no scrambles
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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@trulpenplay bad luck for the japs don t help their cause.
japan regrouped. ll go see what the allies can do now. usa first.
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen thanks, but it is only part of the board. I have to make progress on the other as well in order to secure a path to victory.
But a very tense part indeed.
The chinese kicked ass. And here I thought that I was the one with the ninjas…
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpenplay bad luck for the japs don t help their cause.
japan regrouped. ll go see what the allies can do now. usa first.
Hope I can give you some tough calls as well.
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Wait, might want to do a minor NCM change.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsi to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Shantung to Jehol 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Jehol 1 armour and 1 mech_infantry moved from Kansu to Evenkiyskiy Japanese take Timguska from Russians Japanese take Evenkiyskiy from Russians 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 1 tactical_bomber moved from Anhwe to Jehol 1 bomber moved from Kiangsi to Kweichow 1 bomber moved from Kiangsi to Hunan 1 artillery moved from Kiangsi to Kwangtung 2 infantry moved from Kiangsi to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Kiangsi to Kwangtung Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2,17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Hunan Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 0/5 hits, 2,17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 3 : 3/4 hits, 2,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Kwangtung Japanese attack with 3 artilleries and 3 infantry British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 artilleries and 3 infantry in Kwangtung, round 2 : 1/6 hits, 2,00 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Jehol Japanese attack with 3 fighters, 1 infantry and 4 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 4 tactical_bombers in Jehol, round 2 : 3/8 hits, 4,17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Shantung to 19 Sea Zone 1 aaGun moved from Kiangsi to Kwangtung 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 3 transports moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to Philippines 1 fighter moved from Jehol to Japan 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from Jehol to 6 Sea Zone 1 tactical_bomber moved from Jehol to 6 Sea Zone 2 fighters moved from Jehol to 6 Sea Zone 1 tactical_bomber moved from Hunan to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to Shantung 1 fighter moved from Hunan to Shantung 1 bomber moved from Hunan to Shantung 1 bomber moved from Kweichow to Shantung Place Units - Japanese 1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3 Japanese collect 44 PUs (3 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Japan: 2 infantry EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 infantry EDIT: Removing units owned by Japanese from Philippines: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Shantung: 1 fighter EDIT: Adding units owned by Japanese to Anhwe: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1,67 UK_Pacific : -0,33 Japanese : -3,50
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Did a little bit different with one tr and land unit movements.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 aaGuns, 2 artilleries, 3 destroyers, 2 infantry, 2 marines and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Americans take Libya from Italians 1 bomber, 5 fighters and 1 tactical_bomber moved from Korea to Jehol Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Jehol Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Jehol, round 2 : 3/7 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tobruk Americans attack with 1 armour and 1 mech_infantry Italians defend with 1 artillery Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 4 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Tobruk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tobruk Americans win, taking Tobruk from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 aaGuns, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns moved from Central United States to 101 Sea Zone 2 aaGuns, 1 destroyer and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 2 aaGuns, 1 destroyer, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar 2 marines moved from Gibraltar to 91 Sea Zone 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 marines moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 90 Sea Zone to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 2 marines moved from 110 Sea Zone to Normandy Bordeaux 4 bombers moved from Western United States to Gibraltar 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 fighter moved from Midway to Korea 1 bomber, 5 fighters and 1 tactical_bomber moved from Jehol to Korea 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 25 Sea Zone to 10 Sea Zone Place Units - Americans 2 artilleries, 2 infantry and 2 marines placed in Western United States 3 aaGuns placed in Korea 3 destroyers and 1 submarine placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,4,3,4,3,3,3,1,3,1,4,4,4,3,5,3,5,2,3,1,5,6 Americans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Italians : -1.00 Americans : -0.83 Japanese : -0.33
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Sorry, the change, it does not have any implications for US, right?
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Can I implement it before you go with China?
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The edit I posted before you posted US, but you were busy doing the turn, I guess.
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Sikang 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 artillery and 3 infantry moved from Yunnan to Kweichow 1 fighter moved from Sikang to Kweichow Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Hunan 1 artillery and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Japanese : 1.33
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Changes:
1 inf, 1 art Philly
4 tr sz35
1 tr, 2 inf sz6
5 inf Japan
2 inf, 1 art, 1 fig Anwhe
3 inf, 1 fig, 1 tac, 2 sb Shantung -
Might be I can’t implement those changes, since your turns are rolling. C’est la vie. Not the biggest issue though.
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Nevermind, keep it as it is. I assume the brits are finished soon as well.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 aaGuns, 2 artilleries, 3 destroyers, 2 infantry, 2 marines and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Americans take Libya from Italians 1 bomber, 5 fighters and 1 tactical_bomber moved from Korea to Jehol Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Jehol Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Jehol, round 2 : 3/7 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tobruk Americans attack with 1 armour and 1 mech_infantry Italians defend with 1 artillery Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 4 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Tobruk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tobruk Americans win, taking Tobruk from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 aaGuns, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 aaGuns, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns moved from Central United States to 101 Sea Zone 2 aaGuns, 1 destroyer and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 2 aaGuns, 1 destroyer, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar 2 marines moved from Gibraltar to 91 Sea Zone 1 transport moved from 91 Sea Zone to 90 Sea Zone 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 marines moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 90 Sea Zone to 91 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 2 marines moved from 110 Sea Zone to Normandy Bordeaux 4 bombers moved from Western United States to Gibraltar 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 fighter moved from Midway to Korea 1 bomber, 5 fighters and 1 tactical_bomber moved from Jehol to Korea 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 25 Sea Zone to 10 Sea Zone Place Units - Americans 2 artilleries, 2 infantry and 2 marines placed in Western United States 3 aaGuns placed in Korea 3 destroyers and 1 submarine placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,4,3,4,3,3,3,1,3,1,4,4,4,3,5,3,5,2,3,1,5,6 Americans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Sikang 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 artillery and 3 infantry moved from Yunnan to Kweichow 1 fighter moved from Sikang to Kweichow Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Hunan 1 artillery and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 artillery, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 1 mech_infantry moved from Yunnan to Sikang Chinese take Sikang from Japanese 2 infantry moved from Yunnan to Kwangsi 1 bomber moved from India to Kwangsi Combat - British Battle in Kwangsi British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns, 1 armour, 1 infantry and 3 mech_infantrys moved from India to Burma 1 armour and 1 mech_infantry moved from Shan State to Kweichow 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Szechwan 5 aaGuns and 6 infantry moved from Yunnan to Kweichow 1 bomber moved from Kwangsi to Kweichow 1 mech_infantry moved from Burma to Yunnan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Anglo Egyptian Sudan to Trans-Jordan 1 aaGun, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 81 Sea Zone to 99 Sea Zone 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Place Units - British 1 tactical_bomber placed in United Kingdom 3 mech_infantrys placed in Union of South Africa 1 armour and 1 artillery placed in Egypt 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 bomber
Combat Hit Differential Summary :
Italians : -1.00 British : 0.00 Americans : -0.83 Chinese : -1.33 Japanese : 1.67
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@trulpen sorry i ve missed it all…
should of wait a bit after japan move
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No worries. It’s good you’re quick, and I always seem to have NCM issues after most of my rounds. Thinking I should be more thorough, but somehow it never kicks in.
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hm, can u implement this ncm change without affecting my china and uk moves/rolls ?
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@trulpen yeah, something can always be found especially when u have so much units
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i saw what u did
the problem is i have to adjust my usa move totally, not to mention chancges in chinese and british
but if u insist i will