Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
@Maxiheimer :+1:
Looks like it’s game over. Tak drenge og tillykke. :+1: :grin:
Hvis alle er enige om at der ikke er mere at komme efter (jeg mener heller ikke aksen kommer tilbage i dette spil) så kan vi vel godt sige mange tak for spillet. Og især en kæmpe tak til Bjergmose for at tage det møjsommelige arbejde med at agere GM! Fedt du gad.
Jeg syntes det har været virkelig spændende, og det har virkelig givet spillet en helt ny dimension.
Det kunne være super underholdende at prøve det på brættet!
Fedt, nok allesammen - og ja, godt arbejde, @Bjergmose som GM - en tung tjans at påtage sig. Hvis vi skal gøre det igen, så må vi hellere fordele opgaven lidt ud en gang imellem. :D Er klar på at prøve det i virkeligheden, selvom spillet nok vil trække endnu mere ud end det gør normalt :p
Tak for spillet :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
6 infantry, 4 mech_infantrys and 5 transports moved from 108 Sea Zone to 109 Sea Zone
3 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
3 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
2 artilleries moved from Algeria to Tunisia
Americans take Tunisia from Italians
5 fighters moved from 108 Sea Zone to Scotland
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Siam to Shan State
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 4,2
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 4,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,6
Battle in United Kingdom
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking United Kingdom from Germans, taking Gibraltar from Americans, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/9 hits, 4,50 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in Scotland
Americans attack with 5 fighters, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield and 3 infantry
Americans roll dice for 5 fighters, 3 infantry and 1 mech_infantry in Scotland, round 2 : 1/9 hits, 3,17 expected hits
Germans roll dice for 3 infantry in Scotland, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Scotland
Americans roll dice for 5 fighters, 3 infantry and 1 mech_infantry in Scotland, round 3 : 2/9 hits, 3,17 expected hits
Germans roll dice for 2 infantry in Scotland, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Americans win, taking Scotland from Germans with 5 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Shan State
Americans attack with 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Shan State
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters could not land in 6 Sea Zone and were removed
3 carriers and 3 destroyers moved from 108 Sea Zone to 109 Sea Zone
3 fighters moved from Scotland to 109 Sea Zone
2 fighters moved from Scotland to 109 Sea Zone
1 tactical_bomber moved from Eastern United States to 109 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 3 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Changing PUs for Americans from 78 to 74
EDIT: Removing units owned by Americans from Scotland: 1 infantry
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
4 mech_infantrys moved from India to Shan State
1 armour moved from Burma to Shan State
Combat - British
Battle in Yunnan
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 armour and 4 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 4 mech_infantrys in Shan State, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Alexandria: 2 infantry
EDIT: Turning off Edit Mode
1 aaGun moved from Burma to Shan State
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 artillery moved from Syria to Trans-Jordan
1 armour moved from Iraq to Egypt
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Brazil to Suriname
British take Suriname from Dutch
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 mech_infantry
EDIT: Adding units owned by British to Shan State: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Burma: 2 fighters
EDIT: Adding units owned by Russians to Persia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Persia from British to British
EDIT: Changing ownership of Iraq from British to British
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,67
British : 0,33
Americans : -5,67
Japanese : 0,33
Jeg ville ha spillet videre med aksen…nu kendte jeg seføli også hele kortet. italien ku sikre egypt (næste runde) rusland har ikke mange reserver og japan står ikke dårligt. kunne tage us navy ud.
@Bjergmose men Russerne har 3 research terninger liggende :D haha. Og stadig en del guld i posen, så mon ikk der var en hel del ture til at Moskva lå for døren for tyskerne?
Helt enig i, at Japan ser ud til at stå meget godt, hvis de tog muligheden og nakkede US navy. Men mon ikke USA kunne koncentrere sig 80/20 om europa, så Berlin vilde falde før Japan blev store nok Italien kan ikke ta Egypten i denne runde. De kan komme med 2 inf, 2 art, 2 fighters og 1 bomber. I Egypten står 6 inf, 1 fight, 1 tac og 1 bomber. 2 russiske bombers ku flyve ind i næste runde + en engelsk art og reelt set 2 inf mere fra alexandria om nødvendigt + der vil være tid til at købe en fabrik.
@Bjergmose ah så ikke ‘næste runde’ med italien :) Men stadig, med de 2 fighters fra russerne + 1 art fra trans-jordan, tror jeg nu nok de ku holde landet. Anyways, en sejr er en sejr :p
Sjovt at se hele kortet:) Japan står faktisk ikke så dårligt!
Jeg tvivler derimod på at tyskland ville nå at komme ordentligt igang?
I had considered continuing to play as Axis (assuming Jeppe had no objections) but decided it probably best to finish the game.
Was definitely an interesting way to play. 😁
Once again, thanks and congrats to The Allies! 😉😁
Nu hvor jeg har en masse af jer samlet i samme tråd, så ville jeg lige skyde noget ud jeg læste på nettet omkring det at loade transports i hostile seazones. Det lader til, at der findes en undtagelse for transports, der befinder sig i fjendtlige søzoner, der er blevet fjendtlige fordi, der opholdte sig et fjendtligt krigsskib i den pågældende søzone i samme tur, som man vælger at erklære krig. Derfor kan transports i denne situation - undtagelsesvis - godt loades med enheder i selv samme søzone. Hvis man ikke kan i Triple-A. kan det muligvis være det en af bugsne? Er det noget I har hørt om? Det ændrer jo en hel del for Japan, der altid står i den hovedpine i løbet af de første par ture.
@Bjergmose hvad siger du?
kender godt reglen. ved ikke om det er en bug i tripleA. Der hvor vi plejer at bruge den som cock-block med UK move Anzac DOW kan Japan ikke loade når det er deres tur. Hvis Japan erklærer krig kan de godt loade i hostile SZ.
@Bjergmose aaah helt klart. Tak!
@Makalakalane I have a Word Doc (in English) of the notes from Global 1940 TripleA game which gives rules and exceptions regarding the game engine, which may seem like a bug but is because the developers of TripleA were unable to fix. You’re more than welcome to have a copy. PM me your email address and I’ll send it to you. :grinning:
@scousemart you want to play a game of triple-a?
@Makalakalane said in Axis and Allies drengenes fog of war spil:
@scousemart you want to play a game of triple-a?
Have pm you. 😁