Oh, right, the other Leningrad ships. Hmmmmm
20L G40 BM3 Sovietishcat (Allies) +9 vs Majikforce(Axis)
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 5 bombers moved from Eastern United States to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Morocco to 110 Sea Zone 1 bomber moved from Morocco to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 9 fighters moved from 54 Sea Zone to Caroline Islands 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat Hit Differential Summary :
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@majikforce OOL in sz 110?
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@Sovietishcat Lets see what you get for hits rd 1. That’s a lot of bombers your gonna lose. You sure about that?:laughing:
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 5 bombers moved from Eastern United States to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Morocco to 110 Sea Zone 1 bomber moved from Morocco to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 9 fighters moved from 54 Sea Zone to Caroline Islands 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 9 fighters and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 8 fighters and 3 infantry in Caroline Islands, round 2 : 6/12 hits, 5,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 8 fighters and 2 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 110 Sea Zone Americans attack with 6 bombers, 1 destroyer, 4 fighters, 3 submarines and 2 tactical_bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 8 transports Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Combat Hit Differential Summary :
Americans : 2,33 AA fire in Caroline Islands : : 0,50 Japanese : 0,33
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@majikforce said in 20L G40 BM3 Sovietishcat (Allies) +9 vs Majikforce(Axis):
@Sovietishcat Lets see what you get for hits rd 1. That’s a lot of bombers your gonna lose. You sure about that?:laughing:
I had to take a shot at your navy otherwise, you can focus 100% on Russia and slowly reinforce you navy… It is a gamble but If USA navy is the only one in the Atlantic, then I might be okay, but since you didn’t buy an airfield in Holland, I had to take my chance:no_mouth:
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@Sovietishcat said in 20L G40 BM3 Sovietishcat (Allies) +9 vs Majikforce(Axis):
@majikforce said in 20L G40 BM3 Sovietishcat (Allies) +9 vs Majikforce(Axis):
@Sovietishcat Lets see what you get for hits rd 1. That’s a lot of bombers your gonna lose. You sure about that?:laughing:
I had to take a shot at your navy otherwise, you can focus 100% on Russia and slowly reinforce you navy… It is a gamble but If USA navy is the only one in the Atlantic, then I might be okay, but since you didn’t buy an airfield in Holland, I had to take my chance:no_mouth:
@majikforce 2 hits sub, casualties?
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@Sovietishcat dent the bb and lose the sub. I did mess up and not place my fighters in london which would of maybe made you think twice about it. I understand you need to take the risk but just know that I will rebuild the navy. The US can’t fight against everybody😁
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 5 bombers moved from Eastern United States to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Morocco to 110 Sea Zone 1 bomber moved from Morocco to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 9 fighters moved from 54 Sea Zone to Caroline Islands 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 9 fighters and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 8 fighters and 3 infantry in Caroline Islands, round 2 : 6/12 hits, 5,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 8 fighters and 2 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 110 Sea Zone Americans attack with 6 bombers, 1 destroyer, 4 fighters, 3 submarines and 2 tactical_bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 8 transports Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 6 bombers, 1 destroyer, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/13 hits, 7,67 expected hits
Combat Hit Differential Summary :
Americans : -0,33 AA fire in Caroline Islands : : 0,50 Japanese : 0,33
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@majikforce lol 5 hits, your hits please…
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@majikforce Hopefully you wild dice as good…
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@Sovietishcat the carriers and the dd
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 5 bombers moved from Eastern United States to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Morocco to 110 Sea Zone 1 bomber moved from Morocco to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 9 fighters moved from 54 Sea Zone to Caroline Islands 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 9 fighters and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 8 fighters and 3 infantry in Caroline Islands, round 2 : 6/12 hits, 5,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 8 fighters and 2 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 110 Sea Zone Americans attack with 6 bombers, 1 destroyer, 4 fighters, 3 submarines and 2 tactical_bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 8 transports Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 6 bombers, 1 destroyer, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/13 hits, 7,67 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 8 transports in 110 Sea Zone, round 2 : 4/10 hits, 5,17 expected hits 1 destroyer owned by the Germans, 3 submarines owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans and 2 carriers owned by the Germans lost in 110 Sea Zone Americans roll dice for 6 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 6/12 hits, 7,33 expected hits
Combat Hit Differential Summary :
Germans : -1,33 Americans : -1,67 AA fire in Caroline Islands : : 0,50 Japanese : 0,33
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@majikforce 6 more hits
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@Sovietishcat dd cruiser and the fighters
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 5 bombers moved from Eastern United States to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Morocco to 110 Sea Zone 1 bomber moved from Morocco to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 9 fighters moved from 54 Sea Zone to Caroline Islands 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 9 fighters and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 8 fighters and 3 infantry in Caroline Islands, round 2 : 6/12 hits, 5,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 8 fighters and 2 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 110 Sea Zone Americans attack with 6 bombers, 1 destroyer, 4 fighters, 3 submarines and 2 tactical_bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 8 transports Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Germans Americans roll dice for 6 bombers, 1 destroyer, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/13 hits, 7,67 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 8 transports in 110 Sea Zone, round 2 : 4/10 hits, 5,17 expected hits 1 destroyer owned by the Germans, 3 submarines owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans and 2 carriers owned by the Germans lost in 110 Sea Zone Americans roll dice for 6 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 6/12 hits, 7,33 expected hits Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 8 transports in 110 Sea Zone, round 3 : 4/7 hits, 4,17 expected hits 1 destroyer owned by the Germans, 4 fighters owned by the Germans, 4 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 4 : 4/8 hits, 4,67 expected hits Germans roll dice for 1 battleship and 8 transports in 110 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Germans, 1 bomber owned by the Americans and 3 transports owned by the Germans lost in 110 Sea Zone 5 transports owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 96 Casualties for Americans: 5 bombers, 1 destroyer and 3 submarines Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 8 transports Non Combat Move - Americans 3 transports moved from 93 Sea Zone to 88 Sea Zone 2 carriers moved from 93 Sea Zone to 104 Sea Zone 2 destroyers and 1 submarine moved from 93 Sea Zone to 104 Sea Zone 1 battleship and 1 cruiser moved from 93 Sea Zone to 104 Sea Zone 4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone 1 bomber moved from 110 Sea Zone to Morocco 5 carriers, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 8 fighters moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Americans 2 destroyers and 2 submarines placed in 101 Sea Zone 3 transports placed in 101 Sea Zone 1 artillery, 1 fighter and 5 infantry placed in Central United States 1 transport placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 aaGun, 1 infantry and 2 mech_infantrys EDIT: Adding units owned by Americans to British Columbia: 1 aaGun, 1 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 6 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq 2 fighters moved from India to Iraq 1 transport moved from 81 Sea Zone to 71 Sea Zone Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -1,17 Americans : -2,33 AA fire in Caroline Islands : : 0,50 Chinese : 1,17 Japanese : 0,00
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@majikforce said in 20L G40 BM3 Sovietishcat (Allies) +9 vs Majikforce(Axis):
@Sovietishcat dent the bb and lose the sub. I did mess up and not place my fighters in london which would of maybe made you think twice about it. I understand you need to take the risk but just know that I will rebuild the navy. The US can’t fight against everybody😁
@majikforce seems like the destiny of this game
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 2 aaGuns, 3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland 1 fighter moved from Southern Italy to Eastern Poland 2 aaGuns, 1 artillery and 5 infantry moved from Southern Italy to Northern Italy 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 9 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans Germans buy 1 destroyer, 2 fighters and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Americans 2 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 bomber moved from France to Ukraine 3 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 2 tactical_bombers moved from Karelia to Novgorod 3 mech_infantrys moved from Eastern Poland to Novgorod 8 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Novgorod Germans attack with 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 1 mech_infantry Battle in Ukraine Germans attack with 1 bomber and 3 mech_infantrys Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Western Ukraine Germans attack with 2 artilleries and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 1 submarine moved from 105 Sea Zone to 113 Sea Zone 2 tactical_bombers moved from France to Eastern Poland 1 armour moved from France to Germany 3 artilleries and 10 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from France to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 2 fighters moved from France to Western Germany Place Units - Germans 2 fighters placed in Western Germany 1 destroyer placed in 113 Sea Zone 3 infantry placed in United Kingdom 10 infantry placed in Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 2.50 Russians : 0.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Belarus to Novgorod 2 fighters moved from Bryansk to Novgorod 3 infantry moved from Bryansk to Western Ukraine 3 fighters moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 bomber moved from Bryansk to Ukraine 1 mech_infantry moved from Belarus to Ukraine 1 mech_infantry moved from Tsinghai to Kazakhstan 1 submarine moved from 113 Sea Zone to 114 Sea Zone Combat - Russians Battle in Novgorod Russians attack with 2 fighters and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Russians roll dice for 2 fighters and 3 infantry in Novgorod, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Ukraine Russians attack with 1 bomber, 2 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1,17 expected hits Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Western Ukraine Russians attack with 3 fighters and 3 infantry Germans defend with 2 artilleries and 1 infantry Russians roll dice for 3 fighters and 3 infantry in Western Ukraine, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 3 fighters and 2 infantry in Western Ukraine, round 3 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 1 infantry Non Combat Move - Russians 1 bomber moved from Ukraine to Algeria 3 fighters moved from Western Ukraine to Bryansk 2 aaGuns and 12 infantry moved from Buryatia to Amur 3 fighters moved from Bryansk to Belarus 2 fighters moved from Novgorod to Belarus 1 aaGun moved from Bryansk to Belarus 3 infantry moved from Russia to Samara 4 infantry moved from Russia to Smolensk 1 armour moved from Russia to Belarus 1 mech_infantry moved from Bryansk to Belarus 1 armour moved from Russia to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Russia to Volgograd 1 mech_infantry moved from Bryansk to Volgograd Place Units - Russians 7 infantry placed in Russia 1 armour, 1 artillery and 1 infantry placed in Volgograd 1 artillery placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : 2,50