@max334 Scrambles 113/114? Bid is 1 japanese tt at caroline isles, 1 german art in hol/bel
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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Hope that change is ok, since no impact from Russia or Japan.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 4 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Shantung to 45 Sea Zone 1 bomber moved from Shantung to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 artilleries and 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Evenkiyskiy to Yakut S.S.R. Japanese take Yenisey from Russians Japanese take Yakut S.S.R. from Russians 1 fighter and 1 tactical_bomber moved from Shantung to Hunan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsi 1 fighter moved from Shantung to Hunan 1 battleship moved from 35 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 cruiser Battle in Hunan Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan retreated to Hunan Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Shan State Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 2 artilleries and 2 infantry British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 0/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 3 : 4/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Kwangsi Japanese attack with 2 artilleries and 2 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 0/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 : 3/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 1 artillery EDIT: Adding units owned by Japanese to Malaya: 1 infantry EDIT: Turning off Edit Mode 1 carrier and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 fighter moved from 6 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu 2 fighters and 1 tactical_bomber moved from Hunan to Shantung 1 infantry moved from Shantung to Anhwe 1 aaGun moved from Kwangtung to Kwangsi 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 mech_infantry moved from Evenkiyskiy to Kansu 1 bomber moved from 44 Sea Zone to Philippines 1 bomber moved from 45 Sea Zone to Philippines 1 cruiser and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 marine placed in Japan 2 destroyers and 1 submarine placed in 6 Sea Zone 1 artillery and 2 infantry placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 infantry EDIT: Adding units owned by Japanese to Shantung: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6 Japanese collect 47 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 fighter EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 2 infantry EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,50 Chinese : 0,67 UK_Pacific : 0,00 Japanese : 0,17
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And also think I probably need more land in W Germany. That does however impact slightly on Russia’s turn. It’s of course your call to accept the changes or not.
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it is ok. (for moving a german fig)
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
And also think I probably need more land in W Germany. That does however impact slightly on Russia’s turn. It’s of course your call to accept the changes or not.
what do u want to do? how big would be ncm?
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Build 2 inf in W Ger instead of Leningrad. Don’t think it affects Russia, but you can say if it does.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
f in W Ger instead of Leningrad. Don’t think it affects Russia, but you
ok do it.
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2 inf in w germany instead of leningrad
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Thanks! Both those edits are in the last Japan post, I think.
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ok.
two questions
i am attacking sz 97
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will u scramble
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what will the OOL be?
i am attacking with 4 bombers, 3 subs
USA -
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Checking.
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
i am attacking sz 97
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will u scramble
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what will the OOL be?
Yes, I’ll scramble.
Going max d, så OOL is:
- dmg ac
- 2 des
- ac
- des
- G fig
- I figs
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ok. will be done
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Hmm, wait, I think I’ll have to respond to the amount of hits actually. Not sure about to sink a des or ac if getting the choice.
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Nevermind, saw that you got 5 hits. That’s all ships.
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Well done, making a disgrace of Italy. ;)
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i was thinking to withdraw after i sank ur navy but i wanted to erase those italian planes.
superfortresses did a great job
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 96 Sea Zone to 99 Sea Zone Americans take 99 Sea Zone from Germans 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 94 Sea Zone to 96 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 4 bombers moved from Gibraltar to 97 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans Combat - Americans Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone Americans attack with 4 bombers and 3 submarines Germans defend with 1 fighter; Italians defend with 1 carrier, 3 destroyers and 2 fighters Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Italians Americans roll dice for 4 bombers in 97 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits Italians roll dice for 1 carrier, 3 destroyers and 3 fighters in 97 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits 2 submarines owned by the Americans, 3 destroyers owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone 1 submarine owned by the Americans Submerged Americans roll dice for 4 bombers in 97 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Germans, 2 bombers owned by the Americans and 2 fighters owned by the Italians lost in 97 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 34 Casualties for Americans: 2 bombers and 2 submarines Casualties for Italians: 1 carrier, 3 destroyers and 2 fighters Casualties for Germans: 1 fighter Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from Western United States to 10 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 infantry, 2 marines, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to Western United States 1 armour and 1 mech_infantry moved from Tobruk to Egypt 2 aaGuns and 4 infantry moved from Gibraltar to 91 Sea Zone 2 aaGuns, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 bombers moved from 97 Sea Zone to Egypt 5 fighters and 1 tactical_bomber moved from Korea to 26 Sea Zone 1 mech_infantry moved from Holland Belgium to Southern France 1 aaGun, 1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from Normandy Bordeaux to Southern France 2 aaGuns and 4 infantry moved from 110 Sea Zone to Holland Belgium Place Units - Americans 1 armour and 2 mech_infantrys placed in Korea 1 airfield, 1 fighter and 2 tactical_bombers placed in Normandy Bordeaux 1 factory_minor placed in Holland Belgium 1 bomber and 1 mech_infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,5,2,2,6,6,5,1,3,1 Americans collect 62 PUs (3 lost to blockades); end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Italians : -1.33 Americans : 1.67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 artillery and 1 infantry moved from Kweichow to Shensi 1 artillery and 1 infantry moved from Kweichow to Hopei 2 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Chinese retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 1 artillery placed in Kweichow 1 artillery and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 1.00