1 bomber moved from 97 Sea Zone to Egypt
            1 bomber moved from Jehol to Korea
            1 infantry moved from Korea to Manchuria
            1 artillery moved from Korea to Manchuria
    
        Place Units - Americans
            1 carrier placed in 110 Sea Zone
            1 artillery and 1 infantry placed in Normandy Bordeaux
            3 infantry placed in Southern France
            1 aaGun, 1 infantry and 1 mech_infantry placed in Korea
            1 artillery and 1 infantry placed in Western United States
            2 artilleries and 4 infantry placed in Central United States
            6 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,3,2,1
            Americans collect 63 PUs (3 lost to blockades); end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
            EDIT: Adding units owned by Americans to Central United States: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 artillery and 1 infantry moved from Southern France to Northern Italy
            EDIT: 1 fighter moved from United Kingdom to Holland Belgium
            EDIT: 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery and 1 fighter moved from Suiyuyan to Hopei
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Northern Italy
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 fighter in Hopei, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 artillery
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter could not land in Holland Belgium and was removed
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 2 artilleries, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Southern France to Yugoslavia
                  British take Yugoslavia from Italians
            1 armour moved from Yunnan to Malaya
                  UK_Pacific take Shan State from Japanese
                  UK_Pacific take Malaya from Japanese
            1 armour moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 armour moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Yunnan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - British
    
        Non Combat Move - British
            2 artilleries, 1 infantry and 4 mech_infantrys moved from Iraq to Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 aaGun moved from Eastern Persia to Persia
            1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
            2 armour moved from West India to Persia
            2 mech_infantrys moved from India to Yunnan
            1 infantry moved from Southern France to Normandy Bordeaux
            2 aaGuns, 2 artilleries and 6 infantry moved from India to Burma
            1 bomber moved from India to Yunnan
    
        Place Units - British
            2 artilleries and 1 infantry placed in Persia
            1 aaGun and 2 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            1 destroyer placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
            1 submarine placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry
                Some Units in 39 Sea Zone change ownership: 1 submarine
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.33
    Americans : 0.17
    Chinese : -0.33
    Japanese : 1.17
    

    Savegame


  • @trulpen thanks

    cheers


  • we need to give usa 7 PUs (ipc) for taking holland and n italy.

    can u do it?

    cheers


  • i am off for some time but maybe i arise here depending the duties at home


  • 1 more ncm
    2 inf persia to iraqq


  • TripleA Manual Gamesave Post: Italians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry and 1 marine moved from Southern Italy to Northern Italy
            3 artilleries and 6 infantry moved from France to Northern Italy
            2 fighters moved from Western Germany to 112 Sea Zone
            3 armour and 3 mech_infantrys moved from Caucasus to Iraq
    
        Combat - Italians
            Battle in 112 Sea Zone
                Italians attack with 2 fighters
                Americans defend with 1 destroyer
                    Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Italians lost in 112 Sea Zone
                    Italians roll dice for 1 fighter in 112 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Italians lost in 112 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -20
                Casualties for Italians: 2 fighters
            Battle in Iraq
                Italians attack with 3 armour and 3 mech_infantrys
                British defend with 1 aaGun, 1 factory_minor, 2 infantry and 3 mech_infantrys
                    Italians roll dice for 3 armour and 3 mech_infantrys in Iraq, round 2 : 4/6 hits, 2,00 expected hits
                    British roll dice for 1 aaGun, 2 infantry and 3 mech_infantrys in Iraq, round 2 : 2/5 hits, 1,67 expected hits
                    1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians, 1 aaGun owned by the British and 2 infantry owned by the British lost in Iraq
                    Italians roll dice for 3 armour and 1 mech_infantry in Iraq, round 3 : 1/4 hits, 1,67 expected hits
                    British roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                1 mech_infantry owned by the Italians and 3 armour owned by the Italians retreated to Northwest Persia
                British win with 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Italians: 2 mech_infantrys
                Casualties for British: 1 aaGun, 2 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Italians : -0,17
    British : -0,33
    Americans : 1,33
    

    Savegame


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    1 more ncm
    2 inf persia to iraqq

    Oh, damn. I didn’t see that. Did the battle already and just came back here because I clicked retreat but wanted to press on. How to handle this?


  • U didnt took iraq.

    Than no need for my ncm edit.

    I wanted to prevent utakin it with italy


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    we need to give usa 7 PUs (ipc) for taking holland and n italy.

    I fix that.


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    1 more ncm
    2 inf persia to iraqq

    Oh, damn. I didn’t see that. Did the battle already and just came back here because I clicked retreat but wanted to press on. How to handle this?

    If u want to retreat np.

    If u want to go all the way please add me 2 inf


  • Sorry for the edit but it was a big move for allies its logical something can arise altough usually doesnt or doesnt afect italy s turn


  • Then they should’ve been in there from the start. Can be handled manually, but I feel it’s starting to get a bit too much. I’ll not make more fuss, but retreat instead.


  • Yeah u need to go the move all the way if u want. If not. Just retreat


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    Sorry for the edit but it was a big move for allies

    Of course. Sorry that I didn’t look before I ran.


  • Sory for mine edit.

    And what about manual dice. Before we could roll here on the forum if nedeed. It seems it doenst work anymore


  • It’s possible to roll manually in the client, although better clarity is doing it in battle.

    Lost the two italian figs against the US des. That’s soo rough!


  • I somehow feel bad cause u scored good dice, but if u knew i had 2 more inf there u almost certaintly wouldnt go for it, right?


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry and 1 marine moved from Southern Italy to Northern Italy
            3 artilleries and 6 infantry moved from France to Northern Italy
            2 fighters moved from Western Germany to 112 Sea Zone
            3 armour and 3 mech_infantrys moved from Caucasus to Iraq
    
        Combat - Italians
            Battle in 112 Sea Zone
                Italians attack with 2 fighters
                Americans defend with 1 destroyer
                    Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Italians lost in 112 Sea Zone
                    Italians roll dice for 1 fighter in 112 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Italians lost in 112 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -20
                Casualties for Italians: 2 fighters
            Battle in Iraq
                Italians attack with 3 armour and 3 mech_infantrys
                British defend with 1 aaGun, 1 factory_minor, 2 infantry and 3 mech_infantrys
                    Italians roll dice for 3 armour and 3 mech_infantrys in Iraq, round 2 : 4/6 hits, 2,00 expected hits
                    British roll dice for 1 aaGun, 2 infantry and 3 mech_infantrys in Iraq, round 2 : 2/5 hits, 1,67 expected hits
                    1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians, 1 aaGun owned by the British and 2 infantry owned by the British lost in Iraq
                    Italians roll dice for 3 armour and 1 mech_infantry in Iraq, round 3 : 1/4 hits, 1,67 expected hits
                    British roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                1 mech_infantry owned by the Italians and 3 armour owned by the Italians retreated to Northwest Persia
                British win with 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Italians: 2 mech_infantrys
                Casualties for British: 1 aaGun, 2 infantry and 2 mech_infantrys
            Battle in Northern Italy
                Italians attack with 3 artilleries, 7 infantry and 1 marine
                Americans defend with 1 artillery and 1 factory_minor
                    Italians roll dice for 3 artilleries, 7 infantry and 1 marine in Northern Italy, round 2 : 4/11 hits, 2,83 expected hits
                    Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 3 artilleries, 7 infantry and 1 marine remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            2 aaGuns moved from Southern Italy to Northern Italy
            1 artillery and 3 infantry moved from France to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,2,4,4,2,1,5,2,5,4,3,4,6,2
            Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,00
    British : -0,33
    Americans : 1,00
    

    Savegame


  • I would’ve gone atleast one round, I think, but maybe retreat afterwards. If a good enough result, I’d press on though. Would be very valuable to take Iraq at this point.


  • I’m soon off to running practise, so no G for me in a few hours.

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